The end of Mecinar
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The Heart of the City: Chamber of LorkhanEdit
The Chamber of Lorkhan is a location in The Heart of the City, unlocked by completing Return to The Inner Curiosity.
As you begin, you'll either be told that "All creatures in each player's deck have 1 cost, 1 power, and 1 health", or that "Both you and your opponent wield the power of the gods."
you complete the match for the first time, you'll receive playsets of Mecinar and The Mechanical Heart.
DialogueEdit
- Pre-match, Laaneth is with you:
- Galyn: "Now, use the tools to harness the Heart's power! Fight Mecinar as a fellow god!"
- Laaneth: "No — I can feel the Heart's energy. It's too unstable. There's every chance you'll be overwhelmed. And if you fall, Mecinar will still have his power."
- Galyn: "Those are the risks we have to take. Without the Heart, my people will die!"
- Laaneth: "Swims-at-Night would have left it up to you. So what's it to be?"
- Pre-match, Swims-at-Night is with you:
- Galyn: "Now, use the tools to harness the Heart's power! Fight Mecinar as a fellow god!"
- Swims-at-Night: "Look around you! That thing is unstable! If you use it, it might just kill you."
- Galyn: "Those are the risks we have to take. Without the Heart, my people will die!"
- Swims-at-Night: "Laaneth wouldn't have wanted this. But it's your call."
- During the match, Use:
- Mecinar: "You think yourself my equal now? Pathetic. You cannot hope to match my genius!"
- Galyn: "You can barely contain the Heart's energy. Be careful, or it will destroy you — and this entire chamber!
- During the match, Destroy:
- Mecinar: "No! Do you know what you've done?! Centuries of patience and planning — all lost! You will burn for this!"
Game SettingsEdit
Destroy the HeartEdit
BothPlayers starts with 3 Runes.
Player starts with a Mere Mortals on board.
Use the HeartEdit
BothPlayers starts with 101 Max Magicka.
Player starts with a Battle of the Gods on board.
Opponent DecklistEdit
Quantity | Name | Type (Subtype) | Ability | |||||
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2 | Assembled Sentry | Creature (Factotum) | 2 | 1 | 1 | Common | Assemble: +0/+2 or Guard. | |
2 | Dragontail Savior | Creature (Orc) | 2 | 2 | 3 | Common | Summon: +1/+0 for each enemy creature in this lane. | |
2 | Spider Worker | Creature (Dwemer) | 2 | 0 | 1 | Common | Prophecy Summon: Draw a card. |
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2 | Assembled Sanitizer | Creature (Factotum) | 3 | 1 | 2 | Common | Assemble: +2/+0 or Lethal. | |
2 | Bruma Armorer | Creature (Imperial) | 3 | 2 | 2 | Rare | When you summon another creature, give it +0/+2. | |
2 | Dwarven Sphere | Creature (Dwemer) | 3 | 2 | 3 | Common | Summon: Shackle an enemy creature. | |
2 | Haunting Spirit | Creature (Spirit) | 3 | 3 | 3 | Rare | Last Gasp: Give a random friendly creature +3/+3. | |
2 | Breton Conjurer | Creature (Breton) | 4 | 1 | 1 | Epic | Ward When Breton Conjurer's Ward is broken, summon a 5/5 Frost Atronach with Guard. |
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2 | Dwarven Dynamo | Creature (Dwemer) | 4 | 2 | 1 | Rare | Summon: Give another creature +3/+3 and Guard. | |
1 | Grim Champion | Creature (Skeleton) | 4 | 2 | 2 | Epic | When a creature in this lane dies, Grim Champion gains +1/+1. | |
2 | Lightning Bolt | Action | 4 | – | – | Common | Prophecy Deal 4 damage. |
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2 | Clockwork Dragon | Creature (Dragon) | 5 | 4 | 4 | Epic | Summon: If Clockwork Dragon is in the left lane, +2/+0 and Drain. Otherwise, +0/+2 and Guard. | |
