Garan Marethi (RefID: xx0033AB) |
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Added by | Dawnguard | ||
Location | Volkihar Keep | ||
Race | Dark Elf | Gender | Male |
Level | PC×1 | Class | Destruction Mage |
RefID | xx0033AB | BaseID | xx003364 |
Other Information | |||
Health | 50+(PC-1)×8.3 | ||
Magicka | 50+(PC-1)×6.7 | ||
Stamina | 50 | ||
Primary Skills | Destruction, Restoration, Alteration, Sneak | ||
Perks | Extra Damage 1.5 | ||
Race Details | Vampire, Undead | ||
Class Details | TrainerDestructionExpert | ||
Morality | Any Crime | Aggression | Aggressive |
Essential | Yes, if on the Dawnguard side only until Kindred Judgment | ||
Voice Type | Unique | ||
Faction(s) | DLC1VampireCrimeFaction; DLC1VampireFaction; Gets dialogue pointing player to radiant quests |
Garan Marethi, a Dark Elf mage, is a vampire found in Volkihar Keep. He's a high-ranking member of Harkon's court and used to be a member of House Dres.
He wears gray vampire armor with vampire boots. He is equipped with a leveled one-handed weapon which can be up to Elven quality. He carries random leveled bandit loot, plus a 25% chance of an additional 1-9 gold. He knows three leveled elemental bandit Destruction spells, one fire spell (Flames, Firebolt, or Fireball), one frost spell (Frostbite, Ice Spike, or Ice Storm), and one shock spell (Sparks, Lightning Bolt, or Chain Lightning).
On a regular day, he wakes up at 4pm, and spends the rest of the night wandering around the castle. Finally, at 8am, he then heads to his coffin to rest. Like most of the court, he will be killed in the assault on Castle Volkihar if you sided with the Dawnguard.
Related QuestsEdit
- The Bloodstone Chalice: Fill the Bloodstone Chalice from the Bloodspring at Redwater Den.
- Kindred Judgment: Confront Lord Harkon.
Radiant QuestsEdit
- Culling the Beast: Kill the thin-blooded vampires.
- Destroying the Dawnguard: Kill the Dawnguard leaders.
- The Hunt: Kill the Dawnguard spy.
- Protecting the Bloodline: Destroy a vampire before it turns its allies.
Quest-Related EventsEdit
The Bloodstone ChaliceEdit
When you approach Garan and tell him Harkon has a message for him:
- I have a message from Harkon.
- "Lord Harkon. Remember your place. Now, what is our Lord's wish?"
- He simply said "It is time."
- "Well, well. He wants the Chalice, then. You've heard of the Bloodstone Chalice?"
-
- I've never heard of it.
- "It is a rather well-kept secret."
-
- Of course. Hasn't everyone?
- "No. Don't try and impress me. It only leaves you looking foolish."
Either way, he'll continue with:
- "The Chalice has been in Lord Harkon's possession for quite some time now. It is, when used properly, able to increase the potency of our powers. He has neglected using it for ages. If he wants it filled now, then grander things are afoot. This is good. Follow me. I'll take you to it."
He'll then exit conversation and start walking towards the chalice. As he's walking, he'll say:
- "Lord Harkon has never cared to use the Chalice, relying on his more than adequate powers until now. This is an intriguing change."
He'll then be interrupted in the main chamber by Vingalmo and Orthjolf:
- Garan: "Excuse us. I need to fetch the Bloodstone Chalice."
- Vingalmo: "The Chalice? Why?"
- Orthjolf: "What're you up to, Garan?"
- Garan: "Lord Harkon's orders, Orthjolf. Calm yourself. Our friend here has been ordered to fill the Chalice."
- Vingalmo: "Really?"
- Garan: "Indeed. He/She's off to Redwater Den."
- Orthjolf: "Well, then... Best of luck to you."
He'll then keep walking and say:
- "Vingalmo and Orthjolf are Harkon's primary advisors. I'm sure they're quite surprised to learn that you're taking the Chalice."
Once you reach the chalice room, he'll say:
- "And here we are. Now, this Chalice needs to be filled directly from the bloodspring that is the source of Redwater Den. But that's not enough. Once that's done, the blood of a powerful vampire needs to be added to it. Keep in mind that Redwater Den has fallen into... well, let's just say less reputable members of society now dwell there. It's your choice whether to attempt to deal with them or force your way through. Hurry back. You don't want to keep Lord Harkon waiting."
- What is this bloodspring?
- "An ancient font, full of power. As much as it looks like blood, sadly it is not. Can you imagine if it were? We'd never need to hunt again. Still, its liquid is powerful, full of magic. Others have noticed, though they have never fully realized its potential."
When you return with the chalice, he'll greet you with:
- "I see you have returned. Lord Harkon will be pleased. You met Stalf and Salonia, I assume? Lord Harkon and I suspected they might follow you there."
-
- They tried to kill me!
- "Well of course they did."
-
- I killed them both.
- "As well you should have."
Either way, he'll then say:
- "Welcome to the politics of Lord Harkon's court. Vingalmo and Orthjolf both long for our Lord's throne, but cannot make overt moves against him. Each sought to gain power by using his underling to kill you and keep the Chalice for himself. By ensuring the Chalice reaches our Lord, you have increased his power over them, and at the same time deprived them of their little pets. You've done Lord Harkon two great services. Take what you've learned to heart, and be careful who you trust. Now, I believe that Lord Harkon wishes to speak with you."
Kindred JudgmentEdit
When you return to the castle with Auriel's Bow, he'll direct you to Harkon, saying:
- "I'm sure Lord Harkon will be most pleased with your efforts. Find him at once."
