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This article is about the companion. For the horse, see Ember (horse).

Ember
Location Tor Draioch
Race Khajiit Gender Female
Reaction Friendly
Ember

A talented Mage and former street kid, Ember is a chaotic, earnest, notorious troublemaker. In short, she's a certified disaster. Call this companion to your side for a bit of chaos and help her fuel her endless curiosity for mystic knowledge.

Ember is a Khajiit mage and companion who can initially be found at Tor Draioch.

If you are using an ESO Plus free trial and have not purchased the High Isle chapter, Ember will not appear.

Related QuestsEdit

Companion DataEdit

Ember
Racial Skill Cunning: Increases Critical Chance by 3% and damage done by 3%.
Companion Perk Ember's Intuition: When pickpocketing, bestows a chance to acquire hidden wallets your mark hoped to keep secure. Hidden wallets may contain additional gold.
Default Gear Medium Armor and Lightning Destruction Staff, base quality Default Style Ancestral High Elf Style Default Mount Sorrel Horse
Rapport Status
Cordial Ember appreciates that you put up with her. Allied Ember loves how exciting you make her life. Wary Ember tolerates you. Barely.
Friendly Ember thinks she's learning a lot from you. Companion Ember thinks you've changed her life, for the better. Irritated Ember really doesn't like you.
Close Ember thinks you're trouble. That's a huge compliment. Likes and Dislikes Disdainful Ember is thinking of transforming you in your sleep.
Keepsake
  A set of well-made thieves tools set within a leather pouch. One tool is missing, likely snatched by your thieving companion for her own amusement.
Permanently grants the passive "Ember's Intuition" to the bearer.
Luxury Thieves Tools

Class Skill LinesEdit

UltimateEdit

Name Line Rank Cast Time Target Range Radius Duration Cost
   Raging Storm 20 0.2 seconds {{{target}}} 28 meters 8 meters 7 seconds 200 Ultimate
Ember creates a thunderstorm that follows the target, striking all enemies within for 1012/1159 Shock Damage every 1 second for 8 seconds.
The final strike deals 300% additional damage to enemies under 25% Health.

Lightning CallerEdit

Name Line Rank Cast Time Target Range Radius Duration Cooldown
   Crystal Blast 1 0.8 seconds Enemy 28 meters 8 seconds
Ember conjures dark crystals to bombard an enemy, dealing 3245/6180 Magic Damage.
   Shocking Burst 2 0.6 seconds Enemy 28 meters 4 meters 8 seconds 12 seconds
Ember creates a nexus of storm energy at the target location, instantly dealing 1622/3090 Shock Damage to all enemies in the area and an additional 1818/3474 Shock Damage over 8 seconds.
   Thunderous Strike 11 Instant Enemy 28 meters 16 seconds
Ember calls down an explosion of lightning to finish off an enemy, dealing 9734/18540 Shock Damage and an additional 3245/6180 Shock Damage to other nearby enemies.
Used when the enemy is below 25% Health.

Mischievous CasterEdit

Name Line Rank Cast Time Target Range Radius Duration Cooldown
   Entomb 1 0.4 seconds Area 18 x 6 meters 4 seconds 16 seconds
Ember uses binding magic to immobilize enemies in front of them for 4 seconds and heal themselves for 4725/9000 Health over 8 seconds.
   Hurricane Visage 5 0.4 seconds Self 8 seconds 12 seconds
Ember manifests themselves as pure lightning, zapping nearby enemies with electricity dealing 1611/3087 Shock Damage over 8 seconds.
While in this form their damage taken is reduced by 20%.
   Trickster's Trap 14 0.6 seconds Enemy 28 meters 3 seconds 8 seconds
Ember dazzles an enemy in a ball of magic, stunning them for 3 seconds.

Playful SchemerEdit

Name Line Rank Cast Time Target Range Radius Duration Cooldown
   Quick Fix 1 0.6 seconds Area 28 meters 8 seconds
Ember patches themselves or an ally with restorative magic, healing for 3150/6000 Health.
Used when Ember or an ally is below 75% Health.
   Shared Wards 8 0.6 seconds Area 28 meters 6 seconds 12 seconds
Ember conjures wards made of energy for protection, granting a damage shield for them and their nearby allies that absorbs 1575/3000 damage for 6 seconds.
Targets affected by the shield are also healed for 1575/2997 Health over 8 seconds.
   Second Wind 17 0.3 seconds Self 16 seconds
Ember uses their backup resources, reducing the cooldown of all their other abilities by 5 seconds.


