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Better Cities:Invoker Clair Velander

< Mod / Oblivion: Better Cities: People / Merchants
Invoker Clair Velander
(RefID: xx0021A5)
Home City Imperial City, Temple District
Location Akatosh Apartments
Race Breton Gender Female
Level PC-7 Class Priest
RefID xx0021A5 BaseID xx0021A0
Services
Available 8am to 8pm, Morndas to Fredas

9am to 6pm, Loredas

Merchant
Gold 5 Mercantile Novice (5)
Sells OB-icon-Restoration.png Spells
Other Information
Health 26 Magicka 280
Respons. 99 Aggress. 5
Faction(s) Communal Living; IC Citizens; Nine Divines Invoker(Invoker)
Invoker Clair Velander

Invoker Clair Velander is a Breton priest who is in the Imperial City on pilgrimage. She is currently staying in Akatosh Apartments, an upper-class building in the Temple District.

Clair gets up at 8am every morning and leaves her apartment to go see the city. On Morndas, Middas, and Fredas, she wanders the streets of the Temple District, and on Tirdas and Turdas, she goes to Green Emperor Way; in both cases, she remains there until 8pm, except for a two-hour break for lunch at noon, when she goes back to her apartment to eat. On Loredas, she spends an hour in the apartment, then goes to the Market District until 6pm (excepting the lunch break), then returns to her apartment; on Sundas, she stays home all day. Regardless of the day, at 8pm, she goes for a walk in the Arboretum for four hours, then returns to her apartment at midnight to go to bed.

She wears a lower-class robe and shoes, which she changes every so often, and carries a staff, a healing potion, and the key to her apartment.

Clair's apartment is located on the ground floor of the building. It is rather large, and has a double bed, large bookcase, armoire, and big dining table.

If you talk to Clair, she'll greet you happily: "Good day to you! I'm Clair Velander, and I am a traveling priest who has come on a pilgrimage to the Imperial City to see the Temple of the One." If you ask if she's alone, she says: "No, a fellow priest from the temple I come from, Alanus Medici, has come on the pilgrimage with me. We were lucky enough to get accommodations inside the city walls, and even better luck that we were able to make it into the same set of apartments."


SpellsEdit

She sells the following spells:

Spell Name Level Cost Effects
Alteration
Protect Novice 10 Shield 5% for 30sec on Self
Defend Apprentice 10 Shield 5% for 30sec on Self
Guard Journeyman 43 Shield 15% for 30sec on Self
Shield Expert 151 Shield 40% for 30sec on Self
Aegis Master 403 Shield 50% for 60sec on Self
Restoration
Convalesence Apprentice 48 Restore Health 15pts on Target
Greater Convalesence Journeyman 138 Restore Health 20pts on Target
Superior Convalesence Expert 277 Restore Health 20pts for 4sec on Target
Purchased Spell Notes
  • The magicka cost for most purchasable spells matches the value you would calculate from the Spell Cost equation. In other words, if you were to create the same spell at the Spellmaking Altar, it would have the same magicka cost as the purchasable spell. There are a few exceptions. Spells that are a bad deal, i.e. more expensive than a custom spell, are in red; spells that are a good deal are in green. The magicka cost if you were to create a custom spell at the Spellmaking Altar is shown in parentheses.
  • The magicka cost for spells is dependent upon your skill in the school (as modified by Luck, see Magic Overview). The provided baseline values are the magicka cost when your skill level is 33. For other skill levels the magicka cost can be determined from:
Cost * (1.4 - 0.012 * Skill)
  • More powerful spells cost more to buy, have a higher skill requirement, and consume more Magicka.
  • Level indicates what skill level you must reach (or surpass) in order to use a spell. Skill Level 0-24 = Novice, 25-49 = Apprentice, 50-74 = Journeyman, 75-99 = Expert, 100 = Master.
  • The base cost in gold that you must pay to purchase a spell is always three times the current magicka cost of the spell, taking into account your character's skill level and Luck. (The actual cost you pay is further increased based on how well you haggle with the merchant.) Therefore, if you have any Fortify Skill or Fortify Luck spells/potions handy, you can get significantly better deals when purchasing spells.