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Better Cities:Sheeva

< Mod / Oblivion: Better Cities: People / Merchants
Sheeva
(RefID: xx186EE6)
Home City Imperial City, Waterfront District
Store The Learnéd Warlock
Race Imperial Gender Female
Level 15 Class Mage
RefID xx186EE6 BaseID xx00D0DF
Services
Available 10am to 2pm &

4pm to midnight, every day

Other Trainer (Basic)Mysticism (Basic) Mysticism, Basic
Merchant
Gold 0 Mercantile Novice (10)
Sells OB-icon-Mysticism.png Spells
Other Information
Health 196 Magicka 410
Respons. 50 Aggress. 5
Faction(s) IC Citizens; Imperial City Waterfront Resident; Learned Warlock
Sheeva

Sheeva is an Imperial mage who runs The Learnéd Warlock along with her husband, Sarmane. She is an accomplished spellmaker who offers a wide variety of spells for sale, as well as training in Mysticism.

Sheeva sleeps from 2am to 10am every day and spends most of the rest of her time working at her cauldron in the back; she takes a break at 2pm to eat lunch at Juno's Guesthouse, and goes drinking at midnight at Dreg's. She is happy to take a break from her work to sell spells or train those who are interested, though.

She wears a witch's hat, robe, amulet, and ring; she is armed with a magical dagger and carries a mortar and pestle and a loaf of bread.

Sheeva has a bed behind the counter in the shop where she sleeps.

She always greets customers cheerfully: "Salutations to you! How can I serve you on this fine day?" If you ask if she works there, she'll tell you: "I do! Along with my husband Sarmane, we run this small magical emporium out here on the Waterfront! We sell alchemical ingredients and apparatus, magical robes and staves, and a wide variety of spells. Although, I must apologise [sic] for my husband's mood! He's gotten a little grumpy in his old age..." If you express surprise that she looks a little young for him, she laughs and says: "Young? Bless you child, you've made my day, but I'm not young! I'm eighty-seven years old! A few years ago I came up with a brilliant youth tonic that worked wonders! It took nearly sixty years off my face! The only problem was, I drank the whole bottle, and all my notes were destroyed in a fire! So, I'm sorry to say I can't offer you some, but I must say, you don't exactly look like you need it!"


SpellsEdit

She sells the following spells:

Spell Name Level Cost Effects
Mysticism
Greater Life Detection Journeyman 90 Detect Life in 60ft for 60sec on self
Superior Life Detection Expert 220 Detect Life in 120ft for 60sec on self
Greater Dispel Journeyman 90 Dispel 75pts on self
Superior Dispel Expert 219 Dispel 150pts on self
Greater Dispel Other Journeyman 101 Dispel 60pts on target
Superior Spell Reflection Expert 323 Reflect Spell 20% for 20sec on self
Legendary Spell Reflection Master 538 Reflect Spell 25% for 25sec on self
Greater Soul Trap Journeyman 135 Soul Trap for 20sec on target
Legendary Spell Absorption Master 347 Spell Absorption 20% for 25sec on self
Psychic Motion Journeyman 102 Telekinesis 20pts for 30sec on target
Telekinesis Expert 257 Telekinesis 30pts for 45sec on target
Purchased Spell Notes
  • The magicka cost for most purchasable spells matches the value you would calculate from the Spell Cost equation. In other words, if you were to create the same spell at the Spellmaking Altar, it would have the same magicka cost as the purchasable spell. There are a few exceptions. Spells that are a bad deal, i.e. more expensive than a custom spell, are in red; spells that are a good deal are in green. The magicka cost if you were to create a custom spell at the Spellmaking Altar is shown in parentheses.
  • The magicka cost for spells is dependent upon your skill in the school (as modified by Luck, see Magic Overview). The provided baseline values are the magicka cost when your skill level is 33. For other skill levels the magicka cost can be determined from:
Cost * (1.4 - 0.012 * Skill)
  • More powerful spells cost more to buy, have a higher skill requirement, and consume more Magicka.
  • Level indicates what skill level you must reach (or surpass) in order to use a spell. Skill Level 0-24 = Novice, 25-49 = Apprentice, 50-74 = Journeyman, 75-99 = Expert, 100 = Master.
  • The base cost in gold that you must pay to purchase a spell is always three times the current magicka cost of the spell, taking into account your character's skill level and Luck. (The actual cost you pay is further increased based on how well you haggle with the merchant.) Therefore, if you have any Fortify Skill or Fortify Luck spells/potions handy, you can get significantly better deals when purchasing spells.