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Legends:Agility

< Legends: Attributes
LG-icon-Agility.png

Agility is one of the five attributes currently present in Legends. The official description is:

Agility creatures prefer to avoid fair fights, using poison and precision to take down larger foes or cover and movement abilities to sneak past them entirely.

CardsEdit

Name Type (Subtype)         Text
  An-Xileel Invader Creature (Argonian) 4 5 3 1  Common
  Apex Predator Creature (Khajiit) 5 5 5 3  Epic When Apex Predator moves, deal 2 damage to your opponent and you gain 2 health.
At the end of your turn, if there are no enemy creatures in this lane, move Apex Predator.
  Arenthia Guerrilla Creature (Wood Elf) 3 3 4 1  Common Lethal on your opponent's turn.
  Arenthia Swindler Creature (Khajiit) 3 2 2 3  Epic Summon: Steal all items from an enemy creature.
  Arrow in the Knee Action 1 1  Common Shackle a creature and deal 1 damage to it.
  Ash Oppressor Creature (Ash Creature) 3 4 3 1  Common Summon: If you have a creature with 5 power or more, Shackle an enemy creature.
  Assassin Beetle Creature (Beast) 5 2 2 2  Rare Prophecy
Summon:
Play a Prophecy from your hand.
  Astrid Creature (Nord) 3 2 3 4  Legendary Lethal
Friendly Lethal creatures have "Slay: Put a Completed Contract into your hand."
  Awakened Dreamer Creature (Dark Elf) 2 2 3 2  Rare At the end of your turn, if you have a creature with 5 power or more, Awakened Dreamer gains +1/+1.
  Baandari Bruiser Creature (Khajiit) 3 3 2 1  Common Pilfer: +3/+0
  Baandari Opportunist Creature (Khajiit) 1 1 1 3  Epic Charge
Pilfer: Shuffle a Baandari Opportunist with "Summon: Draw a card" into your deck.
  Back-Alley Footpad Creature (Dark Elf) 0 1 1 1  Common Summon: Give a creature Cover.
  Back-Alley Rogue Creature (Dark Elf) 4 5 3 2  Rare Summon: Steal Cover from another creature.
  Barter Action 2 3  Epic Trade a card in your hand for a random card in your opponent's hand.
  Berne Clan Nightstalker Creature (Vampire) 5 5 3 4  Legendary Summon: Secretly choose an enemy creature.
Last Gasp: Destroy the chosen creature.
  Bewildering Speed Action 1 2  Rare Move a friendly creature in each lane and give them +1/+1.
  Bitterfish Witch Creature (Goblin) 3 2 2 1  Common Prophecy
Summon: Give a creature -1/-1.
  Blacksap Protector Creature (Wood Elf) 3 3 3 2  Rare Prophecy, Guard
  Blades Flanker Creature (Nord) 4 4 3 1  Common Summon: Give a creature in the other lane +2/+0.
  Blades Stalwart Creature (Breton) 4 3 5 3  Epic Slay: Blades Stalwart gains power equal to her health.
  Blighted Werebat Creature (Beast) 5 4 4 3  Epic Drain
At the end of your turn, if you have a creature with 5 power or more, deal 2 damage to your opponent.
  Blood Sacrament Action 3 2  Rare Betray
Deal 2 damage to your opponent and gain 2 health.
  Bloody Hand Chef Creature (Goblin) 2 2 2 4  Legendary When you reduce an enemy creature's power or health with an effect, Bloody Hand Chef gains that much power or health.
  Brotherhood Sanctuary Support 1 2  Rare Ongoing
When a friendly creature Slays, it receives its reward an extra time.
  Brotherhood Slayer Creature (Wood Elf) 3 3 3 1  Common Prophecy
Slay: Put a Completed Contract into your hand.
  Brotherhood Suspect Creature (Argonian) 1 2 4 3  Epic Last Gasp: Your opponent draws a Completed Contract.
  Brynjolf Creature (Nord) 5 4 5 4  Legendary Drain
When a friendly creature Pilfers or Drains, gain 1 magicka this turn.
  Camoran Scout Leader Creature (Wood Elf) 5 2 2 3  Epic Summon: Summon a 2/2 Wood Elf Scout with Charge in each lane with a Wounded enemy creature.
  Caravan Enforcer Creature (Khajiit) 2 2 2 1  Common When Caravan Enforcer moves, he gains +1/+1.
