Theurgist Alanus Medici (RefID: xx0021A3) |
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Home City | Imperial City, Temple District | ||
Location | Akatosh Apartments | ||
Race | Imperial | Gender | Male |
Level | PC-5 | Class | Priest |
RefID | xx0021A3 | BaseID | xx0021A1 |
Services | |||
Available | 8am to 8pm, every day | ||
Merchant | |||
Gold | 5 | Mercantile | Novice (15) |
Sells | Spells | ||
Other Information | |||
Health | 56 at PC1 | Magicka | 260 at PC1 |
Respons. | 50 | Aggress. | 5 |
Faction(s) | Communal Living; IC Citizens; Nine Divines (Theurgist) |
Theurgist Alanus Medici is an Imperial priest who is in the Imperial City on pilgrimage. He is staying in the Akatosh Apartments, an upper-class building in the Temple District.
Alanus wakes up at 6am every morning and eats breakfast for two hours, then leaves to go explore the city. His choice of destinations varies: On Morndas, Middas, and Fredas, he stays in the Temple District; on Tirdas and Turdas, he goes to The Temple of the One; and on the weekends, he wanders the Arboretum. In any case, he spends the entire day there, returning to his apartment at 10pm to go to bed.
Alanus wears a lower-class robe and shoes, which he changes every so often, and carries a staff, a healing potion, and the key to his apartment.
His apartment is located on the upper floor of the building. It is small, but comfortably furnished with lower-class but serviceable pieces - a bed, cabinet, chest of drawers, and a small dining table.
Alanus is an archetypal small-town boy come to the big city: Greetings! My name is Alanus Medici, and I'm a priest on a pilgrimage to the Temple of the One in the Imperial City! Have you seen it yet? It truly is remarkable." If you ask if he came alone, he replies: "To the Imperial City? No, a fellow priest from the temple I am a priest in has come with me! Her name is Clair, and I'm sure she's around here somewhere."
SpellsEdit
He sells the following spells:
Spell Name | Level | Cost | Effects |
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Restoration | |||
Convalesence | Apprentice | 48 | Restore Health 15pts on Target |
Greater Convalesence | Journeyman | 138 | Restore Health 20pts on Target |
Superior Convalesence | Expert | 277 | Restore Health 20pts for 4sec on Target |
Heal Minor Wounds | Novice | 19 | Restore Health 10pts on self |
Heal Major Wounds | Apprentice | 61 | Restore Health 25pts on self |
Heal Greater Wounds | Journeyman | 92 | Restore Health 20pts for 2sec on self |
Heal Superior Wounds | Expert | 246 | Restore Health 25pts for 4sec on self |
Heal Legendary Wounds | Master | 466 | Restore Health 30pts for 6sec on self |
- The magicka cost for most purchasable spells matches the value you would calculate from the Spell Cost equation. In other words, if you were to create the same spell at the Spellmaking Altar, it would have the same magicka cost as the purchasable spell. There are a few exceptions. Spells that are a bad deal, i.e. more expensive than a custom spell, are in red; spells that are a good deal are in green. The magicka cost if you were to create a custom spell at the Spellmaking Altar is shown in parentheses.
- The magicka cost for spells is dependent upon your skill in the school (as modified by Luck, see Magic Overview). The provided baseline values are the magicka cost when your skill level is 33. For other skill levels the magicka cost can be determined from:
Cost * (1.4 - 0.012 * Skill)
- More powerful spells cost more to buy, have a higher skill requirement, and consume more Magicka.
- Level indicates what skill level you must reach (or surpass) in order to use a spell. Skill Level 0-24 = Novice, 25-49 = Apprentice, 50-74 = Journeyman, 75-99 = Expert, 100 = Master.
- The base cost in gold that you must pay to purchase a spell is always three times the current magicka cost of the spell, taking into account your character's skill level and Luck. (The actual cost you pay is further increased based on how well you haggle with the merchant.) Therefore, if you have any Fortify Skill or Fortify Luck spells/potions handy, you can get significantly better deals when purchasing spells.