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Shivering:Rotten Den

< Shivering Isles: Places: Caves
OB-mapicon-Cave.png
Cave:
Rotten Den
(view on map)
# of Zones 5
Occupants
Zealots, Shambles
(2 boss-level Zealots, 1 boss-level Shamble)
Important Treasure
M'desi's Skull
3 boss-level Chests
1 boss-level Hollowed Stump
2 Hollowed Amber Limbs
1 Hollowed Amber Stump
2 Madness Ore Deposits
Console Location Code(s)
XPRottenDenExterior, XPRottenDen01, XPRottenDen02, XPRottenDen03, XPRottenDen04, XPRottenDen05
Region
Dementia, [-1,-9]
Location
South of Fellmoor
Rotten Den

Rotten Den is a large cave south of Fellmoor and west of Xedilian containing Zealots and Undead (quest-related). It contains five zones: Rotten Den, Deadfall, Rotten Den, Precipice, Rotten Den, Sanctum, Rotten Den, Hollow, and Rotten Den, Encampment.

Related QuestsEdit

NotesEdit

ExteriorEdit

 
Key to Maps
 
Map of Rotten Den exterior
 
The statue outside Rotten Den
  • The exterior is located at coordinates: SEWorld -1, -9
  • This location's map marker (M on map) is named Rotten Den. The entrance door is ESE of the marker, 70 feet away.
  • 1 Zealot Enemy (at level 9 or higher, 25% chance Flesh Atronach, otherwise Zealot) is near the entrance
  • 1 Gnarl (Dementia) is near the entrance
  • 1 Wilderness Creature (Shoreline variety; Dementia) is near the entrance
  • The following plants can be found near the entrance: 3 Fungus Stalk plants, 2 Letifer Orca Planta plants, and 8 Mushroom Tree Sapling plants

Zone 1: Rotten Den, DeadfallEdit

 
Map of Rotten Den, Deadfall

Upon arriving from door Out, the sight of a dead Treasure Hunter at O serves as warning about the difficulties ahead. In the first room you will have to run through a path as Scalon Statue traps shoot down at you. Luckily, only four of the fourteen statues at M will actually shoot; they can be avoided by carefully timing your run. Head north at the intersection; this will take you to the upper level of the second room and net you more treasure, with the possibility to snipe at a patrolling Zealot below. None of the Statues below will shoot at you, but beware of the Root Spike traps at N. Door C will lead you to the next zone: Rotten Den, Precipice.

You may return to this zone from Rotten Den, Encampment through door D to find yourself on a higher level of the first room. The statues cannot bother you up here; loot the Amber stump at H before jumping down to proceed to the exit: Out.

Occupants:

  • 2 Zealots
  • 2 Zealots (always best possible level)

Treasure:

Traps:

Doors and Gates:

Other:

  • 1 Dead Treasure Hunter (carries light armor, one weapon, unenchanted loot) at location O on map
  • 1 bedroll at b

Zone 2: Rotten Den, PrecipiceEdit

 
Map of Rotten Den, Precipice
 
The scalon statue

As soon as you enter you are under fire from a Scalon Statue at T. Head left if you want to snipe at a Zealot perched atop a rock near a bedroll (b) and a boss chest (B). Drop down to loot the Madness Ore at M before heading toward a large, peaceful Scalon Statue. Take care, there are three Zealots ahead, one of whom is boss-level (A). Go up to a raised area where you can access 3 other zones: Rotten Den, Hollow (door F); Rotten Den, Sanctum (door E); and Rotten Den, Encampment (door G).

If you are just here to get M'desi's Skull for the quest Ghosts of the Hill of Suicides then head directly through door E to the Sanctum. If you're here for a more thorough exploration of Rotten Den then continue through door F to enter Rotten Den, Hollow.

Occupants:

  • 1 boss-level Zealot at location A on map
  • 5 Zealots (always best possible level)

Treasure:

Traps:

Doors and Gates:

Other:

  • 1 bedroll at location b on map

Zone 3: Rotten Den, SanctumEdit

 
Map of Rotten Den, Sanctum
 
M'desi's skull

You may enter the top level of this zone from either: Rotten Den, Precipice (door E), Rotten Den, Hollow (door I), or Rotten Den, Encampment (door K). A short tunnel connects all three doors; a hole in the floor leads down to a lower level. If you drop through this hole your only exits from this level will either be through door J or door L. It is necessary to drop through this hole to thoroughly explore this zone.