2 | Disciple of Namira | Creature (Imperial) | 5 | 3 | 3 | Epic | At the end of each turn, draw a card for each friendly creature that died in Disciple of Namira's lane. | |
2 | Hulking Fabricant | Creature (Fabricant) | 5 | 5 | 5 | Common | Summon: If you have a card in play, +3/+3. | |
2 | Stronghold Incubator | Creature (Dwemer) | 5 | 3 | 3 | Epic | Last Gasp: Put two random Dwemer into your hand. | |
2 | Brass Arquebus | Creature (Dwemer) | 6 | 3 | 3 | Epic | Last Gasp: Draw three different random 1-cost creatures from your deck. | |
2 | Conjuration Scholar | Creature (Redguard) | 6 | 1 | 2 | Common | Summon: Summon a 5/5 Frost Atronach with Guard. | |
2 | Fate Weaver | Creature (Nereid) | 6 | 3 | 3 | Rare | Prophecy Summon: Draw a card. If it's a Prophecy, you may play it for free. |
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1 | Staff of Sparks | Item | 6 | – | – | Legendary | +3/+0 When the wielder attacks, it deals 1 damage to all enemy creatures in this lane. |
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1 | Wispmother | Creature (Spirit) | 7 | 5 | 5 | Epic | When you summon a creature that costs 2 or less, summon a copy of that creature in the other lane. | |
1 | Indoril Archmage | Creature (Dark Elf) | 8 | 6 | 6 | Legendary | Guard Last Gasp: Deals 6 damage to all enemy creatures in this lane. |
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2 | Shocking Wamasu | Creature (Wamasu) | 8 | 4 | 4 | Common | Summon: Deal 4 damage to a creature. |
Quantity | Name | Type (Subtype) | Ability | |||||
---|---|---|---|---|---|---|---|---|
3 | Shrieking Harpy | Creature (Harpy) | 2 | 2 | 1 | Rare | Prophecy Summon: Shackle an enemy creature. |
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3 | Spider Worker | Creature (Dwemer) | 2 | 0 | 1 | Common | Prophecy Summon: Draw a card. |
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3 | Haunting Spirit | Creature (Spirit) | 3 | 3 | 3 | Rare | Last Gasp: Give a random friendly creature +3/+3. | |
2 | Breton Conjurer | Creature (Breton) | 4 | 1 | 1 | Epic | Ward When Breton Conjurer's Ward is broken, summon a 5/5 Frost Atronach with Guard. |
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2 | Elusive Schemer | Creature (Dark Elf) | 4 | 3 | 1 | Rare | Summon: Draw a card. Last Gasp: Shuffle a 0-cost Elusive Schemer into your deck. |
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2 | Brass Arquebus | Creature (Dwemer) | 6 | 3 | 3 | Epic | Last Gasp: Draw three different random 1-cost creatures from your deck. | |
3 | Conjuration Scholar | Creature (Redguard) | 6 | 1 | 2 | Common | Summon: Summon a 5/5 Frost Atronach with Guard. | |
2 | Fate Weaver | Creature (Nereid) | 6 | 3 | 3 | Rare | Prophecy Summon: Draw a card. If it's a Prophecy, you may play it for free. |
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2 | Bone Colossus | Creature (Skeleton) | 7 | 5 | 5 | Legendary | Summon: Fill this lane with 1/1 Skeletons. Other friendly Skeletons have +1/+1. |
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1 | Bringer of Nightmares | Creature (Daedra) | 7 | 4 | 4 | Legendary | Summon: See a vision of a random creature, then you must choose a creature to transform into it. | |
2 | Dark Harvester | Creature (Dreugh) | 7 | 2 | 4 | Common | Prophecy, Guard Summon: Gain 4 health. |
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2 | Wispmother | Creature (Spirit) | 7 | 5 | 5 | Epic | When you summon a creature that costs 2 or less, summon a copy of that creature in the other lane. | |
1 | Ancano | Creature (High Elf) | 8 | 5 | 5 | Legendary | Breakthrough Summon: Deal 5 damage. Your actions have Breakthrough. | |
