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Legends:Sanguine Barrows

< Legends: Story / Return to Clockwork City
 
Walk with the dead.
Episode: The Heart of the City
Opponent Name: Barrows Lord
Opponent Class: Endurance Endurance
Starting Health: 30
Special Conditions: Both players begin with Gravesong in play, begin with all previously-collected Tools in play, opponent begins with Merchant's Camel in play
Story Characters: Kellen
Previous Quest: The Throne Aligned
Concurrent Quest: Dragonclaw Rock, Eastmarch Camp
Next Quest: Divine Implements Found
Reward: Playsets of: Barrow Stalker
 
Sanguine Barrow

The Heart of the City: Sanguine BarrowsEdit

The Sanguine Barrows is a location in The Heart of the City, unlocked by completing The Throne Aligned. When you select the battle, you'll be informed that the Gravesong allows you to "Summon a creature from your discard pile and give it Charge. At the end of the turn, put it on the bottom of your deck."

As you begin, you'll be told that "The evil from these graves cannot be bound by death."

When you complete the match for the first time, you'll receive a playset of Barrow Stalker.

DialogueEdit

Pre-match:
Kellen: "One of the tools had been hidden deep in a forgotten crypt, where few living creatures dared to walk."
Post-match:
Kellen: "Deep in the crypt, the hero found Sotha Sil's version of Wraithguard, a mighty gauntlet designed to wield the other two tools."

Game SettingsEdit

NormalEdit

If player completed Dragonclaw Rock, player starts with a Keening II on board.
If player completed Eastmarch Camp, player starts with a Sunder II on board.
Ai starts with a Gravesong on board.
Ai starts with a Merchant's Camel in left lane.
Player starts with a Gravesong on board.

MasterEdit

If player completed Dragonclaw Rock, player starts with a Keening II on board.
If player completed Eastmarch Camp, player starts with a Sunder II on board.
Ai starts with a Gravesong on board.
Ai starts with a Merchant's Camel in each lane.
Player starts with a Gravesong on board.

Opponent DecklistEdit

Normal
Quantity   Name Type (Subtype)         Ability
3   Deadly Draugr Creature (Skeleton) 1 1 1 1  Common Lethal
3   Deathless Draugr Creature (Skeleton) 1 1 1 1  Common Last Gasp: Summon a 1/1 Skeleton.
3   Dragon Cult Ghost Creature (Spirit) 1 1 1 3  Epic Spend all your available magicka to play Dragon Cult Ghost. Its power and health are equal to the magicka spent.
3   Barrow Stalker Creature (Vampire) 2 2 3 2  Rare Drain, Guard
3   Fharun Defender   Creature (Orc) 2 1 4 1  Common Prophecy, Guard
3   Haunting Spirit Creature (Spirit) 3 3 3 2  Rare Last Gasp: Give a random friendly creature +3/+3.
3   Mummify   Action 3 2  Rare Prophecy
Transform a creature into a 2/2 Shriveled Mummy.
3   Corrupted Shade Creature (Spirit) 4 5 5 3  Epic Ward
At the end of your turn, if Corrupted Shade doesn't have a Ward, sacrifice it.
3   Gloom Wraith Creature (Spirit) 4 3 3 2  Rare Breakthrough
Summon: +1/+1 for each other friendly   creature.
3   Restless Templar Creature (Skeleton) 4 5 2 1  Common Last Gasp: Gain 5 health.
3   Disciple of Namira Creature (Imperial) 5 3 3 3  Epic At the end of each turn, draw a card for each friendly creature that died in Disciple of Namira's lane.
3   Lurking Mummy   Creature (Mummy) 5 2 6 1  Common Prophecy, Guard
3   Night Patrol Creature (Breton) 6 5 5 3  Epic Breakthrough
1   Bone Colossus Creature (Skeleton) 7 5 5 4  Legendary Summon: Fill this lane with 1/1 Skeletons.
Other friendly Skeletons have +1/+1.
Master
Quantity   Name Type (Subtype)         Ability
3   Deadly Draugr Creature (Skeleton) 1 1 1 1  Common Lethal
3   Deathless Draugr Creature (Skeleton) 1 1 1 1  Common Last Gasp: Summon a 1/1 Skeleton.
3   Dragon Cult Ghost Creature (Spirit) 1 1 1 3  Epic Spend all your available magicka to play Dragon Cult Ghost. Its power and health are equal to the magicka spent.
3   Barrow Stalker Creature (Vampire) 2 2 3 2  Rare Drain, Guard
3   Dark Guardian Creature (Skeleton) 3 2 5 1  Common Guard
When your opponent draws a Prophecy from a rune being destroyed, draw a card.
3   Haunting Spirit Creature (Spirit) 3 3 3 2  Rare Last Gasp: Give a random friendly creature +3/+3.
3   Mummify   Action 3 2  Rare Prophecy
Transform a creature into a 2/2 Shriveled Mummy.
3   Cursed Spectre   Creature (Spirit) 4 2 2 1  Common Prophecy
Summon: Silence another creature.
3   Gloom Wraith Creature (Spirit) 4 3 3 2  Rare Breakthrough
Summon: +1/+1 for each other friendly   creature.
3   Grim Champion Creature (Skeleton) 4 2 2 3  Epic When a creature in this lane dies, Grim Champion gains +1/+1.
3   Restless Templar Creature (Skeleton) 4 5 2 1  Common Last Gasp: Gain 5 health.
3   Disciple of Namira Creature (Imperial) 5 3 3 3  Epic At the end of each turn, draw a card for each friendly creature that died in Disciple of Namira's lane.
3   Lurking Mummy   Creature (Mummy) 5 2 6 1  Common Prophecy, Guard
2   Doomcrag Vampire Creature (Vampire) 6 4 4 4  Legendary Lethal
Other friendly creatures in this lane have Lethal.
2   Night Shadow Creature (Vampire) 6 6 5 3  Epic Breakthrough, Drain
2   Bone Colossus Creature (Skeleton) 7 5 5 4  Legendary Summon: Fill this lane with 1/1 Skeletons.
Other friendly Skeletons have +1/+1.
3   Skeletal Dragon Creature (Dragon, Skeleton) 8 5 5 4  Legendary Guard
Summon: Give all creatures in your discard pile +2/+2.
Last Gasp: Draw another random creature from your discard pile.
2   Blood Magic Lord Creature (Vampire) 9 6 6 4  Legendary Summon and Slay: Put a Blood Magic Spell into your hand.
2   Night Talon Lord Creature (Vampire) 9 8 8 4  Legendary Drain
Slay: Summon the slain creature.


NotesEdit