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Quick Summary: not written


Walkthrough: not written


Quest Stages: not written
Rescue the Oracles of Azura from their Daedric prisons.
Zone: Stormhaven
Quest Giver: Rhea Opacarius in the Cloudy Dregs Inn;
Alessio Guillon in the City Center
Location(s): Mournhold (Deshaan), Wayrest, Pariah Abbey (Stormhaven); Rubble Butte (Bangkorai); Faldar's Tooth (The Rift); Mephala's Nest (Stonefalls); Cold-Blood Cavern (Shadowfen)
Reward: Twilight Shard
Average Leveled Gold
XP Gain: Standard Experience
ID: 5935
Azura's oracles are being taken
An oracle of Azura named Rhea Opacarius needs my help. Some malevolent force conspires to destroy her order and, perhaps, all of Tamriel.


Quick WalkthroughEdit

  1. (Optional) Talk to Alessio Guillon in the City Center in Mournhold.
  2. Talk to Rhea Opacarius in the Guest Room of the Cloudy Dregs Inn in Wayrest.
  3. Take Azura's Crystal to Pariah Abbey.
  4. Collect 20 Daedric essences.
  5. Talk to Rhea at Pariah Abbey.
  6. Rescue the oracles from Rubble Butte, Faldar's Tooth and Mephala's Nest.
  7. Return to Pariah Abbey.
  8. Investigate Cold-Blood Cavern in Shadowfen.
  9. Recover the cursed treasures.
  10. Confront Dyzera.
  11. Return to Rhea at Cold-Blood Cavern.

Detailed WalkthroughEdit

Azura's Faithful need you!Edit

To begin this quest, speak to Alessio Guillon, a Breton worshipper of Azura who can be found in the City Center in Mournhold.

"I bring an urgent message from Rhea Opacarius, chief oracle of the Twilight Queen, Azura."
What does this oracle of Azura want?
"Best discuss that with Rhea. Too many eyes and ears here. She awaits you in the Cloudy Dregs Inn in Wayrest."
Fair enough. I'll meet Rhea in Wayrest. (Start quest)
"Hurry to the Cloudy Dregs Inn. Our situation grows perilous, and Azura is anything but patient."

He directs you towards Rhea Opacarius, an Imperial oracle of Azura who can be found at the Cloudy Dregs Inn in Wayrest.

Rhea will speak with you about her visions and a "dark entity" that stalks and kidnaps Azura's Oracles. She will then give you Azura's Crystal and ask that you meet with her master, Azura, at Pariah Abbey.

"Ah, right on time.
I'm joking, of course. Honestly, I feared you wouldn't come. Divination and prophecy yield few certainties. Still, this vision was clearer than most. You and I. This room. The scent of ale and woodsmoke. Yes, this was meant to be."
You can see the future?
"I'm afraid it's not as easy as that. I see a tangle of futures—a swirling mass of action and consequence. Every now and again, though, a specific moment strikes like a thunderbolt. Moments like this.
Some dark entity stalks the oracles of Azura."
Oracles of Azura?
"Yes. Servants of the Twilight Queen. My friends and I decipher visions of the future for other votaries of Azura. Unfortunately, something is abducting us one by one.
Bring this crystal to Pariah Abbey. Our Rose Mother will tell you the rest."
Very well. I'll seek out Azura.
"I do hope you'll hurry to Pariah Abbey. I see the other oracles, my friends, languishing in chains. A prison that hurtles through space and time—filled with Daedra and choking steam.
Ugh. Gives me vertigo just thinking about it."
How often do you see this tangle of futures?
"All the time.
Makes dinner dates interesting, I can tell you. One moment we're speaking about the consistency of the soup, the next I'm fumbling with my spoon, rambling about talking candlesticks and trees made of blood."
How's that go over with your dinner companions?
"Ha! Haven't you a cheek.
If you must know, it goes poorly. As I'm sure you can guess, the gentlemen rarely call on me a second time."
"How did you gain this power? Did Azura give it to you?"
"I'm not sure. My parents thought me mad. Abandoned me on the streets of Wayrest at the tender age of eight.
Mercifully, the abbot of Pariah Abbey discovered my gifts and introduced me to the Twilight Queen. I achieved clarity. I have Azura to thank."
You said other oracles were abducted?
"Two. Kanzin and Muz-Shah. Both powerful soothsayers in their own right.
Kanzin vanished a week ago, pruning his sugar canes. His fellow votaries told me that he showed no signs of distress. He simply walked out into the field and never came back."
And Muz-Shah?
"Muz-Shah, an Argonian, disappeared just two days ago. He tends Azura's shrine in Black Marsh. It's a quiet affair with a simple shrine and very few acolytes.
He went out to light votary candles near the shrine and never returned."
And you're certain they were abducted?
"Beyond certain. I heard their cries—still hear them, in fact.
These abductions stink of Daedric plotting. Rival Princes conspire against my lady constantly. One of them seeks to blind her by snatching up her oracles. Perhaps more than one."
How do you know Azura will speak to me?
"Because you're anointed by fate. Or something close to fate. I stopped arguing the specifics years ago.
The Queen of Dawn and Dusk needs your help. Trust me, Azura's desires are hard to miss. She is … insistent. She'll speak to you, believe me."

