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Legends:Summon

< Legends: Card Effects
Summon
Card Effect
First Appearance Core Set
Card Appearance Creatures, Items, Supports
Description When cards with Summon abilities are played, a bonus effect is triggered.
Statistics Strength 44Intelligence 56Willpower 44Agility 49Endurance 33Neutral 36Dual Attribute 16Triple Attribute 3
This count includes unobtainable and untrained cards and cards that change during play.

Summon is a card effect that can be found on Creatures and Items in the Elder Scrolls Legends that first appeared in the Core Set. When cards with Summon abilities are played, a bonus effect is triggered.

Cards with SummonEdit

AttributeEdit

  Strength
Name Type (Subtype) Attribute/Class         Text
  Aela the Huntress Creature (Nord)   Strength 7 3 3 4  Legendary Summon: Deal 1 damage.
Beast Form: +2/+2 and destroy a Wounded creature.
  Afflicted Alit Creature (Reptile)   Strength 2 3 1 2  Rare Summon: Deal 2 damage to each player.
  Alik'r Survivalist Creature (Redguard)   Strength 4 3 4 3  Epic Summon: Put a Steel Dagger into your hand.
When Alik'r Survivalist equips an item, he gains +1/+1.
  Ancestor's Battleaxe Item   Strength 7 3  Epic +4/+4
Summon: Give the top creature of your deck +4/+4.
  Ashlander Zealot Creature (Dark Elf)   Strength 1 1 2 1  Common Summon: Battle an enemy creature.
  Aspect of Hircine Creature (Werewolf, Daedra)   Strength 9 6 6 4  Legendary Summon: Choose one:
Strength: +6/+6 and Guard.
Speed: Gains Charge.
  Assassin's Bow Item   Strength 3 2  Rare +3/+0
Summon: Give the wielder Cover at the end of turn.
  Bangkorai Butcher Creature (Orc)   Strength 4 4 3 1  Common Summon: +2/+2 if you have another Orc.
  Belligerent Giant Creature (Giant)   Strength 7 7 4 3  Epic Breakthrough
Summon: Unsummon a creature in this lane, or destroy an enemy support.
  Blood-Crazed Daedroth Creature (Daedra)   Strength 3 3 2 2  Rare Summon: Draw a card if there is a Wounded creature in this lane.
  Bone Bow Item   Strength 2 2  Rare +1/+0
Summon: Silence another creature.
  Cliff Hunter Creature (Reptile)   Strength 6 3 3 1  Common Prophecy
Summon: Battle
an enemy creature.
  Cradlecrush Giant Creature (Giant)   Strength 6 6 4 2  Rare Summon: Deal 2 damage to all other creatures in this lane.
  Dagoth Oathman Creature (Ash Creature)   Strength 3 3 3 1  Common Summon: If you have a...
  card in play, +1/+1.
  card in play, +1/+1.
  Dread Clannfear Creature (Daedra)   Strength 6 6 3 3  Epic Summon: All enemy creatures lose Guard.
  Dremora Archer Creature (Daedra)   Strength 3 1 1 2  Rare Prophecy
Summon:
Deal damage to a creature equal to Dremora Archer's power.
  Dremora Markynaz Creature (Daedra)   Strength 10 5 5 4  Legendary Guard
Summon: Double a creature's power and health.
  Dushnikh Yal Archer Creature (Orc)   Strength 4 3 3 3  Epic Guard
Summon: Deal 1 damage or destroy an enemy support.
  Earthbone Spinner Creature (Wood Elf)   Strength 4 3 2 3  Epic Summon: Silence another creature, then deal 1 damage to it.
  Ebonthread Cloak Item   Strength 2 2  Rare Mobilize
+1/+2
Summon: Your opponent can't target the wielder with actions until your next turn.
  Enraged Dragonknight Creature (Imperial)   Strength 4 5 4 2  Rare Summon: Consume a creature to deal 2 damage to each player.
  Euraxian Berserker Creature (Imperial)   Strength 3 2 4 1  Common Summon: Consume a creature to gain +2/+0.
  Fighters Guild Steward Creature (Nord)   Strength 4 3 3 2  Rare Summon: A friendly creature with 5 or more power Battles an enemy creature.
  Grahtwood Ambusher Creature (Wood Elf)   Strength 5 4 2 3  Epic Prophecy
Summon: Deal 1 damage to all enemy creatures in this lane.
  Grappling Hook Item   Strength 4 1  Common +3/+2
Summon: Move an enemy creature into this lane. It loses Cover.
  Grummite Magus Creature (Grummite)   Strength 7 5 5 3  Epic Guard
Summon: Your opponent discards the highest cost action in their hand.
  High Rock Stalwart Creature (Orc)   Strength 6 5 5 1  Common Summon: +2/+2 if you have an item in play.
  Hunter-Killers Creature (Fabricant)   Strength 6 3 4 3  Epic Summon: Battle an enemy creature, then Battle another enemy creature.
  Invasion Scout Creature (Daedra)   Strength 1 1 1 1  Common Summon: Invade.
  Lord of the Arena Creature (Minotaur)   Strength 11 8 8 4  Legendary Summon: Choose two creatures to Battle each other.
  Marauder Chieftain Creature (Orc)   Strength 4 1 5 3  Epic Summon: Give a creature +1/+0.
When another friendly creature gains power, Marauder Chieftain also gains that much power.
  Mighty Ally Creature (Nord)   Strength 3 3 3 1  Common Summon: +3/+0 and Breakthrough if the top card of your deck is  .
  Modryn Oreyn Creature (Dark Elf)   Strength 4 4 4 4  Legendary Breakthrough
Summon: Your opponent summons a Blackwood Hoodlum in each lane.
  Morkul Gatekeeper Creature (Orc)   Strength 3 2 2 1  Common Prophecy, Guard
Summon: Give a creature +2/+0.
  Mulaamnir Creature (Dragon)   Strength 9 9 8 4  Legendary Summon and Slay: Battle an enemy creature with less power then Mulaamnir's health.
  Pact Oathman Creature (Nord)   Strength 2 1 3 1  Common Summon: If you have a...
  card in play, +2/+0.
  card in play, Battle an enemy creature.
  Riften Pillager Creature (Nord)   Strength 3 2 3 1  Common Summon: +1/+1 for each destroyed enemy rune.
  Savage Ogre Creature (Ogre)   Strength 7 5 5 1  Common Summon: Give a creature +5/+0 this turn.
  Servant of Dagoth Creature (Ash Creature)   Strength 5 4 4 1  Common Summon: If you have a creature with 5 power or more, +2/+2 and Guard.
  Sharpshooter Scout Creature (Wood Elf)   Strength 1 1 1 1  Common Prophecy
Summon: Deal 1 damage.
  Shield Breaker Item   Strength 3 1  Common +2/+2
Summon: An enemy creature loses Guard.
  Silvenar Tracker Creature (Wood Elf)   Strength 2 3 1 2  Rare Summon: Gains Charge if there is a Wounded enemy creature in this lane.
  Skaven Pyromancer Creature (Redguard)   Strength 3 2 3 1  Common Summon: Deal 1 damage to all other creatures in this lane.
  Skyborn Dragon Creature (Dragon)   Strength 6 7 3 2  Rare Summon: Battle an enemy creature.
  Stendarr's Hammer Item   Strength 5 4  Legendary Summon: Double the wielder's power and health.
The wielder can only attack creatures.
  Stoneshard Orc Creature (Orc)   Strength 3 2 1 2  Rare Summon: Deal 1 damage to an enemy creature for each friendly Orc.
  Stronghold Patrol Creature (Orc)   Strength 3 3 2 1  Common Summon: Draw a card if you have two other   creatures.
  Sword of the Inferno Item   Strength 2 2  Rare +2/+0
Summon: The wielder deals 2 damage to itself and another creature.
  Syl, Duchess of Dementia Creature (Wood Elf)   Strength 6 7 6 4  Legendary Summon: This lane becomes Dementia.
  Tiny Dragon Creature (Dragon)   Strength 2 1 1 1  Common Summon: Deal 1 damage to all enemy creatures in this lane.
  Triumphant Jarl Creature (Nord)   Strength 6 4 4 2  Rare Summon: If you have more health than your opponent, draw two cards.
  Trouble Seeker Creature (Orc)   Strength 5 3 5 2  Rare Summon: Battle an enemy creature. When Trouble Seeker takes damage, he deals that much damage to you.
  Underworld Vigilante Creature (Wood Elf)   Strength 5 4 1 2  Rare Charge
Summon: All enemy creatures in this lane lose Cover.
  Valenwood Huntsman Creature (Wood Elf)   Strength 3 3 1 1  Common Summon: Deal 1 damage.
  Verminous Fabricant Creature (Fabricant)   Strength 2 2 2 1  Common Summon: If you have a   card in play, Silence another creature.
  Vigilant Giant Creature (Giant)   Strength 8 8 8 4  Legendary Breakthrough, Guard
Summon: Draw a card.
  Wildfire Dragon Creature (Dragon)   Strength 7 6 6 4  Legendary Breakthrough
Summon: Deal 1 damage to all other creatures.
Slay: +1/+1.
  Wood Orc Headhunter Creature (Orc)   Strength 5 5 4 4  Legendary Breakthrough
Summon:
Gains Charge if you have another Orc.
  Intelligence
Name Type (Subtype) Attribute/Class         Text
  Abecean Navigator Creature (High Elf)   Intelligence 2 3 1 1  Common Summon: If the top card of your deck is an action, draw it. Otherwise, put it on the bottom.
  Abnur Tharn Creature (Imperial)   Intelligence 6 5 5 4  Legendary Summon: Abnur Tharn uses the summon ability of a creature.
  Alfiq Conjurer Creature (Khajiit)   Intelligence 6 3 3 4  Legendary Guard
Summon: Consume a creature to summon a Flame Atronach. If you consumed an Atronach, instead summon a Storm Atronach.
  Ancano Creature (High Elf)   Intelligence 8 5 5 4  Legendary Breakthrough
Summon: Deal 5 damage.
Your actions have Breakthrough.
  Ash Piercer Creature (Ash Creature)   Intelligence 5 3 4 2  Rare Summon: Deal 3 damage to a creature if you have a creature with 5 power or more.
  Ash Servant Creature (Ash Creature)   Intelligence 4 2 2 2  Rare Summon: Deal 2 damage to a creature.
  Attuned Dremora Creature (Daedra)   Intelligence 5 4 5 2  Rare Summon: Gain all Keywords friendly creatures have.
  Baron of Tear Creature (Dark Elf)   Intelligence 4 3 3 2  Rare Summon: Give other friendly   creatures +1/+0 and Guard.
  Battlereeve of Dusk Creature (High Elf)   Intelligence 6 3 3 3  Epic Summon: Give friendly creatures +1/+1 for each Keyword they have.
  Black Worm Neophyte Creature (Imperial)   Intelligence 4 4 3 3  Epic Summon: Consume a creature. Summon a 1/1 Skeleton with its Keywords.
  Bringer of Nightmares Creature (Daedra)   Intelligence 7 4 4 4  Legendary Summon: See a vision of a random creature, then you must choose a creature to transform into it.
  Camlorn Hero Creature (Breton)   Intelligence 3 4 2 1  Common Summon: Deal 2 damage to your opponent.
  Conjuration Scholar Creature (Redguard)   Intelligence 6 1 2 1  Common Summon: Summon a 5/5 Frost Atronach with Guard.
  Conjuration Tutor Creature (Breton)   Intelligence 6 3 3 3  Epic Summon: Shuffle three Lava Atronachs into your deck.
When you summon an Atronach, summon a copy of it in the other lane.
  Court Wizard Creature (Breton)   Intelligence 5 3 5 1  Common Summon: Draw a card if you have two other   creatures.
  Covenant Oathman Creature (Redguard)   Intelligence 4 2 4 1  Common Summon: If you have a...
  card in play, draw a random item from your deck.
  card in play, give an item in your hand +2/+2.
  Crown Quartermaster Creature (Redguard)   Intelligence 1 2 1 1  Common Summon: Put a Steel Dagger into your hand.
  Crucible Blacksmith Creature (Wood Elf)   Intelligence 2 0 1 1  Common Summon: Draw an item of your choice from your deck.
