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Legends:High Elf

< Legends: Races(Redirected from Legends:Altmer)

The Altmer have been around for a very long time, and they have picked up a few tricks in that time. They are highly intelligent and skilled in the ways of magic, specializing in spellcasting. When you build a deck around High Elves (who have Intelligence and Willpower attributes), you will gather a lot of magical action cards and creatures that apply damage or health bonuses to the other cards around them.[1]

For more information, see the main lore article.

Main AttributesEdit

In-Game Description and BonusEdit

The Altmer are one of the longest-lived and most intelligent races in Tamriel. They have a natural affinity for spells. As a High Elf, you will more quickly collect spell-related cards.

The race's theme is "actions".

Portraits & DialogueEdit

Female Male
Portraits LG-avatar-High Elf Female 1.pngLG-avatar-High Elf Female 2.png LG-avatar-High Elf Male 1.pngLG-avatar-High Elf Male 2.png
Greetings
"Fivefold venerations."
"Honor and praise to you."
Good Game
"A clash for the ages."
"This was a worthy contest."
Implore
"Auri-El guide me!"
"Auri-El guide me!"
Taunt
"Prepare yourself."
"Prepare to die!"
Oops
"Not my strongest move."
"Not my strongest move."
Nice play
"Cunning."
"That was splendid."
Thank you
"Most gracious of you."
"You have my thanks."
Sorry
"Forgive my error."
"I am sorry."
Concede
"The day is yours."
"The day is yours."

