Dark Orb (lore page) |
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Location | Halls of Garlas Malatar, Depths of Malatar | ||
Type | Dark Orb | ||
Health | 1,473,4882,460,134 | Difficulty | |
Reaction | Hostile | ||
Other Information | |||
Faction(s) | Warriors of Light |
The Dark Orb is a magical relic found in the Depths of Malatar. It serves as the third boss of the dungeon after King Narilmor traps you in the room with it while the dark orb summons invulnerable Aurorans and additional orbs. The Aurorans will only die after it is shattered, and opens up the doors to the Tabernacle of Light that it was guarding.
Related QuestsEdit
- The Guiding Light: Find the way into an ancient Ayleid city and recover a historical artifact.
- Pledge: Depths of Malatar: Prove you are truly Undaunted by clearing Depths of Malatar.
Skills and AbilitiesEdit
The Dark Orb has no attacks of its own, but will instead summon many enemy mobs to attack the party. The general strategy for this fight is to kill all adds first before damaging the boss. Tanks should prioritize taunting the Aurorans that spawn as they deal the most damage. Other Purified foes may also appear, but they are generally weak and can be cleaved down quickly. Throughout the fight, the orb will heal the Aurorans over time, the party must ensure they have enough damage to overcome this heal.
First PhaseEdit
- Summon Auroran
- The orb will begin by summoning a Radiant Auroran. This enemy has access to the following skills by default:
-
- Quick Strike
- A basic melee attack that deals minor physical damage.
- Heavy Strike
- A charged heavy attack that deals moderate physical damage.
- Arc Lightning
- The mob shoots out lightning, dealing moderately high shock damage over time in a cone in front of it. This cannot be avoided, as the mob will move to face its target while doing this.
- Smiting Dawn
- The mob releases a burst of magic, dealing high magical damage and knocking down all players in front of it. This has almost no telegraphing, so be prepared to block or break free and heal up quickly.
- Aegis of Meridia
- The mob summons a shield around itself that will deal moderate magical damage too all players around it when it is broken.
- Summon Radiant Orb
- At 90%, the orb will summon a Radiant Orb at the side of the room. This is indicated by a message on screen saying "An orb is empowering Aurorans" While the Radiant Orb is alive, all Aurorans will gain the Aegis of Meridia attack. Destroy the orb quickly to weaken them, unless going for the achievement.
Second PhaseEdit
- Summon Auroran
- At 80%, the orb will summon a Radiant Auroran and a Blazing Auroran. The Blazing Auroran has access to the following skills by default:
-
- Quick Strike
- A basic melee attack that deals minor physical damage.
- Heavy Strike
- A charged heavy attack that deals moderate physical damage.
- Arc Lightning
- The mob shoots out lightning, dealing moderately high shock damage over time in a cone in front of it. This cannot be avoided, as the mob will move to face its target while doing this.
- Smiting Dawn
- The mob releases a burst of magic, dealing high magical damage and knocking down all players in front of it. This has almost no telegraphing, so be prepared to block or break free and heal up quickly.
- Sunburst
- The mob summons meteors that fall on all players, dealing moderate flame damage and knocking down all targets as indicated by red circles. This has a very fast cast time, so be prepared to quickly break free and heal.
- Summon Blazing Orb
- At 70%, the orb will summon a Blazing Orb at the side of the room. This is indicated by a message on screen saying "An orb is empowering Aurorans" While the Blazing Orb is alive, all Aurorans will gain the Sunburst attack. Destroy the orb quickly to weaken them, unless going for the achievement.
Third PhaseEdit
- Summon Auroran
- At 60%, the orb will summon a Radiant Auroran, a Blazing Auroran and a Phosphorescent Auroran. The Phosphorescent Auroran has access to the following skills by default:
-
- Quick Strike
- A basic melee attack that deals minor physical damage.
- Heavy Strike
- A charged heavy attack that deals moderate physical damage.
- Arc Lightning
- The mob shoots out lightning, dealing moderately high shock damage over time in a cone in front of it. This cannot be avoided, as the mob will move to face its target while doing this.
- Smiting Dawn
- The mob releases a burst of magic, dealing high magical damage and knocking down all players in front of it. This has almost no telegraphing, so be prepared to block or break free and heal up quickly.
- Summon Ice Pillar
- The mob summons an ice pillar under a target, snaring and immobilizing them. The pillar can be easily destroyed, or simply avoided or dodged.
- Summon Phosphorescent Orb
- At 50%, the orb will summon a Phosphorescent Orb at the side of the room. This is indicated by a message on screen saying "An orb is empowering Aurorans" While the Phosphorescent Orb is alive, all Aurorans will gain the Ice Pillar attack. Destroy the orb quickly to weaken them, unless going for the achievement.
Fourth PhaseEdit
- Summon Auroran
- At 40%, the orb will summon a Radiant Auroran, a Blazing Auroran, a Phosphorescent Auroran and a Scintillating Auroran. The Scintillating Auroran has the following skills by default:
-
- Quick Strike
- A basic melee attack that deals minor physical damage.
- Heavy Strike
- A charged heavy attack that deals moderate physical damage.
- Arc Lightning
- The mob shoots out lightning, dealing moderately high shock damage over time in a cone in front of it. This cannot be avoided, as the mob will move to face its target while doing this.
- Smiting Dawn
- The mob releases a burst of magic, dealing high magical damage and knocking down all players in front of it. This has almost no telegraphing, so be prepared to block or break free and heal up quickly.
- Agonizing Bolts and Arc Lightning
- The mob causes lightning to strike the ground around it, dealing high shock damage as indicated by red circles. Smaller bolts will also travel outwards from the point of impact (Arc Lightning).
- Summon Scintillating Orb
- At 30%, the orb will summon a Scintillating Orb at the side of the room. This is indicated by a message on screen saying "An orb is empowering Aurorans" While the Scintillating Orb is alive, all Aurorans will gain the Agonizing Bolts attack. Destroy the orb quickly to weaken them, unless going for the achievement.
Narilmor's commentaryEdit
Throughout the fight, King Narilmor will deliver his commentary of the orbs and aurorans that spawn from them:
- "Struggle as you might, you cannot deny the will of Meridia. Her power is infinite."
- "Submit to the Lady of Light, and be cleansed." (Summons the Radiant Orb and its Aurorans)
- "Blue. The color of calm, measured inevitability, and despair." (Summons the Phosphorescent Orb and its Aurorans)
- "Purple. The color of regality, and savage gashes in the night sky." (Summons the Scintillating Orb and its Aurorans)
- "Red. The color of fiery passion and boiling blood!" (Summons the Blazing Orb and its Aurorans)
- "Your corruption runs deep, but her purity is limitless. You will be cleansed." (When the orb is shattered)
Group wipeEdit
- "Meridia's light never fades."
- "You could never compare to the purity of her creations."
- "You should have begged for mercy."
- "My realm is unsullied once more."
AchievementsEdit
There are several achievements associated with this enemy:
NotesEdit
- The Dark Orb also appeared in Garlas Malatar in Knights of the Nine, where it continually resurrected Aurorans until it was shattered into pieces, stuck frozen in time.