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Quests: written by Krusty (in-game), checked by SerCenKing (CS)
Schedule: written by Krusty (in-game), checked by SerCenKing (CS) Services: written by Krusty (in-game), checked by SerCenKing (CS) Personal Inventory: written by Krusty (in-game), checked by Eshe (CS) House Contents: written by GK (N/A - lives in the Great Chapel of Mara), checked by Emoboy64 (In-Game) Unique Dialogue: written by N/A (none), checked by Kalis Agea (CS) Rumors: written by SerCenKing (CS - none) Faction: written by N/A (no changes), checked by Eshe (CS) |
Eris Senim (RefID: xx001C00) |
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Added by | Knights of the Nine | ||
Home City | Bravil | ||
Store | Great Chapel of Mara | ||
Race | Dark Elf | Gender | Male |
Level | 10 | Class | Priest |
RefID | xx001C00 | BaseID | xx000F61 |
Services | |||
Available | 6am-8pm, 10pm-12am every day | ||
Training | Speechcraft, Basic | ||
Merchant | |||
Gold | 10 | Mercantile | Novice (6) |
Spells | |||
Other Information | |||
Health | 77 | Magicka | 80 |
Responsibility | 50 | Aggression | 5 |
Faction(s) | Nine Divines (Pilgrim ); Bravil |
Eris Senim is a Dark Elf priest added as a replacement for Uravasa Othrelas by the Knights of the Nine official download. Like his predecessor, he offers basic speechcraft training and sells spells at the Great Chapel of Mara in Bravil.
He sleeps in the southern room of the Chapel Hall every night between midnight and 6am. At 8am, he will go upstairs and wander around the Altar of the Nine until midday, while at 4pm he will pray in front of the Altar until 6pm. At all other times, he will randomly wander around the Chapel Hall, the Undercroft or the main hall. At 8pm he will find a chair in the Chapel Hall and eat his dinner until 10pm. After another two hours or random wandering, he goes to bed at midnight. He will offer his services at all times, except when he takes his dinner-break and when he is sleeping.
He wears a pair of pigskin shoes, a quilted doublet, and tan linens and carries around his key to the Chapel and a small amount of gold. Eris doesn't wield any weapons, instead choosing to rely on a set of spells from the Restoration school and a Turn Undead spell, though he is actually unable to cast his most powerful spells (see Bugs).
NotesEdit
- Eris Senim is not added to the game until the Knights of the Nine questline is completed.
BugsEdit
- A combination of his Restoration skill levels and his total available magicka results in Eris being unable to cast his Expert-level spells and all his Journeyman-level spells except for Heal Greater Wounds.
SpellsEdit
Eris Senim has the following spells for sale:
Spell Name | Level | Cost | Effects |
---|---|---|---|
Conjuration | |||
Repulse Undead | Apprentice | 29 | Turn Undead up to level 7 for 30sec on Target |
Restoration | |||
Minor Respite | Novice | 6 | Restore Fatigue 15pts on Self |
Convalescence | Apprentice | 48 | Restore Health 15pts on Target |
Cure Paralysis | Apprentice | 50 | Cure Paralysis on Touch |
Cure Poison | Apprentice | 60 | Cure Poison on Self |
Fortify Speed | Apprentice | 42 | Fortify Speed 5pts for 90sec on Self |
Heal Major Wounds | Apprentice | 61 | Restore Health 25pts on Self |
Major Respite | Apprentice | 54 | Restore Fatigue 80pts on Self |
Restore Speed* | Apprentice | 29 | Restore Speed 5pts on Self |
Cure Disease | Journeyman | 140 | Cure Disease on Self |
Greater Convalescence | Journeyman | 138 | Restore Health 20pts for 2sec on Target |
Greater Fortify Speed | Journeyman | 102 | Fortify Speed 10pts for 90sec on Self |
Heal Greater Wounds | Journeyman | 92 | Restore Health 20pts for 2sec on Self |
Superior Convalescence | Expert | 277 | Restore Health 20pts for 4sec on Target |
* Indicates spells with effects which cannot be purchased anywhere else.
- The magicka cost for most purchasable spells matches the value you would calculate from the Spell Cost equation. In other words, if you were to create the same spell at the Spellmaking Altar, it would have the same magicka cost as the purchasable spell. There are a few exceptions. Spells that are a bad deal, i.e. more expensive than a custom spell, are in red; spells that are a good deal are in green. The magicka cost if you were to create a custom spell at the Spellmaking Altar is shown in parentheses.
- The magicka cost for spells is dependent upon your skill in the school (as modified by Luck, see Magic Overview). The provided baseline values are the magicka cost when your skill level is 33. For other skill levels the magicka cost can be determined from:
Cost * (1.4 - 0.012 * Skill)
- More powerful spells cost more to buy, have a higher skill requirement, and consume more Magicka.
- Level indicates what skill level you must reach (or surpass) in order to use a spell. Skill Level 0-24 = Novice, 25-49 = Apprentice, 50-74 = Journeyman, 75-99 = Expert, 100 = Master.
- The base cost in gold that you must pay to purchase a spell is always three times the current magicka cost of the spell, taking into account your character's skill level and Luck. (The actual cost you pay is further increased based on how well you haggle with the merchant.) Therefore, if you have any Fortify Skill or Fortify Luck spells/potions handy, you can get significantly better deals when purchasing spells.