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Skyrim:Armor

< Skyrim: Items(Redirected from Skyrim:Fur Helmet)

This article is about the type of apparel. For the magic effect, see Armor (effect). For the spells, see Armor (spells).

Armor is a type of apparel that is worn on the body to reduce damage from attacks. Armor comes in two varieties, corresponding to the two different skills governing armor usage: Heavy Armor and Light Armor. In addition, there are shields which provide an additional passive increase to armor rating (active blocking is governed by the Block skill).

Armor comes in several pieces which can be equipped independently of each other. These pieces are:

  • Armor: covers your legs, chest and shoulders
  • Boots: covers your feet and ankles
  • Gauntlets: covers your hands up to your elbow
  • Helmet: covers your head
  • Shield: protect and block attacks

The Divine Crusader Creation adds an additional type of armor: the Fastened Shield of the Crusader, which is a Shoulder piece.

In addition to standard pieces of armor, two necklaces in the game provide an armor bonus: the Locket of Saint JiubDG, and the Amulet of Articulation.

Armor MaterialsEdit

Armor appears in several different materials and styles, which determine the quality of the armor. Higher quality armor provides better protection (but is generally heavier). Which quality armor you will find is generally determined based on your character's level.

The following tables describe the base level at which an armor type begins to show up randomly for the player. Lower level armor will also randomly appear, but so will higher level armors in certain situations: potentially up to at least 12 levels "early". Enchanted versions of each armor type will begin to appear one level later; see Generic Magic Apparel for more information. See Leveled Lists for details on how these lists are used to determine the probabilities of individual items appearing. Although Dragonscale, Dragonplate, and Daedric armors can all be found in random loot, once your level is high enough, the chances of finding any of these armor types is 20 times less than finding other armor types.

Most armor from the list below can be created at Forges, by using the Smithing skill. The ability to make armor is not dependent upon your character's level, but is instead dependent upon which Smithing perks you have unlocked. All standard armor can also be tempered at Workbenches, if you have the necessary auxiliary item. Tempering is twice as effective if you have unlocked the perk necessary to forge that armor. Tempering an enchanted version of the armor (whether custom-enchanted, or generic) is similar to tempering the base version - it requires the same auxiliary item, and is twice as effective if you have unlocked the forging perk - but also requires the Arcane Blacksmith perk to be unlocked.

Jewelry (specifically, amulets/necklaces and rings), can be created at any blacksmith's forge from ingots and jewels, but these are not counted as protective armor (the two exceptions to this are noted in the section above); similarly, circlets/crowns - like common clothing - have no armor/protection value and cannot be crafted. The Aetherial Crown, which is a unique, quest-related, crafted item (added by the Dawnguard add-on), unlike other jewelry items, is eligible for improvement by ordinary smithing, but still only ever bears an armor rating of 0.

The Skyforge allows you to create Ancient Nord armor, a type of heavy armor, if you finish the Companions questline. Also, it may be found from level 1 onward in a few locations. Additionally, there are several other wearable armor sets/pieces that are made available as loot/specialty gear or as unique/quest items; generally, these can all be improved by smithing and possibly fortified with enchantments (if not enchanted already), though they cannot be forged as player-created items. (See also: Magic Items and Artifacts)

The Dragonborn add-on adds craftable Bonemold (heavy), Chitin (light/heavy), Nordic Carved (heavy), and Stalhrim (light/heavy) armors.

The Dawnguard add-on adds Dawnguard armors (light/heavy) and Vampire armors (light), which may be worn/improved but cannot be forged by the player.

