Guard Keyword |
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First Appearance | Core Set |
Card Appearance | Creatures, Items |
Description | Enemy creatures with Guard must be attacked and destroyed before creatures in the same lane can attack the opponent's health. |
Statistics | 7 17 21 10 21 14 6 2 This count includes unobtainable and untrained cards and cards that change during play. |
Guard is a keyword found on Creatures and Items in the Elder Scrolls Legends that first appeared in the Core Set. Enemy Creatures with Guard must be attacked and destroyed before Creatures in the same lane can attack the opponent's health.
This means that you can deny the opponent to break your Runes or trigger their Pilfer effects by summoning Guards in the same lane. However, they can still summon or move Creatures to the other lane. Guard Creatures work well with Regenerate for more survivability, Prophecy for a surprise defense and Last Gasp for Guards need to be removed to make the lane free for attack and thus triggering the effect. Guard can be found in all Attributes. Creatures with the keyword can be recognized by their gold border around the card.
SynergiesEdit
- Cover: Guard Creatures can never get Cover, including the Cover applied at the Shadow Lane.
Cards with GuardEdit
Name | Type (Subtype) | Attribute/Class | Text | |||||
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Adoring Fan | Creature (Wood Elf) | Neutral | 3 | 0 | 1 | Legendary | Prophecy, Guard
Immune to Silence. Last Gasp: Adoring Fan will return. |
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Alfiq Conjurer | Creature (Khajiit) | Intelligence | 6 | 3 | 3 | Legendary | Guard Summon: Consume a creature to summon a Flame Atronach. If you consumed an Atronach, instead summon a Storm Atronach. |
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Altmer Protector | Creature (High Elf) | Intelligence | 2 | 0 | 4 | Common | Guard | |
Ascended Sleeper | Creature (Ash Creature) | House Dagoth | 6 | 3 | 6 | Rare | Guard At the end of your turn, if you have a creature with 5 power or more, reduce the cost of all creatures in your hand by 1. |
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Auroran Sentry | Creature (Daedra) | Willpower | 8 | 5 | 7 | Legendary | Guard When Auroran Sentry is dealt damage, you gain that much health. | |
Awakened Imperfect | Creature (Automaton) | Neutral | 8 | 8 | 8 | Rare | Breakthrough, Guard | |
Ayleid Guardian | Creature (Defense) | Scout | 11 | 8 | 8 | Epic | Guard Immune to Lethal. Summon: Summon an Ayleid Guardian in the other lane. |
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Baliwog Tidecrawlers | Creature (Grummite) | Endurance | 4 | 2 | 6 | Common | Guard | |
Barrow Stalker | Creature (Vampire) | Endurance | 2 | 2 | 3 | Rare | Drain, Guard | |
Blackreach Rebuilder | Creature (Dwemer) | Neutral | 1 | 0 | 1 | Common | Prophecy, Guard Summon: Gain 2 health. | |
Blacksap Protector | Creature (Wood Elf) | Agility | 3 | 3 | 3 | Rare | Prophecy, Guard | |
Blades Guardian | Creature (Redguard) | Willpower | 5 | 4 | 5 | Rare | Guard Summon: Give a creature in the other lane +1/+1 and Guard. |
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Bonewalker | Creature (Skeleton) | Endurance | 4 | 1 | 2 | Common | Prophecy, Guard Summon: +1/+1 for each enemy creature in this lane. |
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Boneweaver | Creature (Khajiit) | Endurance | 5 | 5 | 5 | Epic | Guard Summon: Consume a creature. Draw a creature with the same name from your discard pile. |
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Camlorn Adventurer | Creature (Breton) | Intelligence | 3 | 2 | 4 | Common | Guard | |