  Cunning Ally Creature (Dark Elf)   Intelligence 3 3 3 1  Common Summon: Put a Firebolt into your hand if the top card of your deck is  .
  Divayth Fyr Creature (Dark Elf)   Intelligence 11 6 6 4  Legendary Summon: Deal 6 damage to a random enemy.
At the start of your turn, Divayth Fyr summons a Daughter of Fyr.
  Doppelganger Creature (Daedra)   Intelligence 5 1 1 2  Rare Summon: Transform Doppelganger into a copy of another friendly creature.
  Dragon Priest Mask Item   Intelligence 6 3  Epic +2/+2
Summon: Trigger the wielder's summon ability.
  Elusive Schemer Creature (Dark Elf)   Intelligence 4 3 1 2  Rare Summon: Draw a card.
Last Gasp: Shuffle a 0-cost Elusive Schemer into your deck.
  Falling Wizard Creature (Wood Elf)   Intelligence 2 5 5 3  Epic Summon: Falling Wizard deals 5 damage to himself.
Last Gasp: Put an Experimental Scroll into your hand.
  Farsight Nereid Creature (Nereid)   Intelligence 3 3 3 1  Common Summon: Reveal the top card of your opponent's deck.
  Fate Weaver Creature (Nereid)   Intelligence 6 3 3 2  Rare Prophecy
Summon: Draw a card. If it's a Prophecy, you may play it for free.
  Genius Pathmage Creature (Breton)   Intelligence 7 4 4 4  Legendary Summon: Summon a random creature from your deck with cost equal to your current magicka.
  Glacial Dragon Creature (Dragon)   Intelligence 6 4 5 4  Legendary Shackle enemy creatures damaged by friendly Dragons.
Summon: Deal 2 damage to a creature.
  Hatchery Meddler Creature (Dark Elf)   Intelligence 4 5 3 2  Rare Summon: Swap a creature's power and health.
  High Rock Summoner Creature (Breton)   Intelligence 2 1 1 2  Rare Summon: Put a random Atronach into your hand.
  Icewing Dragon Creature (Dragon)   Intelligence 6 6 4 2  Rare Summon: Shackle an enemy creature.
  Icy Shambles Creature (Skeleton)   Intelligence 4 2 3 1  Common Shackle creatures damaged by Icy Shambles.
Summon: Deal 2 damage to a creature.
  Insightful Scholar Creature (High Elf)   Intelligence 5 2 3 2  Rare Prophecy
Summon: Draw a card for each card your opponent drew this turn.
  Invasion Vanguard Creature (Daedra)   Intelligence 2 1 4 1  Common Summon: Invade.
  J'zargo Creature (Khajiit)   Intelligence 4 3 4 4  Legendary Summon: Put an Experimental Scroll into your hand.
  Khajiiti Warhelm Item   Intelligence 2 2  Rare +1/+3
Summon: The wielder deals 1 damage to your opponent.
  Laaneth Creature (Dark Elf)   Intelligence 9 6 6 4  Legendary Summon: Draw a card of your choice from your deck.
  Mace of Encumbrance Item   Intelligence 3 2  Rare +2/+1
Summon: Shackle an enemy creature.
  Mages Guild Recruit Creature (Argonian)   Intelligence 2 1 2 1  Common Summon: Reduce the cost of an action in your hand by 2.
  Master of Arms Creature (Redguard)   Intelligence 6 4 4 3  Epic Summon: Master of Arms equips the two highest cost items from your discard pile.
  Memory Wraith Creature (Spirit)   Intelligence 5 5 5 3  Epic Summon: Banish your opponent's discard pile.
  Mentor's Ring Item   Intelligence 5 4  Legendary +3/+3
Summon: Give this creature's Keywords to each other friendly creature.
  Midnight Trespasser Creature (Dark Elf)   Intelligence 1 2 2 1  Common Summon: Consume a creature to gain +1/+1.
  Mistveil Enchanter Creature (Breton)   Intelligence 4 2 2 1  Common Ward
Summon: +2/+0 if you have another creature with Ward.
  Nahkriin, Dragon Priest Creature (Skeleton)   Intelligence 9 5 5 4  Legendary Summon: Draw a card and reduce its cost to 0.
  Nereid Sister Creature (Nereid)   Intelligence 5 4 5 3  Epic Summon: Gain a random Keyword.
When Nereid Sister gains a Keyword, give all friendly Nereid Sisters in play, hand, and deck that keyword.
  Occult Ritemaster Creature (Orc)   Intelligence 4 4 3 2  Rare Summon: Put a Steel Dagger into your hand.
When Occult Ritemaster equips an item, Invade.
  Piercing Twilight Creature (Daedra)   Intelligence 4 4 4 3  Epic Guard
Summon: Choose a card in your opponent's discard pile. Banish all cards from your opponent's discard pile and deck with the same name as the chosen card.
  Rayvat the Mage Creature (High Elf)   Intelligence 4 2 2 4  Legendary Ward
Summon: You gain Ward.
  Riften Pickpocket Creature (Dark Elf)   Intelligence 4 2 2 2  Rare Summon: Reveal three random cards in your opponent's deck. Choose one and draw a copy of it.
  Royal Sage Creature (High Elf)   Intelligence 4 4 4 2  Rare Summon: If you have more health than your opponent, give each friendly creature a random Keyword.
  Sentinel Reclaimer Creature (Redguard)   Intelligence 3 2 3 3  Epic Summon: Put a Steel Dagger and Steel Sword into your hand.
  Seyda Neen Courier Creature (Dark Elf)   Intelligence 2 0 1 1  Common Summon: Equip a +3/+0 Steel Sword to a friendly creature.
  Shalk Fabricant Creature (Fabricant)   Intelligence 3 2 4 1  Common Guard
Summon: If you have a   card in play, put a random action into your hand.
  Shocking Wamasu Creature (Wamasu)   Intelligence 8 4 4 1  Common Summon: Deal 4 damage to a creature.
  Shrieking Harpy Creature (Harpy)   Intelligence 2 2 1 2  Rare Prophecy
Summon: Shackle an enemy creature.
  Sigil Keeper Creature (Daedra)   Intelligence 4 3 4 1  Common Summon: Invade, then give Ward to all friendly Oblivion Gates.
  Sixth House Amulet Item   Intelligence 1 1  Common +1/+1
Summon: If the wielder has 5 power or more, it gains a Ward.
  Skeletal Mage Creature (Skeleton)   Intelligence 7 3 5 2  Rare Summon: Consume a creature. Deal damage equal to its power to a creature.
  Staff of Ice Item   Intelligence 5 2  Rare Prophecy, Mobilize
+1/+1
Summon: The wielder deals 2 damage.
  Studium Headmaster Creature (High Elf)   Intelligence 6 6 3 3  Epic Summon: Each player draws two cards.
  Supreme Atromancer Creature (Breton)   Intelligence 10 3 3 4  Legendary Summon: Summon a Flame Atronach in each lane.
When you summon another creature, deal 2 damage to your opponent.
  Thief of Dreams Creature (Khajiit)   Intelligence 5 4 4 3  Epic Summon: See a vision of two of your opponent's cards. Guess which one is in their hand. If you're right, draw a copy of it.
  Throne Aligned Item   Intelligence 2 2  Rare Guard
+3/+3
Summon: Shackle the wielder.
  Tome of Alteration Item   Intelligence 4 1  Common +2/+2
Summon: Draw a card.
  Tribunal Oathman Creature (Dark Elf)   Intelligence 4 3 3 1  Common Summon: If you have a...
  card in play, you gain 4 health.
  card in play, gain +1 max magicka.
  Vastarie Creature (High Elf)   Intelligence 5 1 4 4  Legendary Summon: Fill this lane with 1/1 Skeletons.
Vastarie has +1/+0 for each friendly Spirit and Skeleton.
  Wardcrafter Creature (Breton)   Intelligence 2 2 1 2  Rare Summon: Give a creature a Ward.
  Willpower
Name Type (Subtype) Attribute/Class         Text
  Aldmeri Patriot Creature (High Elf)   Willpower 1 1 2 2  Rare Summon: +1/+1 if you have an action in your hand.
  Ambitious Hireling Creature (Wood Elf)   Willpower 2 1 1 1  Common Summon: Give another friendly creature power and health equal to Ambitious Hireling's power.
  Bandit Ringleader Creature (Khajiit)   Willpower 6 3 5 3  Epic Summon: Other friendly creatures in this lane gain "Pilfer: Draw a card" this turn.
  Blades Guardian Creature (Redguard)   Willpower 5 4 5 2  Rare Guard
Summon: Give a creature in the other lane +1/+1 and Guard.
  Brellach Commander Creature (Daedra)   Willpower 8 7 8 3  Epic Summon and Pilfer: Summon a random   creature with cost 3 or less.
  Bruma Oppressor Creature (Imperial)   Willpower 4 3 3 2  Rare Summon: If you have another creature in each lane, set a creature's power to 1.
  Cauldron Keeper Creature (Imperial)   Willpower 5 3 5 3  Epic Guard
Summon: Give your Activated supports an extra use.
You may Activate your supports an extra time each turn.
  Cleric of Kyne Creature (Nord)   Willpower 2 2 1 1  Common Prophecy
Summon: Give a creature +0/+2.
  Clockwork Apostle Creature (High Elf)   Willpower 7 3 3 1  Common Summon: Give another friendly creature +4/+4. It becomes  .
  Cloudrest Illusionist Creature (High Elf)   Willpower 4 4 3 3  Epic Prophecy
Summon: Give a creature -4/-0 this turn.
  Cygnus Standard Bearer Creature (Imperial)   Willpower 4 3 2 4  Legendary Summon: Summon a 2/2 Imperial Soldier for each friendly support.
When you summon a support, summon a 2/2 Imperial Soldier.
  Eastmarch Crusader Creature (Nord)   Willpower 3 4 2 2  Rare Summon: Draw a card if an enemy rune has been destroyed this game.
  Feasting Hunger Creature (Daedra)   Willpower 3 3 3 2  Rare Guard
Summon:
You gain 1 health for each enemy creature.
  Fortress Guard Creature (Imperial)   Willpower 4 3 4 2  Rare Guard
Summon: You may discard a card to summon a 2/2 Colovian Trooper with Guard in the other lane.
  Gavel of the Ordinator Item   Willpower 2 1  Common +2/+0
Summon: The wielder is immune to damage this turn.
  Golden Saint Creature (Daedra)   Willpower 6 4 4 2  Rare Guard
Summon: If you have more health than your opponent, summon a Golden Saint in the other lane.
  Grand Inquisitor Creature (Dark Elf)   Willpower 4 2 3 2  Rare Exalt 4: +3/+3.
Summon: Destroy a creature with less power than Grand Inquisitor.
  Gray Viper Brigand Creature (Wood Elf)   Willpower 3 3 4 3  Epic Summon: Draw a card for each Gray Viper Brigand in your discard pile.
  Grisly Gourmet Creature (Nord)   Willpower 3 2 1 2  Rare Summon: Transform an enemy creature with 2 power or less into a Sweet Roll.
  Guildsworn Oathman Creature (Nord)   Willpower 5 4 6 1  Common Summon: If you have a...
  card in play, put an Improvised Weapon into your hand.
  card in play, put a Forked Bolt into your hand.
  Heretic Conjurer Creature (High Elf)   Willpower 5 2 3 2  Rare Guard
Pilfer: Creatures you summon this turn are transformed into random Daedra.
  Hlaalu Oathman Creature (Dark Elf)   Willpower 3 1 1 1  Common Summon: If you have a...
  card in play, gain 3 magicka this turn.
  card in play, draw a card.
  Imperial Camp Support   Willpower 4 2  Rare Ongoing
Summon: Put a 1/2 Septim Guardsman with Guard into your hand.
Friendly Guards have +1/+0.
  Imperial Siege Engine Creature (Imperial)   Willpower 5 3 3 2  Rare Summon: +1/+1 for each other friendly creature.
  Invasion Marauder Creature (Daedra)   Willpower 3 3 3 1  Common Summon: Invade.
  Jarl Balgruuf Creature (Nord)   Willpower 7 3 3 4  Legendary Summon: Summon a Stormcloak Skirmisher in the left lane and a Kvatch Soldier in the right lane.
At the start of your turn, if your lanes are full, you win the game.
  Jauffre Creature (Breton)   Willpower 5 3 9 4  Legendary Summon: Choose another friendly creature.