Light Armor by Material (Numerical Values are for a full, matched suit)
Level Light Armor Perk to Forge Item for Tempering Weight   Rating   Weight with shield   Rating with shield  
1 Forsworn Cannot be forged Leather 12 52 12^ 52^
Fur Cannot be forged Leather 9 46 9^ 46^
Hide No perk required Leather 9 40 13 55
Studded No perk required Iron Ingot 10^^ 43^^ 14^^ ^ 58^^ ^
VampireDG^^^ Cannot be forged; Advanced Armors to temper. Leather 8.5 40 8.5^ 40^
4 Thalmor Armor Cannot be forged; Elven Smithing to temper. Refined Moonstone 7 52 7^ 52^
5 DawnguardDG Cannot be forged; Advanced Armors to temper. Steel Ingot 10.5 61 20.5^ 87^
6 Leather No perk required Leather 12 52 16^ 67^
11 ChitinDB Elven Smithing Chitin Plate 8 62.5 16 85
12 Elven Elven Smithing Refined Moonstone 7 58 11 79
19 Scaled Advanced Armors Corundum Ingot 12 64 12^ 64^
27 Elven Gilded Elven Smithing Quicksilver Ingot 7 64 11 85
35 StalhrimDB Ebony Smithing†† Stalhrim 13 78.5 23^ 108^
36 Glass Glass Smithing Refined Malachite 13 76 19 103
46 Dragonscale Dragon Armor Dragon Scales 20 82 26 111
Heavy Armor by Material (Numerical Values are for a full, matched suit)
Level Heavy Armor Perk to Forge Item for Tempering Weight   Rating   Weight with shield   Rating with shield  
1 Iron No perk required Iron Ingot 46 60 58 80
Ancient Nord None to forge, Daedric Smithing to temper.‡‡ Iron Ingot 41 60 41^ 60^
Banded Iron No perk required Corundum Ingot 51 63 56 85
BonemoldDB^^^^ Steel Smithing Bone Meal 49 (No Pauldrons) 73 (No Pauldrons) 57 94.5
51 (Pauldrons) 74 (Pauldrons) 59 95.5
70 (Improved) 79 (Improved) 81 105
5 DawnguardDG Cannot be forged; Advanced Armors to temper. Steel Ingot 68 78 78 104
2 Steel Steel Smithing Steel Ingot 52 72 64 96
11 ChitinDB Elven Smithing Chitin Plate 51 87 59^ 111.5^
12 Dwarven Dwarven Smithing Dwarven Metal Ingot 75 78 87 104
18 Steel Plate Advanced Armors Corundum Ingot 59 87 71^ 111^
NordicDB Advanced Armors Quicksilver Ingot 56 93 66 119.5
25 Orcish Orcish Smithing Orichalcum Ingot 57 90 71 120
32 Ebony Ebony Smithing Ebony Ingot 62 96 76 128
35 StalhrimDB Ebony Smithing†† Stalhrim 59 102 69^ 131.5^
40 Dragonplate Dragon Armor Dragon Scales or Dragon Bone 64 102 79 136
48 Daedric Daedric Smithing Ebony Ingot 81 108 96 144
^Those armors sets have no matching shield so they are given one of the same material, if any available
^^Studded armor only comes in a cuirass, so there is no studded suit - the values listed here pair it with a hide suit.
^^^Vampire armor has no helmet.
^^^^Improved Bonemold equipment must be made - it will not be randomly found.
Dragonplate Cuirasses and Shields are tempered using Dragon Bone; all other Dragonplate armor is improved using Dragon Scales.
††Forging Stalhrim armor also requires completion of the quest A New Source of Stalhrim.
All Daedric armor can also be made at the Atronach Forge (except the boots, see Atronach Forge bugs), in which case the Daedric Smithing perk is not needed, but instead the Sigil Stone must be obtained. Tempering armor created at the Atronach Forge is still augmented by the Daedric Smithing perk.
‡‡  Version 1.2.7 of the Unofficial Skyrim Patch moves the Ancient Nord armor to the "Steel" category, and makes it require Steel Smithing to forge.

Armor RatingEdit

 
Armor Ratios

For all of the armor listed on this site, the provided armor ratings are the base armor ratings. The actual protection your character will receive from the armor is dependent upon your skill in that armor type and any relevant perks that you have unlocked. The rating can also be improved by using smithing to change the armor's quality to "Fine", "Superior", "Exquisite", "Flawless", "Epic", or "Legendary".

The armor rating only reduces physical damage, not magical damage. Each point of armor rating reduces damage by 0.12%.

Approximate formulas:

  • Item Armor rating = CEILING[ (base armor rating + item quality) × (1 + 0.4 × (skill + skill effect)/100) ] × (1 + unison perk ) × (1 + Matching Set) × (1 + armor perk)
  • Shield rating = CEILING[ (base shield rating + item quality) × (1 + 0.4 × (skill + skill effect)/100) ] × (1 + unison perk ) × (1 + Matching Set)
  • Displayed armor rating = SUM(item armor rating) + shield rating + armor effects
  • Base damage reduction of 3% per piece worn = Hidden armor rating of 25 per piece worn, including shields
  • Damage reduction percentage = displayed armor rating × 0.12 + (3.00 × number of pieces worn).

Custom Fit for light armor or Well Fitted for heavy armor
Agile Defender for light armor or Juggernaut for heavy armor

Clothing and robes do not benefit from the hidden armor rating bonus.

For NPCs the skill coefficient is 1.5 instead of 0.4, and 1.25 ^ 2 (1.5625) instead of 1.25 for Custom Fit.

Note the difference between skill effects (e.g. Fortify Light/Heavy Armor equipment, Ancient Knowledge) and armor effects (e.g. Oakflesh, The Lord Stone).

