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Legends:Invade

< Legends: Card Effects
Invade
Card Effect
First Appearance Jaws of Oblivion
Card Appearance Creatures, Actions
Description Upgrade your highest level Oblivion Gate. If you don't have one, summon one in the right lane.
Statistics Strength 3Intelligence 7Willpower 4Neutral 2Dual Attribute 1
This count includes unobtainable and untrained cards and cards that change during play.

Invade is a card effect that can be found on Creatures and Actions in The Elder Scrolls: Legends that first appeared in the Jaws of Oblivion. When cards with Invade abilities are played or activated, an Oblivion Gate is opened in the right lane. If a gate is already opened, the highest level gate is upgraded and receives two additional health.

Cards with InvadeEdit

Name Type (Subtype) Attribute/Class         Text
  Blast from Oblivion Action   Intelligence 3 1  Common Prophecy
Invade, then deal damage equal to your Oblivion Gate's level to a creature.
  Daedric Incursion Action   Strength 3 1  Common Draw a random Daedra from your deck.
Invade.
  Dremora Adept Creature (Daedra)   Intelligence 3 4 3 4  Legendary When Dremora Adept gains a Keyword, Invade.
  Forces of Destruction Action   Intelligence 10 4  Legendary Invade, then summon random Daedra with total cost 10.
  Great Sigil Stone Support   Neutral 4 4  Legendary Uses: 3
Activate: Invade.
Last Gasp: Draw a random Daedra from your deck and give it +2/+2.
  Invasion Marauder Creature (Daedra)   Willpower 3 3 3 1  Common Summon: Invade.
  Invasion Party Action   Willpower 4 4  Legendary Choose three times: Invade or summon a 1/1 Scamp.
  Invasion Scout Creature (Daedra)   Strength 1 1 1 1  Common Summon: Invade.
  Invasion Vanguard Creature (Daedra)   Intelligence 2 1 4 1  Common Summon: Invade.
  Mankar Camoran Creature (High Elf, Wood Elf)    Battlemage 4 4 4 4  Legendary After you play an action, Invade.
Friendly Oblivion Gates have +4/+0.
  Oblivion Invasion Action   Neutral 0 1  Common Invade.
  Occult Ritemaster Creature (Orc)   Intelligence 4 4 3 2  Rare Summon: Put a Steel Dagger into your hand.
When Occult Ritemaster equips an item, Invade.
  Sigil Keeper Creature (Daedra)   Intelligence 4 3 4 1  Common Summon: Invade, then give Ward to all friendly Oblivion Gates.
  The Crisis Begins Action   Willpower 6 1  Common Destroy a creature.
Invade.
  Unexpected Arrival Action   Willpower 3 3  Epic Invade, then summon a random Daedra with cost equal to your Oblivion Gate's level.
  Valkynaz Mage Creature (Daedra)   Intelligence 1 1 1 3  Epic Ward
When Valkynaz Mage's Ward is broken, Invade.
  Widow Daedra Creature (Daedra)   Strength 4 5 3 1  Common When an enemy rune is destroyed, Invade.

Cards associated with InvadeEdit

Name Type (Subtype) Attribute/Class         Text
  Agent of Mehrunes Dagon Creature (Imperial)   Strength 2 3 2 1  Common At the end of each turn, if you Invaded, Agent of Mehrunes Dagon gains +1/+1.
  Keeper of the Gates Creature (Nord)   Strength 6 6 6 3  Epic When you Invade, Invade again.
  Mythic Dawn Acolyte Creature (Breton)   Intelligence 5 5 4 1  Common At the end of each turn, if you Invaded, deal 2 damage.
  Mythic Dawn Zealot Creature (Khajiit)   Willpower 2 2 2 1  Common At the end of each turn, if you Invaded, put a 1/1 Scamp into your hand.