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Morrowind:Guards

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This article is about the NPCs. For the Guard class, see Guard (class).

Guards are respawning NPCs who patrol the streets of Morrowind. These people maintain the law, by use of force if necessary, and citizens can call them when they see something unlawful.

Guards also protect valuable resources in ebony and glass mines; wealthier shop owners may have their wares under guard as well.

House GuardsEdit

These are the guards of the Great Houses of Vvardenfell, each located within their houses' territories.

House Hlaalu GuardsEdit

Hlaalu Guard (hlaalu guard / hlaalu guard_outside)
Race Dark Elf Gender Male
Level 20 Class Guard
Other Information
Health 210 Magicka 122
Alarm 100 Fight 30
Faction(s) House Hlaalu (Lawman)
 
A Hlaalu Guard

The guards of House Hlaalu are each clad in Armun-An Bonemold Helms, Armun-An cuirasses, Armun-An pauldrons, bonemold boots, greaves, and gauntlets, the House Hlaalu shield, expensive pants, and they carry a steel longsword as their weapon. The Hlaalu Sharpshooter wears the same gear, but in place of a sword, they use a steel longbow and twenty steel arrows.

These guards are located in Balmora, Caldera Mine, Gnaar Mok, Hla Oad, Omani Manor, and Suran.

Hlaalu Sharpshooter (hlaalu sharpshooter)
Race Dark Elf Gender Male
Level 20 Class Guard
Other Information
Health 193 Magicka 172
Alarm 100 Fight 30
Faction(s) House Hlaalu (Lawman)
 
A Hlaalu Sharpshooter

House Redoran GuardsEdit

Redoran Guard (redoran guard female)
(lore page)
Race Dark Elf Gender Female
Level 20 Class Guard
Other Information
Health 205 Magicka 122
Alarm 100 Fight 30
Faction(s) House Redoran (Kinsman)
 
A female Redoran guard

The guards of House Redoran are clad in Gah-Julan Bonemold helms, cuirasses, and pauldrons, in addition to basic bonemold boots, greaves, and bracers. Male guards are armed with a steel mace, and women are armed with silver longswords. Both male and female guards also carry a set of extravagant clothing appropriate to their gender.

These guards are located in Ald'ruhn, Ald Velothi, Khuul, Maar Gan, Molag Mar, and Sudanit Mine.

Redoran Guard (redoran guard male)
(lore page)
Race Dark Elf Gender Male
Level 20 Class Guard
Other Information
Health 210 Magicka 122
Alarm 100 Fight 30
Faction(s) House Redoran (Kinsman)
 
A male Redoran Guard

House Telvanni GuardsEdit

Telvanni Guard (telvanni guard / telvanni guard_stand)
Race Dark Elf Gender Male
Level 20 Class Guard
Other Information
Health 205 Magicka 184
Alarm 100 Fight 30
Faction(s) House Telvanni (Lawman)
 
A Telvanni guard

The guards of House Telvanni are each clad in closed cephalopod helms, Armun-An Bonemold cuirasses and pauldrons, basic bonemold greaves, bracers, and boots, the House Telvanni shield, and common pants. Each guard carries a steel war axe, a chitin bow, and iron arrows. Sharpshooters are similarly dressed, but they lack a melee weapon, and they use bonemold long bows and ebony arrows. Due to the magic based nature of House Telvanni, these guards also use Conjuration magic and summon Greater Bonewalkers when in combat.

They can be found in Sadrith Mora, Tel Aruhn, Tel Mora, Tel Vos, and Vos.

Telvanni Sharpshooter (telvanni sharpshooter)
Race Dark Elf Gender Male
Level 20 Class Guard
Other Information
Health 171 Magicka 164
Alarm 100 Fight 30
Faction(s) House Telvanni (Lawman)
 
A Telvanni Sharpshooter

Imperial GuardsEdit

Guards under the employ of the Imperial Legion to uphold Imperial law.

Legion GuardsEdit

 
A Guard
Guard (Imperial Guard)
Race Imperial Gender Male
Level 20 Class Guard
Other Information
Health 285 Magicka 110
Alarm 100 Fight 30
Faction(s) Imperial Legion (Trooper)
Guard (Imperial Guard_ebonhear)
Home City Ebonheart
Race Imperial Gender Male
Level 20 Class Guard
Other Information
Health 210 Magicka 122
Alarm 100 Fight 30
Faction(s) Imperial Legion (Spearman)
Guard Captain (imperial guard captain)
Race Imperial Gender Male
Level 24 Class Guard
Other Information
Health 238 Magicka 130
Alarm 100 Fight 30
Faction(s) Imperial Legion (Trooper)

The soldiers of the Empire, these men are clad in Imperial Armor, and stand guard in Imperial-controlled territories. These men are equipped with Imperial cuirasses (chain in Gnisis, steel everywhere else), helms, pauldrons, gauntlets, boots, greaves, bracers, shields, an Imperial belt, and their weapon of choice is the Imperial Broadsword.

