Change Card Effect |
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First Appearance | Dark Brotherhood |
Card Appearance | Creatures, Supports |
Description | When a creature Changes into another creature, it keeps its damage, items, and modifications. |
Statistics | 1 2 This count includes unobtainable and untrained cards and cards that change during play. |
Change is a card effect that can be found on Creatures and Supports in the Elder Scrolls Legends that first appeared in the Dark Brotherhood set. When a creature Changes into another creature, it keeps its damage, items, and modifications.
All cards with Change follow the same principle, first a certain condition needs to trigger, followed by the change into the described card. The condition can be anything like the start of your turn or summoning a certain card. Change is found in Strength and Endurance.
Similar effectsEdit
- Beast Form: Beast Form is a modified Change effect where the trigger is destroying an enemy rune and the card will change into a Werewolf.
- Transform: Cards that Transform change into different cards, but will lose all modifications and items.
Cards with ChangeEdit
Name | Type (Subtype) | Attribute/Class | Text | |||||
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Dawnfang | Item | Neutral | 4 | – | – | Legendary | +0/+3 At the end of your turn, if Dawnfang is in your hand, change it into Duskfang. Slay: You gain 5 health. |
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Duskfang | Item | Neutral | 4 | – | – | Legendary | +3/+0 At the end of your turn, if Duskfang is in your hand, change it into Dawnfang. Pilfer: Draw a card. |
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Gardener's Harvest | Item | Intelligence | 1 | – | – | Rare | +1/+1 At the end of your turn, if Gardener's Harvest is in your hand, it changes into a random item and keeps this ability. |
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Innkeeper Delphine | Creature (Breton) | Endurance | 3 | 2 | 3 | Legendary | After you play a Dragon or Shout, Innkeeper Delphine changes into Grandmaster Delphine. | |
Little Girl | Creature (Vampire) | Endurance | 4 | 0 | 2 | Rare | At the start of your turn, Little Girl changes into a 5/5 Ageless Vampire with Drain. | |
Skyforge | Support | Strength | 3 | – | – | Legendary | Uses: 3
Activate: Equip a friendly creature with a Steel Dagger. If Skyforge has equipped 3 daggers, it changes into Underforge. |
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Unstable Madman | Creature (Nord) | Strength | 3 | 2 | 2 | Rare | At the end of your turn, Unstable Madman gains +1/+1. Then, if he has 5 or more power, change him into Unstoppable Berserker. |
NotesEdit
- Change is not capitalized or bold like other card effects when used in the card text.
- Change does not have any visual indicator. This can make it hard to keep track of and the card can unexpectedly change.