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Lamp of ClarityEdit

 
Lamp of Clarity

The Lamp of Clarity was an artifact created by the Daedric Prince Azura in order to aid in Ithelia's imprisonment. It possessed the ability to illuminate the presence of Ithelia and her Unseen on a Path and to reveal and open portals to the Many Paths, or pull alternate versions of things from the Many Paths into reality. The Lamp was ultimately destroyed when it was used as part of a spell originating from Hermaeus Mora, which was provided to the Vestige in order to repair the reality tears created by Ithelia's power that were threatening to unravel all existence. After the spell was cast the Lamp of Clarity became a normal lamp, its Daedric power fully expended.

Lamp of the SatakalaamEdit

 
Lamp of the Satakalaam

The Lamp of the Satakalaam is a sacred ornament that dates back to the time of the Ra Gada. It is an item of importance to the Redguard culture and religion. Together with Sword of Shabnam and Majeel's Scroll, they represent the aspects of the Redguard in body, mind, and spirit. The lamp represented the spirit.

Together with two other relics, it was dedicated centuries before the time of the Three Banners War, back when the High Temple of Satakalaam was built. Since then, they have been the sacred tokens of Satakalaam's High Temple. Although all temples had relics to honor the gods, the Lamp of the Satakalaam was specific to this temple.

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Light of DayEdit

 
Light of Day

The Light of Day is a uniquely crafted iron mace with powerful enchantments that make it a bane to any vampires, as it deals large amounts of damage to the undead. Its enchantments are so strong that any vampires who attempt to wield it are killed. It originally belonged to Ano Vando, a Dunmer vampire hunter. By 4E 201 it, among many other artifacts, had come into the possession of a cult of Tribunal Temple heretics on Solstheim.

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Light of MeridiaEdit

 
A Light of Meridia

The Lights of Meridia are a series of powerful crystalline artifact associated with the Daedric Prince Meridia and filled with her power.

The Lights of Meridia were initially a gift to the Meridia-worshipping Hollow City by their patron Prince, power that protected the city and made life easier for its inhabitants. When Meridia's rival Molag Bal sent his Daedric minions to attack the city, Meridia sensed an opportunity, she filled the Lights with even more of her divine power and used them to ward the city and push it into Coldharbour through Molag Bal's own portal. Encased by the power of the Lights this manner, the Hollow City became a part of Meridia's own domain in Molag Bal's realm, a "dagger in his side" which he could not touch.

In 2E 582, after achieving a ceasefire in the Three Banners War on the island of Stirk, the forces of the Mages Guild and Fighters Guild ventured into Coldharbour in an attempt to put an end to Molag Bal's Planemeld. Initially scattered by the realm's defenses, the guild forces gradually regrouped in the Hollow City, which provided sanctuary from the realm's dangers due to its warded nature. At the urging of Meridia, who was disguised as the city's mysterious Groundskeeper and helped to nurture and maintain the protective magic, the Vestige ventured to the Lightless Oubliette where the last Ayleid king, Laloriaran Dynar, was imprisoned and set him free by using a Light of Meridia to dissolve the dark magics holding him.

Through the efforts of Vanus Galerion and the Vestige the Great Shackle, which was meant to cast metaphysical chains that'd pull Nirn into Coldharbour across the planar chaos and so complete the Planemeld, was destroyed however, prior to its destruction, it had generated a Planar Vortex. Likened to an "Oblivion straw" that would pull Nirn and "its very essence" into Coldharbour by itself if not dispersed.

Thus a small group entered the Planar Vortex with Meridia. Their goal was to unleash the Light of Meridia at the focal point of the Vortex thus dispersing it. However, before the Light of Meridia could be unleashed, the group needed to destroy the Dark Ancors that Molag Bal was using to bind the Vortex together as, otherwise, the resulting backlash would "destroy Nirn as surely as the Planemeld would". Meridia, whose power was greater in the in-between realm than it had been in Coldharbour, aided in this task by distracting Molag Bal and defending the group from him. After the destruction of the Anchors, the Light, magically prepared by Vanus Galerion and Gabrielle Benele, destroyed the vortex entirely, setting back all progress Bal had made on the Planemeld. The victory, however, would cost the life of Laloriaran Dynar, who had stayed outside the protective barrier Meridia had created when the Light was unleashed in order to deal with the portals Molag Bal's forces were using, pushed towards the shield at the last moment, he was teleported away with the rest, but it was too late for him to be saved and he was fatally scorched as a result.