Likes and DislikesEdit

Ways for Ember to lose or gain rapport
Amount Action Cooldown
Actions that give Positive Rapport
  +500 Returning Cold Trail, Cold Blood, Old Pain, or Green with Envy companion quests Once each
  +125 Returning Thieves Guild heist with or without the time bonus Daily
  +125 Returning relic retrieving quest offered by Alvur Baren in Mages Guild Daily
  +125 Returning delve quest offered by Wayllod at High Isle Daily
  +25 /   +5 Fence a purple-quality stolen item 24 hours
  +10 /   +1 Win a game of Tales of Tribute 1 hour
  +10 /   +1 Begin a Black Sacrament 24 hours
  +10 /   +1 Pickpocket a guard 1 hour
  +10 Using clemency 24 hours
  +5 /   +1 Loot a thieves trove or safebox 1 hour
  +5 Using a Counterfeit Pardon Edict (?)
  +5 Returning a Thieves Guild job from a Tip Board 1 hour
  +1 Visit outlaws refuges or Thieves Guild 1 hour
  +1 Harvest a runestone 5 minutes
  +1 Kill a werewolf 5 minutes
  +1 Kill a wolf 5 minutes
  +1 Summon the Big-Eared Ginger Kitten or Witch's Infernal Familiar pet 24 hours
  +1 Sell a purple-quality item to a vendor (?)
  +1 Successfully flee from the guard (?)
  +1 Trespass a restricted area (?)
Actions that give Negative Rapport
  -25 /   -5 Pay a bounty to a guard after being caught 1 hour
  -10 Get caught committing a crime 5 minutes
  -10 Get spotted while trespassing in a restricted area (?)
  -10 Entering The Halls of Colossus (?)
  -5 Pay a bounty to a guard after being caught while the other bounty rapport cooldown is active (?)
  -5 /   -1 Start fishing 5 minutes

Quest-Related EventsEdit

Tower Full of TroubleEdit

When first approached you will see her blasting a mote:

Ember: "Get back here you stupid thing!"
<Ember zaps it with lightning and then notices you.>
Ember: "Watch yourself, stranger. There's some errant magic out here."

When spoken to:

"I hope you don't mind me saying so, but you look like someone who's good at cleaning up messes. I've got a big one for you, if you're up for it. I'd pay you for your time.
But I need someone quick on their feet. This mess is turning into a crisis."
What's going on?
"I was experimenting with a spell while my mentor, Magister Irin, was away. But the magic went … awry. If it doesn't get dealt with, it's going to spread beyond this area and harm a bunch of innocent people. I can't fix it on my own, so I need help."
How can I help?
"I need to develop a counterspell. But first, the protective wards around the area need to be restored by someone other than myself so I don't taint the magic.
That's where you come in. Like I said, if you help, I can pay!"
I'll help you reset the wards.

After you agree to help, Ember will hand you a Ward Crystal and points you in the direction of the closest ward:

"Hold still—you'll need this unless you want to spend the next few hours as a sheep. Not as glamorous as it sounds. And here, take these crystals, you'll need them to restore the wards. The first one is in the meadow just up the hill to the north."
What do these wards normally do?
"Mostly they serve to keep errant magic inside Tor Draioch's boundaries. You know, the standard three-points-of-protection thing.
Unfortunately, my spell kicked those wards in the teeth. They're not protecting anything now."
Why can't you restore the wards yourself?
"The spell I created has my magical … mark on it, if that makes sense. There are certain types of magic that can be affected by their creator, intentionally or not.
Messing with forces already attuned to you can have unpredictable results."
So if you tried restoring the wards, it might make things worse?
"Exactly. Magic is powerful and great and all that, but it can be pretty sensitive. Fussy, Magister Irin likes to say.
And since my spell is already wreaking havoc across Tor Draioch, I'd rather not take any unnecessary risks while fixing it."
Who are you?
"The name's Ember. Well, technically it's a nickname, but it's all I use. I'm Magister Irin's apprentice. I think he regrets taking me on sometimes, but he's got a big heart. He saw that I had no formal training and told me to come here to learn."
Where is here, exactly?
"This is Tor Draioch. There's a big wizard's tower, you can't miss it. I've been living there with Magister Irin plus a few people who keep up the grounds and the tower itself. All of whom have been affected by my spell, I'd guess."
Remind me what I need to do again.
"All you have to do is place those crystals I gave you on the three protective wards. It'll be easy, I promise!"
What will you be doing?
"Mostly trying to keep anything with ill intent away from you.
My errant spell seems to be affecting the creatures around Tor Draioch in all kinds of ways. Things that were once docile might be a little … grumpy right now."

