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Legends:Jaws of Oblivion

< Legends: Card Sets
Jaws of Oblivion
Expansion
LG-icon-Jaws of Oblivion.png
Mechanics and Effects Invade
Release Date October 8, 2019
Statistics Strength 15Intelligence 15Willpower 15Agility 15Endurance 15Neutral 5Dual Attribute 2
Common 31Rare 16Epic 17Legendary 18
Tamriel tears at the seams as conflict worsens between the Imperials of Cyrodiil and the Daedra-worshipping Order of the Mythic Dawn. From witnessing the rise of Martin Septim to braving Mankar Camoran’s eerie Paradise, Jaws of Oblivion immerses players in the world-shaking events of the Oblivion Crisis. -Official Summary[1]

Jaws of Oblivion is the fifth card expansion for The Elder Scrolls Legends. It can be obtained by buying new card packs separate from the Core Set, which can be opened to earn 75+ new cards themed after the Oblivion Crisis of The Elder Scrolls IV: Oblivion. The expansion releases on October 8, 2019 on PC, mobile, and tablet devices.

CardsEdit

The following cards can be found in card packs of the Jaws of Oblivion expansion.

StrengthEdit

Name Type (Subtype) Attribute/Class         Text
  Agent of Mehrunes Dagon Creature (Imperial)   Strength 2 3 2 1  Common At the end of each turn, if you Invaded, Agent of Mehrunes Dagon gains +1/+1.
  Blood-Crazed Daedroth Creature (Daedra)   Strength 3 3 2 2  Rare Summon: Draw a card if there is a Wounded creature in this lane.
  Daedric Incursion Action   Strength 3 1  Common Draw a random Daedra from your deck.
Invade.
  Dremora Archer Creature (Daedra)   Strength 3 1 1 2  Rare Prophecy
Summon:
Deal damage to a creature equal to Dremora Archer's power.
  Flaming Breath Action   Strength 2 1  Common Prophecy
Deal 1 damage to everything.
  Invasion Scout Creature (Daedra)   Strength 1 1 1 1  Common Summon: Invade.
  Keeper of the Gates Creature (Nord)   Strength 6 6 6 3  Epic When you Invade, Invade again.
  Kynreeve Champion Creature (Daedra)   Strength 4 4 3 4  Legendary When Kynreeve Champion takes damage, it deals that much damage to your opponent.
  Lord of the Arena Creature (Minotaur)   Strength 11 8 8 4  Legendary Summon: Choose two creatures to Battle each other.
  Marauder Chieftain Creature (Orc)   Strength 4 1 5 3  Epic Summon: Give a creature +1/+0.
When another friendly creature gains power, Marauder Chieftain also gains that much power.
  Mehrunes Dagon's Flayer Creature (Daedra)   Strength 3 2 5 2  Rare At the start of your turn, deal 1 damage to another friendly creature and give it +2/+0.
  Modryn Oreyn Creature (Dark Elf)   Strength 4 4 4 4  Legendary Breakthrough
Summon: Your opponent summons a Blackwood Hoodlum in each lane.
  Unfinished Business Action   Strength 6 3  Epic Costs 3 less for each friendly Wounded creature.
Unsummon a creature. Then you may unsummon a friendly creature.
  Widow Daedra Creature (Daedra)   Strength 4 5 3 1  Common When an enemy rune is destroyed, Invade.
  Xivilai Warlord Creature (Daedra)   Strength 4 3 3 1  Common Charge, Guard

IntelligenceEdit

Name Type (Subtype) Attribute/Class         Text
  Attuned Dremora Creature (Daedra)   Intelligence 5 4 5 2  Rare Summon: Gain all Keywords friendly creatures have.
  Blast from Oblivion Action   Intelligence 3 1  Common Prophecy
Invade, then deal damage equal to your Oblivion Gate's level to a creature.
  Dremora Adept Creature (Daedra)   Intelligence 3 4 3 4  Legendary When Dremora Adept gains a Keyword, Invade.
  Elixir of Potency Support   Intelligence 2 3  Epic Uses: 3
Activate: Give a creature a random Keyword.
  Fingers of the Mountain Action   Intelligence 6 3  Epic Costs 1 less for each action you've played this turn.

Deal 1 damage to a creature.
Deal 2 damage to a creature.
Deal 3 damage to a creature.
  Forces of Destruction Action   Intelligence 10 4  Legendary Invade, then summon random Daedra with total cost 10.
  Hannibal Traven Creature (Breton)   Intelligence 7 5 5 4  Legendary After you play an action, Hannibal Traven learns it.
Last Gasp: Play all learned actions from your discard pile.
  Invasion Vanguard Creature (Daedra)   Intelligence 2 1 4 1  Common Summon: Invade.
  Mythic Dawn Acolyte Creature (Breton)   Intelligence 5 5 4 1  Common At the end of each turn, if you Invaded, deal 2 damage.
  Mythic Dawn Informer Creature (Dark Elf)   Intelligence 2 2 1 2  Rare Last Gasp: Put a random Daedra into your hand.
  Occult Ritemaster Creature (Orc)   Intelligence 4 4 3 2  Rare Summon: Put a Steel Dagger into your hand.
When Occult Ritemaster equips an item, Invade.
  Sigil Keeper Creature (Daedra)   Intelligence 4 3 4 1  Common Summon: Invade, then give Ward to all friendly Oblivion Gates.
  Sunken One Creature (Daedra, Atronach)   Intelligence 7 5 7 1  Common Ward
  Trusty Sword Item   Intelligence 0 1  Common +2/+0
  Valkynaz Mage Creature (Daedra)   Intelligence 1 1 1 3  Epic Ward
When Valkynaz Mage's Ward is broken, Invade.

