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Legends:Guard

< Legends: Card Effects
Guard
Keyword
First Appearance Core Set
Card Appearance Creatures, Items
Description Enemy creatures with Guard must be attacked and destroyed before creatures in the same lane can attack the opponent's health.
Statistics Strength 7Intelligence 17Willpower 21Agility 10Endurance 21Neutral 14Dual Attribute 6Triple Attribute 2
This count includes unobtainable and untrained cards and cards that change during play.

Guard is a keyword found on Creatures and Items in the Elder Scrolls Legends that first appeared in the Core Set. Enemy Creatures with Guard must be attacked and destroyed before Creatures in the same lane can attack the opponent's health.
This means that you can deny the opponent to break your Runes or trigger their Pilfer effects by summoning Guards in the same lane. However, they can still summon or move Creatures to the other lane. Guard Creatures work well with Regenerate for more survivability, Prophecy for a surprise defense and Last Gasp for Guards need to be removed to make the lane free for attack and thus triggering the effect. Guard can be found in all Attributes. Creatures with the keyword can be recognized by their gold border around the card.

SynergiesEdit

  • Cover: Guard Creatures can never get Cover, including the Cover applied at the Shadow Lane.

Cards with GuardEdit

Name Type (Subtype) Attribute/Class         Text
  Adoring Fan Creature (Wood Elf)   Neutral 3 0 1 4  Legendary Prophecy, Guard
Immune to Silence.
Last Gasp: Adoring Fan will return.
  Alfiq Conjurer Creature (Khajiit)   Intelligence 6 3 3 4  Legendary Guard
Summon: Consume a creature to summon a Flame Atronach. If you consumed an Atronach, instead summon a Storm Atronach.
  Altmer Protector Creature (High Elf)   Intelligence 2 0 4 1  Common Guard
  Ascended Sleeper Creature (Ash Creature)     House Dagoth 6 3 6 2  Rare Guard
At the end of your turn, if you have a creature with 5 power or more, reduce the cost of all creatures in your hand by 1.
  Auroran Sentry Creature (Daedra)   Willpower 8 5 7 4  Legendary Guard
When Auroran Sentry is dealt damage, you gain that much health.
  Awakened Imperfect Creature (Automaton)   Neutral 8 8 8 2  Rare Breakthrough, Guard
  Ayleid Guardian Creature (Defense)    Scout 11 8 8 3  Epic Guard
Immune to Lethal.
Summon: Summon an Ayleid Guardian in the other lane.
  Baliwog Tidecrawlers Creature (Grummite)   Endurance 4 2 6 1  Common Guard
  Barrow Stalker Creature (Vampire)   Endurance 2 2 3 2  Rare Drain, Guard
  Blackreach Rebuilder Creature (Dwemer)   Neutral 1 0 1 1  Common Prophecy, Guard
Summon: Gain 2 health.
  Blacksap Protector Creature (Wood Elf)   Agility 3 3 3 2  Rare Prophecy, Guard
  Blades Guardian Creature (Redguard)   Willpower 5 4 5 2  Rare Guard
Summon: Give a creature in the other lane +1/+1 and Guard.
  Bonewalker Creature (Skeleton)   Endurance 4 1 2 1  Common Prophecy, Guard
Summon:
+1/+1 for each enemy creature in this lane.
  Boneweaver Creature (Khajiit)   Endurance 5 5 5 3  Epic Guard
Summon: Consume a creature. Draw a creature with the same name from your discard pile.
  Camlorn Adventurer Creature (Breton)   Intelligence 3 2 4 1  Common Guard
  Camlorn Sentinel Creature (Breton)   Intelligence 3 2 4 1  Common Prophecy, Guard
  Candlehearth Brawler Creature (Nord)   Strength 4 2 5 2  Rare Charge, Guard
  Captive Swims-at-Night Creature (Argonian)   Agility 1 0 2 4  Legendary Guard
Immune to Silence
Permanently Shackled.
Move at the end of your turn.
Last Gasp: The Treasure Hunters Win.