2 | Indoril Archmage | Creature (Dark Elf) | 8 | 6 | 6 | Legendary | Guard Last Gasp: Deals 6 damage to all enemy creatures in this lane. |
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2 | Shocking Wamasu | Creature (Wamasu) | 8 | 4 | 4 | Common | Summon: Deal 4 damage to a creature. | |
2 | Skeletal Dragon | Creature (Dragon, Skeleton) | 8 | 5 | 5 | Legendary | Guard Summon: Give all creatures in your discard pile +2/+2. Last Gasp: Draw another random creature from your discard pile. |
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2 | Blood Magic Lord | Creature (Vampire) | 9 | 6 | 6 | Legendary | Summon and Slay: Put a Blood Magic Spell into your hand. | |
1 | Nahkriin, Dragon Priest | Creature (Skeleton) | 9 | 5 | 5 | Legendary | Summon: Draw a card and reduce its cost to 0. | |
2 | Supreme Atromancer | Creature (Breton) | 10 | 3 | 3 | Legendary | Summon: Summon a Flame Atronach in each lane. When you summon another creature, deal 2 damage to your opponent. |
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1 | Divayth Fyr | Creature (Dark Elf) | 11 | 6 | 6 | Legendary | Summon: Deal 6 damage to a random enemy. At the start of your turn, Divayth Fyr summons a Daughter of Fyr. |
Quantity | Name | Type (Subtype) | Ability | |||||
---|---|---|---|---|---|---|---|---|
2 | Blood Sorceress | Creature (Redguard) | 1 | 2 | 1 | Epic | At the start of your turn, if you have 7 or more max magicka, deal 5 damage to your opponent. | |
3 | Assembled Sanitizer | Creature (Factotum) | 3 | 1 | 2 | Common | Assemble: +2/+0 or Lethal. | |
3 | Reverberating Strike | Action | 3 | – | – | Common | Deal 3 damage to a creature and all enemy creatures with the same name. | |
3 | Shalk Fabricant | Creature (Fabricant) | 3 | 2 | 4 | Common | Guard Summon: If you have a card in play, put a random action into your hand. |
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3 | Ferocious Dreugh | Creature (Dreugh) | 4 | 3 | 5 | Common | ||
2 | Fire Storm | Action | 4 | – | – | Rare | Prophecy Deal 2 damage to all creatures in a lane. |
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3 | Lightning Bolt | Action | 4 | – | – | Common | Prophecy Deal 4 damage. |
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3 | Abandoned Imperfect | Support | 5 | – | – | Rare | Ongoing
Treasure Hunt - Three cards: Sacrifice Abandoned Imperfect to summon an 8/8 Awakened Imperfect with Breakthrough and Guard to the lane of your choice. |
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3 | Assembled Conduit | Creature (Factotum) | 5 | 3 | 3 | Common | Assemble: +1/+0 and Breakthrough or +0/+1 and Regenerate. | |
2 | Cave Bear | Creature (Beast) | 5 | 5 | 6 | Common | ||
3 | Clockwork Dragon | Creature (Dragon) | 5 | 4 | 4 | Epic | Summon: If Clockwork Dragon is in the left lane, +2/+0 and Drain. Otherwise, +0/+2 and Guard. | |
3 | Hulking Fabricant | Creature (Fabricant) | 5 | 5 | 5 | Common | Summon: If you have a card in play, +3/+3. | |
2 | Lurking Mummy | Creature (Mummy) | 5 | 2 | 6 | Common | Prophecy, Guard | |
1 | Assembled Titan | Creature (Factotum) | 6 | 4 | 4 | Legendary | Assemble: Choose two: +2/+0, +0/+2, deal 2 damage to your opponent, or you gain 2 health. | |
2 | Conjuration Scholar | Creature (Redguard) | 6 | 1 | 2 | Common | Summon: Summon a 5/5 Frost Atronach with Guard. | |
2 | Doomcrag Vampire | Creature (Vampire) | 6 | 4 | 4 | Legendary | Lethal Other friendly creatures in this lane have Lethal. |
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3 | Ice Storm | Action | 6 | – | – | Epic | Deal 3 damage to all creatures. | |