WillpowerEdit

Name Type (Subtype) Attribute/Class         Text
  Bedlam Action   Willpower 1 1  Common Put two 1/1 Scamps into your hand.
  Blades Guardian Creature (Redguard)   Willpower 5 4 5 2  Rare Guard
Summon: Give a creature in the other lane +1/+1 and Guard.
  Blind Moth Priest Creature (Imperial)   Willpower 2 2 3 3  Epic On your turn, Blind Moth Priest glows while your opponent has a Prophecy on top of their deck.
  Clannfear Runt Creature (Daedra)   Willpower 0 1 3 1  Common
  Defense of Bruma Action   Willpower 4 3  Epic Costs 2 less for each friendly creature with 5 or more health. Give friendly creatures +1/+1 and Guard.
  Dive Rock Fall Action   Willpower 0 2  Rare Banish a creature with 0 power.
  Invasion Marauder Creature (Daedra)   Willpower 3 3 3 1  Common Summon: Invade.
  Invasion Party Action   Willpower 4 4  Legendary Choose three times: Invade or summon a 1/1 Scamp.
  Jauffre Creature (Breton)   Willpower 5 3 9 4  Legendary Summon: Choose another friendly creature.

Damage that would be dealt to the chosen creature is dealt to Jauffre instead.
  Mehrunes Dagon's Seducer Creature (Daedra)   Willpower 4 3 6 2  Rare Breakthrough, Drain
  Mythic Dawn Zealot Creature (Khajiit)   Willpower 2 2 2 1  Common At the end of each turn, if you Invaded, put a 1/1 Scamp into your hand.
  The Crisis Begins Action   Willpower 6 1  Common Destroy a creature.
Invade.
  Unexpected Arrival Action   Willpower 3 3  Epic Invade, then summon a random Daedra with cost equal to your Oblivion Gate's level.
  Worldly Wanderer Creature (Nord)   Willpower 5 3 5 4  Legendary Summon: Summon a support of your choice from your deck with cost less then Worldly Wanderer's power.
  Xivkyn Channeler Creature (Daedra)   Willpower 3 2 2 1  Common Prophecy
Summon: You gain health equal to Xivkyn Channeler's power plus health.

AgilityEdit

Name Type (Subtype) Attribute/Class         Text
  Arenthia Guerrilla Creature (Wood Elf)   Agility 3 3 4 1  Common Lethal on your opponent's turn.
  Bitterfish Witch Creature (Goblin)   Agility 3 2 2 1  Common Prophecy
Summon: Give a creature -1/-1.
  Blades Flanker Creature (Nord)   Agility 4 4 3 1  Common Summon: Give a creature in the other lane +2/+0.
  Blades Stalwart Creature (Breton)   Agility 4 3 5 3  Epic Slay: Blades Stalwart gains power equal to her health.
  Bloody Hand Chef Creature (Goblin)   Agility 2 2 2 4  Legendary When you reduce an enemy creature's power or health with an effect, Bloody Hand Chef gains that much power or health.
  Brotherhood Suspect Creature (Argonian)   Agility 1 2 4 3  Epic Last Gasp: Your opponent draws a Completed Contract.
  Dead Drop Action   Agility 0 2  Rare Give a friendly creature "Slay: Put a Completed Contract into your hand" this turn. It may move to attack creatures in the other lane this turn.
  Dust Eater Skirmisher Creature (Goblin)   Agility 1 2 1 2  Rare When Dust Eater Skirmisher takes damage from a creature, give that creature -1/-1.
  Fresh Start Action   Agility 6 1  Common Draw three cards.
  Mountain Lion Creature (Beast)   Agility 3 4 3 1  Common Summon: Gain 1 magicka this turn.
  The Gray Fox Creature   Agility 5 4 4 4  Legendary Summon: Draw a card from you opponent's discard pile.
Pilfer: Reveal a random unrevealed card from your opponent's hand.
  The Ultimate Heist Action   Agility 12 3  Epic Costs 3 less for each time you've Pilfered or Drained this turn.
Deal damage to your opponent destroying their front rune. Steal the card drawn from the rune. If it's a Prophecy, you may play it for free.
  Unicorn Creature (Beast)   Agility 3 2 3 4  Legendary Friendly creatures in this lane with less power than Unicorn have Charge.
  Wild Boar Creature (Beast)   Agility 2 1 3 2  Rare Wild Boar can't gain Cover. At the start of your turn, Wild Boar moves and gains +1/+0.
  Will-o-the-Wisp Creature (Spirit)   Agility 2 3 2 1  Common Drain

