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Legends:Move

< Legends: Card Effects
Move
Card Effect
First Appearance Core Set
Card Appearance Creatures, Actions
Description When a creature moves, it's taken from the lane it occupies and placed into the other lane.
Statistics Strength 1Intelligence 1Willpower 1Agility 9Neutral 1Dual Attribute 2
This count includes unobtainable and untrained cards and cards that change during play.

Move is a card effect that can be found on Creatures and Actions in the Elder Scrolls Legends that first appeared in the Core Set. When a creature moves, it's taken from the lane it occupies and placed into the other lane.
Move is used to escape from stronger enemy creatures, circumventing Guards to hit the opponent's health and trigger Pilfer or unexpectedly attacking important enemy creatures in the opposite lane. First attacking and then moving to the Shadow Lane will apply Cover and will protect your creature for another turn. Move is predominantly associated with Agility.

SynergiesEdit

  • Cover: Creatures moved into the Shadow Lane get Cover applied to them.

Cards applying MoveEdit

Name Type (Subtype) Attribute/Class         Text
  Apex Predator Creature (Khajiit)   Agility 5 5 5 3  Epic When Apex Predator moves, deal 2 damage to your opponent and you gain 2 health.
At the end of your turn, if there are no enemy creatures in this lane, move Apex Predator.
  Archer's Gambit Action    Archer 3 2  Rare Move a friendly creature. Then, it deals 1 damage.
  Baron Navir Creature (Dark Elf)   Neutral 4 2/4 4/8 1  Common At the end of your turn, Baron Navir battles a random enemy creature in this lane. If there are none, he moves.
  Bewildering Speed Action   Agility 1 2  Rare Move a friendly creature in each lane and give them +1/+1.
  Captive Swims-at-Night Creature (Argonian)   Agility 1 0 2 4  Legendary Guard
Immune to Silence
Permanently Shackled.
Move at the end of your turn.
Last Gasp: The Treasure Hunters Win.
  Dance Partner Creature (Breton)   Intelligence 1 0 4 1  Common At the start of your turn, move a random friendly creature to this lane.
  Dark Mane Creature (Khajiit)    Monk 2 2 3 3  Epic When you summon a creature in this lane, if it's full, Dark Mane moves.
When Dark Mane moves, it gains +2/+0 and Drain this turn.
  Dead Drop Action   Agility 0 2  Rare Give a friendly creature "Slay: Put a Completed Contract into your hand" this turn. It may move to attack creatures in the other lane this turn.
  Dune Smuggler Creature (Khajiit)   Agility 3 3 1 2  Rare Summon: Move another friendly creature in this lane.
When a friendly creature moves, give it +1/+1.
  Dune Stalker Creature (Khajiit)   Agility 2 3 1 2  Rare Prophecy
Summon: Move another friendly creature in this lane.
  Duneripper Creature (Beast)    Archer 5 4 3 3  Epic When Duneripper enters a lane, it deals 2 damage to an enemy creature in the lane.
Pilfer: Move.
  Grand Ball Action   Agility 2 2  Rare Move all friendly creatures
  Grappling Hook Item   Strength 4 1  Common +3/+2
Summon: Move an enemy creature into this lane. It loses Cover.
  Gust of Wind Action   Agility 2 1  Common Move a creature.
  Mine Cart Action   Neutral 1 1  Common Move a friendly creature and give this card to your opponent.
  Monk's Strike Action    Monk 4 2  Rare Move a friendly creature and give it +3/+0 and Drain this turn.
  Move in Shadows Action   Agility 0 2  Rare Move a friendly creature. It moves again at the end of the turn.
  Riverhold Escort Creature (Khajiit)   Willpower 3 1 6 2  Rare Guard
Pilfer: Move.
  Serpentine Stalker Creature (Dragon)   Agility 4 4 4 4  Legendary Slay: +2/+0
May move to attack creatures in the other lane.
  Shadow Shift Action   Agility 1 1  Common Move a friendly creature.
Draw a card.
  Shadowscale Hunter Creature (Argonian)   Agility 3 4 3 2  Rare Veteran: Move.
  Silt Strider Creature (Beast)   Agility 2 0 4 2  Rare Prophecy, Guard
Summon:
Move a friendly creature to this lane.
  Sunder II Support   Neutral 0 4  Legendary Uses: Unlimited
Indestructible
Activate: Move a friendly or enemy creature.
  Wild Boar Creature (Beast)   Agility 2 1 3 2  Rare Wild Boar can't gain Cover. At the start of your turn, Wild Boar moves and gains +1/+0.

Cards associated with MoveEdit

Name Type (Subtype) Attribute/Class         Text
  Caravan Enforcer Creature (Khajiit)   Agility 2 2 2 1  Common When Caravan Enforcer moves, he gains +1/+1.
  Obnoxious Guest Creature (Breton)   Intelligence 2 0 2 1  Common At the start of your turn, you take 2 damage. When Obnoxious Guest moves, give him to your opponent.