Damage that would be dealt to the chosen creature is dealt to Jauffre instead.
  Kaalgrontiid Creature (Dragon)   Willpower 12 8 9 4  Legendary Guard
Summon: Summon the Halls of Colossus.
  Kagouti Fabricant Creature (Fabricant)   Willpower 4 3 3 1  Common Summon: If you have a   card in play, summon a Kagouti Fabricant in the other lane.
  Karthspire Scourge Creature (Dragon)   Willpower 5 4 4 2  Rare Summon: Give all enemy creatures in this lane -1/-0.
  Legion Praefect Creature (Imperial)   Willpower 7 4 4 1  Common Summon: Give other friendly creatures +1/+1.
  Legion Zero Templar Creature (Imperial)   Willpower 4 2 5 1  Common Guard
Summon: If you have another creature in each lane, +0/+3.
  Loyal Housecarl Creature (Nord)   Willpower 5 2 2 3  Epic Prophecy
Summon: Give a creature +2/+2 and Guard.
  Mantikora Creature (Mantikora)   Willpower 10 6 6 3  Epic Guard
Summon: Destroy an enemy creature in this lane.
  Mercenary Captain Creature (Nord)   Willpower 4 2 2 2  Rare Summon: Consume a creature to give other friendly creatures +1/+1.
  Miraak, Dragonborn Creature (Nord)   Willpower 11 5 5 4  Legendary Summon: Steal an enemy creature.
  Morag Tong Nightblade Creature (Dark Elf)   Willpower 4 3 4 3  Epic Summon: Summon a 0/1 Target with Guard for your opponent.
Slay: Draw a card. If it's an action, reduce its cost to 0.
  Pack Wolf Creature (Wolf)   Willpower 3 2 2 1  Common Summon: Summon a 1/1 Young Wolf in the other lane.
  Pillaging Tribune Creature (Imperial)   Willpower 5 5 4 3  Epic Summon: Give a friendly creature Drain this turn.
  Praetorian Commander Creature (Imperial)   Willpower 6 3 3 3  Epic Summon: Give creatures in your deck +1/+1.
  Priest of Mara Creature (Imperial)   Willpower 3 2 5 3  Epic Summon: Equip an Amulet of Mara to an enemy creature and another friendly creature without Guard.
  Priest of the Eight Creature (Imperial)   Willpower 2 2 1 1  Common Summon: Draw a card if you have two other   creatures.
  Priest of the Moons Creature (Khajiit)   Willpower 2 2 2 1  Common Prophecy
Summon: You gain 2 health.
  Prison Ship Creature (Defense)   Willpower 3 0 5 2  Rare Summon: Shackle an enemy creature while you have Prison Ship.
  Ravenous Hunger Creature (Daedra)   Willpower 2 4 1 3  Epic Summon: Gains Drain if there is an enemy creature in this lane.
  Renowned Legate Creature (Imperial)   Willpower 7 5 5 4  Legendary Breakthrough
Summon: Summon a 1/1 Imperial Grunt, then gain 1 health for each friendly creature.
  Resolute Ally Creature (High Elf)   Willpower 3 3 3 1  Common Summon: Give other friendly creatures in this lane +1/+1 if the top card of your deck is  .
  Riften Lawkeeper Creature (Nord)   Willpower 4 4 4 1  Common Breakthrough
Summon: you gain 4 health.
  Seducer Darkfire Creature (Daedra)   Willpower 7 7 7 2  Rare Summon: Choose a cost.
Your opponent can't play cards with the chosen cost.
  Shining Saint Creature (Daedra)   Willpower 2 2 2 1  Common Summon: Give a creature -2/-0 this turn. It loses Cover.
  Shivering Apothecary Creature (Imperial)   Willpower 4 2 2 2  Rare Summon: Summon a random elixir.
  Shrewd Strategist Creature (Imperial)   Willpower 4 4 5 3  Epic Summon: Consume a creature. Give all creatures in your hand and deck with the same name +2/+2.
  Snowhawk Detachment Creature (Imperial)   Willpower 5 3 5 1  Common Guard
Summon: +1/+1 if you have another creature with Guard.
  Spawn Mother Creature (Grummite)   Willpower 4 1 1 1  Common Summon: +1/+1 for each other friendly creature.
  Spiteful Dremora Creature (Daedra)   Willpower 5 4 3 3  Epic Summon: Destroy a creature with 2 power or less.
  Sunhold Medic Creature (High Elf)   Willpower 1 1 1 1  Common Summon: Give a creature +0/+2.
  Tenarr Zalviit Lurker Creature (Khajiit, Vampire)   Willpower 6 5 6 1  Common Summon: Consume a creature. You gain health equal to its health.
  Thadon, Duke of Mania Creature (Wood Elf)   Willpower 6 6 7 4  Legendary Summon: This lane becomes Mania.
  Thieves Guild Shadowfoot Creature (Khajiit)   Willpower 3 2 2 2  Rare Summon: Steal the top card of the opponent's deck and replace it with a Counterfeit Trinket.
  Winterhold Illusionist Creature (Dark Elf)   Willpower 5 3 3 1  Common Summon: Another creature disappears, then returns at the end of the turn.
  Worldly Wanderer Creature (Nord)   Willpower 5 3 5 4  Legendary Summon: Summon a support of your choice from your deck with cost less then Worldly Wanderer's power.
  Xivkyn Channeler Creature (Daedra)   Willpower 3 2 2 1  Common Prophecy
Summon: You gain health equal to Xivkyn Channeler's power plus health.
  Agility
Name Type (Subtype) Attribute/Class         Text
  Arenthia Swindler Creature (Khajiit)   Agility 3 2 2 3  Epic Summon: Steal all items from an enemy creature.
  Ash Oppressor Creature (Ash Creature)   Agility 3 4 3 1  Common Summon: If you have a creature with 5 power or more, Shackle an enemy creature.
  Assassin Beetle Creature (Beast)   Agility 5 2 2 2  Rare Prophecy
Summon:
Play a Prophecy from your hand.
  Back-Alley Footpad Creature (Dark Elf)   Agility 0 1 1 1  Common Summon: Give a creature Cover.
  Back-Alley Rogue Creature (Dark Elf)   Agility 4 5 3 2  Rare Summon: Steal Cover from another creature.
  Berne Clan Nightstalker Creature (Vampire)   Agility 5 5 3 4  Legendary Summon: Secretly choose an enemy creature.
Last Gasp: Destroy the chosen creature.
  Blades Flanker Creature (Nord)   Agility 4 4 3 1  Common Summon: Give a creature in the other lane +2/+0.
  Camoran Scout Leader Creature (Wood Elf)   Agility 5 2 2 3  Epic Summon: Summon a 2/2 Wood Elf Scout with Charge in each lane with a Wounded enemy creature.
  Chaurus Reaper Creature (Chaurus)   Agility 7 5 4 1  Common Summon: Give all enemy creatures in this lane -1/-1.
  Cornerclub Gambler Creature (Wood Elf)   Agility 3 4 3 3  Epic Summon: You must discard a card.
At the start of your turn, draw two cards and Cornerclub Gambler loses this ability.
  Devious Bandit Creature (Khajiit)   Agility 6 3 3 4  Legendary Summon: Deal 3 damage to your opponent and you gain 3 health.
Devious Bandit has the Pilfer abilities of all your creatures.
  Dominion Oathman Creature (High Elf)   Agility 1 2 2 1  Common Summon: If you have a...
  card in play, Drain.
  card in play, deal 2 damage to your opponent.
  Dragonguard Outcast Creature (Imperial)   Agility 3 1 3 2  Rare Lethal
Summon: Dragonguard Outcast has Cover until she attacks.
  Dres Spy Creature (Dark Elf)   Agility 0 1 1 1  Common Summon: Look at the top card of your deck. You may discard it.
  Dune Smuggler Creature (Khajiit)   Agility 3 3 1 2  Rare Summon: Move another friendly creature in this lane.
When a friendly creature moves, give it +1/+1.
  Dune Stalker Creature (Khajiit)   Agility 2 3 1 2  Rare Prophecy
Summon: Move another friendly creature in this lane.
  Eclipse Baroness Creature (Dark Elf)   Agility 8 5 5 3  Epic Summon and Last Gasp: Draw a card and reduce its cost by 2.
  Eldergleam Matron Creature (Spriggan)   Agility 3 4 2 2  Rare Summon: Put a random Animal into your hand.
  Embassy Disguise Item   Agility 2 2  Rare +0/+1
Summon: Draw a card.
The wielder has Cover until it attacks.
  Empire Dreadmage Creature (Imperial)   Agility 7 7 5 1  Common Summon: If you have another creature in each lane, give a creature -2/-2.
  Feasting Vulture Creature (Beast)   Agility 3 3 2 2  Rare Summon: +2/+2 if a creature died this turn.
  Gentleman Jim Stacey Creature (Redguard)   Agility 7 5 4 4  Legendary Summon: Your opponent chooses a card in their hand and gives it to you.
  Giant Snake Creature (Reptile)   Agility 5 3 3 3  Epic Summon: Shackle all enemy creatures in this lane.
  Gloomlurker Creature (Falmer)   Agility 2 3 1 1  Common Prophecy
Summon: Give a creature Cover.
  Green Pact Stalker Creature (Wood Elf)   Agility 4 3 4 2  Rare Guard
Summon: +2/+2 if there is a Wounded enemy creature in this lane.
  Guar Stablemaster Creature (Dark Elf)   Agility 3 3 3 1  Common Summon: +1/+1 and Guard if you have an Animal.
  Hidden Trail Support   Agility 4 3  Epic Ongoing
Summon: All Field Lanes become Shadow Lanes.
Friendly creatures have +1/+0.
  Illicit Butcher Creature (Wood Elf)   Agility 4 4 3 1  Common Summon: Consume a creature to Shackle an enemy creature.
  Leaflurker Creature (Wood Elf)   Agility 5 4 3 3  Epic Summon: Destroy a Wounded creature.
  Morag Tong Assassin Creature (Dark Elf)   Agility 2 3 2 2  Rare Summon: Summon a 0/1 Target with Guard for your opponent.
Slay: +1/+1
  Mountain Lion Creature (Beast)   Agility 3 4 3 1  Common Summon: Gain 1 magicka this turn.
  Murkwater Scourge Creature (Goblin)   Agility 4 3 1 3  Epic Summon and Last Gasp: Put a Curse into your hand.
  Murkwater Skirmisher Creature (Goblin)   Agility 4 4 4 3  Epic Summon: Give all other friendly Goblins +2/+2.
  Murkwater Witch Creature (Goblin)   Agility 2 1 1 2  Rare Guard
Summon: Give a creature -1/-1.
  Naryu Virian Creature (Dark Elf)   Agility 6 6 6 4  Legendary Summon: Summon a 0/1 Target with Guard for your opponent in each lane.
Friendly creatures have "Slay: +1/+1 and Lethal."
  Necrom Mastermind Creature (Dark Elf)   Agility 5 5 4 4  Legendary Summon: Trigger the Last Gasp of each friendly creature.
  Nimble Ally Creature (Wood Elf)   Agility 3 3 3 1  Common Summon: +1/+1 and Lethal if the top card of your deck is  .
  Nix-Hound Creature (Beast)   Agility 4 3 2 1  Common Prophecy
Summon: Shackle
each enemy creature with less power than Nix-Hound.
  Nix-Hound Fabricant Creature (Fabricant)   Agility 4 3 3 1  Common Drain
Summon: If you have a   card in play, Shackle an enemy creature.
  Nix-Ox Creature (Beast)   Agility 7 5 5 1  Common Summon: Gain 5 magicka this turn.
  Obstinate Goat Creature (Beast)   Agility 2 3 2 2  Rare Summon: If the top card of your deck is an Animal, draw it. Otherwise, put it on the bottom.
  Preying Elytra Creature (Elytra)   Agility 4 2 4 2  Rare Summon: Choose an enemy creature.
When Preying Elytra damages the chosen creature, draw two cards.
  Rimmen Purveyor Creature (Dark Elf)   Agility 4 4 4 3  Epic Summon: Consume a creature. Reduce the cost of each creature in your deck that shares a type with that creature by 1.
  Sai Sahan Creature (Redguard)   Agility 7 6 3 4  Legendary Immune to Wounded enemy creatures.
Summon: Give all enemy creatures -1/-1.
  Sanctuary Pet Creature (Spider)   Agility 3 2 2 1  Common Lethal
Summon: Shackle an enemy creature in this lane.
  Shadowgreen Elder Creature (Spriggan)   Agility 7 5 5 3  Epic Summon: Give other friendly Spriggans and Animals +2/+2.
  Shadowmaster Creature (Falmer)   Agility 3 3 3 3  Epic Summon: Give a friendly creature Cover. Your opponent can't target it with actions until your next turn.
  Shadowscale Partisan Creature (Argonian)   Agility 3 2 2 1  Common Lethal
Summon: +0/+2 if you have another creature with Lethal.
  Shearpoint Dragon Creature (Dragon)   Agility 6 4 4 2  Rare Summon: Give a creature -2/-2.
When you reduce a creature's power or health with another effect, reduce it by an extra 1.
  Sightless Skulk Creature (Falmer)   Agility 4 4 3 1  Common Summon: Draw a card if you have two other   creatures.
  Silt Strider Creature (Beast)   Agility 2 0 4 2  Rare Prophecy, Guard
Summon:
Move a friendly creature to this lane.
  Skooma Racketeer Creature (Khajiit)   Agility 3 2 2 2  Rare Summon: Give a creature Lethal.
  Snake Tooth Necklace Item   Agility 2 2  Rare +1/+1
Summon: Give the wielder Drain this turn.
  Soulrest Marshal Creature (Argonian)   Agility 6 4 4 2  Rare Summon: If you have more health than your opponent, the next card you play this turn costs 6 less.
  Spider Daedra Creature (Daedra)   Agility 8 4 2 4  Legendary Summon: Fill your lanes with 2/1 Spiderlings.
Last Gasp: Destroy all friendly Spiderlings.
  Suthay Bootlegger Creature (Khajiit)   Agility 2 1 5 2  Rare Guard
Summon: Another friendly creature ignores Guards this turn.
  Swims-at-Night Creature (Argonian)   Agility 4 2 2 4  Legendary Summon: Put a random 0-cost card into your hand.
After you play a 0-cost card, Swims-at-Night gains +1/+1.
  Telvanni Oathman Creature (Dark Elf)   Agility 5 4 4 1  Common Summon: If you have a...
  card in play, draw a random action from your deck.
  card in play, summon a Risen Dead in each lane.
  The Gray Fox Creature   Agility 5 4 4 4  Legendary Summon: Draw a card from you opponent's discard pile.
Pilfer: Reveal a random unrevealed card from your opponent's hand.
  Thieves Guild Recruit Creature (Argonian)   Agility 2 1 2 1  Common Summon: Draw a card. If it costs 7 or more, reduce its cost by 1.
  Ungolim the Listener Creature (Wood Elf)   Agility 1 1 1 4  Legendary Summon: Shuffle three Brotherhood Assassins into your deck.
  Wild Beastcaller Creature (Spriggan)   Agility 6 3 4 3  Epic Summon: Summon a random Animal.
  Endurance
Name Type (Subtype) Attribute/Class         Text
  Angry Grahl Creature (Troll)   Endurance 4 2 4 3  Epic Regenerate
Summon: +2/+2 if your opponent has more cards in hand.
  Bishop of the Hour Creature (Imperial)   Endurance 6 5 5 3  Epic Summon: If you have another creature in each lane, give the top creature of your deck +5/+5.
  Black Worm Necromancer Creature (Imperial)   Endurance 6 4 4 2  Rare Summon: If you have more health than your opponent, summon a random creature from your discard pile.
  Blades Defender Creature (Breton)   Endurance 3 3 3 1  Common Summon: Give a creature in the other lane +0/+2.
  Blood Magic Lord Creature (Vampire)   Endurance 9 6 6 4  Legendary Summon and Slay: Put a Blood Magic Spell into your hand.
  Bone Armor Item   Endurance 2 2  Rare Summon: The wielder Consumes a creature and gains its health.
  Bone Colossus Creature (Skeleton)   Endurance 7 5 5 4  Legendary Summon: Fill this lane with 1/1 Skeletons.
Other friendly Skeletons have +1/+1.
  Bonewalker Creature (Skeleton)   Endurance 4 1 2 1  Common Prophecy, Guard
Summon:
+1/+1 for each enemy creature in this lane.
  Boneweaver Creature (Khajiit)   Endurance 5 5 5 3  Epic Guard
Summon: Consume a creature. Draw a creature with the same name from your discard pile.
  Brotherhood Vampire Creature (Breton, Vampire)   Endurance 2 1 2 3  Epic Summon: +1/+1 for each creature that died this turn.
  Caius Cosades Creature (Imperial)   Endurance 4 3 4 4  Legendary Summon: Look at two of your opponent's cards. Guess the one in their hand. If you're right, give all creatures in your hand +1/+1.
  Cruel Axe Item   Endurance 2 2  Rare Mobilize
Summon: +1/+1 for each enemy creature in this lane.
  Cursed Spectre Creature (Spirit)   Endurance 4 2 2 1  Common Prophecy
Summon: Silence another creature.
  Dragontail Savior Creature (Orc)   Endurance 2 2 3 1  Common Summon: +1/+0 for each enemy creature in this lane.
  Dro-m'Athra Reaper Creature (Khajiit, Spirit)   Endurance 2 3 2 4  Legendary Summon: Consume a creature.
When a creature leaves your discard pile, Dro-m'Athra Reaper gains +0/+1 and you gain 1 health.
  Emperor's Attendant Creature (Redguard)   Endurance 2 1 1 2  Rare Summon: Give a creature in your hand power and health equal to Emperor's Attendant's power.
  Empire Oathman Creature (Imperial)   Endurance 4 4 4 1  Common Summon: If you have a...
  card in play, give other friendly creatures +1/+0.
  card in play, give other friendly creatures +0/+1.
  Enchanted Plate Item   Endurance 2 1  Common +0/+3
Summon: Draw a card.
  Faded Wraith Creature (Spirit)   Endurance 5 1 3 4  Legendary Summon: Draw cards equal to Faded Wraith's power.
  Fallen Dragon Creature (Dragon)   Endurance 5 5 10 1  Common Summon: Fallen Dragon deals 5 damage to itself.
  Flesh Atronach Creature (Daedra, Atronach)   Endurance 6 1 1 3  Epic Summon: +1/+1 for each creature in your discard pile.
  Galyn the Shelterer Creature (Dark Elf)   Endurance 3 3 3 4  Legendary Summon: Choose a creature or item in your hand. Shuffle three copies of it with +3/+3 into your deck.
  Gloom Wraith Creature (Spirit)   Endurance 4 3 3 2  Rare Breakthrough
Summon: +1/+1 for each other friendly   creature.
  Hallowed Deathpriest Creature (Skeleton)   Endurance 5 3 5 3  Epic Summon: Transform the highest cost creature in your opponent's hand into a Shriveled Mummy.
  Hist Grove Support   Endurance 4 3  Epic Ongoing
Summon: +1 max magicka.
At the start of your turn, if you have 15 or more max magicka, sacrifice this to summon an 8/8 Swamp Leviathan in each lane.
  Hulking Fabricant Creature (Fabricant)   Endurance 5 5 5 1  Common Summon: If you have a   card in play, +3/+3.
  Hulking Mummy Creature (Mummy)   Endurance 4 6 6 3  Epic Summon: Shackle Hulking Mummy.
  Indoril Mastermind Creature (Dark Elf)   Endurance 3 2 1 2  Rare Summon: Draw a card.
  Knight of Order Creature (Daedra)   Endurance 4 2 2 2  Rare Summon: Silence all other creatures in this lane.
  Mannimarco Creature (High Elf)   Endurance 10 6 6 4  Legendary Summon: Summon a creature from your opponent's discard pile.
  Mentor of the Watch Creature (Imperial)   Endurance 3 2 2 1  Common Prophecy, Guard
Summon: Give a creature in your hand Guard.
  Miscarcand Lich Creature (Skeleton)   Endurance 4 3 5 4  Legendary Summon: Choose an enemy creature.