Camlorn Sentinel | Creature (Breton) | Intelligence | 3 | 2 | 4 | Common | Prophecy, Guard | |
Candlehearth Brawler | Creature (Nord) | Strength | 4 | 2 | 5 | Rare | Charge, Guard | |
Captive Swims-at-Night | Creature (Argonian) | Agility | 1 | 0 | 2 | Legendary | Guard Immune to Silence Permanently Shackled. Move at the end of your turn. Last Gasp: The Treasure Hunters Win. |
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Cauldron Keeper | Creature (Imperial) | Willpower | 5 | 3 | 5 | Epic | Guard Summon: Give your Activated supports an extra use. You may Activate your supports an extra time each turn. |
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City Guard | Creature (Imperial) | Endurance | 2 | 2 | 3 | Common | Prophecy, Guard | |
Clockwork City Pilgrim | Creature (High Elf) | Intelligence | 3 | 3 | 3 | Common | Guard Exalt 3: +2/+2. |
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Colovian Trooper | Creature (Imperial) | Endurance | 2 | 2 | 2 | Common | Guard | |
Covenant Mail | Item | Endurance | 3 | – | – | Common | Prophecy, Mobilize, Guard +1/+3 |
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Covenant Masterpiece | Item | Daggerfall Covenant | 7 | – | – | Epic | Mobilize, Breakthrough, Regenerate, Guard, Ward +3/+3 |
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Covenant Plate | Item | Strength | 3 | – | – | Common | Prophecy, Mobilize, Guard +3/+1 |
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Dagi-raht | Creature (Khajiit) | Neutral | 3 | 4 | 4 | Epic | Guard | |
Dagoth Ur | Creature (God) | House Dagoth | 12 | 8 | 8 | Legendary | Breakthrough, Charge, Drain, Guard, Lethal, Ward | |
Dark Harvester | Creature (Dreugh) | Neutral | 7 | 2 | 4 | Common | Prophecy, Guard Summon: Gain 4 health. |
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Death Hound | Creature (Beast, Vampire) | Endurance | 5 | 6 | 6 | Epic | Guard Death Hound's power is equal to its health. |
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Deepwood Trapper | Creature (Dark Elf) | Agility | 1 | 1 | 3 | Epic | Guard Shackle creatures damaged by Deepwood Trapper. |
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Determined Supplier | Creature (Breton) | Endurance | 4 | 1 | 4 | Common | Guard Last Gasp: Gain max magicka equal to Determined Supplier's power. |
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Dominion Seneschal | Creature (High Elf) | Intelligence | 1 | 2 | 1 | Common | Guard | |
Draugr Sentry | Creature (Skeleton) | Endurance | 1 | 1 | 1 | Common | Guard | |
Dremora Markynaz | Creature (Daedra) | Strength | 10 | 5 | 5 | Legendary | Guard Summon: Double a creature's power and health. |
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Dren Bodyguard | Creature (Dark Elf) | Willpower | 5 | 5 | 5 | Common | Guard | |
Dres Guard | Creature (Dark Elf) | Intelligence | 4 | 3 | 4 | Rare | Guard | |
Dres Renegade | Creature (Dark Elf) | Intelligence | 4 | 4 | 4 | Rare | Guard Other friendly creatures are immune to Shackle. |
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Dushnikh Yal Archer | Creature (Orc) | Strength | 4 | 3 | 3 | Epic | Guard Summon: Deal 1 damage or destroy an enemy support. |
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Dwarven Spider | Creature (Dwemer) | Neutral | 0 | 0 | 3 | Common | Guard | |
Elite Treasury Guard | Creature (Imperial) | Willpower | 5 | 8 | 8 | Common | Guard | |
Embassy Guard | Creature (High Elf) | Intelligence | 2 | 0 | 4 | Common | Prophecy, Guard, Ward | |
Emperor's Blade | Creature (Imperial) | Spellsword | 4 | 4 | 5 | Epic | Guard Slay: You gain 3 health. |
