Joel Burgess | |
---|---|
Role(s) | Level designer, writer |
Softworks tenure | June 2005–May 2016[1] |
Joel Burgess was the Lead Level Designer a Writer at Bethesda Game Studios throughout the 2000s and 2010s, with credits on The Elder Scrolls and Fallout.[1]
CreditsEdit
- The Elder Scrolls IV: Oblivion — Additional Dungeon Art[2]
- The Elder Scrolls IV: Oblivion: Mehrunes' Razor — Level Design / Writing[1]
- The Elder Scrolls IV: Oblivion: Vile Lair — Level Design / Writing[1]
- The Elder Scrolls IV: Oblivion: Knights of the Nine — Level Design[1][3]
- The Elder Scrolls IV: Oblivion: Shivering Isles — Level Design[4]
- The Elder Scrolls V: Skyrim — Level Design[5]
Known contributionsEdit
- Oblivion — Burgess was responsible for the Vilverin, Lost Boy Cavern, Rockmilk Cave, Ceyatatar, and Underpall Cave levels.[6]
- Mehrunes' Razor — Burgess, in collaboration with Jeff Browne, created the entirety of the DLC, including all levels and fiction at Sundercliff Watch.[7]
- Vile Lair — Burgess established the theme and layout of Deepscorn Hollow, sharing level design and writing duties with some others on the team.[1]
- Shivering Isles — Burgess was responsible for the Ebrocca, Xeddefen, and Milchar levels.[6]
- Skyrim — In collaboration with the level design team, Burgess created dozens of the game's levels, such as Blackreach, Sovngarde, Throat of the World, Labyrinthian, The Ratway, and more. He also designed and implemented the misc quests for the Dragon Priest Masks and Daedric Quest for Peryite, The Only Cure. Burgess designed combat mechanics for the game's enemies, including the dragons, spriggans, and wispmothers. Additionally, Burgess participated in prototyping the spells, weapons, and perk features.[7]
Texts authoredEdit
This list is non-exhaustive and includes only texts of which Burgess is known to be a primary author.
Oblivion
Mehrunes' Razor
- Diplomatic Correspondence[7]
- Steward's Note[7]
- Steward's Registry[7]
- Jailor's Letter[7]
- Letter Home[7]
- Apprentice's Note[7]
- Treatise on Ayleidic Cities[7]
- Drothan's Journal[7]
- Drothan's Field Journal[7]
- An Undelivered Letter[7]
Vile Lair
Shivering Isles
- 16 Accords of Madness, v. VI[7]
- 16 Accords of Madness, v. IX[7]
- Ebrocca Letters[7]
- Elaborate Spectacle Letters (with Jeff Browne)[7]
- Fall of Vitharn[7]
- Gyub, Lord of the Pit (with Jeff Browne)[7]
InterviewsEdit
- Nov 2011: Bethsoft: Behind the Wall: The Making of Skyrim
- Aug 2012: QuakeCon 2012 Panel - Talking Shop
- May 2013: Skyrim's Modular Approach to Level Design
- Dec 2021: You're Finally Awake: Nine Developers Recount the Making of Skyrim
- Jan 2022: How Oblivion sparked a level design revolution that gave us Skyrim's Blackreach
- Jan 2022: Cut centaurs and controversial butterflies: Stories from making Skyrim
- Feb 2024: C3: Joel Burgess and Daryl Brigner on World Building
LinksEdit
ReferencesEdit
- ^ a b c d e f JoelBurgess.com Resume
- ^ Oblivion:Credits
- ^ Unofficial credits for Knights of the Nine
- ^ Shivering:Credits
- ^ Skyrim:Credits
- ^ a b Silver Rose Studios: Interview with Joel Burgess (Fragment)
- ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah JoelBurgess.com Work Samples