  Cauldron Keeper Creature (Imperial)   Willpower 5 3 5 3  Epic Guard
Summon: Give your Activated supports an extra use.
You may Activate your supports an extra time each turn.
  City Guard Creature (Imperial)   Endurance 2 2 3 1  Common Prophecy, Guard
  Clockwork City Pilgrim Creature (High Elf)   Intelligence 3 3 3 1  Common Guard
Exalt 3: +2/+2.
  Colovian Trooper Creature (Imperial)   Endurance 2 2 2 1  Common Guard
  Covenant Mail Item   Endurance 3 1  Common Prophecy, Mobilize, Guard
+1/+3
  Covenant Masterpiece Item     Daggerfall Covenant 7 3  Epic Mobilize, Breakthrough, Regenerate, Guard, Ward
+3/+3
  Covenant Plate Item   Strength 3 1  Common Prophecy, Mobilize, Guard
+3/+1
  Dagi-raht Creature (Khajiit)   Neutral 3 4 4 3  Epic Guard
  Dagoth Ur Creature (God)     House Dagoth 12 8 8 4  Legendary Breakthrough, Charge, Drain, Guard, Lethal, Ward
  Dark Harvester Creature (Dreugh)   Neutral 7 2 4 1  Common Prophecy, Guard
Summon: Gain 4 health.
  Death Hound Creature (Beast, Vampire)   Endurance 5 6 6 3  Epic Guard
Death Hound's power is equal to its health.
  Deepwood Trapper Creature (Dark Elf)   Agility 1 1 3 3  Epic Guard
Shackle creatures damaged by Deepwood Trapper.
  Determined Supplier Creature (Breton)   Endurance 4 1 4 1  Common Guard
Last Gasp: Gain max magicka equal to Determined Supplier's power.
  Dominion Seneschal Creature (High Elf)   Intelligence 1 2 1 1  Common Guard
  Draugr Sentry Creature (Skeleton)   Endurance 1 1 1 1  Common Guard
  Dremora Markynaz Creature (Daedra)   Strength 10 5 5 4  Legendary Guard
Summon: Double a creature's power and health.
  Dren Bodyguard Creature (Dark Elf)   Willpower 5 5 5 1  Common Guard
  Dres Guard Creature (Dark Elf)   Intelligence 4 3 4 2  Rare Guard
  Dres Renegade Creature (Dark Elf)   Intelligence 4 4 4 2  Rare Guard
Other friendly creatures are immune to Shackle.
  Dushnikh Yal Archer Creature (Orc)   Strength 4 3 3 3  Epic Guard
Summon: Deal 1 damage or destroy an enemy support.
  Dwarven Spider Creature (Dwemer)   Neutral 0 0 3 1  Common Guard
  Elite Treasury Guard Creature (Imperial)   Willpower 5 8 8 1  Common Guard
  Embassy Guard Creature (High Elf)   Intelligence 2 0 4 1  Common Prophecy, Guard, Ward
  Emperor's Blade Creature (Imperial)    Spellsword 4 4 5 3  Epic Guard
Slay: You gain 3 health.
  Evermore Steward Creature (Breton)   Intelligence 2 1 1 2  Rare Guard, Ward
  Feasting Hunger Creature (Daedra)   Willpower 3 3 3 2  Rare Guard
Summon:
You gain 1 health for each enemy creature.
  Fharun Defender Creature (Orc)   Endurance 2 1 4 1  Common Prophecy, Guard
  Fighters Guild Recruit Creature (Argonian)   Agility 2 1 2 1  Common Prophecy, Guard, Lethal
  Fortress Guard Creature (Imperial)   Willpower 4 3 4 2  Rare Guard
Summon: You may discard a card to summon a 2/2 Colovian Trooper with Guard in the other lane.
  Fortress Watchman Creature (Orc)   Strength 5 5 4 1  Common Guard
  Frost Atronach Creature (Daedra, Atronach)   Intelligence 5 5 5 2  Rare Guard
  Gargoyle Creature (Gargoyle)   Endurance 2 5 5 4  Legendary Guard
  Gearwork Spider Creature (Dwemer)   Neutral 1 1 1 1  Common Prophecy, Guard
Summon: Summon all Gearwork Spiders in your discard pile.
