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Many of the spells NPCs in the game possess come from leveled lists, which means they are not easily derived from the Construction Set. Below are all the various lists used by NPCs.
By SchoolEdit
Most spells are given to NPCs as part of a school of magicka, either through their class or directly.
AlterationEdit
Minor | Major | ||
---|---|---|---|
Spell | Likelihood | Spell | Likelihood |
Shield | 100% | Burden | 14% |
Fire Shield | 14% | ||
Frost Shield | 14% | ||
Shock Shield | 14% | ||
Shield | 43% |
DestructionEdit
Minor | Major | ||
---|---|---|---|
Spell | Likelihood | Spell | Likelihood |
Damage Health | 12.5% | Damage Health | 6.7% |
Drain Health | 12.5% | Drain Health | 6.7% |
Fire Damage | 37.5% | Disintegrate (either) | 6.7% |
Frost Damage | 37.5% | Fire Damage | 26.7% |
Shock Damage | 37.5% | Frost Damage | 26.7% |
Shock Damage | 26.7% |
IllusionEdit
Spell | Likelihood |
---|---|
Chameleon | 33.3% |
Invisibility | 33.3% |
Silence | 33.3% |
MysticismEdit
Spell | Likelihood |
---|---|
Dispel | 50% |
Reflect Spell | 25% |
Spell Absorption | 25% |
RestorationEdit
Minor | Major | ||
---|---|---|---|
Spell | Likelihood | Spell | Likelihood |
Absorb Health | 25% | Absorb Fatigue | 14% |
Restore Health | 75% | Absorb Health | 14% |
Absorb Skill | 14% | ||
Restore Health | 57% |
By ClassEdit
These lists are linked to specific NPC classes; NPCs with one of these classes are quite likely to possess the relative spells.
AgentEdit
- Major Illusion spell: Chameleon, Invisibility or Silence
AlchemistEdit
Major Alteration, Conjuration, Illusion and Mysticism spells. Minor Destruction and Restoration spells. Another set (AlchemistLvl) with best possible for level.
- Alteration: Burden, Fire, Frost or Shock Shield or Shield
- Conjuration: Bound Armor or Weapon, Summon
- Destruction: Damage or Drain Health, Fire, Frost or Shock Damage (all either target or touch)
- Illusion: Chameleon, Invisibility or Silence
- Mysticism: Dispel (self and target), Spell Absorption or Reflection
- Restoration: Restore or Absorb Health
BardEdit
- Major Illusion spell: Chameleon, Invisibility or Silence
BattlemageEdit
Major Alteration, Conjuration, Mysticism and Destruction (two) spells. Minor Destruction and Restoration spells. Another set (BattlemageLvl) with best possible level.
- Alteration: Burden, Fire, Frost or Shock Shield or Shield
- Conjuration: Bound Weapon or Summon
- Destruction: 1 Damage or Drain Health, Fire, Frost or Shock Damage (all either target or touch); 2 more with area effects for elemental damage spells
- Mysticism: Dispel (self and target), Spell Absorption or Reflection
- Restoration: Restore or Absorb Health
CrusaderEdit
Major Destruction and Restoration spells; minor Destruction spell. Another set (CrusaderLvl) with best possible level.
- Destruction: 1 Damage or Drain Health, Fire, Frost or Shock Damage (all either target or touch); 1 with area effects for elemental damage spells
- Restoration: Restore Health, Absorb Fatigue, Health or Skill
EnchanterEdit
Major Alteration, Conjuration, Destruction, Illusion and Mysticism spells; 1 Minor Destruction spell. Another set (EnchanterLvl) with best possible level.
- Alteration: Burden, Fire, Frost or Shock Shield or Shield
- Conjuration: Bound Weapon or Summon
- Destruction: 1 Damage or Drain Health, Fire, Frost or Shock Damage (all either target or touch); 1 with area effects for elemental damage spells
- Illusion: Chameleon, Invisibility or Silence
- Mysticism: Dispel (self and target), Spell Absorption or Reflection
HealerEdit
Major Alteration, Destruction, Illusion and Restoration spells, 1 Minor Conjuration spell. Another set (HealerLvl) with best possible level.
- Alteration: Burden, Fire, Frost or Shock Shield or Shield
- Conjuration: Bound Weapon or Summon (only up to apprentice level)
- Destruction: 1 Damage or Drain Health, Fire, Frost or Shock Damage (all either area-effect target or touch)
- Illusion: Chameleon, Invisibility or Silence
- Restoration: Restore Health, Absorb Fatigue, Health or Skill
KnightEdit
- Major Illusion spell: Chameleon, Invisibility or Silence (all best possible level for KnightLvl set)
MageEdit
Major Alteration, Conjuration, Destruction, Illusion, Mysticism and Restoration spells, 1 Minor Destruction spell. Another set (MageLvl) with best possible level.