They can be found in Abaelun Mine, Buckmoth Legion Fort, Caldera, Dagon Fel, Dissapla Mine, Dunirai Caverns, Ebonheart, Elith-Pal Mine, Fort FrostmothBM, Gnisis, Halit Mine, Imperial Prison Ship, Moonmoth Legion Fort, Pelagiad, Royal PalaceTR, Seyda Neen, Wolverine Hall and Yassu Mine.

Duke's GuardEdit

 
The Duke's Guard
Duke's Guard (Duke's Guard)
Home City Ebonheart
Location Ebonheart, Grand Council Chambers
Race Imperial Gender Male
Level 25 Class Guard
Other Information
Health 244 Magicka 132
Alarm 100 Fight 30
Faction(s) Imperial Legion (Champion)
Duke's Guard (Duke's Guard_tomb)
Home City Ebonheart
Location Ebonheart, Imperial Commission
Race Imperial Gender Male
Level 25 Class Warrior
Other Information
Health 244 Magicka 118
Alarm 0 Fight 30
Faction(s) Imperial Legion (Champion)
Duke's Guard (Duke's Guard_tomb2)
Home City Ebonheart
Location Ebonheart, Imperial Commission
Race Imperial Gender Male
Level 25 Class Battlemage
Other Information
Health 159 Magicka 200
Alarm 0 Fight 30
Faction(s) Imperial Legion (Champion)

The personal bodyguards of Vedam Dren, the Duke of Vvardenfell, these men are found inside Ebonheart's castle. One can be found in the Grand Council Chambers with the Duke, while two are downstairs in the Imperial Commission guarding the Shrine. They are equipped with Duke's Guard Silver Cuirass, Imperial Steel Helmet, the standard Imperial greaves, pauldrons, boots, gauntlets, and shield, and they carry a Silver Flameslayer as their weapon.

Unlike other guards, they will not respawn when killed. Furthermore, only one of them is an actual guard, i.e. capable of arresting you. The other two are a battlemage and a warrior; they will not be as forgiving when provoked.

Company GuardEdit

Company Guard (Company Guard_unique)
Home City Ebonheart
Location East Empire Company Hall
Race Imperial Gender Male
Level 20 Class Guard
Other Information
Health 210 Magicka 122
Alarm 100 Fight 30
Faction(s) Imperial Legion (Spearman)
 
Company Guard

The Company Guard is a unique Imperial guard encountered in the East Empire Company offices in Ebonheart. He is found guarding the East Empire Company Hall, in the entrance area with J'Zhirr and Okan-Shei. He is equipped with an Imperial steel cuirass, helmet, pauldrons, gauntlets, boots, shield, belt, and skirt. He also carries an Imperial Broadsword and a torch. He will respawn if killed.

OrdinatorsEdit

 
An Ordinator
Ordinator (ordinator stationary / ordinator wander_hp / ordinator wander)
(lore page)
Race Dark Elf Gender Male
Level 20 Class Guard
Other Information
Health 181 Magicka 122
Alarm 100 Fight 30
Faction(s) Tribunal Temple (Disciple)
Ordinator (ordinator_high fane)
(lore page)
Race Dark Elf Gender Male
Level 23 Class Guard
Other Information
Health 231 Magicka 128
Alarm 100 Fight 30
Faction(s) Tribunal Temple (Disciple)
Ordinator (ordinator_wander_hvault / ordinator_wander_tvault)
(lore page)
Race Dark Elf Gender Male
Level 20 Class Guard
Other Information
Health 210 Magicka 122
Alarm 100 Fight 30
Faction(s) Tribunal Temple (Disciple)
Main article: Ordinator

Ordinators are special guards employed by the Tribunal Temple to guard its premises and the city of Vivec. They are sworn to uphold both Temple law and Imperial law. Ordinators wear Indoril Armor, colored light-gold and blue with masks hiding their faces, and they all carry an Ebony Mace.

They can be found in Ghostgate, Gnisis Temple, Molag Mar, and Vivec.

