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Living Death is one of three class skill lines available to Necromancers. Abilities in this line focus on support and healing. Known abilities in this skill are listed below.

Skill PerksEdit

The Living Death skill line is immediately available to all Necromancers, and is leveled up by earning experience while Living Death skills are slotted. Skills include:

Notes

  • The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 50  160. Damage values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.

Ultimate AbilitiesEdit

These abilities must be activated manually, for a cost of Ultimate.

Name Line Rank Cast Time Target Range Radius Duration Cost
   Reanimate 12 Instant Ground 28 meters 12 meters 335 Ultimate
Cost: [350 / 345 / 340 / 335] Ultimate.
Bring your allies back from the brink of death, resurrecting up to 3 allies at the target location.
     Renewing Animation You restore Magicka and Stamina for each ally you attempt to resurrect.
Bring your allies back from the brink of death, resurrecting up to 3 allies at the target location. You restore [5000 / 5100 / 5200 / 5300] Magicka and Stamina for each ally you attempt to resurrect.
   Animate Blastbones You consume other corpses in the area and summon Blastbones.
Cost: [335 / 330 / 325 / 320] Ultimate.
Bring your allies back from the brink of death, resurrecting up to 3 allies at the target location. You consume up to 3 other corpses in the area and summon a Blighted Blastbones for each corpse consumed.

Active AbilitiesEdit

These abilities must be activated manually, for a cost.

Name Line Rank Cast Time Target Range Radius Duration Cost
   Render Flesh 1 Instant Area 28 meters 4320 Magicka
Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for [9223 / 9324 / 9426 / 9527] Health but applying Minor Defile to yourself for 4 seconds, reducing your healing received and damage shield strength by 6%.
     Resistant Flesh Grant resistances to the target equal to half the amount healed.
Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for [9528 / 9633 / 9737 / 9842] Health but applying Minor Defile to yourself for 4 seconds, reducing your healing received and damage shield strength by 6%. You grant the target Spell and Physical Resistance equal to half the amount healed for 3 seconds.
   Blood Sacrifice Consumes a corpse to heal a second target.
Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for [9528 / 9633 / 9737 / 9842] Health but applying Minor Defile to yourself for 4 seconds, reducing your healing received and damage shield strength by 6%. Consumes a corpse near you when cast to heal a second target.
   Expunge 4 Instant Self 1940 Health
Cost: [2000 / 1980 / 1960 / 1940] Health.
Embrace the power of death, removing up to 2 negative effects from yourself. While slotted, the cost of all your abilities are reduced by 3%.
     Expunge and Modify You restore Magicka and Stamina for each negative effect removed.
Embrace the power of death, removing up to 2 negative effects from yourself and restoring [500 / 505 / 510 / 515] Magicka and Stamina for each negative effect removed. While slotted, the cost of all your abilities are reduced by 3%.
   Hexproof Reduces cost as the ability ranks up and Increases the amount of negative effects removed.
Cost: [1940 / 1850 / 1760 / 1670] Health.
Embrace the power of death, removing up to 4 negative effects from yourself. While slotted, the cost of all your abilities are reduced by 3%.
   Life amid Death 20 Instant Ground 28 meters 8 meters 3510 Magicka
Release residual fragments of fallen souls at the target location, healing you and your allies for [6149 / 6216 / 6283 / 6352] Health. Consumes a corpse on cast to continue to heal you and your allies in the area for [6144 / 6207 / 6272 / 6343] Health over 5 seconds.
     Renewing Undeath Consuming a corpse also removes negative effects.
Release residual fragments of fallen souls at the target location, healing you and your allies for [6351 / 6421 / 6491 / 6560] Health. Consumes a corpse on cast to immediately remove up to 3 negative effects and continue to heal you and your allies in the area for [6342 / 6409 / 6481 / 6551] Health over 5 seconds.
   Enduring Undeath Can consume multiple corpses to increase the duration of the heal over time.
Release residual fragments of fallen souls at the target location, healing you and your allies for [6351 / 6421 / 6491 / 6560] Health. Consumes a corpse on cast to continue to heal you and your allies in the area for [6342 / 6409 / 6481 / 6551] Health over 5 seconds. You can consume up to 5 additional corpses on cast, with each corpse extending the duration of the heal over time by 5 seconds.
   Spirit Mender 30 Instant Self 16 seconds 4320 Magicka
CRIMINAL ACT Conjure a ghostly spirit to do your bidding and stay by your side for 16 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring [1844 / 1863 / 1883 / 1904] Health. Creates a corpse on death.
     Spirit Guardian Some of the damage you take is transferred to the spirit instead.
CRIMINAL ACT Conjure a ghostly spirit to do your bidding and stay by your side for 16 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring [1905 / 1926 / 1947 / 1967] Health. While active, 10% of the damage you take is transferred to the spirit instead. Creates a corpse on death.
   Intensive Mender The spirit heals for twice the amount, lasts half as long, and costs half as much.
Cost: 2160 Magicka, Duration: 8 seconds.
CRIMINAL ACT Conjure a ghostly spirit to do your bidding and stay by your side for 8 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring [3811 / 3853 / 3895 / 3936] Health. Creates a corpse on death.
   Restoring Tether 42 Instant {{{target}}} 28 meters 12 seconds Free
Siphon the last remnants of life from a corpse, healing for [12909 / 13050 / 13204 / 13311] Health over 12 seconds to yourself and all allies between you and the corpse. While slotted, your healing done is increased by 3%.
     Braided Tether Also heals allies in a radius around you.
Area: 5 meters.
Siphon the last remnants of life from a corpse, healing for [13337 / 13479 / 13610 / 13770] Health over 12 seconds to yourself, all allies around you, and all allies between you and the corpse. While slotted, your healing done is increased by 3%.
   Mortal Coil Restores Magicka and Stamina while siphoning the corpse.
Siphon the last remnants of life from a corpse, healing for 13337 Health over 12 seconds to yourself and all allies between you and the corpse. You also restore [140 / 150 / 160 / 170] Magicka and Stamina every 2 seconds while siphoning the corpse. While slotted, your healing done is increased by 3%.

Passive AbilitiesEdit

Passive abilities are active all the time.

Name Line Rank Skill Rank Description
   Curative Curse 8    While you have a negative effect on you, your healing done is increased by 4%.
18    While you have a negative effect on you, your healing done is increased by 8%.
   Near-Death Experience 14    While you have a Living Death ability slotted, your Critical Strike Chance with all healing abilities is increased by up to 10% in proportion to the severity of the target's wounds.
27    While you have a Living Death ability slotted, your Critical Strike Chance with all healing abilities is increased by up to 20% in proportion to the severity of the target's wounds.
   Corpse Consumption 22    When you use an ability on a corpse, you generate 5 Ultimate. This effect can occur once every 16 seconds.
36    When you use an ability on a corpse, you generate 10 Ultimate. This effect can occur once every 16 seconds.
   Undead Confederate 39    While you have a Sacrificial Bones, Skeletal Mage, or Spirit Mender active, your Health, Magicka, and Stamina Recovery is increased by 100.
50    While you have a Sacrificial Bones, Skeletal Mage, or Spirit Mender active, your Health, Magicka, and Stamina Recovery is increased by 200.