Open main menu

UESPWiki β

Legends:Endurance

< Legends: Attributes
LG-icon-Endurance.png

Endurance is one of the five attributes currently present in Legends. The official description is:

Endurance will overwhelm your enemy with sheer indomitability. It boasts the biggest creatures in Tamriel with everything from relentless hordes of undead to massive giants and trolls. And with strong guards, potent healing actions, and the ability to increase its Magicka, Endurance has the tools to ensure its monsters come out to play.

CardsEdit

Name Type (Subtype)         Text
  Ald Velothi Assassin Creature (Breton) 2 1 2 2  Rare Lethal, Rally
  Almalexia Creature (God) 7 6 6 4  Legendary Exalt 3: +6/+6.
Friendly Exalted creatures are immune to damage.
  Almalexia's Disciple Creature (Dark Elf) 2 2 3 2  Rare Exalt 2: Heal all friendly creatures.
  Ancestral Dead Creature (Skeleton) 3 2 4 1  Common Slay: Summon a Risen Dead.
  Ancient Lookout Creature (Skeleton) 2 2 3 1  Common When you summon a Dragon, summon a 1/1 Draugr Sentry with Guard.
  Angry Grahl Creature (Troll) 4 2 4 3  Epic Regenerate
Summon: +2/+2 if your opponent has more cards in hand.
  Archein Elite Creature (Argonian) 4 3 5 2  Rare Lethal
  Archein Venomtongue Creature (Argonian) 4 1 4 2  Rare Lethal
Slay: Gain +1 max magicka.
  Arise Action 2 1  Common Prophecy
Summon a 1/1 Risen Dead with Guard in each lane.
  Aundae Clan Sorcerer Creature (Vampire) 3 4 3 4  Legendary At the end of your turn, if three or more creatures died this turn, put a random Blood Magic Spell into your hand.
  Bal Isra Warrider Creature (Redguard) 5 3 6 1  Common Rally
  Baliwog Tidecrawlers Creature (Grummite) 4 2 6 1  Common Guard
  Barrow Stalker Creature (Vampire) 2 2 3 2  Rare Drain, Guard
  Betty Netch Creature (Netch) 5 0 5 2  Rare While Betty Netch is in play, your max magicka is increased by 2.
  Bishop of the Hour Creature (Imperial) 6 5 5 3  Epic Summon: If you have another creature in each lane, give the top creature of your deck +5/+5.
  Black Marsh Centurion Creature (Argonian) 6 4 8 1  Common Veteran: Guard
  Black Marsh Prodigy Creature (Argonian) 3 1 1 2  Rare Veteran: +4/+4
  Black Marsh Warden Creature (Argonian) 4 2 2 4  Legendary At the end of your turn, summon a 1/1 Argonian Recruit. If you have 7 or more max magicka, summon a 3/3 Argonian Veteran instead.
  Black Soul Gem Support 4 3  Epic Ongoing
When a friendly creature dies, give a random creature in your hand +1/+1.
  Black Worm Necromancer Creature (Imperial) 6 4 4 2  Rare Summon: If you have more health than your opponent, summon a random creature from your discard pile.
  Blackrose Herbalist Creature (Argonian) 3 2 4 3  Epic At the start of your turn, heal another random friendly creature.
  Blackwood Alchemist Creature (Argonian) 3 1 4 1  Common Gains +2/+0 when your max magicka increases.
  Blades Defender Creature (Breton) 3 3 3 1  Common Summon: Give a creature in the other lane +0/+2.
  Bleakcoast Troll Creature (Troll) 4 5 5 2  Rare Slay: +1/+1
  Blood Magic Lord Creature (Vampire) 9 6 6 4  Legendary Summon and Slay: Put a Blood Magic Spell into your hand.
  Bloodline Outcast Creature (Vampire) 7 7 7 1  Common When a creature dies, Bloodline Outcast gains Drain this turn.
  Bone Armor Item 2 2  Rare Summon: The wielder Consumes a creature and gains its health.
  Bone Colossus Creature (Skeleton) 7 5 5 4  Legendary Summon: Fill this lane with 1/1 Skeletons.
Other friendly Skeletons have +1/+1.
  Bonewalker Creature (Skeleton) 4 1 2 1  Common Prophecy, Guard
Summon:
+1/+1 for each enemy creature in this lane.
