Tidemuck | |||
---|---|---|---|
Home City | Sunport | ||
Location | Vinutilmo Palace | ||
Species | Flesh Colossus | ||
Health | 439,771 | Difficulty | ![]() |
Reaction | Hostile | ||
Other Information | |||
Faction(s) | Worm Cult |
Tidemuck is an armored flesh colossus that will be waiting for you in the Vinutilmo Palace during the Worm Cult attack on the Palace District.
Related QuestsEdit
- The Regent of Sunport: Meet with the Regent of Sunport and secure her alliance.
Skills & AbilitiesEdit
This fight has health-gated phases where Tidemuck disappears, and a number of teal circles will float above the ground. Tidemuck randomly appears out of the circles, performing an double AoE slam attack, each dealing moderate physical damage and knocking back (Portal Ground Pound). You must defeat the additional enemies summoned during these phases in order to progress the fight: Tidemuck cannot be harmed while in this state. If all the circles are depleted, Tidemuck will appear again. As an elite rank enemy, Tidemuck is immune to crowd control.
At 80% Health, Tidemuck will summon 8 banekin and 4 flame atronachs to contend with you.
At 51% Health, Tidemuck will summon a Darkbinder Persecutor, a Worm Cult Apprentice, a Worm Cult Penitent, 4 banekin, and a daedroth.
- Claw
- A basic melee attack dealing moderate physical damage.
- Sweep
- The colossus rakes its blade arm across the ground and strikes you with it, dealing low physical damage and staggering.
- Sweep Shockwave
- The colossus rakes its blade arm across the ground which sends three shockwaves forward, each dealing moderate physical damage and staggering. This attack has no sparks or AoE indicator.
- Smash/Tremor
- The Flesh Colossus slams its hammer hand into the ground with force, dealing moderate-high physical damage and staggering in a large area (Smash). This causes four debris to fly around the impact point as indicated by red circular AoEs, dealing moderate-high physical damage each (Tremor).
- Stumble Forward
- The colossus swings its heavy arms in front of it, indicated by a conal AoE, stumbling forward as it does. Its arms swing several times, and the momentum of its forward movement carries the beast. If you're hit by its clumsy strikes, you'll take moderate physical damage and get staggered each time.
- Monstous Bellow
- After the 80% Health phase, Tidemuck can pull you to itself by fearing you and then it will smash the ground with its mace arm, dealing high physical damage and stunning for 1 second in a large area.
- Colossal Slam
- After the 51% Health phase, Tidemuck can punch the ground with its mace which releases blue energy, dealing moderate-high physical damage and stunning for 1 second in a large area
Quest-Related EventsEdit
After rescuing the abducted Regent Karinwe from the Worm Cult at Swencoast Cottage, she will warn you about a planned attack on Sunport's Palace District. When you arrive in the city, Prince Azah will inform you the attack is already underway. You can enter the district through one of the old townhouses, and then you and your Stirk Fellowship Soldiers can fight your way through the streets to the palace. Along the way, destroying Soul Reapers and saving citizens.
After entering the palace, Tidemuck will be in the hall, while Mage Farinor stands on the balcony.
As you approach, Farinor will tell Tidemuck to attack:
- Mage Farinor: "Wretched dogs! Tidemuck, destroy these meddlers!"
Midway through the fight, Farinor will leave, leaving Tidemuck to be destroyed:
- Mage Farinor: "You think you've won? Sunport is unimportant. The day of the Black Worm is coming!"