  Ghostgate Defender Creature (Dark Elf)   Intelligence 1 1 3 2  Rare Guard
Exalt 3: Deal 2 damage to a creature.
  Golden Saint Creature (Daedra)   Willpower 6 4 4 2  Rare Guard
Summon: If you have more health than your opponent, summon a Golden Saint in the other lane.
  Greatwood Elder Creature (Spriggan)   Agility 5 4 5 2  Rare Guard
If Greatwood Elder is in your hand at the start of your first turn, gain 1 magicka this turn.
  Green Pact Ambusher Creature (Wood Elf)   Strength 2 4 1 3  Epic Prophecy, Guard
At the end of your opponent's turn, if they have a full lane and Green Pact Ambusher is in your hand, summon her to that lane.
  Green Pact Stalker Creature (Wood Elf)   Agility 4 3 4 2  Rare Guard
Summon: +2/+2 if there is a Wounded enemy creature in this lane.
  Grummite Magus Creature (Grummite)   Strength 7 5 5 3  Epic Guard
Summon: Your opponent discards the highest cost action in their hand.
  Guildsworn Apprentice Creature (Argonian)     The Guildsworn 2 1 2 2  Rare Prophecy, Guard
Summon: Draw a card.
  Hive Defender Creature (Kwama)   Willpower 4 3 6 2  Rare Guard
  Illusory Wall Creature (Defense)   Willpower 1 0 5 1  Common Guard
Sacrifice Illusory Wall at the start of your turn.
  Imbued Argonian Creature (Argonian)   Endurance 1 1 3 1  Common Guard
When Imbued Argonian is Consumed, give the consuming creature +1/+1 and Guard.
  Indomitable Ordinator Creature (Dark Elf)   Endurance 5 5 5 3  Epic Guard
Exalt 1:
Your opponent can't target Indomitable Ordinator with actions.
  Indoril Archmage Creature (Dark Elf)   Intelligence 8 6 6 4  Legendary Guard
Last Gasp: Deals 6 damage to all enemy creatures in this lane.
  Iron Atronach Creature (Daedra, Atronach)   Endurance 12 12 12 4  Legendary Breakthrough, Guard, Regenerate
Your opponent can't target Iron Atronach with actions.
  Kaalgrontiid Creature (Dragon)   Willpower 12 8 9 4  Legendary Guard
Summon: Summon the Halls of Colossus.
  Khuul Lawkeeper Creature (Dark Elf)   Willpower 3 1 6 2  Rare Guard, Rally
  Kvatch Soldier Creature (Imperial)   Willpower 2 2 3 1  Common Guard
  Lava Atronach Creature (Daedra, Atronach)   Intelligence 7 8 8 3  Epic Breakthrough, Guard, Ward
  Legion Shield Item   Willpower 2 2  Rare Guard
+1/+3
  Legion Shield Creature (Animated Item)   Willpower 2 1 3 1  Common Guard
  Legion Zero Templar Creature (Imperial)   Willpower 4 2 5 1  Common Guard
Summon: If you have another creature in each lane, +0/+3.
  Lurking Mummy Creature (Mummy)   Endurance 5 2 6 1  Common Prophecy, Guard
  Lydia Creature (Nord)   Willpower 5 3 8 4  Legendary Guard
Lydia guards both lanes.
  Makeshift Defenses Creature (Defense)   Neutral 0 0 2 1  Common Guard
  Mantikora Creature (Mantikora)   Willpower 10 6 6 3  Epic Guard
Summon: Destroy an enemy creature in this lane.
  Mecinar's Fabricant Creature (Fabricant)   Neutral 8 8 9 1  Common Guard
  Mentor of the Watch Creature (Imperial)   Endurance 3 2 2 1  Common Prophecy, Guard
Summon: Give a creature in your hand Guard.
