Walk with the dead.
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The Heart of the City: Sanguine BarrowsEdit
The Sanguine Barrows is a location in The Heart of the City, unlocked by completing The Throne Aligned. When you select the battle, you'll be informed that the Gravesong allows you to "Summon a creature from your discard pile and give it Charge. At the end of the turn, put it on the bottom of your deck."
As you begin, you'll be told that "The evil from these graves cannot be bound by death."
When you complete the match for the first time, you'll receive a playset of Barrow Stalker.
DialogueEdit
- Pre-match:
- Kellen: "One of the tools had been hidden deep in a forgotten crypt, where few living creatures dared to walk."
- Post-match:
- Kellen: "Deep in the crypt, the hero found Sotha Sil's version of Wraithguard, a mighty gauntlet designed to wield the other two tools."
Game SettingsEdit
NormalEdit
If player completed Dragonclaw Rock, player starts with a Keening II on board.
If player completed Eastmarch Camp, player starts with a Sunder II on board.
Ai starts with a Gravesong on board.
Ai starts with a Merchant's Camel in left lane.
Player starts with a Gravesong on board.
MasterEdit
If player completed Dragonclaw Rock, player starts with a Keening II on board.
If player completed Eastmarch Camp, player starts with a Sunder II on board.
Ai starts with a Gravesong on board.
Ai starts with a Merchant's Camel in each lane.
Player starts with a Gravesong on board.
Opponent DecklistEdit
Quantity | Name | Type (Subtype) | Ability | |||||
---|---|---|---|---|---|---|---|---|
3 | Deadly Draugr | Creature (Skeleton) | 1 | 1 | 1 | Common | Lethal | |
3 | Deathless Draugr | Creature (Skeleton) | 1 | 1 | 1 | Common | Last Gasp: Summon a 1/1 Skeleton. | |
3 | Dragon Cult Ghost | Creature (Spirit) | 1 | 1 | 1 | Epic | Spend all your available magicka to play Dragon Cult Ghost. Its power and health are equal to the magicka spent. | |
3 | Barrow Stalker | Creature (Vampire) | 2 | 2 | 3 | Rare | Drain, Guard | |
3 | Fharun Defender | Creature (Orc) | 2 | 1 | 4 | Common | Prophecy, Guard | |
3 | Haunting Spirit | Creature (Spirit) | 3 | 3 | 3 | Rare | Last Gasp: Give a random friendly creature +3/+3. | |
3 | Mummify | Action | 3 | – | – | Rare | Prophecy Transform a creature into a 2/2 Shriveled Mummy. |
|
3 | Corrupted Shade | Creature (Spirit) | 4 | 5 | 5 | Epic | Ward At the end of your turn, if Corrupted Shade doesn't have a Ward, sacrifice it. |
|
3 | Gloom Wraith | Creature (Spirit) | 4 | 3 | 3 | Rare | Breakthrough Summon: +1/+1 for each other friendly creature. |
|
3 | Restless Templar | Creature (Skeleton) | 4 | 5 | 2 | Common | Last Gasp: Gain 5 health. | |
3 | Disciple of Namira | Creature (Imperial) | 5 | 3 | 3 | Epic | At the end of each turn, draw a card for each friendly creature that died in Disciple of Namira's lane. | |
3 | Lurking Mummy | Creature (Mummy) | 5 | 2 | 6 | Common | Prophecy, Guard | |
3 | Night Patrol | Creature (Breton) | 6 | 5 | 5 | Epic | Breakthrough | |
1 | Bone Colossus | Creature (Skeleton) | 7 | 5 | 5 | Legendary | Summon: Fill this lane with 1/1 Skeletons. Other friendly Skeletons have +1/+1. |
Quantity | Name | Type (Subtype) | Ability | |||||
---|---|---|---|---|---|---|---|---|
3 | Deadly Draugr | Creature (Skeleton) | 1 | 1 | 1 | Common | Lethal | |
3 | Deathless Draugr | Creature (Skeleton) | 1 | 1 | 1 | Common | Last Gasp: Summon a 1/1 Skeleton. | |
3 | Dragon Cult Ghost | Creature (Spirit) | 1 | 1 | 1 | Epic | Spend all your available magicka to play Dragon Cult Ghost. Its power and health are equal to the magicka spent. | |
3 | Barrow Stalker | Creature (Vampire) | 2 | 2 | 3 | Rare | Drain, Guard | |
3 | Dark Guardian | Creature (Skeleton) | 3 | 2 | 5 | Common | Guard When your opponent draws a Prophecy from a rune being destroyed, draw a card. |
|
3 | Haunting Spirit | Creature (Spirit) | 3 | 3 | 3 | Rare | Last Gasp: Give a random friendly creature +3/+3. | |
3 | Mummify | Action | 3 | – | – | Rare | Prophecy Transform a creature into a 2/2 Shriveled Mummy. |
|
3 | Cursed Spectre | Creature (Spirit) | 4 | 2 | 2 | Common | Prophecy Summon: Silence another creature. |
|
3 | Gloom Wraith | Creature (Spirit) | 4 | 3 | 3 | Rare | Breakthrough Summon: +1/+1 for each other friendly creature. |
|
3 | Grim Champion | Creature (Skeleton) | 4 | 2 | 2 | Epic | When a creature in this lane dies, Grim Champion gains +1/+1. | |
3 | Restless Templar | Creature (Skeleton) | 4 | 5 | 2 | Common | Last Gasp: Gain 5 health. | |
3 | Disciple of Namira | Creature (Imperial) | 5 | 3 | 3 | Epic | At the end of each turn, draw a card for each friendly creature that died in Disciple of Namira's lane. | |
3 | Lurking Mummy | Creature (Mummy) | 5 | 2 | 6 | Common | Prophecy, Guard | |
2 | Doomcrag Vampire | Creature (Vampire) | 6 | 4 | 4 | Legendary | Lethal Other friendly creatures in this lane have Lethal. |
|
2 | Night Shadow | Creature (Vampire) | 6 | 6 | 5 | Epic | Breakthrough, Drain | |
2 | Bone Colossus | Creature (Skeleton) | 7 | 5 | 5 | Legendary | Summon: Fill this lane with 1/1 Skeletons. Other friendly Skeletons have +1/+1. |
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3 | Skeletal Dragon | Creature (Dragon, Skeleton) | 8 | 5 | 5 | Legendary | Guard Summon: Give all creatures in your discard pile +2/+2. Last Gasp: Draw another random creature from your discard pile. |
|
2 | Blood Magic Lord | Creature (Vampire) | 9 | 6 | 6 | Legendary | Summon and Slay: Put a Blood Magic Spell into your hand. | |
2 | Night Talon Lord | Creature (Vampire) | 9 | 8 | 8 | Legendary | Drain Slay: Summon the slain creature. |
NotesEdit
Prev: The Throne Aligned | Up: Return to Clockwork City Conc: Dragonclaw Rock, Eastmarch Camp |
Next: Divine Implements Found |