Pariah AbbeyEdit

Enter the abbey chapel and "speak" to the Statue of Azura in the apse of the church. Azura herself is none too pleased that her Oracles have been kidnapped and placed in pocket realms of Oblivion. She asks you to take her crystal and slay any Daedra you come across, the energy can then be used to charge Void Keys and free the Oracles from Oblivion.

If you have completed Azura's Aid, she'll say:

"Rejoice, mortal. You stand in the presence of beauty and terror, between pale light and long shadows. I am Azura, Queen of Dawn and Dusk.
You served me before—cleansing my shrine near the Weeping Giant. Now, the time has come to serve me again."

Otherwise:

"Rejoice, mortal. You stand in the presence of beauty and terror, between pale light and long shadows. I am Azura, Queen of Dawn and Dusk.
I have a task for you."
Rhea told me that Daedric forces abducted your oracles.
"She speaks the truth. The halls of Oblivion fill with whispers. Collusion. Conspiracy. I believe some of my fellow Princes seek to blind me.
They know how much I treasure my servants. They would steal what I hold most dear."
Can't you just rescue them yourself?
"I cannot. The Princes' compact with Sotha Sil binds my hands. You must be the vessel of my wrath.
I sense my oracles, adrift in the void. Imprisoned in pockets of Oblivion—hidden dimensions, only accessible through Nirn. You will rescue them."
How can I open these pockets of Oblivion?
"My enemies' servants likely use Void Keys. Powerful charms, capable of tearing small holes in the veil of Oblivion. They require Daedric essence to function.
Slay any Daedra you find and claim their essence. A charged Void Key will open any pocket."
How do I collect Daedric essences?
"Daedra cannot be killed, only banished. When you strike a mortal blow, their essence returns to Oblivion.
The crystal Rhea gave you captures that essence before it escapes. A prison, of sorts. Defeat any Daedra and the crystal will do the rest."
You mentioned a compact with Sotha Sil?/Can you tell me more about this compact with Sotha Sil?
"Long ago, my vulgar peer, Molag Bal, manifested himself in the town of Gil-Var-Delle and destroyed it utterly.
In response, the Dark Elf magus, Sotha Sil, gathered eight of the most powerful Princes to a summit in Coldharbour."
What was the purpose of the summit?
"The Tribune persuaded us, through a private bargain, to cease meddling in mortal affairs directly. An amusing request from someone who fancies himself a god.
Now, we exert our will through … intermediaries. In truth, I prefer it this way."
What about the other Daedric Princes? Aren't there more than eight?
"Many more, but the Princes bound by the Coldharbour Compact stand above their lesser kith. None can match my beauty or Molag Bal's horrors. Dagon makes an art of destruction. On it goes.
Of course, outward weakness often shrouds hidden power."
If you're so powerful, how did Sotha Sil convince you to join the compact?
"Such matters are better left undiscussed. Perhaps you can ask Sotha Sil about it. If you can find him, of course."
How will I find your priests?/How will I find your oracles?
"While you hunt Daedra and gather their essence, my ward, Rhea, will conjure up visions."
Visions?
"Yes—of her friends' suffering. Such visions might grant her a glimpse of where the other oracles are hidden.
There will be pain, undoubtedly, but she possesses a rare and terrible gift. True insight requires sacrifice."

