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Skyrim talk:Specialty Gear/Archive 1

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This is an archive of past Skyrim talk:Specialty Gear discussions. Do not edit the contents of this page, except for maintenance such as updating links.

Explanation

I think the purpose of this page needs clarification. I don't get it. 81.233.217.129 10:17, 30 November 2011 (UTC)

I've attempted to rewrite the intro to provide a better explanation of the page's purpose. Note, though, that this attempt to find a way to categorize/sort/etc. the 5000+ weapons/armor in Skyrim is only two days old, so anything I say is subject to revisions, tweaking, and improvement. And there are dozens of items that are probably not yet in the correct place.
The most obvious purpose of the page is to list equipment used by specific NPCs/enemies: Draugr, Dremora, Falmer, Forsworn, Guards for each hold, etc. All of these NPCs have clearly-defined sets of weapons and armor. It's also worth noting that in some of these cases (particularly Dremora), the equipment has the exact same name as standard equipment, meaning that including it on any standard equipment list will cause unnecessary confusion. So I think a separate page for this equipment is necessary.
Beyond that, it to some extent is also being used a catch-all for anything that doesn't belong elsewhere. It's anything that's isn't quest related and is too commonplace to belong on Unique Items. But on the other hand, it's not generic equipment. It doesn't belong on Weapons or Armor, which I think (see for example Oblivion talk:Weapons#Weapon Reorganization) should be limited to base equipment. Base equipment should be the fundamental "building block" equipment -- the type of equipment that's used in dozens of generic items, and the type of equipment that you can make in forges. In my mind, a Falmer Bow, a Fork, or a Pickaxe doesn't belong under base equipment.
In setting up this organization I've also tried to follow the example set by Oblivion. In particular, that's where the page names come from. However, I've also been starting to realize that there are inconsistencies/problems with the Oblivion organization, and so I'm trying to adjust as necessary. --NepheleTalk 21:36, 30 November 2011 (UTC)
I see. 95.206.18.175 11:20, 2 December 2011 (UTC) (A.k.a. 81.233.217.129)
Odd thing related to these miscellaneous weapons: I found a Giant Club with ID 461DA in the overworld, but its rollover info showed its attack rating to be 154. Possibly a bug - it doesn't seem to be doing that much damage. Interestingly, though, my follower apparently can't send people flying with the club, but has managed to perform a stabbing finisher with it twice - both times on the second strike, to my knowledge. 112.201.196.17 15:10, 1 December 2011 (UTC)
Is this after patch 1.2? I remember seeing a Giant Club in 1.1 but it was not take-able. 71.139.188.255 15:19, 3 December 2011 (UTC)

Missing guard equipment?

Are the Winterhold Guard's Shield & Eastmarch Guard Helmet only available through the console? None of the associated guards seem to carry either of these items. — Unsigned comment by 74.215.42.102 (talk) at 05:22 on December 2, 2011

i do not know if it is already present at the vanilla game or not, but on my ps3 i was curious about that one guard there, patrolling lonely on the road in front of the whistling mine. and ... despite what the whole internet claims, this one guard did not only have a pelt shield but also a Winterhold Guard's Shield !
finally got it!
you can get to the whistling mine when you leave winterhold by its main road and follow it until the first mine you come across. then just wait for the guard to show up and kill em or pickpocket em for this wondrous holy grail of the shields. unless its a bug on my machine.
confirmation(s) would be awesome ^^ --84.227.225.116 00:16, 22 January 2012 (UTC)
I can confirm the guard carries the shield, definitely not a bug. Just a reminder to anybody, if you progress past a certain point in the Imperial's Civil War quests, the guard gets replaced with a generic Imperial guard and the shield will no longer be obtainable. — Unsigned comment by 74.215.42.102 (talk) at 10:45 on February 1, 2012
In terms of all the guard uniforms, is it possible to post images of the armor sets? MidbossVyers (talk) 13:37, 18 September 2012 (GMT)