At the start of your turn, if the chosen creature is alive, summon a 1/1 Risen Dead with Guard in its lane.
  Nibenese Mercenary Creature (Imperial)   Endurance 3 3 3 1  Common Summon: Consume a creature to gain +0/+2.
  Northpoint Captain Creature (Breton)   Endurance 4 4 2 2  Rare Summon: Summon a 0/4 Northpoint Herald with Guard.
  Odirniran Necromancer Creature (Dark Elf)   Endurance 6 3 3 4  Legendary Summon: Summon a creature from your discard pile with less power than Odirniran Necromancer.
  Redoran Oathman Creature (Dark Elf)   Endurance 4 3 3 1  Common Summon: If you have a...
  card in play, double Redoran Oathman's health.
  card in play, double Redoran Oathman's power.
  Restoration Tutor Creature (Imperial)   Endurance 4 3 4 1  Common Summon: Heal a creature.
  Ring of Imaginary Might Item   Endurance 4 2  Rare +0/+2
Summon: The wielder's power becomes equal to its health
  Ruin Shambler Creature (Mummy)   Endurance 4 1 1 3  Epic Summon: Discard the top three cards of your deck, then Consume all creatures that entered your discard pile this turn. Ruin Shambler gains +1/+1 for each creature consumed.
  Shadowfen Priest Creature (Argonian)   Endurance 5 4 4 3  Epic Summon: Silence another creature, or destroy an enemy support.
  Skeletal Dragon Creature (Dragon, Skeleton)   Endurance 8 5 5 4  Legendary Guard
Summon: Give all creatures in your discard pile +2/+2.
Last Gasp: Draw another random creature from your discard pile.
  Skeleton Champion Creature (Skeleton)   Endurance 4 4 4 3  Epic Guard
Summon:
Give other friendly Skeletons +1/+1.
  Skinned Hound Creature (Skeleton, Beast)   Endurance 2 2 1 1  Common Summon: Give a creature +0/+2 and Guard.
  Skyshard Support   Endurance 3 3  Epic Ongoing
Summon: Draw a random creature from your deck.

