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Skyrim Mod:Mods

< Mod / Skyrim: Skyrim Mod

Mods, short for modifications or modules, are user-made Creations for The Elder Scrolls V: Skyrim. They may add new content, change existing features/mechanics, fix bugs, add cheats, and more.

What Goes HereEdit

  • Content-Focus: The main focus of mod documentation should be on the content that it adds to the game. If there's not much content, there's not much to write about!
    • This does not exclude "small" mods.
    • The focus is on the content, not the delivery of the content, so download and installation instructions are not required. External links to distribution sites such as Bethesda, Steam Workshop and Nexus Mods can be used to direct the user to that information.
  • Completing Articles: For any given mod, there is likely to be significantly smaller userbase compared to an official release. In order to avoid pages being left as stubs indefinitely, try to collaborate with other editors who may be interested in documenting the same mod.
    • Practical documentation that will help the reader complete the content (e.g. walkthroughs of quests, locations and major characters) is more important than complete documentation of every aspect of the mod (e.g. transcripts of all books and dialogue).
  • Informing, not Endorsing: The aim of the wiki is to provide information for fans and players. The inclusion of a mod here is for informative purposes only, and should not be seen as an endorsement of that mod.
  • Open Documentation Style: Mod documentation should not be treated any different from documentation of official content as set out in the Style Guide. Effectively, modspaces should be treated in the same way as gamespaces.

For all policies and guidelines on documenting mods, see UESPWiki:Mod.

ListsEdit

Specific ModsEdit

Officially Monetized ModsEdit

Bethesda has at various points offered mod creators a platform to sell Skyrim mods via official channels:

  • Paid Mods - An attempt to introduce paid mods for Skyrim via Steam in April 2015
  • Verified Creator Program - Paid mods available via the in-game Creations menu for Skyrim Special Edition since December 2023

DLC-Sized ModsEdit

  • Beyond Reach — A DLC-sized mod influenced by Dark fantasy, set in the Western Reach
  • Beyond Skyrim — A massive multi-team mod project to complete the majority of Tamriel and several other lands
  • Krein — A DLC-sized mod inspired by science fiction. Includes over two dozen quests, dozens of original puzzles and boss battles, various new worlds to explore, new weapons and armor, and an original soundtrack
  • Legacy of the Dragonborn — A massive DLC-sized mod, which adds new characters, quests, factions, items, locations such as the Dragonborn Gallery, a museum situated in Solitude
    • Odyssey of the Dragonborn — A sequel to Legacy of the Dragonborn, in which the story happens after the downfall of Alduin. The mod includes new worldspaces
  • Lordbound — A DLC-sized mod, set in a new region, the Druadach Valley, which lays between Skyrim and High Rock
  • Moonpath to Elsweyr — A DLC-sized mod set in the region of Elsweyr
  • Rigmor, a trilogy of DLC-sized mods centered around the titular character, Rigmor
  • Skyrim: Extended Cut — Overhauls the Skyrim main questline and the Dragonborn DLC main questline with more content, such as new characters and quests. The Civil War questline, Dawnguard DLC main questline, and other questlines such as guilds are not included in the overhaul
  • The Forgotten City — A DLC-sized mod that takes place in a brand-new dungeon. It was later adapted into an independent game of the same name, The Forgotten City
  • The Gray Cowl of Nocturnal — A DLC-sized mod that takes the player beyond Skyrim to the Alik'r Desert, where the long-lost Gray Cowl of Nocturnal beckons. A remastered version, The Gray Cowl of Nocturnal – 10th Anniversary, was released to celebrate a decade since the mod's original debut
  • The Trainwiz ChronoC0da, a collection of mods themed around Morrrowind, Sotha Sil and the Dwemer. These mods include:
    • Blackreach Railroad — A DLC-sized mod that allows the player to reactivate and restore a Dwemer railroad Adds a fully voiced quest, a new character, enemies, items, locations and a new player home
    • Brhuce Hammar: Legacy — A new standalone, fully voiced companion, with his own unique equipment, AI, as well as five enormous quests that will take the player through the realms of Oblivion, into space, and even a giant robot the player can pilot
    • Aethernautics: A Space Travel Mod — A DLC-sized mod with new weapons, new enemies, a new dungeon, and a spaceship
    • The Lost Wonders of Mzark — Adds an enormous new non-linear dungeon called Mzarnumez, four new quests, new enemies, weapons, spells, and three new armored robe sets
    • Fyr Manor — A magic and technological themed player home fully navmeshed with auto-sorting storage, full support for spouses, Hearthfire, and Dawnguard, over 21 rooms to find, artifacts from past games, a fully voiced butler, and tons of special features
    • Dwemer Spectres — Adds unique bosses with unique rewards
    • The Wheels of Lull — A fully voiced, DLC-sized mod that introduces the Chronographers, a new faction who the player can join, along with over a dozen new quests, new characters, multiple new armors and weapons, sprawling dungeons, and unique boss fights
  • VIGILANT — A DLC-sized mod influenced by Dark Souls that focuses on the Vigilants of Stendarr
  • Undeath — A DLC-sized mod that allows the player to become an undead Lich. Its features include three new dungeons, two necromancer lairs, new poison spells, characters, enemies and a brand-new soundtrack
  • Wyrmstooth — A DLC-sized mod that takes place in a brand-new worldspace, the island of Wyrmstooth

Follower ModsEdit

  • Dovahbear Companion — A bear follower named Dovahbear, who wears an Iron Helmet, can shout, and transform into a Werebear
  • Inigo — A Khajiit follower with over 7,000 lines of custom dialogue and a main quest. He also integrates with several other follower mods
  • Khash The Argonian — An Argonian follower with 1600+ lines of custom dialogue
  • Lucien — An Imperial follower from Cyrodiil who'll hire the player to help him do some research. He also has a main quest, including a dungeon. You can train him, or have Inigo train him, if Inigo is installed. Lucien also has integrations with other follower mods
  • Lucifer — An Argonian follower with over 6000 lines of custom dialogue
  • Nebarra — A High Elf follower with over 1,730 lines of custom dialogue and his own personal quest
  • Redcap the Riekling — A Riekling follower with over 2600 lines of custom dialogue
  • Remiel — A Breton follower with over 5,000 lines of custom dialogue. She even comes with a unique quest
  • Thogra gra-Mugur — An Orc follower with about 1200 lines of dialogue
  • Xelzaz — An Argonian follower, who is a Lawman of House Telvanni, with 8350 lines of custom dialogue. He also integrates with several other follower mods

Total Conversion ModsEdit

  • Dyngir — A full game conversion mod. A complete overhaul of Skyrim used to create an entire new game
  • Enderal: The Shards of Order — A complete overhaul of Skyrim used to create an entire new game
  • The Elder Scrolls Renewal Project, an umbrella for non-commercial projects that aim to "port" older TES games into newer ones. A previous project, Morroblivion, recreated Morrowind in the Oblivion engine
    • Skyblivion — Oblivion recreated to modern standards in the Skyrim Special Edition engine
    • Skywind — Morrowind recreated to modern standards in the Skyrim Special Edition engine
  • The Westeros Project — A full game conversion mod based on Game of Thrones

Other ModsEdit

See AlsoEdit

  • Modification — Information about installation and management of player-created mods
  • Modding — Technical information about creating your own mods for Skyrim
  • MOD-Skyrim Subforum — A place on the UESP forums for discussions and questions about the CK and mods for Skyrim