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Evermore Steward | Creature (Breton) | Intelligence | 2 | 1 | 1 | Rare | Guard, Ward | |
Feasting Hunger | Creature (Daedra) | Willpower | 3 | 3 | 3 | Rare | Guard Summon: You gain 1 health for each enemy creature. |
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Fharun Defender | Creature (Orc) | Endurance | 2 | 1 | 4 | Common | Prophecy, Guard | |
Fighters Guild Recruit | Creature (Argonian) | Agility | 2 | 1 | 2 | Common | Prophecy, Guard, Lethal | |
Fortress Guard | Creature (Imperial) | Willpower | 4 | 3 | 4 | Rare | Guard Summon: You may discard a card to summon a 2/2 Colovian Trooper with Guard in the other lane. |
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Fortress Watchman | Creature (Orc) | Strength | 5 | 5 | 4 | Common | Guard | |
Frost Atronach | Creature (Daedra, Atronach) | Intelligence | 5 | 5 | 5 | Rare | Guard | |
Gargoyle | Creature (Gargoyle) | Endurance | 2 | 5 | 5 | Legendary | Guard | |
Gearwork Spider | Creature (Dwemer) | Neutral | 1 | 1 | 1 | Common | Prophecy, Guard Summon: Summon all Gearwork Spiders in your discard pile. |
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Ghostgate Defender | Creature (Dark Elf) | Intelligence | 1 | 1 | 3 | Rare | Guard Exalt 3: Deal 2 damage to a creature. |
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Golden Saint | Creature (Daedra) | Willpower | 6 | 4 | 4 | Rare | Guard Summon: If you have more health than your opponent, summon a Golden Saint in the other lane. |
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Greatwood Elder | Creature (Spriggan) | Agility | 5 | 4 | 5 | Rare | Guard If Greatwood Elder is in your hand at the start of your first turn, gain 1 magicka this turn. |
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Green Pact Ambusher | Creature (Wood Elf) | Strength | 2 | 4 | 1 | Epic | Prophecy, Guard At the end of your opponent's turn, if they have a full lane and Green Pact Ambusher is in your hand, summon her to that lane. |
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Green Pact Stalker | Creature (Wood Elf) | Agility | 4 | 3 | 4 | Rare | Guard Summon: +2/+2 if there is a Wounded enemy creature in this lane. |
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Grummite Magus | Creature (Grummite) | Strength | 7 | 5 | 5 | Epic | Guard Summon: Your opponent discards the highest cost action in their hand. |
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Guildsworn Apprentice | Creature (Argonian) | The Guildsworn | 2 | 1 | 2 | Rare | Prophecy, Guard Summon: Draw a card. |
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Hive Defender | Creature (Kwama) | Willpower | 4 | 3 | 6 | Rare | Guard | |
Illusory Wall | Creature (Defense) | Willpower | 1 | 0 | 5 | Common | Guard Sacrifice Illusory Wall at the start of your turn. |
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Imbued Argonian | Creature (Argonian) | Endurance | 1 | 1 | 3 | Common | Guard When Imbued Argonian is Consumed, give the consuming creature +1/+1 and Guard. |
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Indomitable Ordinator | Creature (Dark Elf) | Endurance | 5 | 5 | 5 | Epic | Guard Exalt 1: Your opponent can't target Indomitable Ordinator with actions. |
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Indoril Archmage | Creature (Dark Elf) | Intelligence | 8 | 6 | 6 | Legendary | Guard Last Gasp: Deals 6 damage to all enemy creatures in this lane. |
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Iron Atronach | Creature (Daedra, Atronach) | Endurance | 12 | 12 | 12 | Legendary | Breakthrough, Guard, Regenerate Your opponent can't target Iron Atronach with actions. |