  Boneweaver Creature (Khajiit) 5 5 5 3  Epic Guard
Summon: Consume a creature. Draw a creature with the same name from your discard pile.
  Brassilisk Creature (Fabricant) 3 2 2 2  Rare When Brassilisk takes damage and survives, summon a Brassilisk in the other lane.
  Brotherhood Vampire Creature (Breton, Vampire) 2 1 2 3  Epic Summon: +1/+1 for each creature that died this turn.
  Bruma Armorer Creature (Imperial) 3 2 2 2  Rare When you summon another creature, give it +0/+2.
  Caius Cosades Creature (Imperial) 4 3 4 4  Legendary Summon: Look at two of your opponent's cards. Guess the one in their hand. If you're right, give all creatures in your hand +1/+1.
  Caius' Machinations Action 2 2  Rare Betray
Give the top three creatures of your deck +1/+1.
  Cave Bear Creature (Beast) 5 5 6 1  Common
  Chieftain's Banner Support 3 2  Rare Ongoing
Friendly Orcs have +0/+2.
  Cicero the Betrayer Creature (Imperial) 6 1 6 4  Legendary Lethal
Slay: Draw two cards.
Cicero can attack friendly creatures.
  City Guard Creature (Imperial) 2 2 3 1  Common Prophecy, Guard
  Companion Harbinger Creature (Nord) 3 3 3 2  Rare Beast Form: Give friendly Werewolves +1/+1.
  Corrupted Shade Creature (Spirit) 4 5 5 3  Epic Ward
At the end of your turn, if Corrupted Shade doesn't have a Ward, sacrifice it.
  Covenant Mail Item 3 1  Common Prophecy, Mobilize, Guard
+1/+3
  Cruel Axe Item 2 2  Rare Mobilize
Summon: +1/+1 for each enemy creature in this lane.
  Cursed Spectre Creature (Spirit) 4 2 2 1  Common Prophecy
Summon: Silence another creature.
  Daedric Crescent Item 3 1  Common +2/+2
Slay: +1/+1
  Daedric Dagger Item 2 1  Common Lethal
+1/+1
  Dark Anchor Creature (Portal) 5 0 8 3  Epic Your Daedra cost 1 less.
When you draw a creature, transform it into a random Daedra.
  Dark Guardian Creature (Skeleton) 3 2 5 1  Common Guard
When your opponent draws a Prophecy from a rune being destroyed, draw a card.
  Dark Seducer Creature (Daedra) 8 7 7 3  Epic Drain, Guard
Dark Seducer Drains on both turns.
  Deadly Draugr Creature (Skeleton) 1 1 1 1  Common Lethal
  Death Hound Creature (Beast, Vampire) 5 6 6 3  Epic Guard
Death Hound's power is equal to its health.
  Deathless Draugr Creature (Skeleton) 1 1 1 1  Common Last Gasp: Summon a 1/1 Skeleton.
  Determined Supplier Creature (Breton) 4 1 4 1  Common Guard
Last Gasp: Gain max magicka equal to Determined Supplier's power.
  Disciple of Namira Creature (Imperial) 5 3 3 3  Epic At the end of each turn, draw a card for each friendly creature that died in Disciple of Namira's lane.
  Doomcrag Vampire Creature (Vampire) 6 4 4 4  Legendary Lethal
Other friendly creatures in this lane have Lethal.
  Doomed Adventurer Creature (Imperial) 1 1 1 2  Rare Last Gasp: Give a random creature in your hand +2/+2.
  Dragon Cult Ghost Creature (Spirit) 1 1 1 3  Epic Spend all your available magicka to play Dragon Cult Ghost. Its power and health are equal to the magicka spent.
  Dragonplate Armor Item 4 1  Common +2/+2
Summon: +2/+2 if you have a Dragon in your discard pile.
  Dragontail Savior Creature (Orc) 2 2 3 1  Common Summon: +1/+0 for each enemy creature in this lane.
  Dro-m'Athra Reaper Creature (Khajiit, Spirit) 2 3 2 4  Legendary Summon: Consume a creature.
When a creature leaves your discard pile, Dro-m'Athra Reaper gains +0/+1 and you gain 1 health.
  East Empire Crafter Creature (Imperial) 3 2 4 1  Common When you summon another creature with 5 health or more, give it +1/+1 and Guard.
  Elixir of Vigor Support 2 2  Rare Uses: 3
Activate: Give a creature +0/+1.