2 | Night Shadow | Creature (Vampire) | 6 | 6 | 5 | Epic | Breakthrough, Drain | |
2 | Bone Colossus | Creature (Skeleton) | 7 | 5 | 5 | Legendary | Summon: Fill this lane with 1/1 Skeletons. Other friendly Skeletons have +1/+1. |
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2 | Dark Harvester | Creature (Dreugh) | 7 | 2 | 4 | Common | Prophecy, Guard Summon: Gain 4 health. |
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2 | Dwarven Centurion | Creature (Dwemer) | 7 | 6 | 8 | Epic | Breakthrough When Dwarven Centurion takes damage, put a 0/3 Dwarven Spider with Guard into your hand. |
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2 | Ironscale Dragon | Creature (Dragon) | 7 | 7 | 7 | Common | Regenerate | |
2 | Lowland Troll | Creature (Troll) | 7 | 4 | 8 | Rare | Regenerate | |
2 | Awakened Imperfect | Creature (Automaton) | 8 | 8 | 8 | Rare | Breakthrough, Guard | |
2 | Frost Giant | Creature (Giant) | 8 | 10 | 10 | Legendary | Regenerate When a creature heals, you gain that much health. |
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2 | Indoril Archmage | Creature (Dark Elf) | 8 | 6 | 6 | Legendary | Guard Last Gasp: Deals 6 damage to all enemy creatures in this lane. |
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2 | Shocking Wamasu | Creature (Wamasu) | 8 | 4 | 4 | Common | Summon: Deal 4 damage to a creature. | |
2 | Skeletal Dragon | Creature (Dragon, Skeleton) | 8 | 5 | 5 | Legendary | Guard Summon: Give all creatures in your discard pile +2/+2. Last Gasp: Draw another random creature from your discard pile. |
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2 | Waves of the Fallen | Action | 8 | – | – | Epic | Transform all enemy creatures in a lane into 2/2 Stricken Draugrs, or transform all friendly creatures in a lane into 5/5 Hulking Draugrs. | |
1 | Gravesinger | Creature (Imperial) | 10 | 6 | 6 | Epic | At the start of your turn, summon the highest cost creature from your discard pile and give it Charge. At the end of the turn, put it on the bottom of your deck. | |
1 | Supreme Atromancer | Creature (Breton) | 10 | 3 | 3 | Legendary | Summon: Summon a Flame Atronach in each lane. When you summon another creature, deal 2 damage to your opponent. |
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1 | Dwarven Colossus | Creature (Dwemer) | 11 | 11 | 11 | Epic | Summon: Summon a Power Sphere in each lane. |
Quantity | Name | Type (Subtype) | Ability | |||||
---|---|---|---|---|---|---|---|---|
3 | Dragon Cult Ghost | Creature (Spirit) | 1 | 1 | 1 | Epic | Spend all your available magicka to play Dragon Cult Ghost. Its power and health are equal to the magicka spent. | |
3 | Knife to the Throat | Action | 4 | – | – | Common | Silence a creature. Draw a card. |
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3 | Lay Down Arms | Action | 4 | – | – | Rare | Set a creature's power and health to 1. | |
3 | Hulking Fabricant | Creature (Fabricant) | 5 | 5 | 5 | Common | Summon: If you have a card in play, +3/+3. | |
3 | Memory Wraith | Creature (Spirit) | 5 | 5 | 5 | Epic | Summon: Banish your opponent's discard pile. | |
3 | Doomcrag Vampire | Creature (Vampire) | 6 | 4 | 4 | Legendary | Lethal Other friendly creatures in this lane have Lethal. |
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1 | High King Emeric | Creature (Breton) | 6 | 5 | 5 | Legendary | Ward Summon: Deal 2 damage for each friendly creature with a Ward. |
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3 | Ice Storm | Action | 6 | – | – | Epic | Deal 3 damage to all creatures. | |