When Harkon is defeated, he'll barge in the Volkihar Cathedral and say to you:
- "Lord Harkon, defeated. I never imagined I'd see the day."
He'll then turn to Serana and say:
- Garan: "My lady, you have my deepest sympathies. I am sure this was not easy for you."
- Serana: "He was out of control, Garan. It had to be done. I'm not happy about this. He... he was still my father. But I suppose my father really died a long time ago. This was just the end of something else."
- Garan: "Of course, my dear. All will be well now."
He'll then turn to you and say:
- "My congratulations on defeating Harkon. Clearly, you are the superior vampire. You are the new Master; we bow to your power. A power which, I note, includes Auriel's Bow. The castle, of course, is yours. We shall follow you, and help spread your influence across Skyrim."
If spoken to again:
- Something on your mind, Garan?
- "Now that the Castle is yours, I was wondering. Would you be interested in having the passage to the Courtyard restored? Harkon clearly never cared much for it."
-
- See to it at once.
- "It would be my pleasure."
-
- I don't care. Do as you like.
- "Then I think I shall see to the repairs. Thank you for your time."
-
- Stop wasting my time, Garan.
- "My apologies. I shall not trouble you with it again."
If you chose one of the former two options the gate to the courtyard will be repaired.
Other QuestsEdit
The following pieces of dialogue are replies Garan gives during certain quests in which he plays a minor role in:
Condition | Garan's Dialogue |
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When conversed with during Bloodline | "Present yourself to Lord Harkon at once." |
Responding to Harkon during Prophet | "It will be done my Lord." |
Radiant QuestsEdit
Culling the BeastEdit
- What can I do to help?
- "A cadre of lesser beasts has become a nuisance, taking too bold an approach to their feeding. The herd is becoming distressed, which makes it more difficult for us to slip in and out undetected. It is time to cull the weak."
When you come back after the deed is done, he'll say:
- "You have done well. It may seem cruel that we hold our thin-blooded kin in low esteem. But our needs must come before theirs."
The HuntEdit
- What can I do to help?
- "I've learned the whereabouts of a troublesome Dawnguard member. You will track him down and dispose of him. But please, do be discreet. Our aim isn't to stir the nest, just to skin a rat, reminding them that they are the prey."
-
- What do you mean by "discreet. [sic]"
- "I hope you comprehend killing better than you comprehend speech. Don't. Get. Caught."
-
- Understood.
- "Good."
If you return to him after you killed the spy in a non-discreet manner, he'll say:
- "While that's one less trouble maker to keep an eye on, you could have been more discreet in your approach to the problem. I had thought better of you."
If you return after you completed the job discreetly, he'll be pleased and say:
- "Excellent. I knew I could count on you. That's one less trouble maker to keep an eye on."
Protecting the BloodlineEdit
- What can I do to help?
- "One of the feral brood has joined a group of bandits/necromancers, presumably with aims to grant the gift to the entire lot of them. Needless to say, we can't abide that, as it would raise general alarm amongst the herd, to say nothing of the increased feeding competition. You are to destroy the feral creature before this small problem becomes a larger one."
When you come back successful:
- I have killed the <Alias=Vampire> at <Alias=Dungeon>.
- "Good. I prefer to nip budding problems before they reach full bloom. I trust it wasn't too much of an effort on your part."
Destroying the DawnguardEdit
When Harkon is dead:
- What can I do to help?
- "The Dawnguard will, no doubt, soon become even more of a nuisance now that Auriel's Bow has been recovered. We need to strike a crippling blow against them before they muster more men against us."
- Who are the Dawnguard?
- "They're a splinter group of the "Vigilants of Stendarr." A bit more ambitious, it seems. The Dawnguard are apparently focused on exterminating vampires, noble and brute alike. Not a serious threat, but we can't leave them completely unchecked or they may become one."
When you confirm your understanding, he'll say:
- Understood.
- "Good. They've holed up in an abandoned fort in the Reach [sic]. Killing their leaders should discourage them from an out and out war with us."
When you come back successful, he'll say:
- I've killed the Dawnguard leaders.
- "Excellent. That should prevent the problem from escalating. Though they are a rebellious and determined lot. While you've severed the snake's head, the body will likely writhe a while longer."
Other DialogueEdit
Condition | Dialogue |
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Taunting an enemy | "Come now, you think you stand a chance against me?" |
"After 400 years, you think you'll be the one to take me down?" | |
"I can't decide which parts of you I'd like to keep for a while..." | |
Attacking | "I can smell your blood!" |
"Bleed!' | |
Greetings | "I am above the petty squabbles here. I have lived far too long to be bothered by them." |
"I saw more than enough political maneuvering in my time at House Dres. I was tired of it then, and I'm tired of it now." | |
"I'll never understand the Nord fascination of weapons. Magic is so much more versatile, don't you think?" | |
You are in Vampire Lord form | "Yes, yes. Aren't you lovely looking like that. Do you mind?" |
BugsEdit
- If you end dialogue while Garan is asking if you want to restore the passage to the courtyard, you will not be able to ask again, and it will be impossible for it to be restored via dialogue.
NotesEdit
- In the Prima Official Game Guide, the summary for him reads:
- "Garan is one of the older vampires in the court — he claims to have links to the Aundae clan from Morrowind, though no one has ever confirmed them. He's overly proud of his history and will name-drop famous associations whenever he can. He considers himself above the squabbles of the court, believing he is better than all of them, and so he keeps to himself, associating with the others as little as possible. Essentially, he sees the court as a necessary annoyance — as a member, he has access to resources he otherwise wouldn't, and he will do whatever necessary to protect that access."