- The Daedric Princes are always ready to meddle with the lives of the mortals.
Daedric Influences are powerful temporary passive bonuses that are included in the Legendary Expansion. They are similar to Blessings of the Divines, but feature stronger buffs and an element of risk. When in a Wilderness space, you may pray to one of the Daedric Princes to draw one of their Influence cards. This doesn't count as an action. When drawing the Influence, you may choose which one you prefer and place it next to the game board as a Status for all players. At the start of every turn, a Threat token is placed on the Influence card. When 3 Threat tokens are on the Influence card, it is discarded.
You may only have 1 Influence card at a time. If another player prays to obtain another Influence, the old one is discarded.
There are 3 Influence cards, each featuring a different Daedric Prince's Influence on each side.
Azura's Influence/Vaermina's InfluenceEdit
Azura's InfluenceEdit
When active, Azura's Influence allows every player to gain an additional die during Skill Tests when out of combat.
As a downside, an extra Enemy is drawn at the end of a Dungeon. For example, if a Human Enemy is the final card of a Dungeon, once it is defeated an additional Human Enemy card is drawn.
Vaermina's InfluenceEdit
When active, Vaermina's Influence allows every player to move anywhere on the board. This fast travel comes at a cost, however, as regardless of how many spaces you travel, every time you move all Roaming Monsters will also move 1 space towards their closest Stronghold. Whenever a Roaming Monster reaches a Stronghold, it is Degraded and the Roaming Monster is removed from the board.
Clavicus Vile's Influence/Hermaeus Mora's InfluenceEdit
Clavicus Vile's InfluenceEdit
When active, Clavicus Vile's Influence makes the prices in all Markets 1 Septim cheaper. You should stock up on equipment, as when Clavicus Vile's Influence is discarded all players must get rid of 1 piece of Equipment.
Hermaeus Mora's InfluenceEdit
When active, Hermaeus Mora's Influence grants you 1 extra Experience whenever you gain an amount of Experience. For example, if you were to gain 5 Experience, gain 6 instead.
Knowledge comes at a cost, and every Event card drawn adds 2 additional Threat tokens which must be distributed across the board.
Hircine's Influence/Sheogorath's InfluenceEdit
Hircine's InfluenceEdit
When Hircine's Influence is active, all Dungeon Encounters are drawn exclusively from the Animal Encounter deck.
Although this will make your Dungeon exploration easier, every time you enter a Dungeon, a Troll Roaming Monster token must be added to any space on the board.
Sheogorath's InfluenceEdit
When Sheogorath's Influence is active, you may choose to roll a Skill Test Die. A different effect will happen depending on what you roll:
- Circle — Gain 3 Components of your choice. You have a 50% chance to roll this icon.
- Triangle — You must choose 2 Strongholds to Degrade. You have a 33% chance to roll this icon.
- Diamond — You can level up without spending any Experience. You have a 17% chance to roll this icon.