Your durability against physical attacks (i.e. the amount of raw damage you can sustain) is proportional to 100/(100 − damage reduction percentage). This results in hyperbolic growth in your physical durability, up to the cap of 80% damage reduction giving a ×5 multiplier to your physical durability. Thus, the more armor rating you have, the more each additional point of armor rating is worth. The graph displayed shows the multiplier to your physical durability relative to no armor based on the displayed armor rating, assuming you are wearing all four pieces of armor (+12% hidden damage reduction) and have no other effects.

Armor Rating ExampleEdit

  • Dragonscale Armor
  • Dragonscale Boots
  • Dragonscale Gauntlets
  • Dragonscale Helmet
  • Dragonscale Shield
  • 100 Light Armor Skill
  • 100 Smithing Skill (item quality bonus of +20 or +10)
  • 5/5 Agile Defender
  • Custom Fit
  • Matching Set

Dragonscale Armor rating

  • CEILING [(41 + 20) * (1 + 0.4 * (100/100))] * 1.25 * 1.25 * 2
  • = 86 * 1.25 * 1.25 * 2
  • = 268.75

Dragonscale Helmet rating

  • CEILING [ (17 + 10) * (1 + 0.4 * (100/100)) ] * 1.25 * 1.25 * 2
  • = 118.75

Dragonscale Boots rating & Dragonscale Gauntlets rating

  • CEILING [ (12 + 10) * (1 + 0.4 * (100/100)) ] * 1.25 * 1.25 * 2
  • = 96.875

Dragonscale Shield rating

  • CEILING [ (29 + 10) * (1 + 0.4 * (100/100)) ] * 1.25 * 1.25
  • = 85.9375

Displayed armor rating

  • 268.75 + 118.75 + 96.875 + 96.875 + 85.9375
  • = 667.1875

Armor CapEdit

Regardless of your displayed armor rating you can never exceed an 80% physical damage reduction, the armor cap. You'll reach the armor cap at 542 displayed armor rating when wearing all four pieces of armor and a shield, 567 without a shield, or 667 when not wearing any armor or shield at all. There are a few different ways you can reach this cap:

Light / Heavy armor skills only

Let's say you have 100 armor skill and all relevant armor perks acquired and active (i.e. you're wearing a matched set of all light or all heavy armor):

  • Without a shield your armor must provide a base armor rating of about 130 (567 / (1.4 * 1.25 * 1.25 * 2)) to reach the armor cap.
    • Heavy Armor: The best heavy armor, Daedric armor has 108 base armor rating → 481 displayed armor rating → 69.8% damage reduction.
    • Light Armor: The best light armor, Dragonscale armor has 82 base armor rating → 362 displayed armor rating → 55.5% damage reduction
  • With a shield, you must reach a displayed armor rating of 542 to reach the armor cap.
    • Heavy Armor: Daedric armor with a matching shield yields 560 displayed armor rating, enough to reach the armor cap. The next best Heavy Armor, Dragonplate with a matching shield provides 525 displayed armor rating → 78.0% damage reduction
    • Light Armor: Dragonscale armor with a matching shield yields 426 displayed armor rating → 66.2% damage reduction

Light / Heavy armor skills + magic effects

While it's impossible for a light armor user to reach the cap relying only on Light Armor skill and perks, you can still reach the cap without using Smithing, Enchanting, or Alchemy effects. A player with maxed out Light Armor skills, a full set of Dragonscale armor, and a Dragonscale shield will have a displayed armor rating of 423 and a 65.66% damage reduction, 119 less than the 542 displayed armor rating needed to reach the armor cap. Activating the Lord Stone will boost displayed armor rating to 473 and a 71.66% damage reduction. Casting the armor spells Ironflesh or Ebonyflesh will boost displayed armor rating over 542, reaching the 80% armor cap.

Light / Heavy armor skills + smithing

Reaching the armor cap becomes significantly easier with smithing. Let's say you have 100 smithing and all relevant smithing perks in addition to 100 armor skill and all relevant armor perks.