Falmer Helmet

The rest of the falmer armorset is heavy, and ingame the Falmer Helmet is classified as heavy. However, this article classifies it as light...and in testing I've found that it behaves like light armor (it is affected by light armor perks). I suppose this is a bug? 192.83.228.118 00:44, 5 December 2011 (UTC)

Imperial Helmet (Closed)

It's not on the list. the baseID is 0009610d

I'd put it in if I knew how. alas I do not — Unsigned comment by 71.0.108.30 (talk) at 05:12 on December 5, 2011

moved note

"Description states that its heavy helmet but it is considered as light by corresponding perks."

this was added as a note to the Falmer Helmet, as well as changing it to light armor, i think it needs more explanation (Eddie The Head 12:49, 7 December 2011 (UTC))
I'm still figuring out what the hell the falmer helmet actually is. Apparently I actually get Heavy Armor experience for wearing it, but like I said in the above section, it triggers the 50% stamina regen perk from the light armor tree. Coupled with the fact that it can be worn on top of a mask or circlet, this is probably the buggiest helmet in the game. Anyone else have any experience with it? 192.83.228.118 19:24, 7 December 2011 (UTC)
Well, you can slap a +29% alchemy enchant on it and wear it over a +29% alchemy circlet for a five piece +alchemy set... This doesn't help +enchanting much, since it doesn't get you to +30% gear, but it does get you to +146% smithing potions. Also, it almost looks intentional that you can wear it over a circlet, given you can see the circlet beneath it. I am not getting the invisible head problem at all - it looks completely legit, graphically, when I wear it over a circlet. It's definitely not Heavy Armor though. It does not trigger Matching Set when worn with the other Falmer armor, and does not trigger the all Heavy Armor perk either. Also, the rest of the set seems to be improved double with Steel Smithing, but the helm gets very little bonus from smithing for me. This may be because it's Light Armor and I have no skill in that. 208.206.3.254 23:54, 16 December 2011 (UTC)

Pickaxe locations

Anyone knows where to get a pickaxe very early? I know there are several in Embershard Mine, but on my second playthrough I want to avoid entering any dungeons without a "reason"(quest, bounty, etc.). 178.183.233.168 08:16, 10 December 2011 (UTC)

Pretty much any mine should have a few near the beginning. You could always go into one, sneak around until you get a pickaxe, then leave again without killing anything. --92.21.205.252 19:41, 17 December 2011 (UTC)
There are two in Bleak Falls Barrow, near a skeleton and an iron vein. It's probably one of the first quests people do, and there's a corundum vein near the exit. 82.243.194.53 10:00, 11 January 2012 (UTC)

Imperial Helmet

I noticed in one of the loading screens what appears to be a closed imperial helmet with a black mane on top. I was wondering if this could be found in game, and if so where it is, or if it is strictly on the loading screen.

You'll find one doing the thieves guild quest line. It's on a shelf along with 6/7 chests in the same area. — Unsigned comment by 207.6.22.189 (talk) at 19:48 on December 15, 2011

Invisible thieves equipment

The Guild Master's equipment listed here (001092b5, 001092b4, 001092b6) doesn't seem to show in the inventory when added through the console (one gets a message it is added though). Is there any way the player could obtain these normally? The same is the case with the Alt and Variant equipment pieces I tested. --Alfwyn 01:08, 17 December 2011 (UTC)

Yes but it's a long drawn out process requiring 5 radiant quests per hold save riften. Also you'll have return the skeleton key. — Unsigned comment by Artemis Enterei (talkcontribs) at 17:19 on December 30, 2011

Worn Shrouded Armor set

The armor found in the Dawnstar sanctuary does not appear to be improvable through smithing.

Also, though the gloves claim to give 2x backstab damage, I'm still getting my normal 15x, rather than 30. The note just seems to be a holdover for some reason, as the gloves do not have an enchantment glow, and can be enchanted normally by the player. However, the "double damage" note still appears, rather than the player enchantment.