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Kaalgrontiid | Creature (Dragon) | Willpower | 12 | 8 | 9 | Legendary | Guard Summon: Summon the Halls of Colossus. |
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Khuul Lawkeeper | Creature (Dark Elf) | Willpower | 3 | 1 | 6 | Rare | Guard, Rally | |
Kvatch Soldier | Creature (Imperial) | Willpower | 2 | 2 | 3 | Common | Guard | |
Lava Atronach | Creature (Daedra, Atronach) | Intelligence | 7 | 8 | 8 | Epic | Breakthrough, Guard, Ward | |
Legion Shield | Item | Willpower | 2 | – | – | Rare | Guard +1/+3 |
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Legion Shield | Creature (Animated Item) | Willpower | 2 | 1 | 3 | Common | Guard | |
Legion Zero Templar | Creature (Imperial) | Willpower | 4 | 2 | 5 | Common | Guard Summon: If you have another creature in each lane, +0/+3. |
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Lurking Mummy | Creature (Mummy) | Endurance | 5 | 2 | 6 | Common | Prophecy, Guard | |
Lydia | Creature (Nord) | Willpower | 5 | 3 | 8 | Legendary | Guard Lydia guards both lanes. |
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Makeshift Defenses | Creature (Defense) | Neutral | 0 | 0 | 2 | Common | Guard | |
Mantikora | Creature (Mantikora) | Willpower | 10 | 6 | 6 | Epic | Guard Summon: Destroy an enemy creature in this lane. |
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Mecinar's Fabricant | Creature (Fabricant) | Neutral | 8 | 8 | 9 | Common | Guard | |
Mentor of the Watch | Creature (Imperial) | Endurance | 3 | 2 | 2 | Common | Prophecy, Guard Summon: Give a creature in your hand Guard. |
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Midnight Snack | Creature (Nord) | Neutral | 2 | 2 | 2 | Common | Prophecy, Guard Last Gasp: Reduce the cost of a random Dragon in your hand by 1. |
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Moonmoth Castellan | Creature (Imperial) | Willpower | 4 | 4 | 3 | Common | Guard Plot: Put a random Guard into your hand. |
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Morkul Gatekeeper | Creature (Orc) | Strength | 3 | 2 | 2 | Common | Prophecy, Guard Summon: Give a creature +2/+0. |
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Mountain Tyrant | Creature (Giant) | Endurance | 6 | 6 | 6 | Rare | Guard | |
Mournhold Guardian | Creature (Dark Elf) | Agility | 1 | 2 | 1 | Common | Guard | |
Murkwater Witch | Creature (Goblin) | Agility | 2 | 1 | 1 | Rare | Guard Summon: Give a creature -1/-1. |
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Naarifin's Elite | Creature (High Elf) | Willpower | 3 | 4 | 5 | Epic | Guard | |
Nahagliiv | Creature (Dragon) | Endurance | 7 | 7 | 7 | Legendary | Guard Your opponent can't target Nahagliiv with actions. |
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Northpoint Herald | Creature (Breton) | Endurance | 2 | 0 | 4 | Common | Guard | |
Oldgate Warden | Creature (Breton) | Endurance | 2 | 0 | 5 | Common | Guard, Regenerate | |
Ordinator of the Almsivi | Creature (Dark Elf) | Tribunal Temple | 2 | 3 | 3 | Epic | Guard Exalt 3: +2/+2 Ordinator of the Almsivi is permanently Shackled unless you have an Exalted creature in play. |
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Pact Outcast | Creature (Nord) | Ebonheart Pact | 5 | 5 | 5 | Epic | Guard Summon and Veteran: Consume a creature. Pact Outcast uses the consumed creature's veteran ability. |
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Phalanx Exemplar | Creature (Imperial) | Willpower | 5 | 5 | 6 | Rare | Guard When your opponent draws a Prophecy from a rune being destroyed, put a 1/2 Septim Guardsman with Guard into your hand. |