Approaching the meadow ward:

Ember: "Here we are. I'm going to cast a little purifying spell while you place the crystal so nothing disturbs us."
Ember: "Let's do this quick."
<Purple magic gathers in her hands.>

Speaking with her before placing the crystal:

"The first protection ward we need to set is in the meadow. There are two more after that. Hopefully, restoring them to working order will help keep the bad, bad spell inside the boundaries of Tor Draioch."

Fixing the meadow ward:

Ember: "That's one ward restored. Let's go fix the next one, it's in the glade just west of here!"

You have the option of speak with Ember after this:

"I really should have paid more attention to Magister Irin when he was explaining how these protective wards work. I should have paid more attention to him in general, actually.
The next one is in the glade. It's just across the way to the west."
Will restoring the wards return everything to normal here?
"Unfortunately no. The wards are just to keep the unstable magic inside the bounds of Tor Draioch. That way, I can work on a counterspell without worrying about the original spell spreading."
How did you know about the wards in the first place?
"Magister Irin made sure I knew what they were and what purpose they served as soon as he took me on as an apprentice. He wanted me to be familiar with as much of Tor Draioch as possible. Or, at least the parts that keep it safe."

Approaching the glade ward:

Ember: "Ah, here we are. I'll make sure nothing gets in our way while you place the warding crystal."

Fixing the glade ward:

Ember: "You're a natural! Maybe you should have been Magister Irin's apprentice."
Ember: "The last ward is south of here, inside a cave."

Speaking with Ember here:

"The last ward is inside a cave. I hate caves. They're usually wet and dark and full of creepy crawlies. Eugh.
But once we restore that ward, my spell will at least be contained within Tor Draioch. Then we can concentrate on fixing it."

Approaching the cave ward:

Ember: "This is the last one, let's get this over with quick. Place the warding crystal."

Once you placed the last warding crystal:

Ember: "That's all the wards! Let's talk outside. I need to figure out what to do next."

Follow her outside and she'll be blasting another mote:

Ember: "Stupid motes!"

When spoken to outside the cave:

"I know my rogue spell is to blame for most of the weirdness happening around Tor Draioch, but it almost seems like these damned motes are becoming dangerous. They're doing more than just mischievous magic.
Fish biscuits! I need to figure this out!"
Why would they turn dangerous?
"I'm not sure. The motes aren't new, they're always hanging around Tor Draioch. I think they're drawn to places like this.
But there was nothing in my spell that should have made them act malevolent. And there are a lot more around than usual."
Should we do something about them?
"Yes. I can make traps to contain them, but I'm still worried about their behavior. While I work on the traps, could you head into the tower and look through Magister Irin's things? He might have a book with more information about the motes."
I'll go search through Magister Irin's things in the tower.

She will then leave you:

Ember: "See if you can find anything in the tower about the motes. I'll meet you there and start on the traps."

As you approach the tower you will see her and Huldressa speaking:

Huldressa: "This is ridiculous! I knew Magister Irin should have never taken in a mangy cat like you!"
Ember: "Relax, Huldressa. I'm working on it."
Huldressa: "You better work fast because when Magister Irin—what the, oooh!"
<A mote changes Huldressa into the form of a guar which runs away>
Ember: "All right, that was a little funny."

You can then talk to Ember about what just happened:

"I forgot to put an enchantment on Huldressa to protect her from the magic. Don't look at me like that! It wasn't on purpose.
These motes are becoming a real knot in my tail. I'll work on these traps while you rifle through Magister Irin's things."
What just happened?
"One of those motes got to her. Thankfully it was just one of the mischievous ones. It turned her into a guar.
Don't worry, it's just an illusion. She'll be disoriented, but unharmed. In fact, I think some time as a reptile might be good for her."
Are you sure your traps will work on the motes?
"I think so. I'm using a variation of something I was already working on. I enchanted a bit of silver for each of them.
It's simple, when a mote gets near one of the traps, it should suck it up. Like … pffffft!"
How did you come up with that idea?
"The original idea was an olive branch for Huldressa—a spell that cleans up dust. My magicka practice kicks up a lot of the stuff, so I wanted to make something that would help her out a bit.
I'll make the traps using the same design."
Do you not like Huldressa?
"To be fair, she didn't like me first. When Magister Irin took me in, Huldressa didn't waste any time deciding I was a no-good street urchin who's too impulsive for her own good. She's not entirely wrong, but she never even gave me a chance!"
What does Magister Irin say about it?
"Magister Irin knows what he signed up for. Taking me on … I'll admit, it's no small feat. But he's never judged me for being the way I am. Which is why I don't want to disappoint him by ruining his tower with unhinged magic.
He does a lot for me."
I'll go search the tower for any useful information.

