Heritance Soldier | |||
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Location | Del's Claim, The Demi-Plane of Jode, Errinorne Isle, Heritance Proving Ground, Mathiisen, Quendeluun, Silsailen | ||
Race | High Elf | Gender | Varies |
Health | 31,364 | ||
Reaction | Hostile | Class | Foot Soldier |
Other Information | |||
Faction(s) | Veiled Heritance |
Heritance Soldiers are Altmer foot soldiers associated with the Veiled Heritance. They can be found in several locations across Auridon.
Heritance Soldier | |||
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Location | Quendeluun Wayshrine | ||
Race | High Elf | Gender | Male |
Health | 0 (Dead) | ||
Other Information | |||
Faction(s) | Veiled Heritance |
A dead Heritance Soldier can be found laying on the ground next to the wounded Rolancano at the Quendeluun Wayshrine.
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Heritance Soldier | |||
---|---|---|---|
Location | Cliffs of Failure | ||
Race | High Elf | Gender | Varies |
Health | 31,364 | ||
Reaction | Hostile Neutral (If sided with Estre) |
Class | Foot Soldier |
Other Information | |||
Faction(s) | Veiled Heritance | ||
Condition | Soul-Shriven |
The Heritance Soldiers in the Cliffs of Failure are soul-shriven. If you side with High Kinlady Estre, they become neutral.
Related QuestsEdit
- Ensuring Security: Help Watch Captain Astanya shore up security for the Queen's visit.
- Putting the Pieces Together: Scout Mathiisen for signs of the Veiled Heritance.
- The Endless War: Participate in the Observer's game to win the mages' freedom.
- The Unveiling: Help uncover the Veiled Heritance in Mathiisen.
- The Moonlit Path: Help the Lunar Champion walk the Two Moons Path.
- The Veil Falls: Root out the leaders of the Veiled Heritance.
Quest-Related EventsEdit
Ensuring SecurityEdit
After investigating the Vulkhel Guard warehouses for poisoned goods, a soldier will intercept and attack you.
- Heritance Soldier: "Hold it right there!"
Skills and AbilitiesEdit
- Quick Strike
- A basic melee attack that does minor physical damage.
- Heavy Attack
- A heavy melee attack that does moderate physical damage. It can be blocked to set the enemy off balance.
- Throw Dagger
- The enemy backs away from the player and throws a dagger at the player. This attack Causes snare and bleed if it connects. This attack can be interrupted to set the enemy off balance. The dagger can be blocked to prevent the snare and bleed and reduce the damage done.
- Ignite
- A combo move that is only performed if Archers, Fire Mages or other fire using enemies (Flame Atronachs, Scamps etc.) are around. The enemy throws a glob of tar under the player's feet as indicated by a red circle. While this does no damage, standing in it will snare the player. The Soldier will call for the other enemy to light the tar (usually accompanied by a voice clip) and the red circle will burn, doing moderate flame damage over time to enemies within the red circle.