3 | Night Shadow | Creature (Vampire) | 6 | 6 | 5 | Epic | Breakthrough, Drain | |
1 | Orb of Vaermina | Support | 6 | – | – | Legendary | Uses: 3
Activate: Draw a copy of a random card from your opponent's deck. |
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3 | Bone Colossus | Creature (Skeleton) | 7 | 5 | 5 | Legendary | Summon: Fill this lane with 1/1 Skeletons. Other friendly Skeletons have +1/+1. |
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3 | Dwarven Centurion | Creature (Dwemer) | 7 | 6 | 8 | Epic | Breakthrough When Dwarven Centurion takes damage, put a 0/3 Dwarven Spider with Guard into your hand. |
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3 | Ironscale Dragon | Creature (Dragon) | 7 | 7 | 7 | Common | Regenerate | |
1 | Journey to Sovngarde | Action | 7 | – | – | Legendary | Shuffle all creatures from your discard pile into your deck, and give them +5/+5. | |
1 | Nahagliiv | Creature (Dragon) | 7 | 7 | 7 | Legendary | Guard Your opponent can't target Nahagliiv with actions. |
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3 | Pure-Blood Elder | Creature (Vampire) | 7 | 8 | 8 | Epic | When you gain max magicka, double the amount you gain. While you have 18 or more max magicka, Pure-Blood Elder has +8/+8 and Breakthrough. |
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3 | Awakened Imperfect | Creature (Automaton) | 8 | 8 | 8 | Rare | Breakthrough, Guard | |
3 | Indoril Archmage | Creature (Dark Elf) | 8 | 6 | 6 | Legendary | Guard Last Gasp: Deals 6 damage to all enemy creatures in this lane. |
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3 | Skeletal Dragon | Creature (Dragon, Skeleton) | 8 | 5 | 5 | Legendary | Guard Summon: Give all creatures in your discard pile +2/+2. Last Gasp: Draw another random creature from your discard pile. |
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3 | Waves of the Fallen | Action | 8 | – | – | Epic | Transform all enemy creatures in a lane into 2/2 Stricken Draugrs, or transform all friendly creatures in a lane into 5/5 Hulking Draugrs. | |
3 | Blood Magic Lord | Creature (Vampire) | 9 | 6 | 6 | Legendary | Summon and Slay: Put a Blood Magic Spell into your hand. | |
3 | Gravesinger | Creature (Imperial) | 10 | 6 | 6 | Epic | At the start of your turn, summon the highest cost creature from your discard pile and give it Charge. At the end of the turn, put it on the bottom of your deck. | |
3 | Supreme Atromancer | Creature (Breton) | 10 | 3 | 3 | Legendary | Summon: Summon a Flame Atronach in each lane. When you summon another creature, deal 2 damage to your opponent. |
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1 | Divayth Fyr | Creature (Dark Elf) | 11 | 6 | 6 | Legendary | Summon: Deal 6 damage to a random enemy. At the start of your turn, Divayth Fyr summons a Daughter of Fyr. |
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3 | Dwarven Colossus | Creature (Dwemer) | 11 | 11 | 11 | Epic | Summon: Summon a Power Sphere in each lane. | |
3 | Iron Atronach | Creature (Daedra, Atronach) | 12 | 12 | 12 | Legendary | Breakthrough, Guard, Regenerate Your opponent can't target Iron Atronach with actions. |
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1 | Odahviing | Creature (Dragon) | 12 | 10 | 10 | Legendary | Summon: Deal 4 damage to all enemy creatures. | |
1 | Alduin | Creature (Dragon) | 20 | 12 | 12 | Legendary | Cost 2 less for each Dragon in your discard pile. Summon: Destroy all other creatures. At the start of your turn, summon a random dragon from your discard pile. |
Prev: Return to The Inner Curiosity | Up: Return to Clockwork City | Next: The City Falls, Journey's End |