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Skyrim:Spider Scrolls

< Skyrim: Items / Magic
The Imbuing Chamber

Spider scrolls are magical items that can be created with the imbuing chamber device found in White Ridge Barrow. Though these are not called scrolls by name, they appear in the "Scrolls" category of your gameplay menu. They can be equipped (held) in either hand and are thrown rather than cast. As with standard scrolls, anyone can use a spider scroll regardless of magic skill, and using one does not use any magicka; however, each spider scroll can only be used once. Spiders cannot use spells, nor power attacks.

For more information, see the main lore article.

Spider ScrollsEdit

Flame Spider ScrollsEdit

Name (ID)     Description and Effects Ingredients
  Exploding Flame Spider
(xx019534)
0.5 100 Tosses a dead spider on the ground which explodes when an enemy gets too close:
  • Exploding Flame Spider, in 5 ft
  Flame Cloaked Spider
(xx01952C)
0.5 100 Tosses a Flame Cloaked spider on the ground that will cause fire damage to enemies that get too close:
  • Flame Cloaked Spider, in 5 ft
  Jumping Flame Spider
(xx014480)
0.5 100 Tosses a Jumping Fire spider on the ground that will launch itself at nearby enemies and explode if it lands near them:
  • Jumping Flame Spider, in 5 ft

Frost Spider ScrollsEdit

Name (ID)     Description and Effects Ingredients
  Exploding Frost Spider
(xx0206D3)
0.5 100 Tosses a dead spider on the ground which explodes when an enemy gets too close:
  • Exploding Frost Spider, in 5 ft
  Frost Cloaked Spider
(xx0206D9)
0.5 100 Tosses a Frost Cloaked spider on the ground that will apply Ice Damage to enemies that get too close:
  • Frost Cloaked Spider, in 5 ft
  Jumping Frost Spider
(xx0206DB)
0.5 100 Tosses a Jumping Frost spider on the ground that will launch itself at nearby enemies and explode if it lands near them:
  • Jumping Frost Spider, in 5 ft

Poison Spider ScrollsEdit

Name (ID)     Description and Effects Ingredients
  Exploding Poison Spider
(xx01707B)
0.5 100 Tosses a dead spider on the ground which explodes when an enemy gets too close:
  • Exploding Spider, in 5 ft
  Jumping Poison Spider
(xx01445E)
0.5 100 Tosses a Jumping Poison spider on the ground that will launch itself at nearby enemies and explode if it lands near them:
  • Exploding Spider, in 5 ft
  Poison Cloaked Spider
(xx01CAB0)
0.5 100 Tosses a Poison Cloaked spider on the ground that will Poison enemies that get too close:
  • Poison Spider, in 5 ft

Shock Spider ScrollsEdit

Name (ID)     Description and Effects Ingredients
  Exploding Shock Spider
(xx02095F)
0.5 100 Tosses a dead spider on the ground which explodes when an enemy gets too close:
  • Exploding Frost Spider, in 5 ft
  Jumping Shock Spider
(xx020961)
0.5 100 Tosses a Jumping Shock spider on the ground that will launch itself at enemies and explode if it lands near them:
  • Exploding Frost Spider, in 5 ft
  Shock Cloaked Spider
(xx020960)
0.5 100 Tosses a Shock Cloaked spider on the ground that will apply Shock Damage to enemies that get too close:
  • Poison Spider, in 5 ft

Other Spider ScrollsEdit

Name (ID)     Description and Effects Ingredients Notes
  Glowing Spider
(xx027490)
0.5 100 Spawns a glowing spider that will follow you around. Only one can be spawned at a time. Not available in game.
  Mind Control Spider
(xx016E1C)
0.5 100 Creatures and people that this spider attaches to will fight for you for 30 seconds:
  • Zombie by Spider, 100 pts for 30 secs
There is no creature called "Mind Control Spider". The unique spider used is thrown significantly further than other spiders, latching onto enemies within range.
  Oil Spider
(xx02749D)
0.5 100 Spawns a spider that secretes a flammable oil when it feels threatened:
  • Oil Spider, in 5 ft
  Pack Spider
(xx0274a5)
0.5 100 Spawns a spider that can be used to haul items. Only one can be spawned at a time.
  • Carry weight 60
Not available in game.
 
NPC using spiders

NotesEdit

  • Up to six spiders can be summoned at any one time, and do not count towards the summoning limit placed on Conjuration spells, meaning that they will not despawn when you use a summoning spell.
  • The spiders do not have a time limit, and thus will remain summoned until they are destroyed. They will also fast travel with you. They will follow you from Solstheim to Skyrim. They will follow you into a shop or house (which can get pretty crowded). They don't seem to follow when you visit Apocrypha, but will be waiting for you when you return.
  • The spiders will turn hostile to you immediately if they are hit by any offensive ability of yours that does any damage. This is only relevant to the Cloaked spiders however, as both the Jumping and Exploding variants will explode immediately upon damage. The ability to damage them is not affected by the Companion's Insight effect.
  • The Exploding spider types can be propelled by the Unrelenting Force shout or an arrow for a short time before they will explode.
  • There is a single respawning albino spider egg from which you can obtain albino spider pods for creating scrolls, located just south of Bloodskal Barrow, near a shrine of Kynareth.
  • If a flawless gem is used in any of the elemental recipes, six scrolls will be produced by the recipe instead of three.