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Piercing Twilight | Creature (Daedra) | Intelligence | 4 | 4 | 4 | Epic | Guard Summon: Choose a card in your opponent's discard pile. Banish all cards from your opponent's discard pile and deck with the same name as the chosen card. |
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Pointy Wall of Spikes | Creature (Defense) | Intelligence | 2 | 0 | 3 | Common | Prophecy, Guard When Pointy Wall of Spikes takes damage from a creature, it deals that much damage to that creature. |
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Portcullis | Creature (Defense) | Neutral | 5 | 0 | 9 | Common | Prophecy, Guard | |
Pouncing Senche | Creature (Khajiit) | Strength | 7 | 4 | 7 | Rare | Guard Wax: +3/+0 Wane: Charge |
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Power Sphere | Creature (Defense) | Neutral | 0 | 0 | 5 | Common | Guard At the start of your turn, give Dwarven Colossus a random Keyword. |
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Pressure Plate | Creature (Trap) | Neutral | 4 | 0 | 4 | Common | Guard Last Gasp: It's a trap! | |
Protective Spider | Creature (Spider) | Agility | 2 | 1 | 1 | Common | Guard | |
Protector of the Innocent | Creature (Nord) | Strength | 2 | 3 | 2 | Common | Prophecy, Guard | |
Protector of the Mane | Creature (Khajiit) | Monk | 5 | 4 | 4 | Epic | Drain, Guard When you gain health, Protector of the Mane gains +1/+1. |
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Revered Guardian | Creature (Dragon) | Willpower | 4 | 4 | 4 | Common | Guard | |
Risen Abomination | Creature (Fabricant) | Neutral | 7 | 9 | 9 | Common | Guard, Ward | |
Risen Dead | Creature (Skeleton) | Endurance | 1 | 1 | 1 | Common | Guard | |
Risen Horror | Creature (Skeleton) | Endurance | 3 | 3 | 3 | Common | Guard | |
Riverhold Escort | Creature (Khajiit) | Willpower | 3 | 1 | 6 | Rare | Guard Pilfer: Move. |
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Sadras Agent | Creature (Dark Elf) | Assassin | 4 | 4 | 2 | Epic | Guard Last Gasp: Summon a 2/1 Mournhold Guardian with Guard. |
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Saint Jiub | Creature (Dark Elf) | Neutral | 5 | 5 | 5 | Legendary | Guard Can't be damaged or targeted by Cliff Racers, Cliff Hunters, and Cliff Striders. |
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Senche Noble | Creature (Khajiit) | Strength | 6 | 7 | 4 | Common | Guard | |
Senche-Tiger | Creature (Beast) | Willpower | 6 | 4 | 7 | Common | Guard | |
Septim Guardsman | Creature (Imperial) | Willpower | 0 | 1 | 2 | Rare | Guard | |
Shalk Fabricant | Creature (Fabricant) | Intelligence | 3 | 2 | 4 | Common | Guard Summon: If you have a card in play, put a random action into your hand. |
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Shrine Guardian | Creature (Daedra) | Willpower | 8 | 8 | 8 | Epic | Guard When your opponent summons a creature, reduce its power to 0 until the start of your turn. |
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Silt Strider | Creature (Beast) | Agility | 2 | 0 | 4 | Rare | Prophecy, Guard Summon: Move a friendly creature to this lane. |
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Skeletal Dragon | Creature (Dragon, Skeleton) | Endurance | 8 | 5 | 5 | Legendary | Guard Summon: Give all creatures in your discard pile +2/+2. Last Gasp: Draw another random creature from your discard pile. |
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Skeleton Champion | Creature (Skeleton) | Endurance | 4 | 4 | 4 | Epic | Guard Summon: Give other friendly Skeletons +1/+1. |
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Snowhawk Detachment | Creature (Imperial) | Willpower | 5 | 3 | 5 | Common | Guard Summon: +1/+1 if you have another creature with Guard. |