  Cartel Bruiser Creature (Khajiit) 5 4 4 1  Common Pilfer: +2/+2
  Chaurus Creature (Chaurus) 4 4 4 1  Common
  Chaurus Breeding Pit Action 10 3  Epic Summon a Chaurus Reaper in each lane.
  Chaurus Reaper Creature (Chaurus) 7 5 4 1  Common Summon: Give all enemy creatures in this lane -1/-1.
  Cliff Racer Creature (Reptile) 5 4 4 2  Rare Charge
  Cliff Racer Onslaught Action 9 4  Legendary Summon a 4/4 Cliff Racer with Charge in each lane. Your opponent summons a 0/1 Target with Guard in each lane.
  Cliff Strider Creature (Reptile) 4 3 4 3  Epic Charge
Can't attack your opponent. At the end of your turn, if there are no enemy creatures in this lane, move Cliff Strider.
  Clockwork Scorpion Creature (Fabricant) 6 3 7 1  Common Drain, Lethal
  Cog Collector Creature (Khajiit) 2 1 2 3  Epic Pilfer: Add a gear to Cog Collector.
Last Gasp: Summon a random   creature with cost equal to the number of gears on Cog Collector.
  Corinthe Brawler Creature (Khajiit) 5 4 4 2  Rare Wax: +1/+1 and your opponent can't target Corinthe Brawler with actions.
Wane: Gain 1 magicka this turn for each enemy creature in this lane.
  Cornerclub Gambler Creature (Wood Elf) 3 4 3 3  Epic Summon: You must discard a card.
At the start of your turn, draw two cards and Cornerclub Gambler loses this ability.
  Crazed Hunger Creature (Daedra) 2 0 2 1  Common Charge
Crazed Hunger has +2/+0 on your turn.
  Curse Action 0 2  Rare Give a creature -1/-1.
  Cyriel Creature (Wood Elf) 3 3 3 4  Legendary Pilfer: Reduce the cost of the top card of your deck by 3.
  Daedric Titan Creature (Daedra) 5 6 4 3  Epic While you have another creature in each line, Daedric Titan has Drain and your opponent can't target it with actions.
  Daring Cutpurse Creature (Khajiit) 2 2 2 1  Common Prophecy
Pilfer: +1/+1
  Daring Heist Action 3 2  Rare Draw two cards.
Daring Heist can't be played unless a creature in each lane damaged your opponent this turn.
  Dead Drop Action 0 2  Rare Give a friendly creature "Slay: Put a Completed Contract into your hand" this turn. It may move to attack creatures in the other lane this turn.
  Debilitate Action 7 3  Epic Give all creatures -2/-2.
Empower: Costs 1 less.
  Deepwood Trapper Creature (Dark Elf) 1 1 3 3  Epic Guard
Shackle creatures damaged by Deepwood Trapper.
  Deranged Corprus Creature (Ash Creature) 2 0 1 1  Common Deranged Corprus has +5/+0 on your turn.
  Deshaan Avenger Creature (Dark Elf) 4 3 3 2  Rare Last Gasp: Summon a 3/3 Deshaan Sneak.
  Devious Bandit Creature (Khajiit) 6 3 3 4  Legendary Summon: Deal 3 damage to your opponent and you gain 3 health.
Devious Bandit has the Pilfer abilities of all your creatures.
  Dominion Oathman Creature (High Elf) 1 2 2 1  Common Summon: If you have a...
  card in play, Drain.
  card in play, deal 2 damage to your opponent.
  Dovah of the Voice Creature (Dragon) 7 6 4 1  Common Last Gasp: Put a random Shout into your hand.
  Dragonguard Outcast Creature (Imperial) 3 1 3 2  Rare Lethal
Summon: Dragonguard Outcast has Cover until she attacks.
  Drain Blood Action 4 1  Common Betray
Give a creature -2/-2.
  Drain Vitality Action 1 1  Common Shout
Level 1: Give an enemy creature -1/-1.
Level 2: Give an enemy creature -2/-2.
Level 3: Give all enemy creatures in a lane -2/-2.
  Dres Spy Creature (Dark Elf) 0 1 1 1  Common Summon: Look at the top card of your deck. You may discard it.
  Dune Smuggler Creature (Khajiit) 3 3 1 2  Rare Summon: Move another friendly creature in this lane.
When a friendly creature moves, give it +1/+1.
  Dune Stalker Creature (Khajiit) 2 3 1 2  Rare Prophecy
Summon: Move another friendly creature in this lane.