When you draw a creature on your turn, increase its cost by 2 and give it +2/+2.
  Spine of Eldersblood Creature (Dragon)   Endurance 6 6 6 2  Rare Summon: Gain +1 max magicka.
  Spiny Haj Mota Creature (Beast)   Endurance 4 4 4 3  Epic Summon: +4/+4 for each Spiny Haj Mota in your discard pile.
  Stalwart Ally Creature (Argonian)   Endurance 3 3 3 1  Common Summon: +0/+2 and Guard if the top card of your deck is  .
  Stonehill Mammoth Creature (Mammoth)   Endurance 6 5 7 1  Common Summon: Draw a card if you have two other   creatures.
  Supply Runner Creature (Imperial)   Endurance 3 3 1 1  Common Summon: If you have another creature in each lane, gain +1 max magicka.
  Three Feather Warchief Creature (Goblin)   Endurance 3 1 3 2  Rare Summon: Set a creature's health to 1.
  Tree Minder Creature (Argonian)   Endurance 3 1 1 1  Common Guard
Summon: Gain +1 max magicka.
  Watch Commander Creature (Imperial)   Endurance 5 4 4 2  Rare Summon: Give all friendly Guards +1/+2.
  Wrath of Sithis Creature (Spirit)   Endurance 6 5 6 2  Rare Summon: Your opponent's cards cost 1 more next turn.
  Wrothgar Artisan Creature (Orc)   Endurance 3 2 3 1  Common Summon: Give a creature +1/+1.
  Xavara Atronach Creature (Daedra, Atronach)   Endurance 3 3 3 1  Common Summon: You may sacrifice another creature to give Xavara Atronach its power and health.
  Xivkyn Banelord Creature (Daedra)   Endurance 7 1 7 4  Legendary Guard
Summon: Set the health of each enemy creature in this lane to 1.
  Yew Shield Item   Endurance 2 2  Rare Guard
Summon: +1/+1 for each enemy creature in this lane.
  Zumog Phoom Creature (Orc)   Endurance 6 4 6 4  Legendary Summon: Choose another creature.