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Soul Wraith | Creature (Spirit) | Intelligence | 1 | 0 | 5 | Common | Prophecy, Guard | |
Sower of Revenge | Creature (Daedra) | Warrior | 5 | 5 | 5 | Epic | Guard Last Gasp: Deals 5 damage to your opponent. |
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Sparking Spider | Creature (Dwemer) | Neutral | 4 | 2 | 3 | Common | Prophecy, Guard | |
Suthay Bootlegger | Creature (Khajiit) | Agility | 2 | 1 | 5 | Rare | Guard Summon: Another friendly creature ignores Guards this turn. |
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Target | Creature (Khajiit) | Neutral | 1 | 0 | 1 | Common | Guard | |
Tavyar the Knight | Creature (High Elf) | Endurance | 5 | 3 | 5 | Legendary | Guard Your opponent can't target other friendly creatures with actions. |
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The Gatekeeper | Creature (Daedra) | Endurance | 5 | 6 | 6 | Legendary | Guard Only one creature in this lane can attack each turn. |
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Therana's Lawman | Creature (High Elf) | Intelligence | 8 | 5 | 5 | Common | Guard, Ward | |
Thorn Histmage | Creature (Argonian) | Scout | 5 | 2 | 4 | Epic | Guard Summon: Gain +1 max magicka. Gains +1/+0 when your max magicka increases. |
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Throne Aligned | Item | Intelligence | 2 | – | – | Rare | Guard +3/+3 Summon: Shackle the wielder. |
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Treasury Guard | Creature (Imperial) | Willpower | 5 | 5 | 6 | Common | Guard | |
Tree Minder | Creature (Argonian) | Endurance | 3 | 1 | 1 | Common | Guard Summon: Gain +1 max magicka. |
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Trip Wire | Creature (Trap) | Neutral | 2 | 0 | 1 | Common | Prophecy, Guard Last Gasp: It's a trap! | |
Tyr | Creature (Nord) | Crusader | 4 | 5 | 4 | Legendary | Prophecy, Breakthrough, Guard | |
Umaril the Unfeathered | Creature (Ayleid) | Endurance | 6 | 6 | 3 | Legendary | Guard When Umaril the Unfeathered leaves play, summon him in the other lane Silenced. |
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Valenwood Sentry | Creature (Wood Elf) | Agility | 4 | 4 | 3 | Common | Prophecy, Guard | |
Varanis Courier | Creature (Dark Elf) | Agility | 3 | 1 | 3 | Common | Guard Last Gasp: Draw a card. |
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Vigilant Ancestor | Creature (Spirit) | Intelligence | 3 | 5 | 4 | Epic | Guard Vigilant Ancestor is permanently Shackled. |
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Vigilant Giant | Creature (Giant) | Strength | 8 | 8 | 8 | Legendary | Breakthrough, Guard Summon: Draw a card. |
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Whiterun Protector | Creature (Werewolf) | Endurance | 5 | 6 | 6 | Rare | Guard, Regenerate | |
Wilds Incarnate | Creature (Beast) | Neutral | 7 | 5 | 6 | Legendary | Guard Summon: Draw a card if you have 4 runes. Draw an additional card if you have 5 runes. |
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Windhelm Gatekeeper | Creature (Nord) | Strength | 4 | 2 | 4 | Common | Guard Veteran: +3/+0 |
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Word Wall | Creature (Defense) | Neutral | 1 | 0 | 4 | Common | Guard Summon: Upgrade a Shout in your hand. |
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Worm Thrall | Creature (Skeleton) | Endurance | 2 | 2 | 2 | Common | Guard | |
Xivilai Warlord | Creature (Daedra) | Strength | 4 | 3 | 3 | Common | Charge, Guard | |
Xivkyn Banelord | Creature (Daedra) | Endurance | 7 | 1 | 7 | Legendary | Guard Summon: Set the health of each enemy creature in this lane to 1. |