When you agree to help, Ember will comment:

Ember: "I'll get to work on the traps for the motes! Good thoughts only!"

While searching the tower, there will be several books but Sorrows of the Wind appears to be relevant to your situation. When you come downstairs Ember will come inside:

Ember: "You in here? Did you find anything useful about the motes?"

Talk to Ember to let her know what you found:

"I finished the traps. Once we set them up, they should take care of the motes. Then I can sort out the livestock and Huldressa … and at some point create a counterspell to fix everything for good.
Did you learn anything useful?"
I found a book that mentions a wind spirit associated with the motes in this area.
"Oh! I read that one, with the Windsorrow lady, right? What if my spell disturbed her and that's why the motes are acting up? That's … troubling. And also a problem for future Ember.
Let's focus on one thing at a time. Or, two things, actually."
Which are?
"The traps are finished, but the livestock and Huldressa are still a problem. I want to figure out a way to return them all to their natural forms before the illusion does any damage.
Could you set the traps while I do that?"
Where should I set them?
"Here, I'll mark some places to set the traps. They're in a pack by the worktables outside. While you do that, I'll figure out how to fix the livestock and Huldressa. Then I can work on my counterspell.
Meet me by the livestock pens when you're done."
I'll go set the traps.

You can then head outside to collect the traps:

Ember: "Good luck setting up the traps! I'll meet you by the livestock pens when you're finished."

Speaking to her again:

"I'll be by the livestock pens once you're finished setting up the traps. Hopefully, I'll have a solution by the time you get there.
Fingers crossed!"

If you collected the pack of silver mote traps and before setting them up, you can use this chance to learn more about her life:

"Magic can be so fussy. I just love messing with it! Is that a crime?
Actually, now that I think about it, it might be."
How can you be sure the counterspell won't make things worse?
"I was too ambitious with the original spell—messing with things I shouldn't, adjusting bits without testing. Magic can be temperamental, but I know what I'm doing. So long as I stick to the basics, I can fix this. No more experimenting, promise."
Were you only experimenting because Magister Irin was away?
"When you say it like that, you make it sound bad! I just took the opportunity to be a little more…daring. Magister Irin is great, but he's old-fashioned. He wants me to learn things the right way—slowly, responsibly, and in a stuffy guild hall."
You don't want to join the Mages Guild?
"I just have no desire to sit around and learn from books when I could be learning by doing! I'm sure that's the way for some, but not for me.
Magister Irin means well, and he's been a great teacher, but he wants me to be more restrained."
How did you end up apprenticed to Magister Irin?
"I grew up in Skywatch but after that, I was doing odd jobs—working merchant caravans and so on. Magister Irin and I crossed paths and he saw me doing a bit of magic for one of my employers. He approached me and said I should be trained properly."
So he asked you to be his apprentice?
"No. He told me to present myself to a guild hall. But the idea of sitting in classrooms and having people blah blah blah at me all day? Not for this Khajiit.
Instead, I showed up here. I think Magister Irin was amused more than anything."
You said you grew up in Skywatch?
"I lived there for most of my life. I have many happy memories there but a good deal of unhappy ones too. I used to have a crew there, a good one. Me and three others. We were just kids, but we did pretty well for ourselves."

After placing the mote traps, return to her and you will see her transform two enchanted chickens back into normal chickens:

Ember: "All right, let's get you two back to your regular chicken selves."