  Emperor Titus Mede II Creature (Imperial) 4 1 4 4  Legendary At the end of your turn, give the top creature of your deck +1/+1 and Guard.
  Emperor's Attendant Creature (Redguard) 2 1 1 2  Rare Summon: Give a creature in your hand power and health equal to Emperor's Attendant's power.
  Empire Oathman Creature (Imperial) 4 4 4 1  Common Summon: If you have a...
  card in play, give other friendly creatures +1/+0.
  card in play, give other friendly creatures +0/+1.
  Enchanted Plate Item 2 1  Common +0/+3
Summon: Draw a card.
  Encumbered Explorer Creature (Imperial) 1 2 3 2  Rare Shackle Encumbered Explorer after he attacks.
  Expunge Action 2 2  Rare Heal a creature and give it immune to Shackle this turn. Draw a card.
  Faded Wraith Creature (Spirit) 5 1 3 4  Legendary Summon: Draw cards equal to Faded Wraith's power.
  Falkreath Defiler Creature (Imperial) 4 3 3 2  Rare Slay: Draw a creature from your discard pile.
  Fallen Dragon Creature (Dragon) 5 5 10 1  Common Summon: Fallen Dragon deals 5 damage to itself.
  Fharun Defender Creature (Orc) 2 1 4 1  Common Prophecy, Guard
  Flesh Atronach Creature (Daedra, Atronach) 6 1 1 3  Epic Summon: +1/+1 for each creature in your discard pile.
  Frost Giant Creature (Giant) 8 10 10 4  Legendary Regenerate
When a creature heals, you gain that much health.
  Frost Troll Creature (Troll) 4 1 6 3  Epic Regenerate
When Frost Troll takes damage, it gains that much power.
  Frostbite Spider Creature (Spider) 3 3 2 2  Rare Prophecy, Lethal
  Galyn the Shelterer Creature (Dark Elf) 3 3 3 4  Legendary Summon: Choose a creature or item in your hand. Shuffle three copies of it with +3/+3 into your deck.
  Gloom Wraith Creature (Spirit) 4 3 3 2  Rare Breakthrough
Summon: +1/+1 for each other friendly   creature.
  Gravesinger Creature (Imperial) 10 6 6 3  Epic At the start of your turn, summon the highest cost creature from your discard pile and give it Charge. At the end of the turn, put it on the bottom of your deck.
  Great Moot Squire Creature (Argonian) 1 1 2 1  Common Veteran: +1/+1
  Grim Champion Creature (Skeleton) 4 2 2 3  Epic When a creature in this lane dies, Grim Champion gains +1/+1.
  Grim Shield-Brother Creature (Nord) 3 2 3 1  Common Beast Form: +1/+1 and Drain.
  Hackwing Feather Item 3 3  Epic Regenerate
+1/+3
  Hallowed Deathpriest Creature (Skeleton) 5 3 5 3  Epic Summon: Transform the highest cost creature in your opponent's hand into a Shriveled Mummy.
  Haunting Spirit Creature (Spirit) 3 3 3 2  Rare Last Gasp: Give a random friendly creature +3/+3.
  Healing Hands Action 0 1  Common Heal a creature, then give it +1/+1.
  High Hrothgar Support 4 4  Legendary Ongoing
When you summon a creature, its power becomes equal to its health.
  Hist Grove Support 4 3  Epic Ongoing
Summon: +1 max magicka.
At the start of your turn, if you have 15 or more max magicka, sacrifice this to summon an 8/8 Swamp Leviathan in each lane.
  Hist Speaker Creature (Argonian) 2 2 2 1  Common While Hist Speaker is in play, your max magicka is increased by 1.
  Hulking Fabricant Creature (Fabricant) 5 5 5 1  Common Summon: If you have a   card in play, +3/+3.
  Hulking Mummy Creature (Mummy) 4 6 6 3  Epic Summon: Shackle Hulking Mummy.
  Hush Action 1 2  Rare Prophecy
Silence
a creature.
  Iliac Sorcerer Creature (Breton) 1 1 1 3  Epic Ward
When Iliac Sorcerer's Ward is broken, double his power.
  Imbued Argonian Creature (Argonian) 1 1 3 1  Common Guard
When Imbued Argonian is Consumed, give the consuming creature +1/+1 and Guard.