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Yew Shield | Item | Endurance | 2 | – | – | Rare | Guard Summon: +1/+1 for each enemy creature in this lane. |
Cards associated with GuardEdit
Name | Type (Subtype) | Attribute/Class | Text | |||||
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Ageless Automaton | Creature (Dwemer) | Neutral | 4 | 2 | 5 | Rare | When Ageless Automaton attacks a Guard, it gains +3/+0 and Breakthrough this turn. | |
Alfiq Illusionist | Creature (Khajiit) | Willpower | 3 | 2 | 1 | Rare | Wax: Summon an Alfiq Illusionist in the other lane. Wane: +1/+2 and Guard. |
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Arrest | Action | Willpower | 7 | – | – | Rare | Steal an enemy creature. It loses Guard, and is permanently Shackled. | |
Aspect of Hircine | Creature (Werewolf, Daedra) | Strength | 9 | 6 | 6 | Legendary | Summon: Choose one: Strength: +6/+6 and Guard. Speed: Gains Charge. |
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Assembled Sentry | Creature (Factotum) | Neutral | 2 | 1 | 1 | Common | Assemble: +0/+2 or Guard. | |
Ayrenn's Chosen | Action | Aldmeri Dominion | 6 | – | – | Epic | Summon a random 1/1 Recruit in each lane and give them Guard. Empower: +1/+1. |
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Barbas | Creature (Daedra, Beast) | Neutral | 5 | 3 | 3 | Legendary | Summon: Choose one: Stay: Gains +1/+1 and Guard. Fetch: Put a random Daedra into your hand. Roll Over: Gains Charge |
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Barded Guar | Creature (Reptile) | Neutral | 3 | 3 | 3 | Common | Summon: Give a creature Guard. | |
Baron of Tear | Creature (Dark Elf) | Intelligence | 4 | 3 | 3 | Rare | Summon: Give other friendly creatures +1/+0 and Guard. | |
Battle of Chalman Keep | Action | Neutral | 5 | – | – | Legendary | Each player fills each lane with 1/1 Recruits. Give all creatures Guard. |
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Black Marsh Centurion | Creature (Argonian) | Endurance | 6 | 4 | 8 | Common | Veteran: Guard | |
Blood Dragon | Creature (Dragon) | Strength | 5 | 5 | 7 | Legendary | Ignores Guards and may attack creatures in any lane. | |
Bushwhack | Action | Strength | 0 | – | – | Common | A friendly creature ignores Guards and can attack creatures in any lane this turn. | |
Clivia Tharn | Creature (Imperial) | The Empire of Cyrodiil | 6 | 4 | 4 | Legendary | Other friendly creatures in this lane have Guard. At the end of your turn, summon a 1/1 Recruit in each lane. | |
Clockwork Dragon | Creature (Dragon) | Neutral | 5 | 4 | 4 | Epic | Summon: If Clockwork Dragon is in the left lane, +2/+0 and Drain. Otherwise, +0/+2 and Guard. | |
Defense of Bruma | Action | Willpower | 4 | – | – | Epic | Costs 2 less for each friendly creature with 5 or more health. Give friendly creatures +1/+1 and Guard. | |
Dread Clannfear | Creature (Daedra) | Strength | 6 | 6 | 3 | Epic | Summon: All enemy creatures lose Guard. | |
Dwarven Dynamo | Creature (Dwemer) | Neutral | 4 | 2 | 1 | Rare | Summon: Give another creature +3/+3 and Guard. | |
East Empire Crafter | Creature (Imperial) | Endurance | 3 | 2 | 4 | Common | When you summon another creature with 5 health or more, give it +1/+1 and Guard. | |
Elixir of the Defender | Support | Willpower | 2 | – | – | Rare | Uses: 3
Activate: Give a friendly creature Guard. |
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Emperor Titus Mede II | Creature (Imperial) | Endurance | 4 | 1 | 4 | Legendary | At the end of your turn, give the top creature of your deck +1/+1 and Guard. | |
Goutfang Adept | Creature (Khajiit) | Intelligence | 4 | 2 | 4 | Common | Wax: Draw a card. Wane: +1/+1 and Guard. |