If you try to speak to her more, she'll ask:

"Why do you linger, mortal?
Go forth and destroy any Daedra you find. By the time you return with their essence, Rhea will know where to find my captured oracles."

Daedra can be found in many places, such as Dark Anchors and Coldharbour. Plenty can also be found without leaving Stormhaven, such as at Nurin Farm to the west.

After collecting 20 Daedric essences, return to Rhea who will be waiting for you in the courtyard:

"Azura's champion returns!
I saw you in my visions. You stood atop a mound of corpses, destroying Daedra by the hundreds. It was … cathartic. That sounds horrible. Let's just say it was a welcome distraction from what else I've seen."
Did you find the missing oracles?
"At long last, yes.
I gazed through an ocean of screams and … well, I won't frighten you with the particulars. Suffice it to say that I saw many terrible things, but I think I've located the other oracles."
Where should I start looking?
"My first visions were of … wait. What's that?"
Rhea?

Just as she is about to tell you where the other Oracles were taken, Rhea will be swept up into the sky, leaving behind a letter for you. Luckily she foresaw this and you can read the letter she dropped telling you where to go next. Three oracles must be saved: Kanzin, Muz-Shah, and Rhea herself, from the three locations.

The RescueEdit

Kanzin is a Khajiit member of the Oracles of Azura, you can find him imprisoned inside Rubble Butte in Bangkorai (near Nilata Ruins Wayshrine); Muz-Shah is an Argonian member of the Oracles of Azura, you can find him imprisoned inside Faldar's Tooth in The Rift (near Honrich Tower Wayshrine); Rhea is imprisoned inside Mephala's Nest in Stonefalls (near Brothers of Strife Wayshrine). In each of these locations, you need to first loot a void key from a Daedric Chest near the boss of the delve, then use that key (automatically charged) to free an oracle from an oblivion portal. After you rescue them, they'll all ask you to return to Pariah Abbey:

Kanzin : "By Azura's grace, this one is free! Thank you!"
Kanzin : "This one gazed into the void and saw a terrible vision, walker. A great beast, with three heads upon a single neck!"
Kanzin : "Kanzin must know more. You will find this one at Pariah Abbey, yes? Please, hurry!"


Muz-Shah : "Freedom, at last! I don't know how much longer I could have survived …."
Muz-Shah : "I saw such horrors—both waking and dreaming. Golden coins the color of pitch. Nirn draped in cold silk. What could it mean?"
Muz-Shah : "Meet me back at Pariah Abbey, friend. We must learn more!"


Rhea Opacarius : "You found my note! Thank the Rose …. And you, of course."
Rhea Opacarius : "I caught a glimpse of our enemies while I hurtled through Oblivion. They lurk in a ruin, deep within a swamp. The face of a lizard looms above them. More questions …."
Rhea Opacarius : "When the others are safe, we should seek my Lady's counsel. Hurry back to Pariah Abbey!"

Pariah Abbey (again)Edit

Go back to Pariah Abbey, if you speak with the three rescued oracles, they'll thank you again:

Kanzin : "This one is most grateful to be free. To be trapped with Daedra is not how this one wishes to serve Azura.
Thank you for the rescue. Soon, we will strike back."
Muz-Shah : "To be trapped forever in a realm of Oblivion would have dried my scales, hero. I extend the spine of gratitude. My mistress was wise to trust in you, though she is rarely wrong."
Rhea Opacarius : "I'm in no great hurry to return to Oblivion, I can tell you that. One day, I hope to see the Twilight Lady in all her radiance, reclining upon the throne of roses. But where they took me? Far from rosy.
We must find Azura's enemies quickly."