Laringar 00:27, 19 December 2011 (UTC)

Same for me, they're enchantable but the enchant does not show on the item description even though it's definitely working - tested this by enchanting them with Fortify One-handed and equipping them. Sure enough, the listed damage values of one-handed weapons did increase. They do not, however, provide the backstab bonus they say they do. I'm still doing x6 damage with swords/maces/axes and x15 damage with daggers on a backstab.
Also not improvable with smithing, even with all perks. I noticed too that the table lists two sets of this armor in the game files. Does anyone know where the alternate set of "Worn Shrouded" armor can be obtained, and if it shares the same issues with this one? Or is it even in game?
220.255.2.98 15:40, 29 December 2011 (UTC)
I can confirm that the worn shrouded gloves doesn't improve the backstab damage, the description about backstab damage is text only (modified with DESC under ARMO), there's no actual enchantment attaching to the gloves. On the contrary, although the ordinary shrouded gloves also use the DESC to modified its description, it still has a EITM line under its ARMO. — Unsigned comment by 140.112.230.200 (talk) at 06:05 on January 29, 2012

Fur Helmet Locations

The Fur Helmet seems to be extremely rare as it doesn't spawn on bandits almost ever. I've played Skyrim on the 360 for probably 80 hours and have yet to see it on a bandit or other NPC. However I know of 2 Locations that it can be found at. 2 are in the Dainty Sload and 2 more can be found in White River Watch on tables in the caves. Lord Eydvar 21:25, 20 December 2011 (UTC)

There's also one more in Mzinchaleft, in a room with two mage bandits. But indeed, I've never seen it on anyone. They probably forgot to put it on the bandits' equipment list. 82.243.194.53 09:55, 11 January 2012 (UTC)

Forks and Knives

On xbox 360, forks and knives don't seem to be equip-able weapons. Are there certain forks and knives that can be equipped or is this a console difference? — Unsigned comment by 71.233.120.56 (talk) at 16:58 on December 21, 2011

Same for me. In fact, I can't even take cutlery (like, say, to sell them), except Dwarven forks. Playing on PS3 82.243.194.53 08:18, 5 January 2012 (UTC)

() I can't find anything to corroborate this, and I can't get it to equip in-game, so I've removed the reference to knives being useable weapons (and placed a copy here for reference). Feel free to undo if you have proof otherwise, but if so please share it.

|- | Knife
(0001f25a) | Not possible | 0.5 || 1 || 2 ||

  • Cutlery found on tables, but can also be used as a weapon.

99.236.27.145 08:24, 15 January 2012 (UTC)

Fast travel to the the East Empire Company Warehouse (near Solitude) . Go up the stairs in the little outpost thing in front of you and there if a knife. It can be used as a weapon. Kimi the Elf 08:33, 15 January 2012 (UTC)
Sweet! I got the knife from East Empire. Can't find the fork/knife at Throat of The World though. Any details on the location of that? 99.236.27.145 10:32, 15 January 2012 (UTC)
For those interested, I found a video with directions to find the knife/fork at The Throat of the World; http://youtu.be/ZR-dh01ok6U 70.26.143.254 22:44, 15 January 2012 (UTC)

Amulet of Talos bug

Is there any solution for the Amulet of Talos bug (forcing quest, console, or something)? I would really appreciate some help, it is bothering me a while. Thanks. — Unsigned comment by Absent (talkcontribs) at 09:31 on December 22, 2011

in console, do player.removeitem 000cc846 1, then do player.additem 000cc846 1, replacing 1 with however many you have accumulated. That will remove the bugged ones from your inventory and replace them with clean ones. You can then drop them from inventory, sell them, etc, and any new ones you acquire will also not be bugged. Phaid 22:10, 25 December 2011 (UTC)
Or you can talk to the little girl in solitude that's upset about her uncle. This is the quest involving the amulet of talos. — Unsigned comment by Artemis Enterei (talkcontribs) at 17:13 on December 30, 2011

Falmer Supple Bow?