  Midnight Snack Creature (Nord)   Neutral 2 2 2 1  Common Prophecy, Guard
Last Gasp: Reduce the cost of a random Dragon in your hand by 1.
  Moonmoth Castellan Creature (Imperial)   Willpower 4 4 3 1  Common Guard
Plot:
Put a random Guard into your hand.
  Morkul Gatekeeper Creature (Orc)   Strength 3 2 2 1  Common Prophecy, Guard
Summon: Give a creature +2/+0.
  Mountain Tyrant Creature (Giant)   Endurance 6 6 6 2  Rare Guard
  Mournhold Guardian Creature (Dark Elf)   Agility 1 2 1 1  Common Guard
  Murkwater Witch Creature (Goblin)   Agility 2 1 1 2  Rare Guard
Summon: Give a creature -1/-1.
  Naarifin's Elite Creature (High Elf)   Willpower 3 4 5 3  Epic Guard
  Nahagliiv Creature (Dragon)   Endurance 7 7 7 4  Legendary Guard
Your opponent can't target Nahagliiv with actions.
  Northpoint Herald Creature (Breton)   Endurance 2 0 4 1  Common Guard
  Oldgate Warden Creature (Breton)   Endurance 2 0 5 1  Common Guard, Regenerate
  Ordinator of the Almsivi Creature (Dark Elf)     Tribunal Temple 2 3 3 3  Epic Guard
Exalt 3: +2/+2
Ordinator of the Almsivi is permanently Shackled unless you have an Exalted creature in play.
  Pact Outcast Creature (Nord)     Ebonheart Pact 5 5 5 3  Epic Guard
Summon and Veteran: Consume a creature. Pact Outcast uses the consumed creature's veteran ability.
  Phalanx Exemplar Creature (Imperial)   Willpower 5 5 6 2  Rare Guard
When your opponent draws a Prophecy from a rune being destroyed, put a 1/2 Septim Guardsman with Guard into your hand.
  Piercing Twilight Creature (Daedra)   Intelligence 4 4 4 3  Epic Guard
Summon: Choose a card in your opponent's discard pile. Banish all cards from your opponent's discard pile and deck with the same name as the chosen card.
  Pointy Wall of Spikes Creature (Defense)   Intelligence 2 0 3 1  Common Prophecy, Guard
When Pointy Wall of Spikes takes damage from a creature, it deals that much damage to that creature.
  Portcullis Creature (Defense)   Neutral 5 0 9 1  Common Prophecy, Guard
  Pouncing Senche Creature (Khajiit)   Strength 7 4 7 2  Rare Guard
Wax: +3/+0
Wane: Charge
  Power Sphere Creature (Defense)   Neutral 0 0 5 1  Common Guard
At the start of your turn, give Dwarven Colossus a random Keyword.
  Pressure Plate Creature (Trap)   Neutral 4 0 4 1  Common Guard
Last Gasp: It's a trap!
  Protective Spider Creature (Spider)   Agility 2 1 1 1  Common Guard
  Protector of the Innocent Creature (Nord)   Strength 2 3 2 1  Common Prophecy, Guard
  Protector of the Mane Creature (Khajiit)    Monk 5 4 4 3  Epic Drain, Guard
When you gain health, Protector of the Mane gains +1/+1.
  Revered Guardian Creature (Dragon)   Willpower 4 4 4 1  Common Guard
  Risen Abomination Creature (Fabricant)   Neutral 7 9 9 1  Common Guard, Ward
  Risen Dead Creature (Skeleton)   Endurance 1 1 1 1  Common Guard
  Risen Horror Creature (Skeleton)   Endurance 3 3 3 1  Common Guard
  Riverhold Escort Creature (Khajiit)   Willpower 3 1 6 2  Rare Guard
Pilfer: Move.
  Sadras Agent Creature (Dark Elf)    Assassin 4 4 2 3  Epic Guard
Last Gasp: Summon a 2/1 Mournhold Guardian with Guard.
  Saint Jiub Creature (Dark Elf)   Neutral 5 5 5 4  Legendary Guard
Can't be damaged or targeted by Cliff Racers, Cliff Hunters, and Cliff Striders.