  Imperial Armor Item 3 1  Common +0/+6
  Imperial Lackey Creature (Imperial) 2 2 2 2  Rare Last Gasp: If you have another creature on each lane, summon a 1/1 Recruit in each lane.
  Imprisoned Deathlord Creature (Skeleton) 4 7 7 3  Epic When an enemy creature is summoned, Shackle Imprisoned Deathlord.
  Indomitable Ordinator Creature (Dark Elf) 5 5 5 3  Epic Guard
Exalt 1:
Your opponent can't target Indomitable Ordinator with actions.
  Indoril Mastermind Creature (Dark Elf) 3 2 1 2  Rare Summon: Draw a card.
  Innkeeper Delphine Creature (Breton) 3 2 3 4  Legendary After you play a Dragon or Shout, Innkeeper Delphine changes into Grandmaster Delphine.
  Iron Atronach Creature (Daedra, Atronach) 12 12 12 4  Legendary Breakthrough, Guard, Regenerate
Your opponent can't target Iron Atronach with actions.
  Ironscale Dragon Creature (Dragon) 7 7 7 1  Common Regenerate
  Jyggalag's Incursion Action 3 2  Rare Prophecy
Each player gains +2 max magicka.
  Karthspire Scout Creature (Orc) 1 1 1 2  Rare Last Gasp: Draw a card and increase its cost by 1.
  Knight of Gnisis Creature (Dark Elf) 3 2 3 3  Epic Rally
Summon: Put a 2/2 Colovian Trooper with Guard into your hand.
  Knight of Order Creature (Daedra) 4 2 2 2  Rare Summon: Silence all other creatures in this lane.
  Lay Down Arms Action 4 2  Rare Set a creature's power and health to 1.
  Lich's Ascension Support 7 4  Legendary Ongoing
Your cards cost 0. You may play only one card per turn.
  Lion Guard Strategist Creature (Breton) 4 2 3 3  Epic When you summon another creature in this lane, give it a Ward.
  Little Girl Creature (Vampire) 4 0 2 2  Rare At the start of your turn, Little Girl changes into a 5/5 Ageless Vampire with Drain.
  Lowland Troll Creature (Troll) 7 4 8 2  Rare Regenerate
  Lucien Lachance Creature (Imperial) 4 1 5 4  Legendary Lethal
When another friendly creature Slays, give it +2/+2.
  Lurking Mummy Creature (Mummy) 5 2 6 1  Common Prophecy, Guard
  Mannimarco Creature (High Elf) 10 6 6 4  Legendary Summon: Summon a creature from your opponent's discard pile.
  Mentor of the Watch Creature (Imperial) 3 2 2 1  Common Prophecy, Guard
Summon: Give a creature in your hand Guard.
  Midnight Burial Action 1 2  Rare Betray
Choose a creature in your deck. Create a copy of that creature in your discard pile and give it +1/+1.
  Midnight Sweep Action 4 2  Rare Prophecy
Summon a 2/2 Colovian Trooper with Guard in each lane.
  Miscarcand Lich Creature (Skeleton) 4 3 5 4  Legendary Summon: Choose an enemy creature.

At the start of your turn, if the chosen creature is alive, summon a 1/1 Risen Dead with Guard in its lane.
  Mistveil Warden Creature (Imperial) 3 2 4 1  Common Treasure HuntGuard: Give the Guard +1/+2.
  Moontouched Guardian Creature (Khajiit) 4 3 3 2  Rare Wax: Give a creature in your hand +2/+2.
Wane: Guard and Ward.
  Mountain Tyrant Creature (Giant) 6 6 6 2  Rare Guard
  Mournhold Pilgrim Creature (Dark Elf) 4 4 4 1  Common Regenerate
Exalt 3:
+2/+2
  Mummify Action 3 2  Rare Prophecy
Transform a creature into a 2/2 Shriveled Mummy.
  Mushroom Tower Support 9 3  Epic Ongoing
Your actions have Betray.
  Mute Action 1 1  Common Silence two creatures.
  Nahagliiv Creature (Dragon) 7 7 7 4  Legendary Guard
Your opponent can't target Nahagliiv with actions.
  Necromancer's Amulet Support 3 3  Epic Ongoing
When a friendly creature dies, gain 1 health.
  Nibenese Mercenary Creature (Imperial) 3 3 3 1  Common Summon: Consume a creature to gain +0/+2.
