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Legends:Brass Fortress Market Square

< Legends: Story / Return to Clockwork City
 
Fend off the last of Seht's people
Episode: The Ruined City
Opponent Name: Brass Fortress Cultists
Opponent Class: WillpowerEndurance Spellsword
Starting Health: 30
Special Conditions: Begin with Brass Fortress support in play
Story Characters: Galyn the Shelterer
Previous Quest: The Halls of Regulation
Unlocks Quest: Mire Mechanica
Reward: Playsets of: Clockwork Apostle
   

The Ruined City: Brass Fortress Market SquareEdit

The Brass Fortress Market Square is a location in The Ruined City, unlocked by completing The Halls of Regulation. After entering the city, you'll have to engage in battle with the people of the city. After selecting the battle, you'll be told that "All Neutral cards have Prophecy." Additionally, as you begin, you'll be warned that "The cultists' machines are ready to leap to their defense." Once you complete it for the first time, you'll receive a playset of Clockwork Apostle.

DialogueEdit

Pre-match:
Laaneth: "Is that... by Azura, it is! After all these centuries... there are still people down there! They must be the last of Sotha Sil's worshippers. Careful, I think they see us."
Galyn: "Look, there — More outlanders! To arms, friends! Defend the city!"
Post-match:
Laaneth: "Peace! We mean you no harm."
Galyn: "We thought you were with the other outlanders. They raided our settlement, and stole our most precious artifact: A star crystal containing Sotha Sil's last memory."
Laaneth: "Other outlanders... He must mean the treasure hunters you fought with. Maybe they have Swims. Which way did they go?"
Galyn: "That way, into the Mire Mechanica. Please, return our relic.

Game SettingsEdit

Player starts with a Brass Fortress on board.


