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Walkthrough: written by multiple users, not checked
Reward: written by RobinHood70, checked by Jak Atackka |
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Quick WalkthroughEdit
- Go to Moorside Inn in Morthal.
- Locate and kill Lurbuk.
- Return to Nazir.
Detailed WalkthroughEdit
This is a very simple assassination. Lurbuk is not known to ever leave the Moorside Inn and can easily be picked off with an arrow when he isn't performing. The difficulty lies in the fact that whatever you tell him, he will never turn hostile and attack, which would potentially increase the chances of earning a bounty, no matter what you say to him.
If you are having difficulty killing Lurbuk in the common room, you can wait until he either sits in the corner of his room or goes to sleep late at night. There should be no one else in the room, so a single sneak attack should be enough to eliminate him silently. It is also possible to wait until he's sitting in the common room, and then sneak into the room across from him, facing his back. From this position it can be safe to shoot him with an arrow, and as long as the arrow used can take him out with one blow, it will still be a stealthy kill. You can also rent a bed from the innkeeper. When she leaves to show you to your room, you can kill Lurbuk without her witnessing the kill. A creative, albeit risky, way to get the job done is to cast a Frenzy spell on him. Provided that you are not seen or heard, the effect will cause everyone in the inn to see Lurbuk as a hostile, attacking and killing him for you.
Another way to kill him is similar to the bow and arrow method above. Sneak into the room across from him and wait until you are hidden. Once hidden, release an offensive Shout (fire breath, frost breath, etc.) towards Lurbuk. This should do the trick since one Shout should be sufficient in killing him.
Note: invisibility helps with sneaking and hiding in the room across from Lurbuk.
Like most assassination targets, you may choose to have a conversation with Lurbuk before killing him:
Topic | Dialogue |
---|---|
"Someone hired the Dark Brotherhood to kill you, Lurbuk." | "Ha! Oh, that's a good one, friend. Killing Lurbuk... I mean, can you even imagine something so ludicrous? Depriving the world of my unique talents?" |
"Sing me a song, bard. A song of fear, and death!" | "Hmm... All right... How about this? Shadows creep, and... and phantoms leap! A man got... he got scared. And the demons dared! To um... visit upon him all which they feared! Brilliant, I know. It's a gift." |
(Remain Silent) | "What's the matter, friend? Khajiit got your tongue? Maybe you need a little ditty to loosen your gob, hmm? There once was a stranger, with eyes full of danger, he spoke not a word, but his meaning was heard... Sing on, sweet Lurbuk, sing on!" |
RewardEdit
Levels | Reward |
---|---|
1–9 | 250 |
10–19 | 400 |
20–29 | 500 |
30–39 | 600 |
40+ | 750 |
NotesEdit
- If you have started but not yet completed the quest Laid to Rest, Lurbuk may still be standing outside of Movarth's Lair. For this reason, it is recommended that you either dismiss the townspeople or finish Laid to Rest. Otherwise, you will be spotted when killing Lurbuk and thus incur a bounty.
- If you ask Nazir for additional information, he will tell you that Lurbuk is so hated that he had multiple Brotherhood contracts out on him and Astrid had to hold a lottery to decide who was able to put in the contract.
- It's quite possible for Lurbuk to have already died by the time you would normally get this contract quest. If this is the case, then the contract will just be skipped entirely.
Quest StagesEdit
Contract: Kill Lurbuk (DBSideContract05) | ||
---|---|---|
Stage | Finishes Quest | Journal Entry |
10 | I must kill the bard Lurbuk, in the town of Morthal. I may use any means at my disposal. When I am done, I am to report back to Nazir at the Sanctuary and collect my reward.
Objective 10: Kill Lurbuk
|
|
20 |
Objective 20: Report back to Nazir
|
|
200 | Lurbuk is dead, and I have collected my reward from Nazir at the Sanctuary. |
- The following empty quest stages were omitted from the table: 0, 255.
- Any text displayed in angle brackets (e.g.,
<Alias=LocationHold>
) is dynamically set by the Radiant Quest system, and will be filled in with the appropriate word(s) when seen in game. - Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
- If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
- On the PC, it is possible to use the console to advance through the quest by entering
setstage DBSideContract05 stage
, wherestage
is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages, but it is possible to clear all stages of the quest usingresetquest DBSideContract05
.
Prev: Whispers in the Dark | Up: Dark Brotherhood Conc: Kill Hern |
Next: The Silence Has Been Broken |