After the Planemeld was thwarted, Sir Cadwell spent some time serving Meridia, and a Light of Meridia was placed in his care. Cadwell allowed the Vestige to use the Light of Meridia in his care in order to experience the events that would've occured had they woken somewhere else and been aligned with a different faction in the Three Banners War. Through the Light's power the Vestige experienced the world through the eyes of their foes, their identity obscured, seen once more not as a great champion but as a soulless drifter lost in an unfamiliar land.

The Breton knight Darien Gautier was brought into existence as Meridia's vessel and champion, a living Light of Meridia within whom her magic was strong and vibrant. Meridia described Darien as her will and power inserted into Nirn's reality whenever her light is needed to banish the darkness. Darien's nature made itself apparent through a variety of strange abilities he exhibited throughout his adventures, such as prophetic dreams of the future, unnaturally swift recovery from injury, immunity to the toxic mist of Angof, the ability to close portals, teleport, and destructive bursts of light which would protect him from danger. During the Daedric invasion of Summerset, Darien returned to Nirn as a Knight of Meridia. He promised to serve Meridia as her champion and stop the plot of the Triad in exchange for his freedom, and was given Dawnbreaker as a part of this deal. Unfortunately, the sword was stolen and corrupted into Duskbringer by Nocturnal, while the Triad invaded Meridia's realm directly to incapacitate her and Nocturnal imprisoner her in her shadows. Eventually Darien climbed the Crystal Tower with the Vestige and the ex-Psijic Leythen in order to stop Nocturnal from claiming the Tower's Stone, Transparent Law, and using it to attain omnipresence across Aurbis, absorb the power of the other Princes, and unravel reality. As they approached the top, Nocturnal attempted to consume the Vestige and Darien with her shadows. It was here that Darien's nature as a Light of Meridia manifested, repelling the darkness, and he came to understand his true identity. Darien sacrificed his remaining energy to purify Dawnbreaker for the Vestige, allowing for Nocturnal to be defeated and reality to be saved. In the wake of his sacrifice, Darien found himself back in the Colored Rooms where his light was fading fast. He used the last of his energy to teleport a message with his last words to the Vestige.

Found in:
  • ESO

Loom of the Untraveled RoadEdit

 
Loom of the Untraveled Road

The Loom of the Untraveled Road is a Daedric apparatus of unimaginable power created by Ithelia. It is said to be what Hermaeus Mora feared, leading to him taking action against Ithelia. Described as a series of portals within portals leading to the Many Paths, it is more of a place than an engine, residing within a pocket dimension within Fargrave. With the Loom Ithelia is said to be able to reshape the fates, accessing alternate fates and histories from the Many Paths and weaving them into reality, or even granting each being their own desired history to break fate's shackles. Places that were part of Mirrormoor are said to be fundamentally connected to the Loom, and artifacts used in such locations will have their power drained by the Loom as it gains power. Through the Loom Ithelia can also draw immense amounts of power from the Many Paths, though the untold amounts of energy ultimately overwhelm her, transforming her into the Last Tomorrow, the threat Hermaeus Mora foresaw. Even after being destroyed through the use of Boethiah's Blade, Abolisher, the Loom still radiates power, preventing approach through portal magic and making the area around the Loom itself unstable, threatening anyone lingering there with the possibility of becoming lost in the Many Paths.

Found in:
  • ESO

Lord's MailEdit

 
The Lord's Mail

The Lord's Mail (also called the Armor of Morihaus or the Gift of Kynareth) is an artifact given to mortals by Kynareth, one of the Eight Divines. It is an ancient plated adamantium or mithril cuirass of unsurpassable quality, considered to be heavy armor. It grants the wearer the power to absorb or regenerate health, resist the effects of spells, and resist or even cure poison. It is said that whenever Kynareth deigns the wearer unworthy, the Lord's Mail will be taken away and hidden for the next chosen one. The Mail was originally owned during the Merethic Era by the bull Morihaus, a demigod and early cultural hero of the Cyro-Nordics who was closely associated with Kynareth and the Lord. The cuirass was rumored to have later been taken from Morihaus by Kynareth herself due to his arrogance. The cuirass is considered an Imperial relic, and is accepted as a uniform in the Imperial Legion. Indeed, the armor has been known to bear the red dragon sigil of the Third Empire on its breastplate.