Speak to Azura:

"The flock returns to the shepherd. You have earned my favor, mortal, but the task is not yet finished.
These craven fools that accost my children must suffer. I trust that Rhea's visions revealed their location …."
Rhea saw a swampy ruin, tucked beneath a lizard's head.
"Such a place exists in Shadowfen—west of an encampment called Hei-Halai. Look for a great serpent's head, carved out of stone. Our enemies lurk in the caves beneath it.
Go there and slaughter these beasts. My oracles will join you soon."

Speaking with her again after this conversation:

"Time is short. Go to the caves west of Hei-Halai and destroy these Daedric conspirators.
My children suffered once. They will not suffer again."

Azura ask you to travel to Shadowfen to explore a cavern west of Hei-Halai. After getting information about Shadowfen from Azura, you can talk to the three oracles again:

Kanzin : "So we travel to Shadowfen. This one hates the smell, and the water, but Kanzin serves Azura. This one will go where she asks we go.
The lizard, of course, is very excited. Lizards grow excited about these things."
Muz-Shah : "So we now return to the wilds of Shadowfen. I will admit, I am looking forward to a proper soak in the waters of my homeland. After we have dealt with the enemies of our mistress, I may stay awhile.
It has been long since I licked the tree."
Rhea Opacarius : "So, the Twilight Queen's enemies lurk in Shadowfen.
My fellow oracles and I will prepare to travel at once. Between your strength and our sight, these monsters don't stand a chance. See you there."

Cold-Blood CavernEdit

Travel to the marked location, you'll find the entrance to Cold-Blood Cavern and Tommy Bones's Journal, which reveals a Daedra named Dyzera, who is behind the scene and have tricked a group of bandits to work for her and abducted the oracles in exchange of three cursed items. Then Rhea Opacarius will come up behind you:

Rhea Opacarius : "You found it. This is definitely the place from my vision."
Rhea Opacarius : "What did you find there? A journal?"
Rhea Opacarius : "Ah, I see now. To decipher the future, we have to know the past. This is it."
"Seems this 'Tommy Bones' fellow was duped by a Daedra named Dyzera. I've seen her before. Lurking in the shadows of my visions, just out of focus.
She must have put a hex on these "gifts." Cursed treasures … the bane of all thieves."
So what now?
"Dyzera must lead this wretched band of conspirators. The abductions, the Void Keys, the dead bandits—all her design. We know who she is, now it's just a matter of finding her.
Perhaps we can bait her. Reacquiring these "gifts" might do the trick."
How would that work?
"Tamriel doesn't suffer curses like this for long. Daedric hexes are too unstable. Nirn rejects them.
Putting all three items in one place will shake the veil like moths in a spider-web. With any luck, Dyzera will come to investigate."
All right, I'll gather these cursed items. What will you do in the meantime?
"Kanzin, Muz-Shah, and I will gather here to prepare a gazing rite—a collaborative vision. If you manage to lure Dyzera out, we might catch of glimpse of what, or who, is driving her."
"Just be careful, all right? This place seethes with Daedric energy. I see … golden horns, suspended from gossamer strands. All covered in blood.
I fear I'll see much worse before this adventure ends."

Follow Rhea's instruction, enter Cold-Blood Cavern and collect three cursed items. Then go through a portal to defeat Dyzera. As you approach her, she'll speaks to you.

Dyzera: "Gathering up my gifts for me? Come along, beautiful. I want to repay you … personally."
Dyzera: "More! Yes, give me more!"
Dyzera: "Oh, aren't you a lovely one? I can't wait to hear you scream."
Dyzera: "Sweet, foolish mortal. You have no idea what's coming!"