  Senche Noble Creature (Khajiit)   Strength 6 7 4 1  Common Guard
  Senche-Tiger Creature (Beast)   Willpower 6 4 7 1  Common Guard
  Septim Guardsman Creature (Imperial)   Willpower 0 1 2 2  Rare Guard
  Shalk Fabricant Creature (Fabricant)   Intelligence 3 2 4 1  Common Guard
Summon: If you have a   card in play, put a random action into your hand.
  Shrine Guardian Creature (Daedra)   Willpower 8 8 8 3  Epic Guard
When your opponent summons a creature, reduce its power to 0 until the start of your turn.
  Silt Strider Creature (Beast)   Agility 2 0 4 2  Rare Prophecy, Guard
Summon:
Move a friendly creature to this lane.
  Skeletal Dragon Creature (Dragon, Skeleton)   Endurance 8 5 5 4  Legendary Guard
Summon: Give all creatures in your discard pile +2/+2.
Last Gasp: Draw another random creature from your discard pile.
  Skeleton Champion Creature (Skeleton)   Endurance 4 4 4 3  Epic Guard
Summon:
Give other friendly Skeletons +1/+1.
  Snowhawk Detachment Creature (Imperial)   Willpower 5 3 5 1  Common Guard
Summon: +1/+1 if you have another creature with Guard.
  Soul Wraith Creature (Spirit)   Intelligence 1 0 5 1  Common Prophecy, Guard
  Sower of Revenge Creature (Daedra)    Warrior 5 5 5 3  Epic Guard
Last Gasp: Deals 5 damage to your opponent.
  Sparking Spider Creature (Dwemer)   Neutral 4 2 3 1  Common Prophecy, Guard
  Suthay Bootlegger Creature (Khajiit)   Agility 2 1 5 2  Rare Guard
Summon: Another friendly creature ignores Guards this turn.
  Target Creature (Khajiit)   Neutral 1 0 1 1  Common Guard
  Tavyar the Knight Creature (High Elf)   Endurance 5 3 5 4  Legendary Guard
Your opponent can't target other friendly creatures with actions.
  The Gatekeeper Creature (Daedra)   Endurance 5 6 6 4  Legendary Guard
Only one creature in this lane can attack each turn.
  Therana's Lawman Creature (High Elf)   Intelligence 8 5 5 1  Common Guard, Ward
  Thorn Histmage Creature (Argonian)    Scout 5 2 4 3  Epic Guard
Summon: Gain +1 max magicka.
Gains +1/+0 when your max magicka increases.
  Throne Aligned Item   Intelligence 2 2  Rare Guard
+3/+3
Summon: Shackle the wielder.
  Treasury Guard Creature (Imperial)   Willpower 5 5 6 1  Common Guard
  Tree Minder Creature (Argonian)   Endurance 3 1 1 1  Common Guard
Summon: Gain +1 max magicka.
  Trip Wire Creature (Trap)   Neutral 2 0 1 1  Common Prophecy, Guard
Last Gasp: It's a trap!
  Tyr Creature (Nord)    Crusader 4 5 4 4  Legendary Prophecy, Breakthrough, Guard
  Umaril the Unfeathered Creature (Ayleid)   Endurance 6 6 3 4  Legendary Guard
When Umaril the Unfeathered leaves play, summon him in the other lane Silenced.
  Valenwood Sentry Creature (Wood Elf)   Agility 4 4 3 1  Common Prophecy, Guard
  Varanis Courier Creature (Dark Elf)   Agility 3 1 3 1  Common Guard
Last Gasp: Draw a card.
  Vigilant Ancestor Creature (Spirit)   Intelligence 3 5 4 3  Epic Guard
Vigilant Ancestor is permanently Shackled.
  Vigilant Giant Creature (Giant)   Strength 8 8 8 4  Legendary Breakthrough, Guard
Summon: Draw a card.