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Guar Stablemaster | Creature (Dark Elf) | Agility | 3 | 3 | 3 | Common | Summon: +1/+1 and Guard if you have an Animal. | |
Imperial Camp | Support | Willpower | 4 | – | – | Rare | Ongoing
Summon: Put a 1/2 Septim Guardsman with Guard into your hand. Friendly Guards have +1/+0. |
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Intimidate | Action | Strength | 1 | – | – | Rare | Enemy creatures lose Guard. | |
Loyal Housecarl | Creature (Nord) | Willpower | 5 | 2 | 2 | Epic | Prophecy Summon: Give a creature +2/+2 and Guard. |
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Mistveil Warden | Creature (Imperial) | Endurance | 3 | 2 | 4 | Common | Treasure Hunt – Guard: Give the Guard +1/+2. | |
Moontouched Guardian | Creature (Khajiit) | Endurance | 4 | 3 | 3 | Rare | Wax: Give a creature in your hand +2/+2. Wane: Guard and Ward. |
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Outflank | Action | Willpower | 1 | – | – | Common | Prophecy Give a friendly creature in each lane +0/+2 and Guard. |
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Prankster Mage | Creature (Khajiit) | Assassin | 5 | 5 | 3 | Epic | Ward While Prankster Mage has a Ward, he has Guard. When Prankster Mage's Ward is broken, he has Cover. |
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Preserver of the Root | Creature (Argonian) | Endurance | 4 | 4 | 4 | Epic | +2/+2 and Guard while you have 7 or more max magicka. | |
Priest of Mara | Creature (Imperial) | Willpower | 3 | 2 | 5 | Epic | Summon: Equip an Amulet of Mara to an enemy creature and another friendly creature without Guard. | |
Queen Barenziah | Creature (Dark Elf) | Assassin | 4 | 6 | 3 | Legendary | Drain Summon: Give all other friendly creatures in this lane Guard. |
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Rift Thane | Creature (Nord) | Crusader | 2 | 2 | 2 | Epic | Summon: If you have less health than your opponent, +0/+2 and Guard. Otherwise, +2/+0 and Breakthrough. | |
Rihad Battlemage | Creature (Redguard) | Strength | 3 | 3 | 3 | Common | +0/+3 and Guard while equipped with an item. | |
Rising of Bones | Action | Endurance | 4 | – | – | Common | Betray Summon a 3/3 Risen Horror with Guard. |
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Servant of Dagoth | Creature (Ash Creature) | Strength | 5 | 4 | 4 | Common | Summon: If you have a creature with 5 power or more, +2/+2 and Guard. | |
Shield Breaker | Item | Strength | 3 | – | – | Common | +2/+2 Summon: An enemy creature loses Guard. |
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Skinned Hound | Creature (Skeleton, Beast) | Endurance | 2 | 2 | 1 | Common | Summon: Give a creature +0/+2 and Guard. | |
Stalwart Ally | Creature (Argonian) | Endurance | 3 | 3 | 3 | Common | Summon: +0/+2 and Guard if the top card of your deck is . | |
Stand Watch | Action | Willpower | 2 | – | – | Common | Prophecy Give a creature Guard. Draw a card. |
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Stronghold Eradicator | Creature (Dwemer) | Neutral | 5 | 6 | 6 | Epic | Summon: Give all enemy creatures in this lane Guard. | |
Twin Lamps Consul | Creature (Argonian) | Agility | 3 | 2 | 4 | Common | Plot: Lethal and Guard. | |
Voice of Balance | Creature (Nord) | Neutral | 4 | 4 | 4 | Epic | Summon: +4/+4 and Guard if you have an action, item, and support in your discard pile or in play. | |
Watch Commander | Creature (Imperial) | Endurance | 5 | 4 | 4 | Rare | Summon: Give all friendly Guards +1/+2. |
GalleryEdit
NotesEdit
- A complete list of cards with Guard can be found in the Legends-Cards-Creature with Guard and Legends-Cards-Item with Guard category.