  • Improving a piece of armor to Legendary quality adds +10 to the armor rating, or +20 if the piece is chest armor. This means that improving a fully matched armor set to legendary boosts the total base armor rating by 20 + 10 + 10 + 10 = 50.
  • Without a shield your armor must provide a base armor rating of about 80 to reach the armor cap, since 80 + 50 = 130 (567 / (1.4 * 1.25 * 1.25 * 2)).
    • Heavy armor: A full set of Chitin or Steel Plate armor provides 87 base armor rating, so any tempered set of heavy armor with equal or greater base armor rating will allow you to reach the armor cap
    • Light armor: Only Dragonscale armor provides a high enough armor rating (82) to reach the armor cap with tempering
  • With a shield, you must reach a displayed armor rating of 542 to reach the armor cap.
    • Heavy Armor: A full set of tempered Iron Armor with a matching shield yields a displayed armor rating of 547, enough to reach the armor cap. This means that any matching set of heavy armor equal or higher in quality to iron armor can be used to reach the armor cap. Since iron armor is the lowest quality heavy armor, this means that any tempered heavy armor set will reach the armor cap
    • Light armor: A full set of tempered Elven Armor with a matching shield yields a displayed armor rating of 550, enough to reach the armor cap. This means that any matching set of light armor equal or higher in quality to elven armor can be used to reach the armor cap.

Light / Heavy armor skills + smithing + alchemy + enchanting

With Fortify Smithing enchanted apparel and Fortify Smithing potions you can boost Smithing even further, which can potentially allow any material to reach the cap, without needing any further benefits (such as the Notched Pickaxe); with maxed out enchanting and alchemy and the appropriate perks, using fortify enchanting potions to make better fortify alchemy apparel to make better fortify enchanting potions, to provide the best available Smithing bonuses, you will add 134 total tempering to any suit even without a perk, which is above the 130 rating mentioned above. This means you could temper a theoretical 0-rating suit (which doesn't exist) high enough to hit the cap, and you don't need a shield to get there. With a tempering perk, you will nearly double this, adding 259 to any suit you make; this is practically sufficient to drop any non-chest piece from any suit, and even with the loss of two armor perks (for wearing a full suit and wearing a matched set), you will still hit the cap, allowing you to walk around without a helmet, if you like - just remember, you will also lose any other armor perks you have that trigger from having a piece in all 4 wearable slots.

NotesEdit

  • Clothes such as robes and other apparel do not count as armor, and as such do not benefit from the hidden armor rating bonus.
  • Custom Fit, Well Fitted, and Matching Set perks are applied to shields if the four pieces of worn armor (armor, helmet, gloves, boots) match appropriately. The shield does not have to be of the same set, or even the same type (light or heavy).
  • Shields do not benefit from either Agile Defender or Juggernaut, and do not advance the light or heavy armor skills when struck.
  • Armor rating/damage reduction does not affect the speed at which the skill is trained.
  • If you drop a piece of armor or clothing in front of an NPC, generally in a city or town, they may run up to you and ask you if you are throwing it away.
  • Guards may comment on what kind of armor you're wearing, depending on what faction they belong to and what you're wearing at the time.

Light ArmorEdit

ArmorEdit

Name (ID)        
  Hide Armor
(00013911)
5 50 20
   Fur Armor
(0010594f)
(0006f393)
6 50 23
   Fur Armor
(0010594b)
(0010594d)
6 50 23
  Studded Armor
(0001b3a2)
6 75 23
  Leather Armor
(0003619e)
6 125 26
  Elven Armor
(000896a3)
4 225 29
  Chitin ArmorDB
(xx01cd87)
4 240 30
  Scaled Armor
(0001b3a3)
6 350 32
  Scaled Horn Armor
(0001b3a4)
6 350 32
  Elven Gilded Armor
(0001392a)
4 550 35
   Glass Armor
(00013939)
7 900 38
  Stalhrim Light ArmorDB
(xx01cda2)
7 925 39
  Dragonscale Armor
(0001393e)
10 1500 41
Scaled Horn Armor cannot be tempered or forged, because it was completely left out of the appropriate list.

BootsEdit

Name (ID)      
  Hide Boots
(00013910)
1 10 5
  Fur Boots
(000a6d7f)
2 5 5
  Fur Shoes
(0006f398)
2 4 6
  Leather Boots
(00013920)
2 25 7
  Elven Boots
(0001391a)
1 45 8
  Chitin BootsDB
(xx01cd86)
1 50 8.5
  Scaled Boots
(0001b39f)
2 70 9
  Glass Boots
(00013938)
2 190 11
  Stalhrim Light BootsDB
(xx01cd7e)
2 215 11.5
  Dragonscale Boots
(0001393d)
3 300 12

Fur Boots and Fur Gauntlets count as Stormcloak/guard equipment, and therefore do not give the Matching Set bonus if worn with other fur equipment.