Where do you get one of these? Are they PC only? I have 120 hours on my character and have yet to see a Falmer carrying one. — Unsigned comment by 74.215.42.102 (talk) at 21:40 on December 23, 2011

They are not PC only, I found one on a Falmer once. They may be leveled or random. If I find another one I'll let you know where I found it. Melleh17 23:09, 24 December 2011 (UTC)

Third giant's club?

Has anyone found this club in game? And if so is it equitable by the player? I want to swing around a giant's club like my follower. Watching my follower swing his club around, I found that it has the same animations as a greatsword. It's kinda weird to see Benor run someone through with his giant's club that he equips over the ebony warhammer I gave him. The reach on this weapon is the longest I've seen so far, haven't come across a Daedric greatsword yet. — Unsigned comment by Artemis Enterei (talkcontribs) at 02:17 on January 2, 2012

Penitus Oculatus Helm and circlet

I can equip a circlet along with the Penitus Oculatus Helm just like with the Falmer Helmet/Jagged Crown. Anyone know what causes this? It seams to be related to how obscure the helmet is, suggesting it's a bug. 75.42.82.128 09:52, 31 December 2011

I would assume it is related to the Circlet. For whatever reason a circlet can be worn with afew different items of head wear. With some items it also causes your head to disappear. Kimi the Elf 10:04, 31 December 2011 (UTC)
This helm can also be worn with dragon masks. Sometimes the dragon mask is visible. Other times the helm is visible on an invisible head. Which is showing seems random and resets each cell you enter. — Unsigned comment by Artemis Enterei (talkcontribs) at 02:11 on January 2, 2012

Scimitar

Scimitar should probably be added to this page in the "Other" section. I don't know how to get the game data to do so. Rookwood 03:33, 12 January 2012 (UTC)

Done. --NepheleTalk 04:23, 12 January 2012 (UTC)

Hooded Thalmor Robes Bug/Exploit?

I'm not entirely sure when this happened, but after the Diplomatic Immunity quest, I've taken off the Hooded Thalmor Robes and am still showing that I'm receiving the Fortify Destruction 12% bonus even though I'm not wearing them any more. And quitting and loading the game again doesn't seem to remove it. I'm also playing on a PS3. Has anyone else encountered this? 68.106.86.163 01:38, 16 January 2012 (UTC)

Knife side-effects

I've noticed fairly consistently over several save/loads that the knife (the cutlery item you can equip as a weapon) will float in mid-air near any weapon plaque you attempt to place it on, and equipping it causes my character's POV to move (usually about ninety degrees) upon exiting the inventory screen. 70.26.143.254 00:53, 19 January 2012 (UTC)

Knife/Fork other location

before looking at this page i always thought the only place to get those two ... ah ... weapons, would be the small table one can buy for the house in rifton outside on the seaside there. maybe worth adding this location too, since those seem to be pretty rare ;) --84.227.225.116 21:54, 21 January 2012 (UTC)

Are there any other locations referenced in the creation set?? 67.176.160.195 07:24, 5 May 2012 (UTC)

Silver Weapons and Bandit gear

Shouldn't Silver Sword and Greatsword be listed here? And Fur, Hide and Studded armor? And perhaps even Nord Hero weapons? Icko 00:59, 22 January 2012 (UTC)

Silver Sword, Silver Greatsword and Nord Hero Weapons are currently listed on the Skyrim:Weapons page, and Fur Armor, Hide Armor, and Studded Armor are listed on the Skyrim:Armor page. Except for the Silver weaponry, those can all be forged and thus meet the definition of "base weaponry" defined at the top of the Weapons page. As far as I know, the Silver Weapon are used only by the Silver Hand and may be more suitable in their own section here. Arcanist 04:50, 22 January 2012 (UTC)
Silver Weapons only show 'especially effective against undead' after being enchanted, main page needs editing The Silencer 18:15, 4 March 2012 (UTC)
So not all silver weapons are enchanted with that? Every one I've found has said that. -Melleh17 20:29, 5 March 2012 (UTC)
Silver Weapons only show 'especially effective against undead' at all times, even after enchanting. I have never found an empty silver weapon. No confusion intended. The Silencer 03:21, 6 March 2012 (UTC)
Yes, enchanted, they still just say "Epecially effective against undead", not mentioning the enchantment. But there is the bar showing the charges left. --Alfwyn 13:31, 6 March 2012 (UTC)

Cleanup Still Needed?

