Dawn Era — Merethic Era — First Era — Second Era — Third Era — Fourth Era
All Events | Only Major Events
All Events | Only Major Events
Note: The Merethic Era, also known as the Merethic Age, Mythic Age, Mythic Era, Mythic Times, the Era of Myths, and the Days of Myth is a period with few known, exact dates, and some of the events below may be misplaced in the general narrative. The era is dated backwards from Year Zero of the First Era (the traditional Nordic Merethic dating), which is marked by the founding of the Camoran Dynasty. The Dwemer had a method of Merethic dating, abbreviated P.D., but how it relates to the Nordic method is unknown. The Akaviri Dragonguard recognized a Merethic dating system in the Old Calendar. Yokuda also had an old way of reckoning which included the Merethic Era.
Early Merethic EraEdit
- ME 2500 — Direnni Tower constructed
- The latest archaeological study of the Direnni Tower on the Isle of Balfiera in High Rock has dated its construction to around ME 2500, the earliest known date in Aldmeri and Nordic history, making it the oldest known structure in Tamriel.
- The et'Ada hold their Convention at this tower, setting the laws of Mundus and ending the Dawn Era.
- Early Kothringi culture
- Later findings date the first Kothringi metalwork and cultural exchange with the Argonians of Shadowfen in this time, making them the first known human culture of Tamriel.
- The arrival of the elves on the Summerset Isles
Middle Merethic EraEdit
- The search for Aldmeris
- Aldmeri explorers, notably Topal the Pilot, explore and chart Tamriel's sea-lanes. From Summerset, Topal sails north around Tamriel, then up the River Niben deep into central Cyrodiil, where he acquires the Eight Islands (the site of the White-Gold Tower) from the native taloned "Bird men" as gifts for giving them the secret of literacy.
- Aldmeri explorers map the coasts of Vvardenfell, building the First Era High Elven wizard towers at Ald Redaynia, Bal Fell, Tel Aruhn, and Tel Mora in Morrowind.
- The Adamantine Tower is rediscovered by Direnni Cygnus, progenitor of the Direnni, an Aldmeri clan that rose to prominence in the early First Era.
- The Aldmeri Colonies on Tamriel
- First colonies are distributed primarily on the Summerset Isles and widely along the entire coast of Tamriel. Later, inland settlements are founded primarily in fertile lowlands in southwest and central Tamriel. According to Vingalmo's 'Treatise on the Altmer Antecedent' the early Aldmer and Dwemer are significantly more sophisticated than other cultures, displaying power beyond what could be expected of the time.
- The Aldmeri settlers of Cyrodiil would later become the first Ayleids and remain subservient to the King of Alinor until at least 1E 1, when the White-Gold Tower is established as an independent city-state.
- The literate and technologically advanced Aldmeri cultures drive the relatively primitive beastfolk into the jungles, marshes, mountains, and wastelands.
- The Crystal Tower
- The Crystal Tower is built in Summerset Isle.
- Rise of the Ayleids
- The feathered men of central Cyrodiil disappear from history, only to be replaced by the Ayleids (who are quite fond of adorning themselves in feathers). These Wild Elves, also known as the Heartland High Elves, preserve the Dawn Era magicks and language of the Ehlnofey. Ostensibly a tribute-land to the High King of Alinor, Cyrodiil is very isolated from the Altmeri leadership.
- The White-Gold Tower
- The White-Gold Tower is built in Cyrodiil.
Late Middle Merethic EraEdit
- The Dwemer expand
- The Dwemer, a free-thinking, reclusive Elven clan devoted to the secrets of science, engineering, and alchemy, establish underground cities and communities in the mountain range separating modern Skyrim and modern-day Morrowind (later known as the Velothi Mountains).
- The Transformation of Trinimac
- According to Altmeri tradition, a great battle occurs between Trinimac and Boethiah as a result of the Velothi dissident movement. Trinimac is consumed, and returns later as Malacath. His followers become the Orcs. The followers of Veloth and Boethiah become the Chimer, who migrate to their promised land of Resdayn. Some traditions trace these events back to the Dawn Era.