When the chosen creature dies, summon it as a 1/1.
  Dual Attribute
Name Type (Subtype) Attribute/Class         Text
  Allena Benoch Creature (Wood Elf)    Archer 6 1 1 4  Legendary Lethal
Summon: Deal 1 damage.
  Falinesti Reaver Creature (Wood Elf)    Archer 8 5 5 3  Epic Summon: Destroy all Wounded enemy creatures in this lane.
  Frostscale Dragon Creature (Dragon)    Battlemage 9 6 6 3  Epic Summon: Deal 4 damage to an enemy creature and 1 damage to all other enemy creatures.
  Merric-at-Aswala Creature (Redguard)    Battlemage 7 2 2 4  Legendary Summon: Equip each friendly creature in this lane with a random item.
  Rift Thane Creature (Nord)    Crusader 2 2 2 3  Epic Summon: If you have less health than your opponent, +0/+2 and Guard. Otherwise, +2/+0 and Breakthrough.
  Ahnassi Creature (Khajiit)    Monk 5 5 5 4  Legendary Summon: Ahnassi steals all Keywords from enemy creatures.
  Ayleid Guardian Creature (Defense)    Scout 11 8 8 3  Epic Guard
Immune to Lethal.
Summon: Summon an Ayleid Guardian in the other lane.
  Red Bramman Creature (Argonian)    Scout 9 5 5 4  Legendary Summon: Silence and Shackle all enemy creatures in this lane.
  Thorn Histmage Creature (Argonian)    Scout 5 2 4 3  Epic Guard
Summon: Gain +1 max magicka.
Gains +1/+0 when your max magicka increases.
  Apprentice Necromancer Creature (Imperial)    Spellsword 3 3 3 3  Epic Summon: Summon a 1-cost creature from your discard pile.
  Euraxia Tharn Creature (Imperial)    Spellsword 9 6 6 4  Legendary Summon: Steal an enemy creature or support.
Last Gasp: Your opponent steals it back.
  General Tullius Creature (Imperial)    Spellsword 6 2 2 4  Legendary Summon: Summon a 2/2 Colovian Trooper with Guard in each lane.
When a friendly creature dies, General Tullius gains +1/+1.
  Headless Zombie Creature (Skeleton)    Sorcerer 4 3 4 3  Epic Summon: Consume a card.
Last Gasp: Draw a copy of the consumed card.
  High King Emeric Creature (Breton)    Sorcerer 6 5 5 4  Legendary Ward
Summon: Deal 2 damage for each friendly creature with a Ward.
  Worm King's Agent Creature (Breton)    Sorcerer 7 4 4 3  Epic Summon: Deal 2 damage to an enemy creature.
Slay: Summon a 2/2 Worm Thrall with Guard.
  Champion of the Arena Creature (Orc, Vampire)    Warrior 7 4 8 3  Epic Breakthrough
Summon: Battle an enemy creature.
  Militant Chieftain Creature (Orc)    Warrior 5 3 3 3  Epic Summon: Draw a random Orc from your discard pile.
Other friendly Orcs have +1/+1.
  Triple Attribute
Name Type (Subtype) Attribute/Class         Text
  Ayrenn, Dominion Queen Creature (High Elf)     Aldmeri Dominion 8 6 6 4  Legendary Drain
Summon: Draw a random action from your discard pile.
When you draw an action on your turn, deal 1 damage to your opponent.
  Dominion Battlereeve Creature (High Elf)     Aldmeri Dominion 3 3 3 2  Rare Drain
Summon, Last Gasp, and Slay: Deal 1 damage to your opponent.
  Emeric, Covenant King Creature (Breton)     Daggerfall Covenant 9 7 7 4  Legendary Summon: Battle an enemy creature.