  Night Predator Creature (Werewolf) 6 5 6 3  Epic Breakthrough, Regenerate
  Night Shadow Creature (Vampire) 6 6 5 3  Epic Breakthrough, Drain
  Night Talon Lord Creature (Vampire) 9 8 8 4  Legendary Drain
Slay: Summon the slain creature.
  Northpoint Captain Creature (Breton) 4 4 2 2  Rare Summon: Summon a 0/4 Northpoint Herald with Guard.
  Odirniran Necromancer Creature (Dark Elf) 6 3 3 4  Legendary Summon: Summon a creature from your discard pile with less power than Odirniran Necromancer.
  Oldgate Warden Creature (Breton) 2 0 5 1  Common Guard, Regenerate
  Outland Patrol Creature (Imperial) 3 3 4 1  Common Last Gasp: Give a random creature in your hand +1/+1.
  Plea to Kynareth Action 3 2  Rare Heal all friendly creatures in a lane, then give them all +1/+1.
  Poisoned Dagger Item 2 1  Common Mobilize, Lethal
+1/+0
  Preserver of the Root Creature (Argonian) 4 4 4 3  Epic +2/+2 and Guard while you have 7 or more max magicka.
  Prophet of Bones Creature (Dark Elf) 1 2 1 3  Epic Exalt 5: Fill this lane with 1/1 Risen Dead with Guard.
  Pure-Blood Elder Creature (Vampire) 7 8 8 3  Epic When you gain max magicka, double the amount you gain.
While you have 18 or more max magicka, Pure-Blood Elder has +8/+8 and Breakthrough.
  Quarra Clan Bloodkin Creature (Vampire) 2 1 5 1  Common Drain
  Reanimate Action 9 4  Legendary Summon a creature from your discard pile.
  Redoran Oathman Creature (Dark Elf) 4 3 3 1  Common Summon: If you have a...
  card in play, double Redoran Oathman's health.
  card in play, double Redoran Oathman's power.
  Restless Templar Creature (Skeleton) 4 5 2 1  Common Last Gasp: Gain 5 health.
  Restoration Tutor Creature (Imperial) 4 3 4 1  Common Summon: Heal a creature.
  Ring of Imaginary Might Item 4 2  Rare +0/+2
Summon: The wielder's power becomes equal to its health
  Rising of Bones Action 4 1  Common Betray
Summon a 3/3 Risen Horror with Guard.
  Ruin Shambler Creature (Mummy) 4 1 1 3  Epic Summon: Discard the top three cards of your deck, then Consume all creatures that entered your discard pile this turn. Ruin Shambler gains +1/+1 for each creature consumed.
  Seeker of the Black Arts Creature (Khajiit) 2 2 3 1  Common Pilfer: Discard the top three cards of your deck.
  Servant of Ja-Kha'jay Creature (Khajiit) 3 2 2 1  Common Wax: +2/+2
Wane: Silence a creature.
  Shadowfen Priest Creature (Argonian) 5 4 4 3  Epic Summon: Silence another creature, or destroy an enemy support.
  Siege Catapult Creature (Imperial) 2 4 4 3  Epic Siege Catapult can't attack unless your side of its lane is full.
  Skeletal Dragon Creature (Dragon, Skeleton) 8 5 5 4  Legendary Guard
Summon: Give all creatures in your discard pile +2/+2.
Last Gasp: Draw another random creature from your discard pile.
  Skeleton Champion Creature (Skeleton) 4 4 4 3  Epic Guard
Summon:
Give other friendly Skeletons +1/+1.
  Skinned Hound Creature (Skeleton, Beast) 2 2 1 1  Common Summon: Give a creature +0/+2 and Guard.
  Skyshard Support 3 3  Epic Ongoing
Summon: Draw a random creature from your deck.

When you draw a creature on your turn, increase its cost by 2 and give it +2/+2.
  Smoked Baliwog Leg Action 0 1  Common Heal a creature.
  Soul Tear Action 3 1  Common Shout
Level 1: Draw a creature from your discard pile.
Level 2: Draw a creature from your discard pile and give it +2/+2.
Level 3: Draw a creature from your discard pile and give it +5/+5.
  Spine of Eldersblood Creature (Dragon) 6 6 6 2  Rare Summon: Gain +1 max magicka.
  Spiny Haj Mota Creature (Beast) 4 4 4 3  Epic Summon: +4/+4 for each Spiny Haj Mota in your discard pile.