- High Velothi Culture
- High Velothi Culture thrives in Resdayn. The Chimer become dynamic, ambitious, long-lived Elven clans devoted to fundamentalist ancestor worship. Despising the secular culture and profane practices of the Dwemer, the Chimer also covet their lands and resources, and for centuries provoke them with minor raids and territorial disputes.
Late Merethic EraEdit
- Fall of High Velothi Culture
- Velothi high culture disappears on Vvardenfell. The earliest known Dwemer Freehold colonies are constructed. The Velothi degenerate into tribal cultures, which, in time, evolve into the modern Great Houses of Morrowind, or persist as the Ashlander tribes. The only surviving traces of this tribal culture are scattered Velothi towers and Ashlander nomads on Vvardenfell Island.
- Archaeologists later trace the earliest known human settlements in High Rock, Hammerfell and Cyrodiil to around this time. For centuries, raiders cross the Sea of Ghosts to invade and settle in Tamriel. Men are soon predominant along the northern coasts.
- Some speculate that interbreeding between the Nedes and Aldmer had been happening for centuries by the time the Merethic Era ended. Khosey's 'Tamrilean Tractates', written in the third century of the First Era, is more restrictive on the timeline. According to it, a Nordic hunting party discovered the early Bretons who have been a product of interbreeding over ten generations between Nede and Aldmer.[nb 2]
- Whether Man or Mer came to High Rock first is debated in scholarly circles: some believe that Nedic civilization and their Druid King were already established in the province when the Aldmer arrived, while others claim that the Nedes arrived in High Rock afterwards, and encountered the elves gradually with a variety of reactions and outcomes.
- Manmer, the earliest Bretons
- Asterie Bedel is perhaps the earliest recorded Breton, who was recorded to have created the artifact Chrysamere in the late Merethic Era.
- The earliest Bretons were known as the Manmer and were more elven in appearance than their modern counterparts.
- "Druid" as a distinct identity was fully realized shortly after the first Bretons came about. Druidic spellcraft is said to be the first truly Breton creation.
- Fundamental changes in Iron Orc civilization occur
- After continued aggression from the Nedes of Craglorn, the once peaceful and shamanistic society of the Iron Orcs changes into one of barbarism. Choosing Warriors, Miners and Smiths over their former peaceful jobs they now defended their homes and places of worship through almost bestial ways of warfare.
- The Return
- The proto-Nords in the final migrations from Atmora settle in northern Tamriel. Nordic hero Ysgramor, leader of a great colonizing fleet to Tamriel, develops a runic transcription of Nordic speech based on elvish principles, and is the first human historian. Ysgramor's fleet lands at Hsaarik Head at the extreme northern tip of Skyrim's Broken Cape and builds Saarthal nearby. The elves drive the Men away during the Night of Tears, but Ysgramor soon returns with his Five Hundred Companions and establishes human dominance in modern-day Skyrim.[nb 1] then divided into sixteen kingdoms which they conquer. The dragons were later tricked into imprisonment in the Halls of Colossus by the Khajiit hero Khunzar-ri and his companions, Nurarion the Perfect, Flinthild Demon-Hunter, Anequina Sharp-Tongue, and Cadwell the Betrayer.
- The Dragon War
- At this time, the dragons under Alduin had claimed dominion over all Mundus, and presided over man in Atmora and then Tamriel. The Nords worship them as gods and build many temples dedicated to them. Dragon Priests, servants of their dragon overlords, become increasingly tyrannical, eventually causing men to rebel. Thousands of men die until a few dragons join their fight, when the tide turns in their favor. Alduin is banished and the Dragon Priests are overthrown. The remaining dragons are scattered, their population decimated.
- The Narfinsel Schism
- A centuries long civil war between the more conservative Aedra-worshiping Ayleid clans and the more decadent, vigorous clans that had adopted Daedra-worship begins. It will reach its climax in 1E 198 at the Scouring of Wendelbek.
- ME 1
- Events in Valenwood culminate in the founding of the Camoran Dynasty, Year Zero of the First Era.