Dropping through the hole from the top level you will land on a floor with two more holes leading down to lower levels:

  • The Western Hole leads down to a short tunnel with a Hollow Stump and another hole in the floor. You must choose this hole to get all the loot in this zone.
  • The Eastern Hole leads down to a short tunnel that is empty except for another hole in the floor. You may avoid some traps by choosing this hole.

Both holes lead down two levels to the bottom level of this zone where the two descending paths join together again.

If you choose the western hole be sure to loot the Hollow Stump on the next level (a green dot on the map between doors K and E). Dropping through the last hole you will find yourself on the lowest level, north of an intersection with a tunnel that leads either east or west. To get the best loot on this level go left (east) through the first group of Root Spike traps (N). At the next intersection go left (north) a short way to find a Hollowed Amber Limb at H. Looking up you will see the hole through which you would have arrived on this level if you had chosen to descend through the eastern hole rather than the western one. Return to the last intersection and continue left (east) through a root door to enter the northeast room.

In the northeast room you will find many coffins and a boss-leveled Shambles (A). A root ramp leads up to the northeast corner where door J leads to zone 4: Rotten Den, Hollow. A tunnel leads south.

From the northeast room follow the tunnel south through a second group of Root Spike traps (N). Immediately after turning west you will enter the southern room.

The southern room is guarded by a Matriarch (A) and a Scalon Statue trap (O). In the northeast corner there is a Madness Ore deposit at M. M'desi's Skull sits atop a boss-leveled chest at Q. Quickly loot the room and then return to the northeast room, passing through the second group of Root Spike traps again.

From the northeast room you may choose to exit this zone through door J or continue to the west to exit through door L into zone 5: Rotten Den, Encampment.

If you continue to the west you will pass through the first group of Root Spike traps a second time to reach the room furthest to the west where you may exit this zone through door L.

Occupants:

  • 1 boss-level Zealot in the southern room at location A on the map
  • 1 boss-level Shambles in the northeast room at location A
  • 2 Shambles
  • 5 Shambles (always best possible level)

Treasure:

Traps:

Doors and Gates:

Zone 4: Rotten Den, HollowEdit

 
Map of Rotten Den, Hollow

This zone is basically one large room patrolled by Shambles. Upon arriving from Rotten Den, Precipice at F, beware of the many Root Worm traps (T) in the first large open area and don't miss the Hollowed Stump under the ramp into the first room. In the next section, to reach the boss-level Hollowed Stump high above ground at B, you will need a high level in Acrobatics and a lot of patience. Jump up the low-hanging root where the path bends and then slowly make your way up it until you are able to jump onto the ledge above. Now jump onto the much thicker root and climb up until you reach the stump. For the most efficient exploration of the next zone, Rotten Den, Sanctum, backtrack a bit and exit this zone through door I rather than nearby door J.

Occupants:

  • 4 Shambles
  • 2 Shambles (always best possible level)

Treasure:

Traps:

Doors and Gates:

Zone 5: Rotten Den, EncampmentEdit

 
Map of Rotten Den, Encampment

As the name suggests, this is zone is the Zealots' living quarters. There are two ways to reach the Encampment: from Rotten Den, Precipice (door G) and Rotten Den, Sanctum (door L). Upon arriving from Sanctum, make your way to main room, looting the Hollowed Amber Limb at H and avoiding two spore pod Traps (T). As you arrive at the camp, use your elevated position to snipe at the Zealots below and prepare yourself for a long and exhausting battle. Make your way through the camp, where three dead baliwogs are locked up at M and loot the westernmost chest. If you are all done with Rotten Den, backtrack through the camp and locate door D, which will take you right back to the very first zone, Rotten Den, Deadfall. Otherwise, head southeast to enter the Sanctum from door K.

Occupants:

  • 2 Zealots
  • 4 Zealots (always best possible level)

Treasure:

Traps:

Doors and Gates:

Other:

  • 3 Dead Young Baliwogs at locations M on map
  • 6 bedrolls at b