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Location Wilderness of Summerset: Alaxon'ald, Sil-Var-Woad, Indrik Frolic, Deadlands
Species Indrik
Health 57497
Reaction Hostile
An Indrik
The remains of a dead Indrik

Indriks are magical deer-like creatures that fight using elemental-based attacks. They can be found throughout the forests of Summerset and are often hostile. When Indriks die, they are reduced to a pile of blue dust. Indriks also can appear in Deadlands during the random encounter.

The Impresario previously sold four indrik feathers that, when combined, summon a Nascent Indrik mount. These can be further upgraded into numerous unique mounts.

Skills and AbilitiesEdit

Sharing similar qualities to the Spriggan, the Indrik is a physical manifestation of Nirn that takes the form of a majestic bast. Indriks are highly intelligent and highly territorial, and attack anything deemed a threat to its current form or the environment. When slain, it distentegrates back into the energy of Nirn. It prefers to stay at range when threatened, using its primary teleport ability to threaten and coax foes away from its habitat. — Prima guide description[1]:216
The indrik channels its connection to Nirn and teleports between nearby locations. The entrance and exit points will be marked with balls of blue light. It can also retreat back to its initial portal for a brief moment. This ability has a short cooldown, and is used to help the indrik evade its attacker.
The indrik bows its head, and a beam of white frost is fired at the target, causing frost damage. Avoid it by roll dodging.
Hyper Awareness
The creature rears up, stomping on the ground and bowing its head. An indrik spirit will manifest and rush at the target, knocking them over. Inflicts a stagger if it hits; avoid it any way you can.
Static Charge
The indrik rises up onto its hind legs and bellows, calling patches of lightning to rain down. Thr circles deal shock damage if you stand in them. The storm lasts for a few seconds and can be interrupted.
The indrik runs around, leaving trails of fire in their wake. Causes large amounts of fire damage, plus a DoT. Players affected by the wall of fire are snared.