CardsEdit

Obtainable CardsEdit

Name Type (Subtype) Attribute/Class         Text
  Abecean Navigator Creature (High Elf)   Intelligence 2 3 1 1  Common Summon: If the top card of your deck is an action, draw it. Otherwise, put it on the bottom.
  Aldmeri Patriot Creature (High Elf)   Willpower 1 1 2 2  Rare Summon: +1/+1 if you have an action in your hand.
  Aldmeri Spellwright Creature (High Elf)     Aldmeri Dominion 5 3 6 3  Epic When your opponent takes damage, you gain 1 magicka this turn.
  Altmer Dragonknight Creature (High Elf)    Mage 3 3 2 3  Epic At the end of your turn, if you played an action, Altmer Dragonknight gains +2/+2.
  Altmer Flameslinger Creature (High Elf)   Intelligence 2 1 3 1  Common Ward
At the start of your turn, Altmer Flameslinger deals 1 damage to your opponent.
  Ancano Creature (High Elf)   Intelligence 8 5 5 4  Legendary Breakthrough
Summon: Deal 5 damage.
Your actions have Breakthrough.
  Artaeum Savant Creature (High Elf)   Willpower 3 1 4 3  Epic After you play an action, give a random friendly creature +1/+1.
  Auridon Paladin Creature (High Elf)   Willpower 4 4 4 1  Common When you play an action, Auridon Paladin gains Drain this turn.
  Ayrenn Creature (High Elf)    Mage 5 5 5 4  Legendary Summon: Draw a random action from your discard pile.
Your actions cost 1 less.
  Ayrenn, Dominion Queen Creature (High Elf)     Aldmeri Dominion 8 6 6 4  Legendary Drain
Summon: Draw a random action from your discard pile.
When you draw an action on your turn, deal 1 damage to your opponent.
  Battlereeve of Dusk Creature (High Elf)   Intelligence 6 3 3 3  Epic Summon: Give friendly creatures +1/+1 for each Keyword they have.
  Clockwork Apostle Creature (High Elf)   Willpower 7 3 3 1  Common Summon: Give another friendly creature +4/+4. It becomes  .
  Clockwork City Pilgrim Creature (High Elf)   Intelligence 3 3 3 1  Common Guard
Exalt 3: +2/+2.
  Cloudrest Illusionist Creature (High Elf)   Willpower 4 4 3 3  Epic Prophecy
Summon: Give a creature -4/-0 this turn.
  Crystal Tower Crafter Creature (High Elf)   Intelligence 2 1 1 1  Common After you play an action, Crystal Tower Crafter gains +1/+1.
  Destruction Tutor Creature (High Elf)   Intelligence 5 3 5 2  Rare Your actions that deal damage cost 2 less.
  Dominion Battlereeve Creature (High Elf)     Aldmeri Dominion 3 3 3 2  Rare Drain
Summon, Last Gasp, and Slay: Deal 1 damage to your opponent.
  Dominion Oathman Creature (High Elf)   Agility 1 2 2 1  Common Summon: If you have a...
  card in play, Drain.
  card in play, deal 2 damage to your opponent.
  Embassy Guard Creature (High Elf)   Intelligence 2 0 4 1  Common Prophecy, Guard, Ward
  Heretic Conjurer Creature (High Elf)   Willpower 5 2 3 2  Rare Guard
Pilfer: Creatures you summon this turn are transformed into random Daedra.
  Insightful Scholar Creature (High Elf)   Intelligence 5 2 3 2  Rare Prophecy
Summon: Draw a card for each card your opponent drew this turn.
  Lillandril Hexmage Creature (High Elf)   Intelligence 5 5 4 1  Common After you play an action, deal 1 damage to your opponent.
  Mankar Camoran Creature (High Elf, Wood Elf)    Battlemage 4 4 4 4  Legendary After you play an action, Invade.
Friendly Oblivion Gates have +4/+0.
  Mannimarco Creature (High Elf)   Endurance 10 6 6 4  Legendary Summon: Summon a creature from your opponent's discard pile.
  Master of Incunabula Creature (High Elf)     The Guildsworn 4 3 6 3  Epic Master of Incunabula has the Expertise abilities of all your creatures.
  Rayvat the Mage Creature (High Elf)   Intelligence 4 2 2 4  Legendary Ward
Summon: You gain Ward.
  Resolute Ally Creature (High Elf)   Willpower 3 3 3 1  Common Summon: Give other friendly creatures in this lane +1/+1 if the top card of your deck is  .
  Royal Sage Creature (High Elf)   Intelligence 4 4 4 2  Rare Summon: If you have more health than your opponent, give each friendly creature a random Keyword.
  Ruin Archaeologist Creature (High Elf)   Willpower 3 2 5 1  Common Treasure HuntSupport: Draw a card.
  Shimmerene Peddler Creature (High Elf)   Intelligence 2 2 2 3  Epic At the end of each turn, if you played two actions, draw a card.
  Skywatch Vindicator Creature (High Elf)    Mage 6 4 4 3  Epic Summon: Deal 2 damage to an enemy creature or give a friendly creature +2/+2.
  Stealer of Secrets Creature (High Elf)   Intelligence 6 1 1 1  Common Ward
Summon: +1/+1 for each action in your discard pile.
  Studium Headmaster Creature (High Elf)   Intelligence 6 6 3 3  Epic Summon: Each player draws two cards.
  Summerset Shieldmage Creature (High Elf)   Willpower 2 2 2 1  Common Other friendly creatures in this lane have +0/+1.
  Sunhold Medic Creature (High Elf)   Willpower 1 1 1 1  Common Summon: Give a creature +0/+2.
  Tavyar the Knight Creature (High Elf)   Endurance 5 3 5 4  Legendary Guard
Your opponent can't target other friendly creatures with actions.
  Thalmor Justiciar Creature (High Elf)   Willpower 3 1 3 1  Common After you play an action, summon a 1/1 Thalmor Soldier.
  Therana's Lawman Creature (High Elf)   Intelligence 8 5 5 1  Common Guard, Ward
  Vanus Galerion Creature (High Elf)     The Guildsworn 11 3 3 4  Legendary Expertise: Deal 3 damage, you gain 3 health, and draw 3 cards.
  Vanus's Scribe Creature (High Elf)   Intelligence 3 4 3 2  Rare Expertise: Reduce the cost of a random action in your hand by 1.
  Vastarie Creature (High Elf)   Intelligence 5 1 4 4  Legendary Summon: Fill this lane with 1/1 Skeletons.
Vastarie has +1/+0 for each friendly Spirit and Skeleton.

Created CardsEdit

Name Type (Subtype) Attribute/Class         Text
  Thalmor Soldier Creature (High Elf)   Willpower 1 1 1 1  Common

Unobtainable CardsEdit

Name Type (Subtype) Attribute/Class         Text
  Altmer Protector Creature (High Elf)   Intelligence 2 0 4 1  Common Guard
  Crystal Tower Acolyte Creature (High Elf)   Intelligence 3 2 1 1  Common Summon: Deal 2 damage to your opponent.
  Daedra Worshiper Creature (High Elf)   Intelligence 2 2 2 1  Common
  Dominion Seneschal Creature (High Elf)   Intelligence 1 2 1 1  Common Guard
  High Elf Soldier Creature (High Elf)   Willpower 4 3 3 2  Rare
  Naarifin's Elite Creature (High Elf)   Willpower 3 4 5 3  Epic Guard
  Thalmor Agent Creature (High Elf)   Willpower 2 2 3 1  Common

ReferencesEdit