Named GuardsEdit

DialogueEdit

  • Greetings:
    • "You violated the law, %PCName. Pay the court %PCCrimeLevel gold and surrender your stolen goods, or surrender your stolen goods and serve your sentence of hard labor. Deliver the gold immediately, or come with me." OR "You violated the law, %PCName. Since you turned yourself in voluntarily, I'll take that into consideration. Pay %CrimeGoldTurnIn gold to the court and surrender your stolen goods, or surrender your stolen goods and serve your sentence of hard labor. Deliver the gold immediately, or come with me."
      • Pay Gold. [%PCCrimeLevel Gold has been removed from your inventory.] "I accept this gold in payment of the fines and compensation ordered by the court. And now you are free to go."
      • Go to Jail. "Then you must serve a sentence of hard labor. Serve your time peaceably, and pay your debt to society." Goodbye
      • Resist Arrest. "Then pay with your blood, outlaw!" Goodbye
    • "You violated the law, %PCName. Since you don't have the %PCCrimeLevel gold to pay the court, you must surrender your stolen goods and serve your sentence of punitive labor. Come with me." OR "You violated the law, %PCName. Since you turned yourself in voluntarily, I'll take that into consideration. But you don't have the %CrimeGoldTurnIn gold to pay the court, so you must surrender your stolen goods and serve your sentence at hard labor. Come with me."
      • Go to Jail. "Then you must serve a sentence of hard labor. Serve your time peaceably, and pay your debt to society." Goodbye
      • Resist Arrest. "Then pay with your blood, outlaw!" Goodbye
    • "What do you want? Go see Captain Carius. Talk to Captain Carius if you're looking for something to do. Head through the General Quarters and all the way up the south staircase. On the third floor are his chambers. That's where you'll find him. If you're here about that colony business, talk to Carnius Magius. He's in the Imperial Cult Shrine." Goodbye
    • "I got nothing to say. Sure could use a drink, though. And not that Nord swill." Goodbye
    • "What do you w.... Hey, is that booze I smell on you?"
    • "What is it you want? I heard you were asking around about this being a dry fort."

  • booze:
    • "Smells like Cyrodiilic Brandy to me. I'd know the smell anywhere. How about giving a thirsty soldier a little pick-me-up?"
      • Sure, take it. [Disposition +40. Cyrodiilic Brandy has been removed from your inventory.] "Some fine Cyrodiilic Brandy. Good stuff. Thanks, friend. Just hasn't been the same around here since this became a dry fort. It's ridiculous, I tell you!"
    • "Smells like flin to me. I'd know the smell anywhere. How about giving a thirsty soldier a little pick-me-up?"
      • Sure, take it. [Disposition +40. Flin has been removed from your inventory.] "Mmmm...flin. Thanks, friend. Just hasn't been the same around here since this became a dry fort. It's ridiculous, I tell you!"
    • "Smells like greef to me. I'd know the smell anywhere. How about giving a thirsty soldier a little pick-me-up?"
      • Sure, take it. [Disposition +40. Greef has been removed from your inventory.] "Mmm... grief [sic]. Thanks, friend. Just hasn't been the same around here since this became a dry fort. It's ridiculous, I tell you!"
    • "Smells like mazte to me. I'd know the smell anywhere. How about giving a thirsty soldier a little pick-me-up?"
      • Sure, take it. [Disposition +40. Mazte has been removed from your inventory.] "Mazte. Good stuff. Thanks, friend. Just hasn't been the same around here since this became a dry fort. It's ridiculous, I tell you!"
    • "Smells like shein to me. I'd know the smell anywhere. How about giving a thirsty soldier a little pick-me-up?"
      • Sure, take it. [Disposition +40. Shein has been removed from your inventory.] "Ahhh...shein. Thanks, friend. Just hasn't been the same around here since this became a dry fort. It's ridiculous, I tell you!"
    • "Smells like sujamma to me. I'd know the smell anywhere. How about giving a thirsty soldier a little pick-me-up?"
      • Sure, take it. [Disposition +40. Sujamma has been removed from your inventory.] "Mmm...take me away, sweet sujamma. Thanks, friend. Just hasn't been the same around here since this became a dry fort. It's ridiculous, I tell you!"
    • "Got enough for now. Check with me later, though."
      • Find your own. [Disposition -10.] "Hmph. Figures." Goodbye
  • Captain Carius:
    • "I thought he was a pretty good guy until this whole alcohol ban. Just seems kind of spiteful to me."
  • dry fort:
    • "That's right...no liquor at all is allowed at Fort Frostmoth these days. Captain's orders, I guess. Seemed odd coming from him. Captain Carius seemed like a fair enough guy, as long as we carried out our duties. Guess he figured we weren't up to his standards, so he cut us off. Since then, everyone's been in a pretty foul mood."
    • "Got nothing else to say about that right now. Why don't you talk to the Captain?"

NotesEdit

  • For guards in Bloodmoon, see the NPCs page. For guards in Tribunal, see High Ordinator, and Royal Guard.
  • There are four guards that only appear at the start of the game, which disappear after you have entered the Census Office. Each of them are named "Guard" in-game, but are not generic NPCs.
  • Despite being named Duke's Guard, there are two NPCs in Ebonheart's Imperial Commission guarding the shrine for the Lord's Mail (Duke's Guard_tomb and Duke's Guard_tomb2) who aren't listed as part of the guard class and both have an alarm of 0, likely to allow players doing the Lord's Mail quest to pick the door to the shrine and not get arrested.