  Whiterun Protector Creature (Werewolf)   Endurance 5 6 6 2  Rare Guard, Regenerate
  Wilds Incarnate Creature (Beast)   Neutral 7 5 6 4  Legendary Guard
Summon: Draw a card if you have 4 runes. Draw an additional card if you have 5 runes.
  Windhelm Gatekeeper Creature (Nord)   Strength 4 2 4 1  Common Guard
Veteran:
+3/+0
  Word Wall Creature (Defense)   Neutral 1 0 4 1  Common Guard
Summon: Upgrade a Shout in your hand.
  Worm Thrall Creature (Skeleton)   Endurance 2 2 2 1  Common Guard
  Xivilai Warlord Creature (Daedra)   Strength 4 3 3 1  Common Charge, Guard
  Xivkyn Banelord Creature (Daedra)   Endurance 7 1 7 4  Legendary Guard
Summon: Set the health of each enemy creature in this lane to 1.
  Yew Shield Item   Endurance 2 2  Rare Guard
Summon: +1/+1 for each enemy creature in this lane.

Cards associated with GuardEdit

Name Type (Subtype) Attribute/Class         Text
  Ageless Automaton Creature (Dwemer)   Neutral 4 2 5 2  Rare When Ageless Automaton attacks a Guard, it gains +3/+0 and Breakthrough this turn.
  Alfiq Illusionist Creature (Khajiit)   Willpower 3 2 1 2  Rare Wax: Summon an Alfiq Illusionist in the other lane.
Wane: +1/+2 and Guard.
  Arrest Action   Willpower 7 2  Rare Steal an enemy creature. It loses Guard, and is permanently Shackled.
  Aspect of Hircine Creature (Werewolf, Daedra)   Strength 9 6 6 4  Legendary Summon: Choose one:
Strength: +6/+6 and Guard.
Speed: Gains Charge.
  Assembled Sentry Creature (Factotum)   Neutral 2 1 1 1  Common Assemble: +0/+2 or Guard.
  Ayrenn's Chosen Action     Aldmeri Dominion 6 3  Epic Summon a random 1/1 Recruit in each lane and give them Guard.
Empower: +1/+1.
  Barbas Creature (Daedra, Beast)   Neutral 5 3 3 4  Legendary Summon: Choose one:
Stay: Gains +1/+1 and Guard.
Fetch: Put a random Daedra into your hand.
Roll Over: Gains Charge
  Barded Guar Creature (Reptile)   Neutral 3 3 3 1  Common Summon: Give a creature Guard.
  Baron of Tear Creature (Dark Elf)   Intelligence 4 3 3 2  Rare Summon: Give other friendly   creatures +1/+0 and Guard.
  Battle of Chalman Keep Action   Neutral 5 4  Legendary Each player fills each lane with 1/1 Recruits.
Give all creatures Guard.
  Black Marsh Centurion Creature (Argonian)   Endurance 6 4 8 1  Common Veteran: Guard
  Blood Dragon Creature (Dragon)   Strength 5 5 7 4  Legendary Ignores Guards and may attack creatures in any lane.
  Bushwhack Action   Strength 0 1  Common A friendly creature ignores Guards and can attack creatures in any lane this turn.
  Clivia Tharn Creature (Imperial)     The Empire of Cyrodiil 6 4 4 4  Legendary Other friendly creatures in this lane have Guard. At the end of your turn, summon a 1/1 Recruit in each lane.
  Clockwork Dragon Creature (Dragon)   Neutral 5 4 4 3  Epic Summon: If Clockwork Dragon is in the left lane, +2/+0 and Drain. Otherwise, +0/+2 and Guard.
  Defense of Bruma Action   Willpower 4 3  Epic Costs 2 less for each friendly creature with 5 or more health. Give friendly creatures +1/+1 and Guard.
  Dread Clannfear Creature (Daedra)   Strength 6 6 3 3  Epic Summon: All enemy creatures lose Guard.
  Dwarven Dynamo Creature (Dwemer)   Neutral 4 2 1 2  Rare Summon: Give another   creature +3/+3 and Guard.