  Dunmer Tyro Creature (Dark Elf) 3 1 4 1  Common Charge
Veteran: +2/+0
  Dust Eater Skirmisher Creature (Goblin) 1 2 1 2  Rare When Dust Eater Skirmisher takes damage from a creature, give that creature -1/-1.
  Eager Torturer Creature (Imperial) 3 2 2 1  Common When you sacrifice a creature, Eager Torturer gains +2/+2.
  Eclipse Baroness Creature (Dark Elf) 8 5 5 3  Epic Summon and Last Gasp: Draw a card and reduce its cost by 2.
  Elder Centaur Creature (Centaur) 5 5 4 3  Epic After Elder Centaur attacks, give him Cover.
  Eldergleam Matron Creature (Spriggan) 3 4 2 2  Rare Summon: Put a random Animal into your hand.
  Elixir of Light Feet Support 2 2  Rare Uses: 3
Activate: Give a creature Cover.
  Elytra Noble Creature (Elytra) 6 4 6 2  Rare Lethal
  Embassy Disguise Item 2 2  Rare +0/+1
Summon: Draw a card.
The wielder has Cover until it attacks.
  Empire Dreadmage Creature (Imperial) 7 7 5 1  Common Summon: If you have another creature in each lane, give a creature -2/-2.
  Feasting Vulture Creature (Beast) 3 3 2 2  Rare Summon: +2/+2 if a creature died this turn.
  Felldew Action 2 2  Rare Give a creature Lethal this turn.
  Fighters Guild Recruit Creature (Argonian) 2 1 2 1  Common Prophecy, Guard, Lethal
  Finish Off Action 2 1  Common Destroy a Wounded enemy creature.
  Fleeting Apparition Action 5 3  Epic Betray
Summon a random creature from your deck that costs 3 or less to a random lane. Unsummon it at the end of your turn.
  Fresh Start Action 6 1  Common Draw three cards.
  Gentleman Jim Stacey Creature (Redguard) 7 5 4 4  Legendary Summon: Your opponent chooses a card in their hand and gives it to you.
  Giant Bat Creature (Beast) 3 2 2 1  Common Charge, Drain
  Giant Snake Creature (Reptile) 5 3 3 3  Epic Summon: Shackle all enemy creatures in this lane.
  Glass Greaves Item 1 1  Common +1/+1
Plot: Reduce the cost of a random card in your hand by 1.
  Gloomlurker Creature (Falmer) 2 3 1 1  Common Prophecy
Summon: Give a creature Cover.
  Goblin Skulk Creature (Goblin) 3 2 3 2  Rare Pilfer: Draw a random 0-cost card from your deck.
  Grand Ball Action 2 2  Rare Move all friendly creatures
  Greatwood Elder Creature (Spriggan) 5 4 5 2  Rare Guard
If Greatwood Elder is in your hand at the start of your first turn, gain 1 magicka this turn.
  Green Pact Stalker Creature (Wood Elf) 4 3 4 2  Rare Guard
Summon: +2/+2 if there is a Wounded enemy creature in this lane.
  Green-Touched Spriggan Creature (Spriggan) 5 1 5 3  Epic When you gain health, Green-Touched Spriggan gains that much power.
  Greenheart Knight Creature (Wood Elf) 3 1 5 1  Common Charge
  Guar Stablemaster Creature (Dark Elf) 3 3 3 1  Common Summon: +1/+1 and Guard if you have an Animal.
  Helstrom Footpad Creature (Argonian) 2 3 2 1  Common
  Hidden Trail Support 4 3  Epic Ongoing
Summon: All Field Lanes become Shadow Lanes.
Friendly creatures have +1/+0.
  Highland Lurcher Creature (Lurcher) 6 7 5 1  Common
  House Kinsman Creature (Dark Elf) 3 3 2 3  Epic Last Gasp: Deal 3 damage to your opponent and gain 3 health.
  Hulking Scalon Creature (Grummite) 10 10 10 3  Epic Immune to Lethal.
Immune to Shackle.
Your opponent can't target Hulking Scalon with actions.
  Illicit Butcher Creature (Wood Elf) 4 4 3 1  Common Summon: Consume a creature to Shackle an enemy creature.
  Imbued Bosmer Creature (Wood Elf) 1 1 1 1  Common Lethal
When Imbued Bosmer is Consumed, give the consuming creature +1/+1 and Lethal.
  Inspiring Soldier Creature (Dark Elf) 2 3 2 1  Common Veteran: Summon a 1/1 Recruit.
  Invoker of the Hist Creature (Argonian) 6 3 6 4  Legendary Veteran: Restore your magicka.
