Jaws of Oblivion Expansion |
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Mechanics and Effects | Invade |
Release Date | October 8, 2019 |
Statistics | 15 15 15 15 15 5 2 31 16 17 18 |
- Tamriel tears at the seams as conflict worsens between the Imperials of Cyrodiil and the Daedra-worshipping Order of the Mythic Dawn. From witnessing the rise of Martin Septim to braving Mankar Camoran's eerie Paradise, Jaws of Oblivion immerses players in the world-shaking events of the Oblivion Crisis. -Official Summary[1]
Jaws of Oblivion is the fifth card expansion for The Elder Scrolls Legends. It can be obtained by buying new card packs separate from the Core Set, which can be opened to earn 75+ new cards themed after the Oblivion Crisis of The Elder Scrolls IV: Oblivion. The expansion released on October 8, 2019 on PC, mobile, and tablet devices.
CardsEdit
The following cards can be found in card packs of the Jaws of Oblivion expansion.
StrengthEdit
Name | Type (Subtype) | Attribute/Class | Text | |||||
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Agent of Mehrunes Dagon | Creature (Imperial) | Strength | 2 | 3 | 2 | Common | At the end of each turn, if you Invaded, Agent of Mehrunes Dagon gains +1/+1. | |
Blood-Crazed Daedroth | Creature (Daedra) | Strength | 3 | 3 | 2 | Rare | Summon: Draw a card if there is a Wounded creature in this lane. | |
Daedric Incursion | Action | Strength | 3 | – | – | Common | Draw a random Daedra from your deck. Invade. |
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Dremora Archer | Creature (Daedra) | Strength | 3 | 1 | 1 | Rare | Prophecy Summon: Deal damage to a creature equal to Dremora Archer's power. |
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Flaming Breath | Action | Strength | 2 | – | – | Common | Prophecy Deal 1 damage to everything. |
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Invasion Scout | Creature (Daedra) | Strength | 1 | 1 | 1 | Common | Summon: Invade. | |
Keeper of the Gates | Creature (Nord) | Strength | 6 | 6 | 6 | Epic | When you Invade, Invade again. | |
Kynreeve Champion | Creature (Daedra) | Strength | 4 | 4 | 3 | Legendary | When Kynreeve Champion takes damage, it deals that much damage to your opponent. | |
Lord of the Arena | Creature (Minotaur) | Strength | 11 | 8 | 8 | Legendary | Summon: Choose two creatures to Battle each other. | |
Marauder Chieftain | Creature (Orc) | Strength | 4 | 1 | 5 | Epic | Summon: Give a creature +1/+0. When another friendly creature gains power, Marauder Chieftain also gains that much power. |
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Mehrunes Dagon's Flayer | Creature (Daedra) | Strength | 3 | 2 | 5 | Rare | At the start of your turn, deal 1 damage to another friendly creature and give it +2/+0. | |
Modryn Oreyn | Creature (Dark Elf) | Strength | 4 | 4 | 4 | Legendary | Breakthrough Summon: Your opponent summons a Blackwood Hoodlum in each lane. |
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Unfinished Business | Action | Strength | 6 | – | – | Epic | Costs 3 less for each friendly Wounded creature. Unsummon a creature. Then you may unsummon a friendly creature. |
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Widow Daedra | Creature (Daedra) | Strength | 4 | 5 | 3 | Common | When an enemy rune is destroyed, Invade. | |
Xivilai Warlord | Creature (Daedra) | Strength | 4 | 3 | 3 | Common | Charge, Guard |
IntelligenceEdit
Name | Type (Subtype) | Attribute/Class | Text | |||||