When you return to the den, you'll find Rhea, Kanzin, and Muz-Shah in the middle of a ritual:

Rhea Opacarius : "Part the gloaming fog. Gaze deep beyond the twilight and perceive …."
Kanzin : "I see … an island. A mountain of rage and ashes."
Muz-Shah : "A great heart, pushing fire as blood …. A source of power, cloaked in secrets."
Rhea Opacarius : "A city of oil and bronze. A shrine to vanity, driven by clockworks and steam …."
Rhea Opacarius : "There's more …. A gathering of Princes … three faces, shrouded. All of Nirn, drowned in blood! Enough!"

Rhea will fall to the ground and rise up holding the moon and star. She will be possessed by Azura who has a message for you:

"Rejoice, champion. You speak now to Azura, Queen of Dusk and Dawn."
What have you done to Rhea?
"I glorify her body and make a vessel of her mind. Do not trouble yourself. She will return, in time.
Your true concern is these visions. My oracles perceive a holocaust, child. A Daedric storm the likes of which your mortal world has never seen."
What should we do?
"We wait … and listen.
Patience. A difficult concept for mortals, I know. Such short, beautiful, brutish lives you lead. For now, Dyzera lays dead and my oracles breathe free air. That should be enough for you."
So you can't tell me any more about Rhea's vision or this Daedric storm?
"Rhea sees but a sliver of what's to come. Even now, Princes unbound by Sotha Sil's compact move against Nirn. I retire to Moonshadow to prepare.
We'll meet again soon, in a distant land. Perhaps sooner than you'd like. Until then, walk in twilight."

If you have completed the Morrowind storyline:

"Rhea sees but a sliver of what's to come. Even now, Princes unbound by Sotha Sil's compact move against Nirn. I retire to Moonshadow to prepare.
Vile's work in Vvardenfell was the first taste of something far worse. Ready yourself, child. Night draws near."'
Rhea Opacarius (as herself): "What … was that?"

After this you will receive the Twilight Shard and Azura will leave Rhea. Rhea will be dazed after her experience but is willing to answer some questions:

"Oh my. Was that—? Did The Twilight Lady claim my mind?
What an honor. What a … profoundly disorienting honor."
Azura mentioned the compact of Sotha Sil again. What do you know about it?
"Very little. The Queen of Dawn and Dusk rarely talks about it.
I know that the Dark Elf Tribune, Sotha Sil, summoned eight Daedric Princes to a summit in Coldharbour. They argued for months, but eventually gave in to Sotha Sil's demands."
And what were his demands?
"The Princes agreed to stop meddling in mortal affairs—directly, I mean.
Princes bound by the compact can't manifest in physical form here on Nirn. They can still push pieces around the board through intermediaries, though. Agents, like you and me."
So, I'm a Daedric agent?
"You are now.
Just be careful. The Twilight Lady has a deep well of love in her heart, but it's a dark, tempestuous love. Love like hers has to be respected. Never, ever forget that. Your life depends on it."
Who do you think was really behind all this?
"It wasn't Dyzera, I can tell you that. She was a formidable adversary, no question. But a plot of this scope? Mounting an attack on a Daedric Prince directly? No lesser Daedra would do that alone."
Azura seems confident that another Daedric Prince is to blame.
"If Azura thinks it's so, it is so. Truthfully, I think it might be more than one.
Only a Prince would strike another Prince. If this plot does go that high, we could be looking at another Planemeld … or something even worse. Rose help us."
What will you do now?
"The last part of our vision—the gathering of Princes. Something deep and terrible lurks in that imagery. Time for a trip to the library. Or several libraries.
I'm sure you'll have your hands full in the meantime."
What makes you say that?
"Your spirit appertains to our vision, somehow. The island, the fire and ash, the clockworks and steam—you're planted like a tree, right in the middle of it. All of it."
Will I see you there? Wherever "there" is?
"Hard to tell. The future grows murkier by the minute. Perhaps that's a good thing. Or perhaps it's a very, very bad thing. Only time will tell, I guess.
I know one thing for certain though—your fate intertwines with that of Azura."
So I'll see her again?
"Undoubtedly. And sooner than you think.
Just remember, love and envy are two sides of the same coin. Like dawn and dusk—only a subtle difference keeps them apart."