At the end of your turn, Emeric gains a Ward.
  Enchanted Ring Item     Daggerfall Covenant 1 3  Epic Mobilize
+1/+1
Summon: Equip the wielder with all copies of Enchanted Ring from your discard pile. Then if the wielder has three or more items, draw a card.
  Pact Outcast Creature (Nord)     Ebonheart Pact 5 5 5 3  Epic Guard
Summon and Veteran: Consume a creature. Pact Outcast uses the consumed creature's veteran ability.
  Guildsworn Apprentice Creature (Argonian)     The Guildsworn 2 1 2 2  Rare Prophecy, Guard
Summon: Draw a card.
  Wild Echatere Creature (Beast)     House Redoran 3 1 1 3  Epic Charge
Summon: Friendly creatures gain Rally this turn.
  Sun-in-Shadow Creature (Argonian)     House Telvanni 5 4 6 4  Legendary Summon: Permanently Shackle another friendly creature to draw an action of your choice from your deck.
  Archcanon Saryoni Creature (Dark Elf)     Tribunal Temple 4 3 3 4  Legendary Summon: Choose a blessing from one of the Tribunal gods.
Exalt 3: Gain all three blessings instead.
  Temple Patriarch Creature (Dark Elf)     Tribunal Temple 6 5 5 2  Rare Summon: Trigger the Exalt of each friendly creature.
  Neutral
Name Type (Subtype) Attribute/Class         Text
  Alduin Creature (Dragon)   Neutral 20 12 12 4  Legendary Cost 2 less for each Dragon in your discard pile.
Summon: Destroy all other creatures.
At the start of your turn, summon a random dragon from your discard pile.
  Barbas Creature (Daedra, Beast)   Neutral 5 3 3 4  Legendary Summon: Choose one:
Stay: Gains +1/+1 and Guard.
Fetch: Put a random Daedra into your hand.
Roll Over: Gains Charge
  Barded Guar Creature (Reptile)   Neutral 3 3 3 1  Common Summon: Give a creature Guard.
  Blackreach Rebuilder Creature (Dwemer)   Neutral 1 0 1 1  Common Prophecy, Guard
Summon: Gain 2 health.
  Clockwork Dragon Creature (Dragon)   Neutral 5 4 4 3  Epic Summon: If Clockwork Dragon is in the left lane, +2/+0 and Drain. Otherwise, +0/+2 and Guard.
  Dark Harvester Creature (Dreugh)   Neutral 7 2 4 1  Common Prophecy, Guard
Summon: Gain 4 health.
  Doomfang Ally Creature (Reachman)   Neutral 3 3 3 2  Rare Summon: If the top card of your deck is...
 : +2/+0
 : Ward
 : Drain
 : Lethal
 : +0/+2
  Dragon Mound Support   Neutral 6 4  Legendary Ongoing
Summon: Transform all cards in your deck into random Dragons.
Your Dragons cost 1 less.
  Dwarven Colossus Creature (Dwemer)   Neutral 11 11 11 3  Epic Summon: Summon a Power Sphere in each lane.
  Dwarven Dynamo Creature (Dwemer)   Neutral 4 2 1 2  Rare Summon: Give another   creature +3/+3 and Guard.
  Dwarven Sphere Creature (Dwemer)   Neutral 3 2 3 1  Common Summon: Shackle an enemy creature.
  Enlistment Officer Creature (Imperial)   Neutral 3 3 3 1  Common Summon: Give friendly Recruits +1/+1.
  Forsaken Champion Creature (Reachman)   Neutral 5 3 3 3  Epic Summon: Choose a friendly creature.
Friendly creatures of the chosen type have +1/+1.
  Forsworn Guide Creature (Reachman)   Neutral 3 1 1 2  Rare Summon: Unsummon another friendly creature to give Forsworn Guide +2/+2.
  Frenzied Witchman Creature (Reachman)   Neutral 3 2 1 1  Common Summon: Give a creature +2/+1.
  Gates of Madness Support   Neutral 3 3  Epic Ongoing
Summon: Transform your deck into random cards.
When you draw a creature or item, give it +1/+1.
When you draw an action or support, reduce its cost by 1.
  Gearwork Spider Creature (Dwemer)   Neutral 1 1 1 1  Common Prophecy, Guard
Summon: Summon all Gearwork Spiders in your discard pile.
  Greybeard Mentor Creature (Nord)   Neutral 4 2 2 1  Common Summon: Draw a random Shout from your deck.
  Halls of the Dwemer Support   Neutral 6 3  Epic Ongoing
Summon: Put a 0/3 Dwarven Spider with Guard into your hand. Friendly Dwemer have +3/+0.
  Illusory Mimic Creature (Spirit)   Neutral 6 5 5 3  Epic Summon: Illusory Mimic gains all Keywords that the top three cards of your deck have.
  Mechanical Ally Creature (Dwemer)   Neutral 3 3 3 3  Epic Summon: Summon a Spider Worker if the top card of your deck is  .
  Mecinar Creature (Dark Elf)   Neutral 8 4 4 4  Legendary Summon: Stitch together the top creature from both decks to create an Abomination and put it into your hand.
  Merchant's Camel Creature (Beast)   Neutral 4 1 4 1  Common Summon: Look at the top three cards of your deck. Draw one and discard the others.
  Morokei, the Deathless Creature (Skeleton)   Neutral 5 5 5 4  Legendary Summon: If you started the game with no duplicate cards in your deck, you gain 5 health and restore a rune.
  Mudcrab Anklesnapper Creature (Mudcrab)   Neutral 2 3 2 1  Common Summon: Deal 1 damage to your opponent.
  Mudcrab Merchant Creature (Mudcrab)   Neutral 1 1 2 3  Epic Summon: The Merchant shows you two cards he has for sale. Choose one to put into your hand. He puts the other into your opponent's hand.
  Odahviing Creature (Dragon)   Neutral 12 10 10 4  Legendary Summon: Deal 4 damage to all enemy creatures.
  Paarthurnax Creature (Dragon)   Neutral 12 9 9 4  Legendary Summon: Put three random Shouts into your hand and reduce their costs to 0.
  Ravenous Crocodile Creature (Reptile)   Neutral 2 3 4 1  Common Summon: You must deal 2 damage to a friendly creature.
  Silent Pilgrim Creature (Dark Elf)   Neutral 3 1 1 2  Rare Summon: Draw a random multi-attribute card from your deck.
  Skeevaton Creature (Automaton, Skeever)   Neutral 3 2 2 2  Rare Summon: +1/+1 for each other Skeever you've summoned this game.
  Spider Worker Creature (Dwemer)   Neutral 2 0 1 1  Common Prophecy
Summon: Draw a card.
  Steam Constructor Creature (Dwemer)   Neutral 2 2 2 3  Epic Summon: If you have a   card in hand, summon a 1/1 Reconstructed Spider.
  Stronghold Eradicator Creature (Dwemer)   Neutral 5 6 6 3  Epic Summon: Give all enemy creatures in this lane Guard.
  The Ruby Throne Support   Neutral 3 4  Legendary Ongoing
Summon: Crown a creature.
At the end of each player's turn, give crowned creatures +1/+1.
If there is no crowned creature in play, when either player summons a Unique creature, crown it.
  Treasure Map Item   Neutral 3 2  Rare +1/+1
Summon: Draw a card. If the wielder has Treasure Hunt, draw something they are hunting for instead.
  Vicious Dreugh Creature (Dreugh)   Neutral 4 3 4 2  Rare Summon: Destroy an enemy support.
  Voice of Balance Creature (Nord)   Neutral 4 4 4 3  Epic Summon: +4/+4 and Guard if you have an action, item, and support in your discard pile or in play.
  Wilds Incarnate Creature (Beast)   Neutral 7 5 6 4  Legendary Guard
Summon: Draw a card if you have 4 runes. Draw an additional card if you have 5 runes.
  Word Wall Creature (Defense)   Neutral 1 0 4 1  Common Guard
Summon: Upgrade a Shout in your hand.
  Yagrum Bagarn Creature (Dwemer)   Neutral 3 2 4 4  Legendary Summon: Draw a Dwemer from your discard pile and give it +2/+2.