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Attuned Dremora | Creature (Daedra) | Intelligence | 5 | 4 | 5 | Rare | Summon: Gain all Keywords friendly creatures have. | |
Blast from Oblivion | Action | Intelligence | 3 | – | – | Common | Prophecy Invade, then deal damage equal to your Oblivion Gate's level to a creature. |
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Dremora Adept | Creature (Daedra) | Intelligence | 3 | 4 | 3 | Legendary | When Dremora Adept gains a Keyword, Invade. | |
Elixir of Potency | Support | Intelligence | 2 | – | – | Epic | Uses: 3
Activate: Give a creature a random Keyword. |
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Fingers of the Mountain | Action | Intelligence | 6 | – | – | Epic | Costs 1 less for each action you've played this turn. Deal 1 damage to a creature. Deal 2 damage to a creature. Deal 3 damage to a creature. |
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Forces of Destruction | Action | Intelligence | 10 | – | – | Legendary | Invade, then summon random Daedra with total cost 10. | |
Hannibal Traven | Creature (Breton) | Intelligence | 7 | 5 | 5 | Legendary | After you play an action, Hannibal Traven learns it. Last Gasp: Play all learned actions from your discard pile. |
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Invasion Vanguard | Creature (Daedra) | Intelligence | 2 | 1 | 4 | Common | Summon: Invade. | |
Mythic Dawn Acolyte | Creature (Breton) | Intelligence | 5 | 5 | 4 | Common | At the end of each turn, if you Invaded, deal 2 damage. | |
Mythic Dawn Informer | Creature (Dark Elf) | Intelligence | 2 | 2 | 1 | Rare | Last Gasp: Put a random Daedra into your hand. | |
Occult Ritemaster | Creature (Orc) | Intelligence | 4 | 4 | 3 | Rare | Summon: Put a Steel Dagger into your hand. When Occult Ritemaster equips an item, Invade. |
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Sigil Keeper | Creature (Daedra) | Intelligence | 4 | 3 | 4 | Common | Summon: Invade, then give Ward to all friendly Oblivion Gates. | |
Sunken One | Creature (Daedra, Atronach) | Intelligence | 7 | 5 | 7 | Common | Ward | |
Trusty Sword | Item | Intelligence | 0 | – | – | Common | +2/+0 | |
Valkynaz Mage | Creature (Daedra) | Intelligence | 1 | 1 | 1 | Epic | Ward When Valkynaz Mage's Ward is broken, Invade. |
WillpowerEdit
Name | Type (Subtype) | Attribute/Class | Text | |||||
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Bedlam | Action | Willpower | 1 | – | – | Common | Put two 1/1 Scamps into your hand. | |
Blades Guardian | Creature (Redguard) | Willpower | 5 | 4 | 5 | Rare | Guard Summon: Give a creature in the other lane +1/+1 and Guard. |
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Blind Moth Priest | Creature (Imperial) | Willpower | 2 | 2 | 3 | Epic | On your turn, Blind Moth Priest glows while your opponent has a Prophecy on top of their deck. | |
Clannfear Runt | Creature (Daedra) | Willpower | 0 | 1 | 3 | Common | ||
Defense of Bruma | Action | Willpower | 4 | – | – | Epic | Costs 2 less for each friendly creature with 5 or more health. Give friendly creatures +1/+1 and Guard. | |
Dive Rock Fall | Action | Willpower | 0 | – | – | Rare | Banish a creature with 0 power. | |
Invasion Marauder | Creature (Daedra) | Willpower | 3 | 3 | 3 | Common | Summon: Invade. | |
Invasion Party | Action | Willpower | 4 | – | – | Legendary | Choose three times: Invade or summon a 1/1 Scamp. | |
Jauffre | Creature (Breton) | Willpower | 5 | 3 | 9 | Legendary | Summon: Choose another friendly creature.