The cleanup heading says "Item lists need to be broken down into groups, according to NPC who uses the equipment or other use". This looks like it's been done. Who removes the cleanup note? -- Neondrmr 20:50, 11 February 2012 (UTC)

Divine amulets & random loot

I saw an initial change regarding Talos amulets not being found on imperials had been reverted, but "random" loot isn't actually random. It's pulled randomly from a specific list (and then often from additional sublists). The religious list for imperial soldiers excludes Talos, with Stendarr amulets being five times more likely to appear than others. Stormcloaks will have a Talos amulet 50% of the time when an amulet is found, with three others possible. Perhaps we don't want to bother listing all the details on the page, but we shouldn't exclude it on the grounds that were given. -Vardis 21:11, 11 February 2012 (UTC)

Draugr Armor

Where can the draugr armor be found in game? Melleh17 19:54, 12 February 2012 (UTC)

It can be smithed at the Skyforge, but for some items there are fixed locations too. --Alfwyn 20:07, 12 February 2012 (UTC)

Forsworn armor glitch.

I've noticed that sometimes upon loading if you're wearing forsworn armor the gauntlets and boot appear as fur boots and hand wraps for some reason and that the only fix seems to be dropping all ur armor and picking it back up. Anyone else have this issues? Lord Eydvar 03:12, 27 February 2012 (UTC)

Where's an Amulet of Dibella?

I want to find an Amulet of Dibella without picking anyone's pockets, or committing any crime whatsoever. Please help. Nikofeelan 03:45, 13 March 2012 (UTC)

Pay attention to what merchants carry under the Misc. tab. Every so often, they'll have any of the Divines' amulets. Voraxith 21:46, 15 March 2012 (UTC)
It would't be under Misc. it is under Apparel, best place to go to is Radiant Raiment in Solitude. Check the shops merchandise for the Amulet of Dibella. If it is there buy it, if not exit the inventory and save. Hit her once to make her turn hostile then load your save, doing this will reset her shop. Check the shop again, if it isn't there do the last step over until it is. The 'crime' of hitting her won't appear on your stats.--SPMcKinney 10:42, 10 June 2012 (UTC)

Imperial Soldier Equipment

In addition to the Imperial Light Bracers (Light Armor) and Imperial Bracers (Heavy Armor) there are also Steel Imperial Gauntlets (Heavy Armor). Should we add them to the category? --Arkhon 05:19, 18 March 2012 (UTC)

Based on a quick look, no, they should not be added here, because Steel Imperial Gauntlets are not part of the outfit worn by Imperial Soldiers (e.g., lists ArmorImperialHeavySetNoHelmet and ArmorImperialHeavySet). I'm pretty sure "Imperial" is only in the name so that the style can be distinguished from Steel Nordic Gauntlets. And even if someone looks in more detail and finds obscure cases where the Steel Imperial Gauntlets are part of an outfit worn by Imperial Soldiers, the primary article/redirect for Steel Imperial Gauntlets should still be the Steel article, because they are base items -- they can be crafted by the player and they appear on the standard loot leveled lists. --NepheleTalk 05:39, 18 March 2012 (UTC)
Ok, thanks for the answer. I was wondering because they look exactly like Imperial Bracers while offering better protection. --Arkhon 06:01, 18 March 2012 (UTC)

Location of Giant Club

I saw it on the ground of a giant camp once and ignored it. Anybody know which one? — Unsigned comment by 71.223.94.205 (talk) at 00:59 on 6 May 2012

It's at Tumble Arch Pass, but it can't actually be used. ABCface 04:09, 6 May 2012 (UTC)

Amulet of Talos disappears?