  East Empire Crafter Creature (Imperial)   Endurance 3 2 4 1  Common When you summon another creature with 5 health or more, give it +1/+1 and Guard.
  Elixir of the Defender Support   Willpower 2 2  Rare Uses: 3
Activate: Give a friendly creature Guard.
  Emperor Titus Mede II Creature (Imperial)   Endurance 4 1 4 4  Legendary At the end of your turn, give the top creature of your deck +1/+1 and Guard.
  Goutfang Adept Creature (Khajiit)   Intelligence 4 2 4 1  Common Wax: Draw a card.
Wane: +1/+1 and Guard.
  Guar Stablemaster Creature (Dark Elf)   Agility 3 3 3 1  Common Summon: +1/+1 and Guard if you have an Animal.
  Imperial Camp Support   Willpower 4 2  Rare Ongoing
Summon: Put a 1/2 Septim Guardsman with Guard into your hand.
Friendly Guards have +1/+0.
  Intimidate Action   Strength 1 2  Rare Enemy creatures lose Guard.
  Loyal Housecarl Creature (Nord)   Willpower 5 2 2 3  Epic Prophecy
Summon: Give a creature +2/+2 and Guard.
  Mistveil Warden Creature (Imperial)   Endurance 3 2 4 1  Common Treasure HuntGuard: Give the Guard +1/+2.
  Moontouched Guardian Creature (Khajiit)   Endurance 4 3 3 2  Rare Wax: Give a creature in your hand +2/+2.
Wane: Guard and Ward.
  Outflank Action   Willpower 1 1  Common Prophecy
Give a friendly creature in each lane +0/+2 and Guard.
  Prankster Mage Creature (Khajiit)    Assassin 5 5 3 3  Epic Ward
While Prankster Mage has a Ward, he has Guard.
When Prankster Mage's Ward is broken, he has Cover.
  Preserver of the Root Creature (Argonian)   Endurance 4 4 4 3  Epic +2/+2 and Guard while you have 7 or more max magicka.
  Priest of Mara Creature (Imperial)   Willpower 3 2 5 3  Epic Summon: Equip an Amulet of Mara to an enemy creature and another friendly creature without Guard.
  Queen Barenziah Creature (Dark Elf)    Assassin 4 6 3 4  Legendary Drain
Summon: Give all other friendly creatures in this lane Guard.
  Rift Thane Creature (Nord)    Crusader 2 2 2 3  Epic Summon: If you have less health than your opponent, +0/+2 and Guard. Otherwise, +2/+0 and Breakthrough.
  Rihad Battlemage Creature (Redguard)   Strength 3 3 3 1  Common +0/+3 and Guard while equipped with an item.
  Rising of Bones Action   Endurance 4 1  Common Betray
Summon a 3/3 Risen Horror with Guard.
  Servant of Dagoth Creature (Ash Creature)   Strength 5 4 4 1  Common Summon: If you have a creature with 5 power or more, +2/+2 and Guard.
  Shield Breaker Item   Strength 3 1  Common +2/+2
Summon: An enemy creature loses Guard.
  Skinned Hound Creature (Skeleton, Beast)   Endurance 2 2 1 1  Common Summon: Give a creature +0/+2 and Guard.
  Stalwart Ally Creature (Argonian)   Endurance 3 3 3 1  Common Summon: +0/+2 and Guard if the top card of your deck is  .
  Stand Watch Action   Willpower 2 1  Common Prophecy
Give a creature Guard. Draw a card.
  Stronghold Eradicator Creature (Dwemer)   Neutral 5 6 6 3  Epic Summon: Give all enemy creatures in this lane Guard.
  Twin Lamps Consul Creature (Argonian)   Agility 3 2 4 1  Common Plot: Lethal and Guard.
  Voice of Balance Creature (Nord)   Neutral 4 4 4 3  Epic Summon: +4/+4 and Guard if you have an action, item, and support in your discard pile or in play.
  Watch Commander Creature (Imperial)   Endurance 5 4 4 2  Rare Summon: Give all friendly Guards +1/+2.

GalleryEdit

NotesEdit