  Lady Syl's Cruelty Action 2 2  Rare Sacrifice a creature to gain magicka this turn equal to its power.
  Leaflurker Creature (Wood Elf) 5 4 3 3  Epic Summon: Destroy a Wounded creature.
  Leafwater Blessing Action 2 3  Epic Give a creature +1/+1.
When you gain health, draw Leafwater Blessing from your discard pile.
  Lockpick Action 2 2  Rare Either put another Lockpick into your hand or draw a card and reduce its cost by 2, chosen randomly.
  Mad Dash Action 2 2  Rare Move a friendly creature, then give it +1/+1 for each enemy creature in its lane.
  Malefic Wreath Action 3 2  Rare Give a creature -2/-2.
  Mausoleum Delver Creature (Khajiit) 4 2 5 3  Epic Charge
Pilfer:
Steal a card from your opponent's discard pile to yours.
  Moon Sugar Smuggler Creature (Khajiit) 1 1 1 2  Rare Last Gasp: Gain 2 magicka this turn.
  Moonlight Werebat Creature (Beast) 4 4 2 3  Epic Prophecy, Drain
  Moonphase Suthay Creature (Khajiit) 3 2 2 1  Common Wax: +1/+1 and Drain.
Wane: Draw a card.
  Morag Tong Aspirant Creature (Dark Elf) 1 2 1 4  Legendary Slay: Summon a Morag Tong Aspirant.
  Morag Tong Assassin Creature (Dark Elf) 2 3 2 2  Rare Summon: Summon a 0/1 Target with Guard for your opponent.
Slay: +1/+1
  Mountain Lion Creature (Beast) 3 4 3 1  Common Summon: Gain 1 magicka this turn.
  Mournhold Guardian Creature (Dark Elf) 1 2 1 1  Common Guard
  Mournhold Traitor Creature (Dark Elf) 2 4 4 3  Epic Last Gasp: Your opponent summons a 2/1 Mournhold Guardian with Guard.
  Move in Shadows Action 0 2  Rare Move a friendly creature. It moves again at the end of the turn.
  Murkwater Butcher Creature (Goblin) 3 3 2 1  Common If Murkwater Butcher is in your hand during your first turn, reduce his cost to 1.
  Murkwater Goblin Creature (Goblin) 0 0 1 1  Common Murkwater Goblin has +2/+0 on your turn.
  Murkwater Guide Creature (Goblin) 3 4 2 1  Common Treasure Hunt - 0-cost card: Put a copy of the "treasure" into your hand.
  Murkwater Savage Creature (Goblin) 3 2 2 2  Rare When you summon another   creature, Murkwater Savage gains +1/+1.
  Murkwater Scourge Creature (Goblin) 4 3 1 3  Epic Summon and Last Gasp: Put a Curse into your hand.
  Murkwater Shaman Creature (Goblin) 4 3 3 3  Epic At the start of your turn, put a Curse into your hand.
  Murkwater Skirmisher Creature (Goblin) 4 4 4 3  Epic Summon: Give all other friendly Goblins +2/+2.
  Murkwater Witch Creature (Goblin) 2 1 1 2  Rare Guard
Summon: Give a creature -1/-1.
  Naryu Virian Creature (Dark Elf) 6 6 6 4  Legendary Summon: Summon a 0/1 Target with Guard for your opponent in each lane.
Friendly creatures have "Slay: +1/+1 and Lethal."
  Necrom Mastermind Creature (Dark Elf) 5 5 4 4  Legendary Summon: Trigger the Last Gasp of each friendly creature.
  Nest of Vipers Action 10 4  Legendary Fill a lane with Territorial Vipers.
  Nightprowler Creature (Falmer) 6 5 3 2  Rare When Nightprowler gains Cover, draw a card.
  Nimble Ally Creature (Wood Elf) 3 3 3 1  Common Summon: +1/+1 and Lethal if the top card of your deck is  .
  Nix-Hound Creature (Beast) 4 3 2 1  Common Prophecy
Summon: Shackle
each enemy creature with less power than Nix-Hound.
  Nix-Hound Fabricant Creature (Fabricant) 4 3 3 1  Common Drain
Summon: If you have a   card in play, Shackle an enemy creature.
  Nix-Ox Creature (Beast) 7 5 5 1  Common Summon: Gain 5 magicka this turn.
  Obstinate Goat Creature (Beast) 2 3 2 2  Rare Summon: If the top card of your deck is an Animal, draw it. Otherwise, put it on the bottom.
