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SkyrimTAG:Enhancements

< Skyrim - The Adventure Game
The layout of an Enhancement card.

Throughout your adventures, you may find that your items need an upgrade. Enhancements are cards that are slotted underneath your Item Cards to give them an Enchantment or Upgrade.

Enchancing Items can only be done at Strongholds. The cost for Enchanting or Upgrading is shown on the bottom right of your Equipment, if applicable. Items that can be Enchanted will show their cost in Soul Gem Components, while items that can be Upgraded will show their cost in Ore Components. After choosing which item you want to Enhance, you can pay that price to draw a card from the Upgrades/Enchantments deck. If you don't like the Enhancement you drew, you can Push the draw by paying an additional Ore Components or Soul Gem Components depending on what type of Enhancement you are drawing.

Some game effects (such as Skills) may allow you to draw one or more additional cards. This effect only occurs on the first draw, not on any further draws you Push for. Items can have an Enchantment and Upgrade at the same time.

Each Enhancement Card has three elements. The top of the card lists an Enchantment. The right of the card lists an Upgrade for Weapons that applies additional damage to one or both of the first two attacks. Finally, the bottom of the card shows an Armor icon which can be applied to your Armor as an Upgrade, adding to your Armor's protection.

Upgrading or Enchanting an item does not increase the value of an item when selling it.

Enhancement CardsEdit

Enchantment Weapon Upgrade Armor Upgrade
Absorb Health: Heal 1   after every encounter. 1st Attack: +2  
Absorb Magicka: When losing any   due to a  , restore 1  . 1st Attack: +2  
Absorb Magicka: When losing any   due to a  , restore 1  . 2nd Attack: +2  
Absorb Stamina: When losing any   due to a  , restore 1  . 2nd Attack: +2  
Fire Damage: When facing   gain 1 damage to all your attacks. Both Attacks: +1  
Fortify:  . Both Attacks: +1  
Fortify:  . Both Attacks: +1  
Fortify:  . 1st Attack: +2  
Fortify Magicka: Gain 1 maximum  . 1st Attack: +2  
Fortify Magicka Regeneration: When using Rest, gain 1 additional  . 1st Attack: +2  
Fortify Magicka Regeneration: When using Rest, gain 1 additional  . 2nd Attack: +2  
Fortify Stamina: Gain 1 maximum  . 2nd Attack: +2  
Fortify Stamina Regeneration: When using Rest, gain 1 additional  . 2nd Attack: +2  
Fortify Stamina Regeneration: When using Rest, gain 1 additional  . Both Attacks: +1  
Frost Damage: When facing   gain 1 damage to all your attacks. Both Attacks: +1  
Magicka Damage: When facing   gain 1 damage to all your attacks. Both Attacks: +1  
Muffle: Sneak (1).^ 1st Attack: +1  
Muffle: Sneak (1).^ 2nd Attack: +1  
Resurgence: Use   as   once per Robes.^^ Both Attacks: +1  
Shock Damage: When facing   gain 1 damage to all your attacks. 2nd Attack: +1  
Soul Trap: When dealing the final blow in an encounter, gain 1  . 1st Attack: +1  
^Heavy Armor enchanted with the Muffle enchantment would give you Sneak (1), however you would still be unable to Sneak with it equipped.
^^"Once per Robes" is not stated on the card, but was added in the erratum.


GalleryEdit