GauntletsEdit

Name (ID)      
  Hide Bracers
(00013912)
1 10 5
  Fur Gauntlets
(000a6d7d)
2 5 5
  Fur Bracers
(0006f39b)
1 10 6
  Leather Bracers
(00013921)
2 25 7
  Elven Gauntlets
(0001391c)
1 45 8
  Chitin BracersDB
(xx01cd88)
2 50 8.5
  Scaled Bracers
(0001b3a0)
2 70 9
  Glass Gauntlets
(0001393a)
2 190 11
  Stalhrim Light BracersDB
(xx01cda5)
2 215 11.5
  Dragonscale Gauntlets
(0001393f)
3 300 12

HelmetsEdit

Name (ID)      
  Hide Helmet
(00013913)
2 25 10
  Fur Helmet
(0006f39e)
1 23 11
  Leather Helmet
(00013922)
2 60 12
  Elven Helmet
(0001391d)
1 110 13
  Chitin HelmetDB
(xx01cd89)
1 125 13.5
  Scaled Helmet
(0001b3a1)
2 175 14
  Glass Helmet
(0001393b)
2 450 16
  Stalhrim Light HelmetDB
(xx01cda3)
2 465 16.5
  Dragonscale Helmet
(00013940)
4 750 17

Netch Leather Helmets and other armor seem to count as leather armor so cannot be improved by double since no Smithing perk exists for leather, unlike for example, the Studded Dragonscale Helmet.


ShieldsEdit

Name (ID)      
  Hide Shield
(00013914)
4 25 15
  Elven Shield
(0001391e)
4 115 21
  Chitin ShieldDB
(xx026235)
8 215 24.5
  Glass Shield
(0001393c)
6 450 27
  Dragonscale Shield
(00013941)
6 750 29
  Stalhrim ShieldDB
(xx026237)
10 600 29.5

Heavy ArmorEdit

ArmorEdit

Name (ID)      
   Iron Armor
(00012e49)
30 125 25
   Banded Iron Armor
(00013948)
35 200 28
 
 
Steel Armor
(00013952)
(000f6f22)
35 275 31
  Bonemold ArmorDB
(xx01cd93)
34 290 32
  Bonemold Guard ArmorDB
(xx037564)
34 290 32
  Bonemold Pauldron ArmorDB
(xx037563)
36 290 33
  Dwarven Armor
(0001394d)
45 400 34
  Improved Bonemold ArmorDB
(xx03ab26)
43 290 35
  Steel Plate Armor
(0001395c)
38 625 40
  Chitin Heavy ArmorDB
(xx01cd8a)
35 650 40
  Orcish Armor
(00013957)
35 1000 40
  Ebony Armor
(00013961)
38 1500 43
  Nordic Carved ArmorDB
(xx01cd97)
37 1600 43
  Dragonplate Armor
(00013966)
40 2125 46
  Stalhrim Heavy ArmorDB
(xx01cd9f)
38 2200 46
  Daedric Armor
(0001396b)
50 3200 49

BootsEdit

Name (ID)      
  Iron Boots
(00012e4b)
6 25 10
  Steel Cuffed Boots
(00013951)
8 55 12
  Steel Shin Boots
(000f6f21)
8 55 12
  Bonemold BootsDB
(xx01cd92)
7 60 12
  Improved Bonemold BootsDB
(xx03ab25)
9 60 13
  Dwarven Boots
(0001394c)
10 85 13
  Steel Plate Boots
(0001395b)
9 125 14
  Chitin Heavy BootsDB
(xx01cd82)
6 135 14
  Orcish Boots
(00013956)
7 200 15
  Nordic Carved BootsDB
(xx01cd96)
6 220 15
  Ebony Boots
(00013960)
7 275 16
  Dragonplate Boots
(00013965)
8 425 17
  Stalhrim Heavy BootsDB
(xx01cd9e)
7 450 17
  Daedric Boots
(0001396a)
10 625 18

GauntletsEdit

Name (ID)      
  Iron Gauntlets
(00012e46)
5 25 10
  Steel Imperial Gauntlets
(000f6f23)
4 55 12
  Steel Nordic Gauntlets
(00013953)
4 55 12
  Bonemold GauntletsDB
(xx01cd94)
3.5 60 12
  Improved Bonemold GauntletsDB
(xx03ab22)
7 60 13
  Dwarven Gauntlets
(0001394e)
8 85 13
  Steel Plate Gauntlets
(0001395d)
6 125 14
  Chitin Heavy GauntletsDB
(xx01cd8b)
5 135 14
  Orcish Gauntlets
(00013958)
7 200 15
  Nordic Carved GauntletsDB
(xx01cd98)
6 220 15
  Ebony Gauntlets
(00013962)
7 275 16
  Dragonplate Gauntlets
(00013967)
8 425 17
  Stalhrim Heavy GauntletsDB
(xx01cda0)
7 450 17
  Daedric Gauntlets
(0001396c)
6 625 18