  Squish the Wimpy Action 2 2  Rare A friendly creature Battles an enemy creature.
  Stalking Shadowscale Creature (Argonian) 3 3 4 1  Common Slay: +1/+1
  Stalwart Ally Creature (Argonian) 3 3 3 1  Common Summon: +0/+2 and Guard if the top card of your deck is  .
  Stampeding Mammoth Creature (Mammoth) 5 4 6 3  Epic Breakthrough
Stampeding Mammoth has +2/+0 for each other friendly creature with Breakthrough.
  Steel-Eyed Visionary Creature (Argonian) 3 2 4 4  Legendary Veteran: Set each friendly creature's power equal to its health.
  Steelheart Vanquisher Creature (Orc) 2 2 2 2  Rare Slay: Give friendly Orcs +1/+1.
  Stonehill Mammoth Creature (Mammoth) 6 5 7 1  Common Summon: Draw a card if you have two other   creatures.
  Stonetooth Scrapper Creature (Orc) 4 4 5 1  Common
  Stormhold Henchman Creature (Argonian) 2 2 2 1  Common +2/+2 while you have 7 or more max magicka.
  Strategic Deployment Action 4 1  Common Summon two 1/1 Recruits in each lane.
  Supply Runner Creature (Imperial) 3 3 1 1  Common Summon: If you have another creature in each lane, gain +1 max magicka.
  Suppress Action 0 2  Rare Silence a creature.
  Swamp Leviathan Creature (Reptile) 7 8 8 1  Common
  Tavyar the Knight Creature (High Elf) 5 3 5 4  Legendary Guard
Your opponent can't target other friendly creatures with actions.
  The Gatekeeper Creature (Daedra) 5 6 6 4  Legendary Guard
Only one creature in this lane can attack each turn.
  Thornwell Terror Creature (Nord) 1 1 3 1  Common Beast Form: +1/+1
  Three Feather Warchief Creature (Goblin) 3 1 3 2  Rare Summon: Set a creature's health to 1.
  Tree Minder Creature (Argonian) 3 1 1 1  Common Guard
Summon: Gain +1 max magicka.
  Trespasser's Bane Action 2 1  Common Set a creature's power to 1.
  Umaril the Unfeathered Creature (Ayleid) 6 6 3 4  Legendary Guard
When Umaril the Unfeathered leaves play, summon him in the other lane Silenced.
  Vvardvark Experiment Action 0 2  Rare Summon a 0/1 Vvardvark in each lane.
  Wake the Dead Action 2 1  Common Draw a Spirit or Skeleton creature of your choice from your deck and give it +0/+1.
  Watch Commander Creature (Imperial) 5 4 4 2  Rare Summon: Give all friendly Guards +1/+2.
  Waves of the Fallen Action 8 3  Epic Transform all enemy creatures in a lane into 2/2 Stricken Draugrs, or transform all friendly creatures in a lane into 5/5 Hulking Draugrs.
  Weakness Action 2 1  Common Set a creature's health to 1.
  Whiterun Protector Creature (Nord) 5 4 4 2  Rare Beast Form: +2/+2, Guard, and Regenerate.
  Whodunit? Action 8 3  Epic Costs 1 less for each creature in your discard pile.
Gain +2 max magicka.
  Wind Keep Spellsword Creature (Breton) 2 2 2 1  Common Ward
  Wrath of Sithis Creature (Spirit) 6 5 6 2  Rare Summon: Your opponent's cards cost 1 more next turn.
  Wrothgar Artisan Creature (Orc) 3 2 3 1  Common Summon: Give a creature +1/+1.
  Wrothgar Kingpin Creature (Orc) 2 1 1 3  Epic When you summon another Orc, Wrothgar Kingpin gains +1/+1.
  Xavara Atronach Creature (Daedra, Atronach) 3 3 3 1  Common Summon: You may sacrifice another creature to give Xavara Atronach its power and health.
  Xivkyn Banelord Creature (Daedra) 7 1 7 4  Legendary Guard
Summon: Set the health of each enemy creature in this lane to 1.
  Yew Shield Item 2 2  Rare Guard
Summon: +1/+1 for each enemy creature in this lane.
  Young Mammoth Creature (Mammoth) 3 4 4 2  Rare Breakthrough
  Zumog Phoom Creature (Orc) 6 4 6 4  Legendary Summon: Choose another creature.

When the chosen creature dies, summon it as a 1/1.