Helnim |
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Added by: Tamriel Rebuilt |
Alignment: Imperial |
Region: Molag Ruhn |
Transport:
Boat: |
Services:
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Helnim is an Imperial town in the region Dagon Urul. The town, established as an entrepôt of the Zarfibel Bay Company, serves as the main trading connection of the Empire with House Telvanni. The town was established in the district in order to exploit the relative openness of the Telvanni of the neighboring Tel Gilan to trade with outlanders.
TownEdit
If arriving by boat, you can immediately find The Red Drake, an inn on the western side of town, where you can spend the night and have a meal. You can also visit Mjornir's Meadhouse on the far side of the town for a more rowdy meal and a few drinks. In the middle of the docks stands the Census and Excise Office, which controls the important outflow of Telvanni goods—bug musk in particular.
Getting There and AroundEdit
Helnim maintains regular boat travel lines with Firewatch and Marog, while Tel Gilan competes by offering silt strider connections with Ranyon-ruhn and Tel Muthada. By foot, a long and winding road crawls to the north around Boethiah's Spine until a pass where it can cross the mountains to reach the road between Ranyon-ruhn and Firewatch. To the south, it cuts through the Molag Ruhn to rejoin Tel Muthada or Marog.
PeopleEdit
Helnim exists in relative harmony with the lord of nearby Tel Gilan, Nisa Darythi, and his influence is felt across town—not least by Hartise, the leader of the local Fighters Guild, who considers him one of their major customers. As many residents here are employees of the Zafirbel Bay Company, their Factor, Disela, also holds a great deal of local power. Other notable figureheads include Servas Capris, who leads the Legion garrison from Fort Servas; Areanne Vara, who leads the local Mages Guild; and Barra'tho, who acts as the organizer of all Imperial Archaeological Society activity in Telvannis District. Cantorius Tramel leads the worship of the faithful at the Chapel of Kynareth, while Garus Barinius heads up the Census and Excise Office.
For a complete list of all the people in Helnim, go here.
Places of Interest around HelnimEdit
The most notable place of interest in the area is incontestably the cyclopean ruins of Kemel-Ze, just across the bay. In closer vicinity are the caves of Asnadan, Berantus, and Galseah, as well as the Falanos Ancestral Tomb. Farther to the south lies Veralan Farm and to the north are two caverns, Otori and Yenidan, the Aviroth Ancestral Tomb, the Dwemer ruins of Mzankh, and the Velothi tower of Assurbalhet. To the southeast, the Dwemer ruins of Amthuandz form a triangle with Mzankh and Kemel-Ze, centered around Helnim.
NotesEdit
- Before the Embers of Empire release in 2022, Helnim was considerably larger than the other great Imperial colony of Telvannis District, Firewatch, and many of Firewatch's NPCs are originally from this location.
Related QuestsEdit
Fighters GuildEdit
- Joran the Defector: Convince a former member to rejoin the guild.
- Tainted Goods: Ensure a fellow fighter is not imperilled.
- A Blight on Business: Bring a cure to a kwama queen.
- Capture Rethyn Verelnim: Arrest a renegade for a Telvanni wizard.
- Hunting Twilight: Destroy a rebellious Daedra.
- Darythi's Change of Heart: Sort out a mixup for Master Darythi.
Mages GuildEdit
- Starry-Eyed: Areanne Vara needs eyestar eyes.
- Lamplit: Discover the mission of a tight-lipped Lamp Knight.
Imperial CultEdit
- The Wealthy Widower: Console a grieving widower.
- An Unlikely Convert: Collect the dues of an unlikely convert.
- The Thieving Pilgrim: Help retrieve a stolen limeware platter.
- Harbor Haunting: Exorcise an ill-fortuned vessel.
Imperial LegionEdit
- Racer Swarm: Cull cliff racers at Helnim's lighthouse.
- Wanted Wizard: Arrest a murdering mage.
- Raiders in Otori: Break a bandit group harassing Telvanni traders.
Thieves GuildEdit
- Deal with Servas Capris: Divert Servas Capris' attention from the Helnim gang.
- Deal with Disela: Uncover Caedan Jorval's corruption for Disela.
- The Tel Gilan Job: Convince the Helnim thieves to join the guild by breaking into a Telvanni vault.
MiscellaneousEdit
- It Belongs in a Museum: Identify a source of Dwemer contraband.
- Literary Critic: Conduct a critical delivery.
- Seeking a Friend: Help track down an old friend.
MapsEdit
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