Open main menu

UESPWiki β

Skaal Village
(view on map) (lore page)
Respawn Time 10 days
Console Location Code(s)
DLC2SkaalVillage01, DLC2SkaalVillage02, DLC2SkaalVillage03
North-northeast of Thirsk Mead Hall
East-southeast of the Wind Stone
Special Features
# of Tanning Racks 4
# of Smelters 1
# of Forges/Anvils 1
# of Grindstones 1
# of Workbenches 2
# of Cooking Pots/Spits 1
# of Wood Chopping Blocks 1
Skaal Village

Skaal Village is a small village north-northeast of Thirsk Mead Hall on Solstheim that is home to the Skaal tribe.

The Skaal strive to live in harmony with nature in accordance with their worship of the All-Maker. They live a simple existence in the frozen north of Solstheim, subsisting on hunting and minor agriculture, but are also familiar with the secrets of forging stalhrim.

The village's eight buildings circle the central well, with a communal tanning rack and a meat preparation shed sheltering a cooking pot on either side of the well. All other crafting stations are found outside the houses of Baldor Iron-Shaper, Deor Woodcutter, and Edla. Chief Fanari Strong-Voice's imposing greathall and shaman Storn Crag-Strider's more modest hut are at the east end of the village, while the remaining residents' homes are to the west and north.

Skaal Village ResidentsEdit

Baldor Iron-Shaper's House
Baldor Iron-Shaper  
Deor Woodcutter's House
Deor Woodcutter
Yrsa §
Edla's House
Fanari Strong-Voice
Morwen's House
Oslaf's House
Oslaf §
Shaman's Hut
Storn Crag-Strider
Wulf Wild-Blood's House
Wulf Wild-Blood   

† Found at the Tree Stone until completing the quest The Temple of Miraak.
‡ Found at the Wind Stone until the stone has been cleansed by completing the quest The Fate of the Skaal.
§ Found at the Tree Stone until the stone has been cleansed by completing the quest At the Summit of Apocrypha.

Related QuestsEdit

Quests Starting HereEdit


Side QuestsEdit

Miscellaneous QuestsEdit

Quest Giver Giver Location Quest Objective(s) Requirement
Deor Woodcutter Deor Woodcutter's House A New Source of Stalhrim: Find a blacksmith missing from Skaal Village.
  • Ask Deor about Baldor's disappearance
The Fate of the Skaal
Edla Edla's House Convince Nikulas to stay in Skaal Village: Counsel a young Skaal on the dangers of life as an adventurer.
  • Convince Nikulas to stay in Skaal Village
  • Speak to Edla
The Fate of the Skaal
Fanari Strong-Voice Greathall Kill the Bandit Leader: Do a favor by slaying a bandit leader. (radiant)
  • Kill the leader of <Alias=Dungeon>
  • Tell Fanari the bandit is dead
The Fate of the Skaal
Morwen Morwen's House Skaal Village Dialogue: Take Bera's necklace to Runil in Falkreath.
  • Take Bera's Necklace to Runil in Falkreath
  • Return to Morwen in Skaal Village
The Fate of the Skaal
Only the first part of this quest is classed as miscellaneous, but both are documented on the same page.


  • Next to the village cooking pot hangs a unique dead horker.
  • Next to the village cooking pot is an unusable bed roll. The closest places to sleep are Haknir's Shoal to the north-northwest, Bujold's Retreat to the south-southeast, or Thirsk Mead Hall to the south-southwest, depending on your progress in the quests Retaking Thirsk or The Chief of Thirsk Hall.
  • Skaal Village previously appeared in Bloodmoon.
  • In Bloodmoon, the village had a unique architectural style similar to Thirsk. However, in Dragonborn, Thirsk still looks visually distinct, while the buildings in Skaal village are repurposed from Whiterun, albeit with an added layer of snow on the roofs.


  • The village residents will never sleep, as all beds in the village are incorrectly owned by Crescius Caerellius in Raven Rock.
  • The village residents have crime detection, and will call for guards if they witness a crime. However, they do not actually have guards or a jail, and have no way of arresting you.