HelmetsEdit

Name (ID)      
  Iron Helmet
(00012e4d)
5 60 15
  Steel Helmet
(00013954)
5 125 17
  Steel Horned Helmet
(000f6f24)
5 125 17
  Bonemold HelmetDB
(xx01cd95)
4.5 135 17
  Dwarven Helmet
(0001394f)
12 200 18
  Improved Bonemold HelmetDB
(xx03ab23)
11 135 18
  Steel Plate Helmet
(0001395e)
6 300 19
  Chitin Heavy HelmetDB
(xx01cd8c)
5 135 19
  Orcish Helmet
(00013959)
8 500 20
  Nordic Carved HelmetDB
(xx01cd99)
7 550 20
  Ebony Helmet
(00013963)
10 750 21
  Dragonplate Helmet
(00013969)
8 1050 22
  Stalhrim HelmetDB
(xx01cda1)
7 1135 22
  Shellbug Helmet DG
(xx012e8a)
6 600 22
  Daedric Helmet
(0001396d)
15 1600 23

ShieldsEdit

Name (ID)      
  Iron Shield
(00012eb6)
12 60 20
  Bonemold ShieldDB
(xx026234)
8 95 21.5
  Banded Iron Shield
(0001394b)
12 100 22
  Steel Shield
(00013955)
12 150 24
  Dwarven Shield
(00013950)
12 225 26
  Improved Bonemold ShieldDB
(xx03ab24)
11 95 26
  Nordic ShieldDB
(xx026236)
10 335 26.5
  Orcish Shield
(00013946)
14 500 30
  Ebony Shield
(00013964)
14 750 32
  Dragonplate Shield
(00013968)
15 1050 34
  Daedric Shield
(0001396e)
15 1600 36

Light Armor ImagesEdit

Heavy Armor ImagesEdit

Creation Club Armor MaterialsEdit

Same as Armor Materials (see above for more information) but only the armor added by creation club content.

Light Armor by Material (Numerical Values are for a full, matched suit)
Level Light Armor Perk to Forge Item for Tempering Weight   Rating   Weight with shield   Rating with shield  
8 Leather ScoutCC No perk required Leather 12 58 16^ 73^
12 Elven HunterCC Elven Smithing Refined Moonstone 6 51 11^ 85^
Dwarven MailCC Dwarven Smithing Dwarven Metal Ingot 29 60 42^ 86^
46 Studded DragonscaleCC Dragon Armor Dragon Scales 20 90 26^ 119^
48 Daedric MailCC‡‡‡ Daedric Smithing Ebony Ingot 19 72 34^ 108^
††† AmberCC Amber and Madness Smithing ; Advanced Armors Amber 15 88 25 119
††† DarkCC Daedric Smithing Quicksilver Ingot 9 70 13 93
††† Netch LeatherCC No perk required Tanned Netch Leather 12 70 16 88
††† Boiled Netch LeatherCC No perk required Tanned Netch Leather 12 77 16 95
††† Shadowed Netch LeatherCC No perk required Tanned Netch Leather 12 74 16 93
Heavy Armor by Material (Numerical Values are for a full, matched suit)
Level Heavy Armor Perk to Forge Item for Tempering Weight   Rating   Weight with shield   Rating with shield  
32 Ebony PlateCC Ebony Smithing Ebony Ingot 62 100 76^ 132^
35 Stalhrim FurCC Ebony Smithing†† Stalhrim 59 110 69^ 139.5^
††† Vigil Enforcer ArmorCC Steel Smithing Steel Ingot 58 85 58^ 85^
††† GoldenCC Daedric Smithing Gold Ingot 51 92 63 118
††† Iron Spell KnightCC No perk required Iron Ingot 46 76 46^ 76^
††† Steel Spell KnightCC Steel Smithing Steel Ingot 52 88 52^ 88^
††† Ebony Spell KnightCC Ebony Smithing Ebony Ingot 62 112 62^ 112^
††† MadnessCC Amber and Madness Smithing ; Advanced Armors Madness Ingot 88 114 104 152
^Those armors sets have no matching shield so they are given one of the same material, if any available
††Forging Stalhrim armor also requires completion of the quest A New Source of Stalhrim.
†††Those sets will be found during their respective quests and then can be forged by the player but will not appear at random in chests or NPCs.
All Daedric armor can also be made at the Atronach Forge (except the boots, see Atronach Forge bugs), in which case the Daedric Smithing perk is not needed, but instead the Sigil Stone must be obtained. Tempering armor created at the Atronach Forge is still augmented by the Daedric Smithing perk.
‡‡‡Daedric Mail set has no helmet.