- Alteration: Burden, Fire, Frost or Shock Shield or Shield
- Conjuration: Bound Weapon or Summon
- Destruction: 1 Damage or Drain Health, Fire, Frost or Shock Damage (all either target or touch); 1 with area effects for elemental damage spells
- Illusion: Chameleon, Invisibility or Silence
- Mysticism: Dispel (self and target), Spell Absorption or Reflection
- Restoration: Restore Health, Absorb Fatigue, Health or Skill
MonkEdit
- Major Alteration: Burden, Fire, Frost or Shock Shield or Shield (all best possible level for MonkLvl set)
NightbladeEdit
Major Alteration, Destruction and Restoration spells, Minor Conjuration and Destruction spells. Another set (NightbladeLvl) with best possible level.
- Alteration: Burden, Fire, Frost or Shock Shield or Shield
- Conjuration: Bound Armor or Summon (only up to apprentice level)
- Destruction: 1 Damage or Drain Health, Fire, Frost or Shock Damage (all either target or touch); 1 with area effects for elemental damage spells
- Restoration: Restore Health, Absorb Fatigue, Health or Skill
PriestEdit
Major Alteration, Mysticism and Restoration spells, 1 Minor Destruction spell. Another set (PriestLvl) with best possible level.
- Alteration: Burden, Fire, Frost or Shock Shield or Shield
- Destruction: 1 Damage or Drain Health, Fire, Frost or Shock Damage (all either target or touch)
- Mysticism: Dispel (self and target), Spell Absorption or Reflection
- Restoration: Restore Health, Absorb Fatigue, Health or Skill
Despite having Conjuration as major skill, they do not possess Conjuration spells.
RogueEdit
- Major Illusion spell: Chameleon, Invisibility or Silence (all best possible level for RogueLvl set)
SorcererEdit
Major Alteration, Destruction, Illusion and Restoration spells, Minor Conjuration and Destruction spells. Another set (SorcerorLvl) with best possible level, but without birthsign.
- Alteration: Burden, Fire, Frost or Shock Shield or Shield
- Conjuration: Bound Weapon or Summon (only up to apprentice level)
- Destruction: 1 Damage or Drain Health, Fire, Frost or Shock Damage (all either target or touch); 1 with area effects for elemental damage spells
- Illusion: Chameleon, Invisibility or Silence
- Restoration: Restore Health, Absorb Fatigue, Health or Skill
- Atronach Birthsign (unique only to Vampire Sorcerers and Herminia Cinna).
SpellswordEdit
Major Alteration, Destruction, Illusion and Restoration spells, Minor Conjuration and Destruction spells. Another set (SpellswordLvl) with best possible level.
- Alteration: Burden, Fire, Frost or Shock Shield or Shield
- Conjuration: Bound Armor or Summon (only up to apprentice level)
- Destruction: 1 Damage or Drain Health, Fire, Frost or Shock Damage (all either target or touch); 1 with area effects for elemental damage spells
- Illusion: Chameleon, Invisibility or Silence
- Restoration: Restore Health, Absorb Fatigue, Health or Skill
WarlockEdit
Major Destruction, Illusion and Restoration spells, Minor Conjuration and Destruction spells. Another set (WarlockLvl) with best possible level.
- Conjuration: Bound Weapon or Summon (only up to apprentice level)
- Destruction: 1 Damage or Drain Health, Fire, Frost or Shock Damage (all either target or touch); 1 with area effects for elemental damage spells
- Illusion: Chameleon, Invisibility or Silence
- Restoration: Restore Health, Absorb Fatigue, Health or Skill
WitchEdit
Major Alteration, Conjuration and Illusion spells, Minor Destruction and Restoration spells. Another set (WitchLvl) with best possible level.
- Alteration: Burden, Fire, Frost or Shock Shield or Shield
- Conjuration: Bound Weapon or Summon
- Destruction: 1 Damage or Drain Health, Fire, Frost or Shock Damage (all either target or touch)
- Illusion: Chameleon, Invisibility or Silence
- Restoration: Restore or Absorb Health
Despite having Mysticism as major skill, they do not possess Mysticism spells.
WitchhunterEdit
Major Conjuration, Destruction and Mysticism spells, minor Destruction and Restoration spells. Another set (WitchhunterLvl) with best possible level.
- Conjuration: Bound Weapon or Summon
- Destruction: 1 Damage or Drain Health, Fire, Frost or Shock Damage (all either target or touch); 1 with area effects for elemental damage spells
- Mysticism: Dispel (self and target), Spell Absorption or Reflection
- Restoration: Restore or Absorb Health
BugsEdit
- Sorcerers have a mismatch between their skills and spells: despite having Conjuration and Mysticism as major skills, they do not possess Mysticism spells, and Conjuration spells are only up to apprentice level. Furthermore, they do not have Illusion as a major skill, which means they can never cast higher-leveled Illusion spells.
- The Unofficial Oblivion Patch, version 3.5.1, addresses this issue. The Illusion major spell is replaced with a Mysticism major spell. The Atronach Birthsign is also removed.