Opponent DecklistEdit

Normal
Quantity   Name Type (Subtype)         Ability
2   Dwarven Spider Creature (Dwemer) 0 0 3 1  Common Guard
1   Healing Hands Action 0 1  Common Heal a creature, then give it +1/+1.
1   Suppress Action 0 2  Rare Silence a creature.
1   Enraged Mudcrab Creature (Mudcrab) 1 2 1 1  Common
1   Execute Action 1 1  Common Destroy a creature with 2 power or less.
1   Healing Potion   Action 2 1  Common Prophecy
Gain 5 health.
2   Mudcrab Anklesnapper Creature (Mudcrab) 2 3 2 1  Common Summon: Deal 1 damage to your opponent.
2   Reachman Shaman Creature (Reachman) 2 2 2 1  Common At the start of your turn, give another random friendly creature +1/+1.
1   Artaeum Savant Creature (High Elf) 3 1 4 3  Epic After you play an action, give a random friendly creature +1/+1.
2   Crushing Blow Action 3 1  Common Deal 3 damage.
3   Dark Guardian Creature (Skeleton) 3 2 5 1  Common Guard
When your opponent draws a Prophecy from a rune being destroyed, draw a card.
2   Dormant Centurion Creature (Dwemer) 3 3 5 1  Common Dormant Centurion can't attack unless you've played an action this turn.
3   Dwarven Sphere Creature (Dwemer) 3 2 3 1  Common Summon: Shackle an enemy creature.
1   Frenzied Witchman Creature (Reachman) 3 2 1 1  Common Summon: Give a creature +2/+1.
1   Galyn the Shelterer Creature (Dark Elf) 3 3 3 4  Legendary Summon: Choose a creature or item in your hand. Shuffle three copies of it with +3/+3 into your deck.
2   Ageless Automaton Creature (Dwemer) 4 2 5 2  Rare When Ageless Automaton attacks a Guard, it gains +3/+0 and Breakthrough this turn.
1    Edict of Azura Action 4 3  Epic Destroy an enemy creature or support.
2   Ferocious Dreugh Creature (Dreugh) 4 3 5 1  Common
1   Glass Helm of Remedy Item 4 1  Common +0/+4
Summon: You gain 4 health.
2   Kagouti Fabricant Creature (Fabricant) 4 3 3 1  Common Summon: If you have a   card in play, summon a Kagouti Fabricant in the other lane.
1   Knife to the Throat Action 4 1  Common Silence a creature.
Draw a card.
1   Merchant's Camel Creature (Beast) 4 1 4 1  Common Summon: Look at the top three cards of your deck. Draw one and discard the others.
1   Slaughterfish Spawning Action 4 2  Rare Summon a Slaughterfish in each lane.
2   Hulking Fabricant Creature (Fabricant) 5 5 5 1  Common Summon: If you have a   card in play, +3/+3.
2   Clockwork Apostle Creature (High Elf) 7 3 3 1  Common Summon: Give another friendly creature +4/+4. It becomes  .
Master
Quantity   Name Type (Subtype)         Ability
2   Execute Action 1 1  Common Destroy a creature with 2 power or less.
2   Mudcrab Anklesnapper Creature (Mudcrab) 2 3 2 1  Common Summon: Deal 1 damage to your opponent.
2   Ravenous Crocodile Creature (Reptile) 2 3 4 1  Common Summon: You must deal 2 damage to a friendly creature.
2   Reachman Shaman Creature (Reachman) 2 2 2 1  Common At the start of your turn, give another random friendly creature +1/+1.
2   Barded Guar Creature (Reptile) 3 3 3 1  Common Summon: Give a creature Guard.
2   Crushing Blow Action 3 1  Common Deal 3 damage.
2   Dark Guardian Creature (Skeleton) 3 2 5 1  Common Guard
When your opponent draws a Prophecy from a rune being destroyed, draw a card.
2   Dwarven Sphere Creature (Dwemer) 3 2 3 1  Common Summon: Shackle an enemy creature.
1   Galyn the Shelterer Creature (Dark Elf) 3 3 3 4  Legendary Summon: Choose a creature or item in your hand. Shuffle three copies of it with +3/+3 into your deck.
2   Mechanical Ally Creature (Dwemer) 3 3 3 3  Epic Summon: Summon a Spider Worker if the top card of your deck is  .
3   Dwarven Dynamo Creature (Dwemer) 4 2 1 2  Rare Summon: Give another   creature +3/+3 and Guard.
3   Kagouti Fabricant Creature (Fabricant) 4 3 3 1  Common Summon: If you have a   card in play, summon a Kagouti Fabricant in the other lane.
1   Slaughterfish Spawning Action 4 2  Rare Summon a Slaughterfish in each lane.
1   Abandoned Imperfect Support 5 2  Rare Ongoing
Treasure Hunt - Three   cards: Sacrifice Abandoned Imperfect to summon an 8/8 Awakened Imperfect with Breakthrough and Guard to the lane of your choice.
1   Barbas Creature (Daedra, Beast) 5 3 3 4  Legendary Summon: Choose one:
Stay: Gains +1/+1 and Guard.
Fetch: Put a random Daedra into your hand.
Roll Over: Gains Charge
1   Gristlehide Dreugh Creature (Dreugh) 5 3 5 1  Common When Gristlehide Dreugh takes damage and survives, draw a card.
3   Hulking Fabricant Creature (Fabricant) 5 5 5 1  Common Summon: If you have a   card in play, +3/+3.
1   Stronghold Eradicator Creature (Dwemer) 5 6 6 3  Epic Summon: Give all enemy creatures in this lane Guard.
2   Dwarven Ballista Creature (Dwemer) 6 5 5 1  Common Breakthrough
1   Clockwork Apostle Creature (High Elf) 7 3 3 1  Common Summon: Give another friendly creature +4/+4. It becomes  .
2   Dwarven Centurion Creature (Dwemer) 7 6 8 3  Epic Breakthrough
When Dwarven Centurion takes damage, put a 0/3 Dwarven Spider with Guard into your hand.
1   Journey to Sovngarde Action 7 4  Legendary Shuffle all creatures from your discard pile into your deck, and give them +5/+5.
1   Dawn's Wrath Action 8 4  Legendary Destroy all creatures in a lane.


Prev: Return to Alfe Fyr Up: Return to Clockwork City
Conc: Legends:The Ventral Terminus
Next: Mire Mechanica