Rally | |
---|---|
School | Illusion |
Type | Offensive |
Enchanting | |
ID | 0001ea76 |
Base Cost | 0.1 |
Items | Weapons |
Availability (Click on any item for details) |
|
Weapons |
Enchanting description: Targets won't flee for <dur> seconds and get extra health and stamina.
Rally (a.k.a. Courage) increases the target's Confidence (willingness to attack), making them less likely to flee from combat. Fleeing NPCs will stop running and return to combat. In addition, Rally and Courage spells fortify the target's Health and Stamina. These are implemented through additional effects included in the spell, rather than being an integral part of the actual Rally effect.
EnchantingEdit
The following items use this effect, but cannot be disenchanted:
SpellsEdit
The following spells use the Rally group of effects. Following each spell is the specific variant of the effect that it uses:
- Courage: Courage (
0001ea79
;InfluenceConfUpFFAimed
)- With the Master of the Mind perk, instead uses: Courage - Master of the Mind (
0009e0c4
;PerkMasterMindConfUpFFAimed
)
- With the Master of the Mind perk, instead uses: Courage - Master of the Mind (
- Rally: Rally (
0001ea76
;InfluenceConfUpFFAimedArea
)- With the Master of the Mind perk, instead uses: Rally - Master of the Mind (
0009e0c5
;PerkMasterMindConfUpFFAimedArea
)
- With the Master of the Mind perk, instead uses: Rally - Master of the Mind (
NotesEdit
- The various Frenzy spells include a secondary Rally effect.
- The Elytra's Uplifting Aura provides a Rally effect.CC
- Non-hostile wildlife such as deer will attack you and your followers while under the effects of Rally. A minority of non-hostile NPCs will also attack you if under the effects of Rally. Typically, these are NPCs encountered during a number of random encounters such as the Alik'r Warriors, Revelers, and Vigilants of Stendarr.