EnduranceEdit

Name Type (Subtype) Attribute/Class         Text
  Black Soul Gem Support   Endurance 4 3  Epic Ongoing
When a friendly creature dies, give a random creature in your hand +1/+1.
  Blackwood Alchemist Creature (Argonian)   Endurance 3 1 4 1  Common Gains +2/+0 when your max magicka increases.
  Blades Defender Creature (Breton)   Endurance 3 3 3 1  Common Summon: Give a creature in the other lane +0/+2.
  Brotherhood Vampire Creature (Breton, Vampire)   Endurance 2 1 2 3  Epic Summon: +1/+1 for each creature that died this turn.
  City Guard Creature (Imperial)   Endurance 2 2 3 1  Common Prophecy, Guard
  Determined Supplier Creature (Breton)   Endurance 4 1 4 1  Common Guard
Last Gasp: Gain max magicka equal to Determined Supplier's power.
  Doomed Adventurer Creature (Imperial)   Endurance 1 1 1 2  Rare Last Gasp: Give a random creature in your hand +2/+2.
  Emperor's Attendant Creature (Redguard)   Endurance 2 1 1 2  Rare Summon: Give a creature in your hand power and health equal to Emperor's Attendant's power.
  Faded Wraith Creature (Spirit)   Endurance 5 1 3 4  Legendary Summon: Draw cards equal to Faded Wraith's power.
  Miscarcand Lich Creature (Skeleton)   Endurance 4 3 5 4  Legendary Summon: Choose an enemy creature.

At the start of your turn, if the chosen creature is alive, summon a 1/1 Risen Dead with Guard in its lane.
  Mute Action   Endurance 1 1  Common Silence two creatures.
  Outland Patrol Creature (Imperial)   Endurance 3 3 4 1  Common Last Gasp: Give a random creature in your hand +1/+1.
  Three Feather Warchief Creature (Goblin)   Endurance 3 1 3 2  Rare Summon: Set a creature's health to 1.
  Umaril the Unfeathered Creature (Ayleid)   Endurance 6 6 3 4  Legendary Guard
When Umaril the Unfeathered leaves play, summon him in the other lane Silenced.
  Whodunit? Action   Endurance 8 3  Epic Costs 1 less for each creature in your discard pile.
Gain +2 max magicka.

NeutralEdit

Name Type (Subtype) Attribute/Class         Text
  Giant Slaughterfish Creature (Fish)   Neutral 4 3 3 2  Rare Give friendly Animals +2/+0 at the start of your turn.
  Great Sigil Stone Support   Neutral 4 4  Legendary Uses: 3
Activate: Invade.
Last Gasp: Draw a random Daedra from your deck and give it +2/+2.
  Oblivion Invasion Action   Neutral 0 1  Common Invade.
  Painted World Action   Neutral 12 3  Epic Costs 2 less for each attribute you have in play. Costs 2 less if you have a   card in play. Summon a Painted Troll in each lane.
  Siege Crawler Creature (Daedra)   Neutral 11 15 15 3  Epic Breakthrough

Dual-AttributeEdit

Name Type (Subtype) Attribute/Class         Text
  Mankar Camoran Creature (High Elf, Wood Elf)    Battlemage 4 4 4 4  Legendary After you play an action, Invade.
Friendly Oblivion Gates have +4/+0.
  Martin Septim Creature (Imperial)    Scout 4 3 7 4  Legendary At the start of your turn, gain all unspent magicka from your last turn.
When you have 30 or more magicka, Martin Septim changes into a 30/30 Avatar of Akatosh.

Created CardsEdit

Name Type (Subtype) Attribute/Class         Text
  Avatar of Akatosh Creature (Dragon)    Scout 4 30 30 4  Legendary
  Blackwood Hoodlum Creature (Khajiit)   Neutral 1 1 1 4  Legendary Last Gasp: Give Modryn Oreyn +2/+2.
  Oblivion Gate Creature (Portal)   Neutral 3 0 4 1  Common Level 1: Immune to Silence. Permanently Shackled. When you summon a Daedra, give it +0/1.
Level 2: Immune to Silence. Permanently Shackled. When you summon a Daedra, give it +1/1.
Level 3: Immune to Silence. Permanently Shackled. When you summon a Daedra, give it +1/1. Daedra you summon cost 1 less.
Level 4: Immune to Silence. Permanently Shackled. When you summon a Daedra, give it +1/1. Daedra you summon cost 1 less. When you summon a Daedra, give it a random keyword.
Level 5: Immune to Silence. Permanently Shackled. When you summon a Daedra, give it +1/1. Daedra you summon cost 1 less. When you summon a Daedra, give it two random keywords.
  Painted Troll Creature (Troll)   Neutral 4 4 4 3  Epic Regenerate
Summon: Painted Troll becomes a random attribute.

ReferencesEdit