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Mehrunes Dagon's Seducer | Creature (Daedra) | Willpower | 4 | 3 | 6 | Rare | Breakthrough, Drain | |
Mythic Dawn Zealot | Creature (Khajiit) | Willpower | 2 | 2 | 2 | Common | At the end of each turn, if you Invaded, put a 1/1 Scamp into your hand. | |
The Crisis Begins | Action | Willpower | 6 | – | – | Common | Destroy a creature. Invade. |
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Unexpected Arrival | Action | Willpower | 3 | – | – | Epic | Invade, then summon a random Daedra with cost equal to your Oblivion Gate's level. | |
Worldly Wanderer | Creature (Nord) | Willpower | 5 | 3 | 5 | Legendary | Summon: Summon a support of your choice from your deck with cost less then Worldly Wanderer's power. | |
Xivkyn Channeler | Creature (Daedra) | Willpower | 3 | 2 | 2 | Common | Prophecy Summon: You gain health equal to Xivkyn Channeler's power plus health. |
AgilityEdit
Name | Type (Subtype) | Attribute/Class | Text | |||||
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Arenthia Guerrilla | Creature (Wood Elf) | Agility | 3 | 3 | 4 | Common | Lethal on your opponent's turn. | |
Bitterfish Witch | Creature (Goblin) | Agility | 3 | 2 | 2 | Common | Prophecy Summon: Give a creature -1/-1. |
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Blades Flanker | Creature (Nord) | Agility | 4 | 4 | 3 | Common | Summon: Give a creature in the other lane +2/+0. | |
Blades Stalwart | Creature (Breton) | Agility | 4 | 3 | 5 | Epic | Slay: Blades Stalwart gains power equal to her health. | |
Bloody Hand Chef | Creature (Goblin) | Agility | 2 | 2 | 2 | Legendary | When you reduce an enemy creature's power or health with an effect, Bloody Hand Chef gains that much power or health. | |
Brotherhood Suspect | Creature (Argonian) | Agility | 1 | 2 | 4 | Epic | Last Gasp: Your opponent draws a Completed Contract. | |
Dead Drop | Action | Agility | 0 | – | – | Rare | Give a friendly creature "Slay: Put a Completed Contract into your hand" this turn. It may move to attack creatures in the other lane this turn. | |
Dust Eater Skirmisher | Creature (Goblin) | Agility | 1 | 2 | 1 | Rare | When Dust Eater Skirmisher takes damage from a creature, give that creature -1/-1. | |
Fresh Start | Action | Agility | 6 | – | – | Common | Draw three cards. | |
Mountain Lion | Creature (Beast) | Agility | 3 | 4 | 3 | Common | Summon: Gain 1 magicka this turn. | |
The Gray Fox | Creature | Agility | 5 | 4 | 4 | Legendary | Summon: Draw a card from you opponent's discard pile. Pilfer: Reveal a random unrevealed card from your opponent's hand. |
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The Ultimate Heist | Action | Agility | 12 | – | – | Epic | Costs 3 less for each time you've Pilfered or Drained this turn. Deal damage to your opponent destroying their front rune. Steal the card drawn from the rune. If it's a Prophecy, you may play it for free. |
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Unicorn | Creature (Beast) | Agility | 3 | 2 | 3 | Legendary | Friendly creatures in this lane with less power than Unicorn have Charge. | |
Wild Boar | Creature (Beast) | Agility | 2 | 1 | 3 | Rare | Wild Boar can't gain Cover. At the start of your turn, Wild Boar moves and gains +1/+0. | |
Will-o-the-Wisp | Creature (Spirit) | Agility | 2 | 3 | 2 | Common | Drain |
EnduranceEdit
Name | Type (Subtype) | Attribute/Class | Text | |||||
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Black Soul Gem | Support | Endurance | 4 | – | – | Epic | Ongoing
When a friendly creature dies, give a random creature in your hand +1/+1. |
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Blackwood Alchemist | Creature (Argonian) | Endurance | 3 | 1 | 4 | Common | Gains +2/+0 when your max magicka increases. | |
Blades Defender | Creature (Breton) | Endurance | 3 | 3 | 3 | Common | Summon: Give a creature in the other lane +0/+2. | |
Brotherhood Vampire | Creature (Breton, Vampire) | Endurance | 2 | 1 | 2 | Epic | Summon: +1/+1 for each creature that died this turn. | |
City Guard | Creature (Imperial) | Endurance | 2 | 2 | 3 | Common | Prophecy, Guard | |
Determined Supplier | Creature (Breton) | Endurance | 4 | 1 | 4 | Common | Guard Last Gasp: Gain max magicka equal to Determined Supplier's power. |
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Doomed Adventurer | Creature (Imperial) | Endurance | 1 | 1 | 1 | Rare | Last Gasp: Give a random creature in your hand +2/+2. | |
Emperor's Attendant | Creature (Redguard) | Endurance | 2 | 1 | 1 | Rare | Summon: Give a creature in your hand power and health equal to Emperor's Attendant's power. | |
Faded Wraith | Creature (Spirit) | Endurance | 5 | 1 | 3 | Legendary | Summon: Draw cards equal to Faded Wraith's power. | |
Miscarcand Lich | Creature (Skeleton) | Endurance | 4 | 3 | 5 | Legendary | Summon: Choose an enemy creature.
