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Legends:Supports

< Legends: Card Types(Redirected from Legends:Support)

Support cards are used to provide a beneficial effect to you or your creatures, or hinder your opponent. Unlike items, support cards are not applied to a particular creature, and instead apply an ongoing effect, or are activated as necessary.

CardsEdit

Name Type (Subtype) Attribute/Class         Text
  Abandoned Imperfect Support   Neutral 5 2  Rare Ongoing
Treasure Hunt - Three   cards: Sacrifice Abandoned Imperfect to summon an 8/8 Awakened Imperfect with Breakthrough and Guard to the lane of your choice.
  Altar of Despair Support   Neutral 6 4  Legendary Uses: 12
Activate: Sacrifice a creature to summon a creature from your deck that costs 1, then increase the cost of creatures this summons by 1.
  Altar of Spellmaking Support     The Guildsworn 2 3  Epic Ongoing
At the end of each turn, if you played a creature, action, item, and support, play the top card of your deck.
  Arcane Enchanter Support   Intelligence 3 3  Epic Ongoing
When you draw an item, give it a random Keyword.
  Black Soul Gem Support   Endurance 4 3  Epic Ongoing
When a friendly creature dies, give a random creature in your hand +1/+1.
  Brotherhood Sanctuary Support   Agility 1 2  Rare Ongoing
When a friendly creature Slays, it receives its reward an extra time.
  Chieftain's Banner Support   Endurance 3 2  Rare Ongoing
Friendly Orcs have +0/+2.
  College of Winterhold Support   Intelligence 5 4  Legendary Uses: 3
Activate: Look at three random 1-cost actions and choose one to draw. Then, increase the cost of cards this reveals by 1.
  Conjurer's Spirit Support   Willpower 3 3  Epic Ongoing
At the end of your turn, if you gained health, summon a 2/2 Familiar.
  Corsair Ship Support   Intelligence 4 2  Rare Ongoing
Summon: Summon a 1/1 Corsair.
When you summon a creature, equip it with a Steel Dagger.
  Dark Rift Support   Intelligence 3 3  Epic Uses: 5
Activate: Deal 1 damage to your opponent. If Dark Rift has dealt 5 damage, sacrifice it to summon a Storm Atronach.
  Divine Fervor Support   Willpower 5 3  Epic Ongoing
Friendly creatures have +1/+1.
  Dragon Mound Support   Neutral 6 4  Legendary Ongoing
Summon: Transform all cards in your deck into random Dragons.
Your Dragons cost 1 less.
  Dwemer Puzzle Box Support   Neutral 2 2  Rare Uses: 3
Activate: Discard the top card of your deck.
Last Gasp: Draw a card.
  Elixir of Conflict Support   Neutral 3 2  Rare Uses: 3
Activate: Give a creature +1/+1.
  Elixir of Deflection Support   Intelligence 5 2  Rare Uses: 3
Activate: Give a creature a Ward.
  Elixir of Light Feet Support   Agility 2 2  Rare Uses: 3
Activate: Give a creature Cover.
  Elixir of Potency Support   Intelligence 2 3  Epic Uses: 3
Activate: Give a creature a random Keyword.
  Elixir of Vigor Support   Endurance 2 2  Rare Uses: 3
Activate: Give a creature +0/+1.
  Elixir of Vitality Support   Willpower 1 1  Common Uses: 3
Activate: Gain 2 health.
  Elixir of the Defender Support   Willpower 2 2  Rare Uses: 3
Activate: Give a friendly creature Guard.
  Fighters Guild Hall Support   Strength 2 2  Rare Ongoing
When a friendly creature takes damage on your turn, give it +2/+0.
  Flesh Sculpture Support   Neutral 3 3  Epic Uses: 2
Activate: Transform each card in your hand into a random card.
  Forward Camp Support   Willpower 3 4  Legendary Ongoing
Your supports cost 1 less.
When you have 4 supports, sacrifice Forward Camp and summon an Eastmarch Crusader in each lane.
  Gates of Madness Support   Neutral 3 3  Epic Ongoing
Summon: Transform your deck into random cards.
When you draw a creature or item, give it +1/+1.
When you draw an action or support, reduce its cost by 1.
  Giant's Camp Support   Strength 4 3  Epic Ongoing
At the start of your turn, set each friendly creature's power equal to the power of your most powerful creature.
  Gladiator Arena Support   Strength 4 3  Epic Ongoing
At the start of each player's turn, deal 2 damage to that player.
