Cold is a rating enabled by the Creation Club addition Survival Mode. Increasing levels of cold result in health penalties, reduced lockpick and pickpocket chances, slower movement, chance of frostbite, and eventually death.
Cold decreases your total available health, represented as a dark region inside the health bar. As you become colder, your movement speed and ability to pick locks and pick pockets will begin to suffer. If you reach the highest level of Cold, your health will be reduced to zero and you will die from exposure to the elements. You can warm up by standing near a fire, eating hot soup, or moving to a warmer location. A sun or snowflake icon will appear near the compass to note whether you are currently getting warmer or colder.
If you swim in a freezing area, you will immediately become colder and begin taking health damage. Once you exit the water, you begin to warm up and stop the loss of health. Using a Flame Cloak spell or the Dunmer Ancestor's Wrath ability can make you temporarily immune to the effects of freezing water.
Argonians become cold 25% faster due to being cold-blooded.
Khajiit become cold 15% slower.
Nords become cold 25% slower.
The higher your Warmth rating, the more slowly you will feel the effects of cold environments. Most clothing and armor provide warmth, displayed on the item's description. Some armor is exceptionally warm, while others are ill-suited to protect their wearer from harsh climates. You can also temporarily increase your warmth rating by standing near a fire, eating hot soup, or holding a torch.
Effects of ColdEdit
|Warm||Picking locks and picking pockets is 10% easier. You are 10% more resistant to Frost.|
|Chilly||Total health is reduced. You move 10% slower. Lockpicking and pickpocketing are 30% harder.|
|Very Cold||Total health is reduced. You move 20% slower. Lockpicking and pickpocketing are 50% harder.|
|Freezing||Total health is reduced. You move 30% slower. Lockpicking and pickpocketing are 70% harder.|
|Numb||Total health is reduced. You move 40% slower. Lockpicking and pickpocketing are 90% harder.|