Creation Club Light ArmorEdit

ArmorEdit

Name (ID)      
  Dwarven MailCC
(FExxx801)
15 400 25
  Leather Scout ArmorCC
(FExxx801)
6 150 27
  Elven Hunter ArmorCC
(FExxx801)
4 225 31
  Netch Leather ArmorCC
(FExxx801)
6 250 32
  Shadowed Netch Leather ArmorCC
(FExxx951)
6 250 33
  Remnant ArmorCC
(FExxx80B)
6 430 34
  Boiled Netch Leather ArmorCC
(FExxx807)
6 250 35
  Orcish Scaled ArmorCC
(FExxx801)
14 500 36
  Shadowed Boiled Netch Leather ArmorCC
(FExxx974)
6 300 36
   Dark Seducer ArmorCC
(xx000873)
5 650 36
  Studded Dragonscale ArmorCC
(FExxx801)
10 1500 43
  Amber ArmorCC
(xx000BC3)
8 1750 43
  Daedric MailCC
(FExxx801)
12 3200 44

BootsEdit

Name (ID)      
  Leather Scout BootsCC
(FExxx800)
2 35 8
  Remnant BootsCC
(FExxx80A)
1.5 90 8
  Dwarven Mail BootsCC
(FExxx800)
5 85 10
  Elven Hunter BootsCC
(FExxx800)
1 45 10
  Dark Seducer BootsCC
(xx000878)
1 90 10
  Netch Leather BootsCC
(FExxx800)
2 50 11
  Shadowed Netch Leather BootsCC
(FExxx952)
2 50 12
  Orcish Scaled BootsCC
(FExxx800)
4 150 13
  Amber BootsCC
(xx000BC4)
2 400 13.5
  Daedric Mail BootsCC
(FExxx800)
4 625 14
  Studded Dragonscale BootsCC
(FExxx800)
3 300 14

GauntletsEdit

Name (ID)      
  Leather Scout GauntletsCC
(FExxx802)
2 35 8
  Remnant GlovesCC
(FExxx80D)
1 90 9
  Dwarven Mail GauntletsCC
(FExxx802)
4 85 10
  Elven Hunter GauntletsCC
(FExxx802)
1 45 10
  Dark Seducer GauntletsCC
(xx000876)
1 90 10
  Netch Leather BracersCC
(FExxx802)
2 50 11
  Shadowed Netch Leather BracersCC
(FExxx958)
2 50 12
  Orcish Scaled GauntletsCC
(FExxx802)
4 100 13
  Amber GauntletsCC
(xx000BC2)
2 400 13.5
  Studded Dragonscale GauntletsCC
(FExxx802)
3 300 14
  Daedric Mail GauntletsCC
(FExxx802)
3 625 14

HelmetsEdit

Name (ID)      
  Leather Scout HelmetCC
(FExxx803)
2 75 13
  Remnant HoodCC
(FExxx80C)
1 215 13
  Dark Seducer HelmetCC
(xx01cda3)
2 195 14
  Dwarven Mail HelmetCC
(FExxx803)
5 200 15
  Redoran Watchman's HelmetCC
(xx04D170)
1 300 15
  Netch Leather HelmetCC
(FExxx803)
2 100 16
  Shadowed Netch Leather HelmetCC
(FExxx95A)
2 100 17
  Orcish Scaled HelmetCC
(FExxx803)
6 200 18
  Amber HelmetCC
(xx000BC1)
3 900 18
  Studded Dragonscale HelmetCC
(FExxx803)
4 750 19
  Boiled Netch Leather HelmetCC
(FExxx804)
2 150 20
  Shadowed Boiled Netch Leather HelmetCC
(FExxx973)
2 150 22

Netch Leather Helmets and other armor seem to count as leather armor so cannot be improved by double since no Smithing perk exists for leather, unlike for example, the Studded Dragonscale Helmet.