  Goldbrand Support   Neutral 7 4  Legendary Uses: 3
Activate: Deal 2 damage to a creature, then increase the damage dealt by 2.
  Great Sigil Stone Support   Neutral 4 4  Legendary Uses: 3
Activate: Invade.
Last Gasp: Draw a random Daedra from your deck and give it +2/+2.
  Halls of the Dwemer Support   Neutral 6 3  Epic Ongoing
Summon: Put a 0/3 Dwarven Spider with Guard into your hand. Friendly Dwemer have +3/+0.
  Haunted Manor Support     House Hlaalu 4 3  Epic Ongoing
Give the second creature you summon each turn +2/+2.
  Heroic Rebirth Support   Neutral 3 3  Epic Uses: 3
Activate: Transform a creature card in your hand into a random Legend.
  Hidden Trail Support   Agility 4 3  Epic Ongoing
Summon: All Field Lanes become Shadow Lanes.
Friendly creatures have +1/+0.
  High Hrothgar Support   Endurance 4 4  Legendary Ongoing
When you summon a creature, its power becomes equal to its health.
  Hist Grove Support   Endurance 4 3  Epic Ongoing
Summon: +1 max magicka.
At the start of your turn, if you have 15 or more max magicka, sacrifice this to summon an 8/8 Swamp Leviathan in each lane.
  Imperial Camp Support   Willpower 4 2  Rare Ongoing
Summon: Put a 1/2 Septim Guardsman with Guard into your hand.
Friendly Guards have +1/+0.
  Imperial Might Support   Willpower 5 3  Epic Ongoing
At the end of your turn, summon a 1/1 Imperial Grunt.
  Lich's Ascension Support   Endurance 7 4  Legendary Ongoing
Your cards cost 0. You may play only one card per turn.
  Mages Guild Retreat Support   Intelligence 7 3  Epic Ongoing
At the end of each turn, if you played two actions, summon a random Atronach.
  Monster Perfection Lab Support    Battlemage 1 3  Epic Ongoing
At the end of your turn, you may choose a friendly creature wielding three or more items. If you do, sacrifice Monster Perfection Lab and choose an item from your deck to equip to the creature.
  Moon Gate Support   Neutral 1 1  Common Uses: 2
Activate: Get both Wax and Wane effects this turn.
  Mundus Stone Support   Neutral 4 4  Legendary Ongoing
When you summon a creature, give it a random Keyword.
  Mushroom Tower Support   Endurance 9 3  Epic Ongoing
Your actions have Betray.
  Namira's Shrine Support   Neutral 4 2  Rare Ongoing
At the end of your turn, if you played four cards this turn, draw a card.
  Necromancer's Amulet Support   Endurance 3 3  Epic Ongoing
When a friendly creature dies, gain 1 health.
  Northwind Outpost Support   Strength 3 2  Rare Ongoing
Friendly   creatures have +1/+0.
  Orb of Vaermina Support   Neutral 6 4  Legendary Uses: 3
Activate: Draw a copy of a random card from your opponent's deck.
  Orsinium Forge Support   Strength 5 4  Legendary Uses: 3
Activate: Equip a creature with a +1/+1 Orsinium Plate. Then increase the power and health of Orsinium Plates this equips by 1.
  Ravaging Elixir Support   Intelligence 1 2  Rare Uses: 3
Activate: Deal 1 damage to your opponent.
  Reconstruction Engine Support   Willpower 3 3  Epic Uses: 5
Activate: Give a friendly creature -1/-1 and summon a 1/1 Reconstructed Spider.
  Red Mountain Support     House Dagoth 4 3  Epic Ongoing
Your creatures with 5 power or more cost 2 less.
  Rimmen Siege Weapons Support   Strength 3 4  Legendary Ongoing
At the start of your turn, each friendly creature deals 1 damage to your opponent.
  Ring of Namira Support   Agility 7 4  Legendary Ongoing
When you gain health, deal that much damage to your opponent.
  Seht's Masterwork Support   Neutral 3 4  Legendary Ongoing
If you started the game with no duplicate cards in your deck, your cards cost 1 less.
  Skirmisher's Elixir Support   Strength 4 2  Rare Uses: 3
Activate: Give a creature +2/+0 and Breakthrough.
  Skooma Cat's Whimsy Support   Neutral 1 3  Epic Ongoing
Your cards that didn't start in your deck cost 1 less.
  Skyforge Support   Strength 3 4  Legendary Uses: 3
Activate: Equip a friendly creature with a Steel Dagger.
If Skyforge has equipped 3 daggers, it changes into Underforge.
  Skyshard Support   Endurance 3 3  Epic Ongoing
Summon: Draw a random creature from your deck.

