User talk:Raddok
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Feel free to practice editing in the sandbox or discuss the games on the forums. If you need any help, don't hesitate to contact one of our mentors. Have fun! —Legoless (talk) 20:44, 29 October 2015 (UTC)
Online Place StyleEdit
Hey there, I noticed you were asking about style guidelines for Online place pages. There is currently no standardized format, as there are numerous different types of places in ESO which each require a slightly different style depending on the main purpose of that place. Many of the place pages are largely incomplete as well. Vulkhel Guard is a good example of a major settlement page, but it differs greatly from Sancre Tor, which is a quest-based location. The Sancre Tor page is sectioned ready for more information, but is currently mostly empty. If there's any particular place pages you'd like to work on, then I'd be happy to provide an example of a more-complete page in the corresponding style, or suggest a layout if no such example exists. --Enodoc (talk) 11:41, 1 November 2015 (UTC)
- Hey, there! Thanks for dropping in and explaining that. It sounds perfectly reasonable. You see, ESO is actually the first MMO I enjoy in a... specific, manner. One that does not make me want to blitz endgame content, because the entire game is actually fun. It's masterfully written, detailed, and thought out in terms of functionality and features. So I decided that, as a long time fan of ES, I want to help! My plan was to start in Auridon - I want to clear up some stub pages. Maybe delves / public dungeons to start, then? What's a good example of a complete delve, and a complete public dungeon? Thanks again! Raddok (talk) 11:46, 1 November 2015 (UTC)
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- There are currently no completely complete Delves or Public Dungeons, as all are still missing a guide to the dungeon interior; compare, for example, Skyrim:Mzulft, which has a full guide of each of the ruin's areas. Below "Related Quests" and above "Achievements", each Delve and Public Dungeon page needs a similar guide to the dungeon interior, laid out like the currently-empty sections of The Wailing Prison, The Foundry of Woe or Sancre Tor. A good example of a mostly-complete page, which is only missing the dungeon guide, is Online:Claw's Strike. The style of Public Dungeons would be pretty much the same, apart from the addition of a short "Champions" section before the interior guide (like on Online:Rulanyil's Fall).
- There is also the general Place Page Style Guide which this is originally based on. I hope that helps, and let me know if you have any other questions! --Enodoc (talk) 12:34, 1 November 2015 (UTC)
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- Mzulft is a perfect declaration of what you're looking for. This suits me perfectly - I greatly enjoy writing guides and walkthroughs. Thanks for the information! I do have one more question - is the 'depth' of the Mzulft guide desired for Online Places? For example, Mzulft, for the most part, indicates stand-out dwemer scrap and such, and off-handedly mentions things like 'up the ramp, past some more pottery and scrap', and follows that tone expertly the whole way. Should I outline every piece of gear, drink, alchemy bottle, non-essential note/book, so on and so forth? Or are we sticking to just the meaty information, like enemies, skyshards, lorebooks, and other essential details? I definitely do not mind doing the extreme details - it would be a journey itself. Raddok (talk) 12:48, 1 November 2015 (UTC)
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- I think that sort of depth is definitely something we should aim for in the long run. With things like gear and bottles, we need to make sure that those things are persistent; ie, that when they respawn, they respawn as the same thing. So only mention an Iron Battle Axe if it's always an Iron Battle Axe, for example, otherwise call it a random weapon (or a random iron weapon if it's always iron). --Enodoc (talk) 13:05, 1 November 2015 (UTC)
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- Alright, sounds good. I'll probably start off naming them in the most generic sense (sword, cuirass, staff, etc.), and just set a reminder to run each place two or three more times for total confirmation. Do we want to go as far as specifying the style of equipment? If I run a place 3 or 4 times, and the same Dunmer Iron Greatsword appears in the same spot every time, it's probably a Dunmer Iron Greatsword. I'm not sure how useful that extent would be, though, since it seems like deconning non-container gear doesn't yield any mats. Raddok (talk) 13:11, 1 November 2015 (UTC)
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