I had 3 Amulets of Talos in my inventory, which were not droppable due to being quest items (though I was never sure what quest it was related to). I have since completed the main questline, and now all 3 amulets are gone from my inventory. I'm not concerned about this, as I rarely wore one, but I thought I'd mention it anyway. Obax 05:31, 30 June 2012 (UTC)

Dawnguard Armor

Dawnguard Armor can be improved using steel ingots with the Steel smithing perk. — Unsigned comment by 2.24.128.1 (talk) at 14:38 on 30 June 2012 (UTC)

Ancient Falmer Crown - moved from article

can be obtained on the skull of a skeleton at a high point in the forgotten vale [1] — Unsigned comment by 209.168.156.14 (talk) at 18:51 on 6 July 2012

I watched the video, and all it showed was a skeleton and an Elven Greatsword. Can the editor that posted it repost it, showing the Crown? --Xyzzy 03:15, 7 July 2012 (UTC)

The Youtube user who created the video posted a comment under the video saying that the information that was added here was false, so it's definitely not worth mentioning. Of course, I'm not sure why he titled the video the way he did, but... ABCface 19:36, 9 July 2012 (UTC)
The entire Ancient Falmer set seems to be just a recolored set of Elven Armor... 71.169.161.14 02:14, 25 September 2012 (GMT)

Dawnguard and Falmer armor

I noticed the basic falmer armor Now seems to run off the Advanced armor perk rather than steel, most likely changed with the dlc seeing as how the new falmer heavy armor runs off that perk (174.60.100.160 20:46, 20 July 2012 (UTC))

The "ArmorMaterialSteel" keyword has indeed been removed from the original Falmer Armor in the Dawnguard version, though I'm not quite sure how to edit/format the article to show that change. ABCface 21:40, 20 July 2012 (UTC)
Okay, I made an attempt to show that change. Feel free to tweak it if it doesn't seem quite right. ~ Psylocke 21:58, 20 July 2012 (UTC)

Amulet of Talos

I can't find the amulet! I tried looking for it, but this "hint" is VAUGE!

There is a guaranteed amulet at a Shrine of Talos 490 ft SE of Pilgrim's Trench.

Q: How does one calculate that stuff from in the game? — Unsigned comment by 184.88.12.130 (talk) at 14:11 on 24 July 2012

A: Go to Pilgrim's Trench, and walk southeast until you find it? 2.24.41.80 07:33, 1 August 2012 (UTC)

vampire lord armor?

i was just wondering what this was50.142.211.191 04:11, 6 August 2012 (UTC)

Well I have never seen it ingame but I used the console to add it. In my inventory it looks like 'Vampire Royal Armor' but when I wear it I appear to be wearing nothing. — Kimi the Elf (talk | contribs) 02:52, 7 August 2012 (UTC)
thanks! ive been wondering for a little while. have you tryed turning into a vampire lord and use the equip command?50.142.211.191 17:40, 7 August 2012 (UTC)
Already tried that but nothing changed. I was hoping for the cloak that Harkon wears but I was just the same as before :( — Kimi the Elf (talk | contribs) 18:03, 7 August 2012 (UTC)

Dawnguard Shield Confirmed Bug Needs Adding

The Dawnguard shield has been confirmed to prevent the Well Fitted, Custom Fit and Matching Set perks from functioning. If you have this shield equipped those perks will not apply their bonuses at all. This needs adding to the Dawnguard section. Lord Eydvar Talk | Contribs 15:58, 8 September 2012 (EDT)

I've added it. —Legoless (talk) 16:05, 8 September 2012 (EDT)
I don't think this is entirely accurate. Upon looking at the keywords on the Dawnguard Shield, I can see why it would break Custom Fit, and the Matching Set (Light Armor) perk that relies on it, because the shield erroneously has the keyword ArmorHeavy. However I don't see how this shield would break things on the Heavy side. I need to do more testing. Chesko (talk) 12:25, 11 September 2012 (EDT)


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