When you draw a creature on your turn, increase its cost by 2 and give it +2/+2.
  Spider Lair Support   Agility 7 3  Epic Ongoing
At the start of your turn, summon a random Spider.
  Stormcloak Camp Support   Strength 3 2  Rare Ongoing
At the end of your turn, if a creature died this turn, deal 2 damage to your opponent.
  Strategist's Map Support   Willpower 3 2  Rare Uses: 3
Activate: Summon a 0/1 Target with Guard for you or your opponent.
  Summerset Orrery Support   Intelligence 6 3  Epic Uses: 3
Activate: Shuffle all Prophecy cards in your hand into your deck and draw that many cards.
  Swindler's Market Support   Agility 3 2  Rare Ongoing
When you play a 0-cost card, deal 1 damage to your opponent and gain 1 health.
  Thalmor Embassy Support   Intelligence 3 3  Epic Ongoing
Your High Elves cost 1 less.
You can't be damaged by actions.
  The Mechanical Heart Support   Willpower 6 4  Legendary Ongoing
When you have 0 or less health, sacrifice The Mechanical Heart, set your health to 10, and restore a rune.
  The Night Mother Support   Neutral 2 4  Legendary Uses: Unlimited
Activate: Summon a 0/1 Target with Guard for your opponent.
When 20 enemy creatures have died, deal 20 damage to your opponent, gain 20 health, and draw up to 10 cards.
  The Ruby Throne Support   Neutral 3 4  Legendary Ongoing
Summon: Crown a creature.
At the end of each player's turn, give crowned creatures +1/+1.
If there is no crowned creature in play, when either player summons a Unique creature, crown it.
  Thieves' Den Support   Agility 4 4  Legendary Ongoing
Friendly creatures have "Pilfer: +1/+1."
  Training Grounds Support   Neutral 4 3  Epic Ongoing
When you summon a creature, give it +1/+1 if it shares a type with the top creature in your deck.
  Transitus Shrine Support     The Empire of Cyrodiil 3 3  Epic Ongoing
While you have a creature in each lane, your creatures and actions cost 1 less.
  Two-Moons Contemplation Support   Willpower 3 2  Rare Ongoing
If your opponent doesn't damage you on their turn, sacrifice this and summon a Priest of the Moons in each lane.
  Unrelenting Siege Support   Agility 4 4  Legendary Ongoing
Friendly creatures with 1 power may attack an extra time each turn.
  Volendrung Support   Strength 8 4  Legendary Uses: 2
Activate: Give a creature +4/+4 and Breakthrough.
  Wabbajack Support   Neutral 5 4  Legendary Uses: 3
Activate: Transform a creature into a random creature.
  Wolf Cage Support   Willpower 6 3  Epic Uses: 3
Activate: Summon an Uncaged Wolf.
  World-Eater's Eyrie Support   Strength 6 4  Legendary Ongoing
When you summon a creature that costs 7 or more, double its power and health.
  Wrothgar Forge Support   Strength 7 3  Epic Ongoing
The first time you summon a creature each turn, equip it with a random item.
  Yagrum's Workshop Support   Neutral 3 3  Epic Uses: 3
Activate: Your   Summon and Assemble abilities trigger an additional time this turn.