ShieldsEdit

Name (ID)      
  Netch Leather ShieldCC
(FExxx806)
4 150 18
  Shadowed Netch Leather ShieldCC
(FExxx950)
4 150 19
  Dark Seducer ShieldCC
(xx000805)
4 250 23
  Netch Leather Tower ShieldCC
(FExxx805)
8 200 24
  Remnant ShieldCC
(FExxx802)
6 340 24
  Shadowed Netch Leather Tower ShieldCC
(FExxx94F)
8 200 25
  Amber ShieldCC
(xx000BC0)
10 650 31

Creation Club Heavy ArmorEdit

ArmorEdit

Name (ID)      
  Iron Plate ArmorCC
(FExxx801)
31 150 27
  Iron Spell Knight ArmorCC
(FExxxD78)
30 275 29
  Steel Soldier ArmorCC
(FExxx801)
35 300 32
  Dwarven Plate ArmorCC
(FExxx801)
45 500 35
  Steel Spell Knight ArmorCC
(FExxxD74)
35 350 35
  Orcish Plate ArmorCC
(FExxx801)
35 1100 41
  Silver ArmorCC
(FExxx801)
40 400 42
   Golden Saint ArmorCC
(xx000877)
35 1250 42
  Her Hand ArmorCC
(xx00081C)
36 1600 43
  Ebony Plate ArmorCC
(FExxx801)
38 1600 44
  Ebony Spell Knight ArmorCC
(FExxxD7C)
38 2000 47
  Dragonplate Insulated CuirassCC
(FExxx801)
40 2200 48
  Stalhrim Fur ArmorCC
(FExxx801)
38 2200 48
  Daedric Plate ArmorCC
(FExxx801)
50 3200 51
  Madness ArmorCC
(xx000BBE)
52 4100 52

BootsEdit

Name (ID)      
  Iron Plate BootsCC
(FExxx800)
6 35 11
  Steel Soldier BootsCC
(FExxx800)
8 75 13
  Dwarven Plate BootsCC
(FExxx800)
10 100 14
  Iron Spell Knight BootsCC
(FExxxD77)
6 55 14
  Silver BootsCC
(FExxx800)
8 85 15
  Golden Saint BootsCC
(xx01cd96)
6 240 15
  Steel Spell Knight BootsCC
(FExxxD73)
8 75 16
  Orcish Plate BootsCC
(FExxx800)
7 225 16
  Her Hand BootsCC
(xx00081B)
6 300 16
  Ebony Plate BootsCC
(FExxx800)
7 350 17
  Dragonplate Insulated BootsCC
(FExxx800)
8 500 19
  Madness BootsCC
(FExxx800)
11 850 19
  Stalhrim Fur BootsCC
(FExxx800)
7 450 19
  Ebony Spell Knight BootsCC
(FExxxD7B)
7 400 20

GauntletsEdit

Name (ID)      
  Iron Plate GauntletsCC
(FExxx802)
5 35 11
  Steel Soldier GauntletsCC
(FExxx802)
4 75 13
  Iron Spell Knight GauntletsCC
(FExxxD79)
5 55 14
  Silver GauntletsCC
(FExxx802)
7 85 15
  Golden Saint GauntletsCC
(xx000876)
5 240 15
  Orcish Plate GauntletsCC
(FExxx802)
7 225 16
  Her Hand GauntletsCC
(xx00081D)
6 300 16
  Steel Spell Knight GauntletsCC
(FExxxD75)
4 75 16
  Ebony Plate GauntletsCC
(FExxx802)
7 350 17
  Dragonplate Insulated GauntletsCC
(FExxx802)
8 500 19
  Madness GauntletsCC
(xx000BBD)
8 850 19
  Stalhrim Fur GauntletsCC
(FExxx802)
7 450 19
  Ebony Spell Knight GauntletsCC
(FExxxD7D)
7 400 20

HelmetsEdit

Name (ID)      
  Iron Plate HelmetCC
(FExxx803)
5 75 16
  Steel Soldier HelmetCC
(FExxx803)
5 150 18
  Iron Spell Knight HelmetCC
(FExxxD7A)
5 200 19
  Orcish Plate HelmetCC
(FExxx803)
8 550 20
  Silver HelmetCC
(FExxx803)
7 200 20
  Golden Saint HelmetCC
(xx000875)
5 650 20
  Her Hand HelmetCC
(xx00081E)
8 300 21
  Steel Spell Knight HelmetCC
(FExxxD76)
5 250 21
  Ebony Plate HelmetCC
(FExxx803)
10 850 22
  Madness HelmetCC
(xx000BC5)
17 1900 24
  Dragonplate Insulated HelmetCC
(FExxx803)
8 1100 24
  Stalhrim Fur HelmetCC
(FExxx803)
7 1135 24
  Daedric Plate HelmetCC
(FExxx803)
15 1600 25
  Ebony Spell Knight HelmetCC
(FExxxD7E)
10 900 25

ShieldsEdit

Name (ID)      
  Golden Saint ShieldCC
(xx000800)
12 375 26
  Ordinator ShieldCC
(xx06668E)
8 500 26
  Madness ShieldCC
(xx000BC5)
16 1800 38

Creation Club Light Armor ImagesEdit


Creation Club Heavy Armor ImagesEdit