  Pahmar-raht Renegade Creature (Khajiit) 5 4 6 3  Epic Slay: Draw a card.
  Palace Prowler Creature (Khajiit) 1 1 1 1  Common Drain
Pilfer: Gain 1 magicka this turn.
  Paralyze Action 0 1  Common Shackle an enemy creature.
  Preying Elytra Creature (Elytra) 4 2 4 2  Rare Summon: Choose an enemy creature.
When Preying Elytra damages the chosen creature, draw two cards.
  Quin'rawl Burglar Creature (Khajiit) 6 4 4 4  Legendary Drain
Pilfer: +4/+4
  Ransack Action 6 2  Rare Prophecy
Deal 3 damage and gain 3 health.
  Razum-Dar Creature (Khajiit) 7 4 3 4  Legendary Charge
Draw a copy of the first card your opponent draws each turn.
  Rebellion General Creature (Khajiit) 4 4 4 4  Legendary Wax: +1/+0 and trigger the Wax of each non-Rebellion General friendly creature.
Wane: +0/+1 and trigger the Wane of each non-Rebellion General friendly creature.
  Rimmen Purveyor Creature (Dark Elf) 4 4 4 3  Epic Summon: Consume a creature. Reduce the cost of each creature in your deck that shares a type with that creature by 1.
  Ring of Namira Support 7 4  Legendary Ongoing
When you gain health, deal that much damage to your opponent.
  Ruthless Freebooter Creature (Khajiit) 2 2 2 1  Common Treasure HuntDrain: +1/+1 and Drain.
Treasure HuntLethal: +1/+1 and Lethal.
  Sai Sahan Creature (Redguard) 7 6 3 4  Legendary Immune to Wounded enemy creatures.
Summon: Give all enemy creatures -1/-1.
  Sails-Through-Storms Creature (Argonian) 6 5 5 4  Legendary Pilfer: Summon the top creature of your deck.
  Sanctuary Pet Creature (Spider) 3 2 2 1  Common Lethal
Summon: Shackle an enemy creature in this lane.
  Serpentine Stalker Creature (Dragon) 4 4 4 4  Legendary Slay: +2/+0
May move to attack creatures in the other lane.
  Shadow Shift Action 1 1  Common Move a friendly creature.
Draw a card.
  Shadowgreen Elder Creature (Spriggan) 7 5 5 3  Epic Summon: Give other friendly Spriggans and Animals +2/+2.
  Shadowmarking Action 3 3  Epic Look at the top three cards of your deck. Choose one to put into your opponent's hand and draw the other two.
  Shadowmaster Creature (Falmer) 3 3 3 3  Epic Summon: Give a friendly creature Cover. Your opponent can't target it with actions until your next turn.
  Shadowscale Hunter Creature (Argonian) 3 4 3 2  Rare Veteran: Move.
  Shadowscale Partisan Creature (Argonian) 3 2 2 1  Common Lethal
Summon: +0/+2 if you have another creature with Lethal.
  Shearpoint Dragon Creature (Dragon) 6 4 4 2  Rare Summon: Give a creature -2/-2.
When you reduce a creature's power or health with another effect, reduce it by an extra 1.
  Sightless Skulk Creature (Falmer) 4 4 3 1  Common Summon: Draw a card if you have two other   creatures.
  Silt Strider Creature (Beast) 2 0 4 2  Rare Prophecy, Guard
Summon:
Move a friendly creature to this lane.
  Skooma Racketeer Creature (Khajiit) 3 2 2 2  Rare Summon: Give a creature Lethal.
  Skooma Underboss Creature (Khajiit) 2 2 3 1  Common Friendly Pilfer abilities are also Slay abilities.
  Slinking Jackal Creature (Beast) 2 4 2 1  Common
  Sly Marshblade Creature (Argonian) 2 3 2 2  Rare Last Gasp: Draw a card if you have 7 or more max magicka.
  Smuggler's Haul Action 6 3  Epic Put four random 0-cost cards into your hand.
  Snake Tooth Necklace Item 2 2  Rare +1/+1
Summon: Give the wielder Drain this turn.
  Snowy Sabre Cat Creature (Beast) 5 3 7 3  Epic May attack an extra time each turn.
  Soulrest Marshal Creature (Argonian) 6 4 4 2  Rare Summon: If you have more health than your opponent, the next card you play this turn costs 6 less.
  Spider Daedra Creature (Daedra) 8 4 2 4  Legendary Summon: Fill your lanes with 2/1 Spiderlings.