GalleryEdit

NotesEdit

  • This quest was added to the game in Patch 2.7.13 as a prologue of The Elder Scrolls Online: Morrowind.
  • The events of this quest foreshadow future content for ESO, including a war among the Daedric Princes, the events on Vvardenfell, and the Clockwork City.
  • If you finish the main questline of Vvardenfell before completing this quest, Azura's dialogue at the end will change, hinting that Clavicus Vile's actions on the island were "only the beginning".
  • Prior to Update 40, Alessio Guillon could be found at the inns in most major cities.


Quest StagesEdit

The Missing Prophecy
Finishes Quest Journal Entry
The letter instructed me to meet Rhea in Wayrest, in a tavern called The Cloudy Dregs Inn. I should go speak with her.
Objective: Talk to Rhea
  Rhea gave me a strange blue crystal and urged me to seek out Azura at Pariah Abbey. I should travel there now.
Objective: Travel to Pariah Abbey
I've arrived in Pariah Abbey. I should seek out the statue of Azura and attempt to make contact with the Daedric Prince.
Objective: Talk to Azura
Azura's oracles languish in pocket realms of Oblivion. I must gather Daedric Essence to help free them. According to Azura, the crystal Rhea gave me acts as an essence trap. I need only kill Daedra—the crystal will do the rest.
Objective: Collect Daedric Essence: 0/20
Objective Hint: Kill Daedra Anywhere to Collect Their Essence
I filled Azura's crystal with Daedric Essence. I sense that the crystal, now flush with power, wants to return to Pariah Abbey. Perhaps Rhea waits for me there.
Objective: Talk to Rhea
Some Daedric force abducted Rhea right in front of me. Before she vanished, she dropped a letter. It might contain valuable information. I should read it.
Objective: Read Rhea's Letter
Rhea's note detailed the locations of the abducted oracles—caves and ruins in Bangkorai, The Rift, and Stonefalls. I must find the Void Keys hidden in these dark places and use the Daedric Essence I collected to free Azura's followers.
Objective: Rescue Kanzin
Objective: Rescue Muz-Shah
Objective: Rescue Rhea
I rescued the abducted oracles. Rhea urged me to return to Pariah Abbey to seek Azura's counsel on what to do next.
Objective: Talk to Azura
Azura suspects that the Daedric conspirators may be hiding in a cavern, west of Hei-Halai. I should travel to Shadowfen to explore this cave.
Objective: Travel to Cold-Blooded Cavern
I should search this ruin for clues.
Objective: Search for Clues
I've discovered the musty journal of Tommy Bones—leader of the bandits who, until recently, took refuge in Cold-Blood Cavern. I should read it to see if it contains any clues about the Daedric conspirators.
Objective: Read Tommy Bones's Journal
Rhea's arrived in Cold-Blood Cavern. I should speak to her about what we found.
Objective: Talk to Rhea
I must gather three cursed items to lure the Daedric conspirator, Dyzera, out of hiding. The Shadow Cowl, Spinning Brooch, and Bulging Purse must be tucked away somewhere in Cold-Blood Cavern.
Objective: Collect Shadow Cowl
Objective: Collect Spinning Brooch
Objective: Collect Bulging Purse
I gathered the three cursed items. I should journey to the deepest depths of the ruin to confront Dyzera.
Objective: Defeat Dyzera
I defeated the vile Daedra, Dyzera. I should return to Tamriel through the nearby portal and find Rhea in Cold-Blood Cavern. The oracles may have discovered more about this Daedric plot.
Objective: Return to Rhea
The oracles' gazing rite has begun. The Daedric conspirators' motives remain unclear. This ritual might provide some answers. I should listen in.
Objective: Witness the Prophecy
The Daedric Prince, Azura, took control of Rhea's body once the gazing rite was complete. I should speak with her.
Objective: Talk to Azura
Finishes quest  I saved Azura's oracles, but the specifics of the Daedric plot remain unclear. I should speak with Rhea to conclude our adventure.
Objective: Talk to Rhea
Notes
* Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
 
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