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Mute | Action | Endurance | 1 | – | – | Common | Silence two creatures. | |
Outland Patrol | Creature (Imperial) | Endurance | 3 | 3 | 4 | Common | Last Gasp: Give a random creature in your hand +1/+1. | |
Three Feather Warchief | Creature (Goblin) | Endurance | 3 | 1 | 3 | Rare | Summon: Set a creature's health to 1. | |
Umaril the Unfeathered | Creature (Ayleid) | Endurance | 6 | 6 | 3 | Legendary | Guard When Umaril the Unfeathered leaves play, summon him in the other lane Silenced. |
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Whodunit? | Action | Endurance | 8 | – | – | Epic | Costs 1 less for each creature in your discard pile. Gain +2 max magicka. |
NeutralEdit
Name | Type (Subtype) | Attribute/Class | Text | |||||
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Giant Slaughterfish | Creature (Fish) | Neutral | 4 | 3 | 3 | Rare | Give friendly Animals +2/+0 at the start of your turn. | |
Great Sigil Stone | Support | Neutral | 4 | – | – | Legendary | Uses: 3
Activate: Invade. Last Gasp: Draw a random Daedra from your deck and give it +2/+2. |
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Oblivion Invasion | Action | Neutral | 0 | – | – | Common | Invade. | |
Painted World | Action | Neutral | 12 | – | – | Epic | Costs 2 less for each attribute you have in play. Costs 2 less if you have a card in play. Summon a Painted Troll in each lane. | |
Siege Crawler | Creature (Daedra) | Neutral | 11 | 15 | 15 | Epic | Breakthrough |
Dual-AttributeEdit
Name | Type (Subtype) | Attribute/Class | Text | |||||
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Mankar Camoran | Creature (High Elf, Wood Elf) | Battlemage | 4 | 4 | 4 | Legendary | After you play an action, Invade. Friendly Oblivion Gates have +4/+0. |
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Martin Septim | Creature (Imperial) | Scout | 4 | 3 | 7 | Legendary | At the start of your turn, gain all unspent magicka from your last turn. When you have 30 or more magicka, Martin Septim changes into a 30/30 Avatar of Akatosh. |
Created CardsEdit
Name | Type (Subtype) | Attribute/Class | Text | |||||
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Avatar of Akatosh | Creature (Dragon) | Scout | 4 | 30 | 30 | Legendary | ||
Blackwood Hoodlum | Creature (Khajiit) | Neutral | 1 | 1 | 1 | Legendary | Last Gasp: Give Modryn Oreyn +2/+2. | |
Oblivion Gate | Creature (Portal) | Neutral | 3 | 0 | 4 | Common | Level 1: Immune to Silence. Permanently Shackled. When you summon a Daedra, give it +0/1. Level 2: Immune to Silence. Permanently Shackled. When you summon a Daedra, give it +1/1. Level 3: Immune to Silence. Permanently Shackled. When you summon a Daedra, give it +1/1. Daedra you summon cost 1 less. Level 4: Immune to Silence. Permanently Shackled. When you summon a Daedra, give it +1/1. Daedra you summon cost 1 less. When you summon a Daedra, give it a random keyword. Level 5: Immune to Silence. Permanently Shackled. When you summon a Daedra, give it +1/1. Daedra you summon cost 1 less. When you summon a Daedra, give it two random keywords. |
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Painted Troll | Creature (Troll) | Neutral | 4 | 4 | 4 | Epic | Regenerate Summon: Painted Troll becomes a random attribute. |