Last Gasp: Destroy all friendly Spiderlings.
  Spider Lair Support 7 3  Epic Ongoing
At the start of your turn, summon a random Spider.
  Spoils of War Action 5 1  Common Draw two cards.
Empower: Costs 1 less.
  Suran Pawnbroker Creature (Dark Elf) 2 2 3 2  Rare Plot: Put a random 0-cost card into your hand.
  Suthay Bootlegger Creature (Khajiit) 2 1 5 2  Rare Guard
Summon: Another friendly creature ignores Guards this turn.
  Swift Strike Action 3 2  Rare Give a creature an extra attack this turn.
  Swims-at-Night Creature (Argonian) 4 2 2 4  Legendary Summon: Put a random 0-cost card into your hand.
After you play a 0-cost card, Swims-at-Night gains +1/+1.
  Swindler's Market Support 3 2  Rare Ongoing
When you play a 0-cost card, deal 1 damage to your opponent and gain 1 health.
  Tazkad the Packmaster Creature (Goblin) 9 6 6 4  Legendary Breakthrough, Charge
Last Gasp: Summon a 4/4 Durzog.
  Telvanni Oathman Creature (Dark Elf) 5 4 4 1  Common Summon: If you have a...
  card in play, draw a random action from your deck.
  card in play, summon a Risen Dead in each lane.
  Tenarr Zalviit Nightstalker Creature (Khajiit, Vampire) 2 3 4 2  Rare At the start of your turn, Consume a creature. If you can't, sacrifice Tenarr Zalviit Nightstalker.
  Tenmar Swiftclaw Creature (Khajiit) 4 2 2 3  Epic Pilfer: +1/+1
May attack an extra time each turn.
  Territorial Viper Creature (Reptile) 4 1 1 2  Rare Charge, Lethal
  The Gray Fox Creature 5 4 4 4  Legendary Summon: Draw a card from you opponent's discard pile.
Pilfer: Reveal a random unrevealed card from your opponent's hand.
  The Ultimate Heist Action 12 3  Epic Costs 3 less for each time you've Pilfered or Drained this turn.
Deal damage to your opponent destroying their front rune. Steal the card drawn from the rune. If it's a Prophecy, you may play it for free.
  Thievery Action 3 1  Common Deal 3 damage to your opponent and gain 3 health.
  Thieves Guild Fence Creature (Khajiit) 3 3 2 4  Legendary When you draw a card on your turn, reduce its cost by 1.
  Thieves Guild Recruit Creature (Argonian) 2 1 2 1  Common Summon: Draw a card. If it costs 7 or more, reduce its cost by 1.
  Thieves' Den Support 4 4  Legendary Ongoing
Friendly creatures have "Pilfer: +1/+1."
  Torval Crook Creature (Khajiit) 4 1 4 3  Epic Charge
Pilfer: Gain 2 magicka this turn.
  Torval Extortionist Creature (Khajiit) 5 7 5 2  Rare Slay: Gain magicka this turn equal to the slain creature's cost.
  Twin Lamps Consul Creature (Argonian) 3 2 4 1  Common Plot: Lethal and Guard.
  Ungolim the Listener Creature (Wood Elf) 1 1 1 4  Legendary Summon: Shuffle three Brotherhood Assassins into your deck.
  Unicorn Creature (Beast) 3 2 3 4  Legendary Friendly creatures in this lane with less power than Unicorn have Charge.
  Unrelenting Siege Support 4 4  Legendary Ongoing
Friendly creatures with 1 power may attack an extra time each turn.
  Valenwood Sentry Creature (Wood Elf) 4 4 3 1  Common Prophecy, Guard
  Varanis Courier Creature (Dark Elf) 3 1 3 1  Common Guard
Last Gasp: Draw a card.
  Voracious Spriggan Creature (Spriggan) 1 2 1 1  Common Drain
  Whispering Claw Strike Action 6 1  Common Prophecy
Give an enemy creature -2/-2 and a friendly creature +2/+2.
  Wild Beastcaller Creature (Spriggan) 6 3 4 3  Epic Summon: Summon a random Animal.
  Wild Boar Creature (Beast) 2 1 3 2  Rare Wild Boar can't gain Cover. At the start of your turn, Wild Boar moves and gains +1/+0.
  Will-o-the-Wisp Creature (Spirit) 2 3 2 1  Common Drain
  Woodland Lookout Creature (Wood Elf) 3 3 4 1  Common When you summon a Dragon, gain 4 health.