UnobtainablesEdit

Unobtainable
Name Type (Subtype) Attribute/Class         Text
  Blue Grummite Creature (Grummite)   Intelligence 1 1 2 1  Common Summon: Draw a card.
  Crystal Tower Acolyte Creature (High Elf)   Intelligence 3 2 1 1  Common Summon: Deal 2 damage to your opponent.
  Daedric High Priestess Creature (Redguard)   Strength 3 1 2 2  Rare Summon: Destroy an enemy creature with 2 power or less.
  Daedric Weaponmaster Creature (Daedra)   Intelligence 6 4 4 3  Epic Summon: Daedric Weaponmaster equips the two highest cost items in your discard pile.
  Expert Atromancer Creature (Breton)   Intelligence 10 3 3 4  Legendary Summon: Summon a 5/3 Flame Atronach with Breakthrough in each lane.
  Fate's Witness Creature (Nereid)   Intelligence 6 3 3 2  Rare Prophecy
Summon: Draw a card.
  Mace of Encumbrance Creature (Animated Item)   Intelligence 3 2 1 2  Rare Summon: Shackle an enemy creature.
  Orc Clansman Creature (Orc)   Strength 2 2 2 2  Rare Summon: Give a creature +1/+0.
  Prowling Hunger Creature (Daedra)   Willpower 3 2 2 1  Common Summon: Give a creature +1/+1.
  Red Grummite Creature (Grummite)   Strength 1 2 1 1  Common Summon: Draw a card.
  Rising Legate Creature (Imperial)   Willpower 7 5 5 4  Legendary Breakthrough
Summon: Summon a 1/1 Imperial Grunt.
  Student of Arms Creature (Redguard)   Intelligence 6 4 4 3  Epic Summon: Equip Student of Arms with the highest cost item from your discard pile.
  Tome of Alteration Creature (Animated Item)   Intelligence 4 2 2 1  Common Summon: Draw a card.
  Wicked Spiderling Creature (Daedra)   Strength 5 2 2 1  Common Summon: Draw a card.
  Wild Spriggan Creature (Spriggan)   Agility 6 3 4 3  Epic Summon: Summon a 2/3 Snow Fox.
Created
Name Type (Subtype) Attribute/Class         Text
  Alfe Fyr Creature (Dark Elf)   Intelligence 11 6 6 4  Legendary Summon: Deal 6 damage to a random enemy.
  Beyte Fyr Creature (Dark Elf)   Intelligence 11 6 6 4  Legendary Summon: Deal 6 damage to a random enemy.
  Brotherhood Assassin Creature (Dark Elf)   Agility 1 3 3 4  Legendary Lethal
Summon: Draw a card.
  Cavern Spinner Creature (Spider)   Agility 2 1 1 1  Common Summon: Shackle a random enemy creature.
  Delte Fyr Creature (Dark Elf)   Intelligence 11 6 6 4  Legendary Summon: Deal 6 damage to a random enemy.
  Painted Troll Creature (Troll)   Neutral 4 4 4 3  Epic Regenerate
Summon: Painted Troll becomes a random attribute.
  Uncaged Wolf Creature (Wolf)   Willpower 3 2 2 1  Common Summon: +1/+1 for each other friendly Wolf.
  Uupse Fyr Creature (Dark Elf)   Intelligence 11 6 6 4  Legendary Summon: Deal 6 damage to a random enemy.

Cards associated with SummonEdit

Name Type (Subtype) Attribute/Class         Text
  Ulfric's Uprising Action   Neutral 7 3  Epic Trigger the Summon of each friendly creature.
  Yagrum's Workshop Support   Neutral 3 3  Epic Uses: 3
Activate: Your   Summon and Assemble abilities trigger an additional time this turn.

NotesEdit