<Ladies turn back to chickens>

Ember: "Ha, I knew it would work! Run along, ladies."
Chicken: "<Buh-gaw!>"

You can then talk to Ember:

"You're back! The traps worked, didn't they? See, I told you I know what I'm doing … mostly.
Speaking of which, I think I figured out a way to return the livestock to their original forms."
How?
"I made something. I know it looks like a spoon but … well, technically it is a spoon. But I enchanted it, and I call it the Spoon of Undo!
I just tested it on those chickens. It removes the illusions perfectly."
Why is it so important to remove the illusions from the livestock?
"Normally I wouldn't bother, but illusions can be disorienting and cause terrible headaches. I don't want any of the animals suffering while I come up with my counterspell.
Oh, and Huldressa. I suppose I don't really want her suffering either."
What can I do to help?
"Here, take the Spoon of Undo. If you could run around and fix the livestock and Huldressa, that will give me a chance to finally whip up this counterspell. By the time you're finished, I'm sure I'll have something figured out!"
I'll take your enchanted spoon and help the livestock. You go work on your counterspell.

Once you have the Spoon of Undo, you can ask a few more questions:

"Just look around for people making animal noises, I'm sure they won't be hard to find. And tell them I'm sorry when you change them back, would you?
As for Huldressa, I'm all in favor of leaving her as a guar. Just kidding! Kind of."
How does the Spoon of Undo work?
"Hah, it sounds cute when you say it.
It's a pretty simple reversing enchantment. It should counteract the magic from the motes and dispel the illusion. Basic stuff not even I can mess up."
Do you think the animals will let me use the Spoon of Undo on them?
"Well, they're still animals. They might run around a bit, but I doubt they'll make it too difficult for you. They're not exactly geniuses.
Personally, if I was a sheep, and got turned into a human, I think I'd go off on an adventure."
Can I ask what you were trying to do with your experimental spell in the first place?
"I wasn't trying to turn animals into people, I swear. I had a theory about animating the inanimate. One of Magister Irin's texts gave me the idea. Hmm. That's probably why he locks so many of his books away, now that I think about it."
What will Magister Irin do if he returns before we fix everything?
"Well, I'm hoping to avoid that scenario. But if it does happen, I'm not sure. He's an odd one. I'm too old for him to punish and he's not really the type to dole out discipline anyway.
I think he'd be disappointed. Which is so, so much worse."

Ember will then teleport away:

Ember: "I'll be in the tower working on the counterspell. Come find me when you're done."

Once you have reversed the illusions on the livestock and tracked down Huldessa and helped her, you can return to Ember. As you approach the tower, there will be a mighty bang and the ground will shake:

Ember: "Fish biscuits! That wasn't right."

Once inside the tower:

Ember: "I assume Huldressa is back to her charming self? I've run into a problem."

When spoken to:

"I have good news and bad news. The good news is that I've nearly finished my counterspell. But I need to find a tome called The Mirrored Way to complete it. I know Magister Irin has it, but it's not with the rest of his books. That's the bad news."
Why is that the bad news?
"Because if The Mirrored Way isn't with the rest of his things, it's probably locked away in his arcane library. The library he specifically forbids me from entering.
The tome I need has to be in there. Without it, I can't make the counterspell."
What should we do?
"Magister Irin has warned me not to enter his library a thousand times … but these are special circumstances.
There will probably be some magical traps inside meant to keep me out, so I'll need your help getting the book while I deal with them."
I'll help you get the book.

You can ask some more questions before heading into the library:

"Once we find The Mirrored Way in Magister Irin's library, I can finish my counterspell. I just hope the old man wasn't serious about putting something dangerous inside to keep me out.
He was definitely kidding. Had to be. Come on, let's go."
What kind of magical traps do you think we'll run into?
"Not sure. I picked the lock on the place as soon as I figured out he didn't want me getting in there. He's since put up protections and told me to stay out unless I have his permission.
I'm sure he's got some kind of ward or barrier set up."
You were able to enter his arcane library just by picking the lock?
"It wasn't hard. Mages like Magister Irin tend to think in very … magical ways. They'll put magicked reinforcements over every inch of a place, but forget a few pins and a good ear can foil them.
And to be fair to him, I'm a very good lockpick."
How did you get so good at lockpicking?
"Necessity. I wasn't exactly raised in the lap of luxury. Not even in the lap of genteel poverty, for that matter.
You get good at things like that if you don't want to be hungry. Or caught by guards or angry merchants."

Ember will lead the way:

Ember: "Follow me, the library is downstairs!"

Once downstairs, she will approach the locked door:

Ember: "Give me just a moment to pick the lock."
Ember: "All right, let's get in and out as quick as we can."

Outside the arcane library, Ember will walk down the corridor until she passes through the library entrance:

Ember: "I don't sense anything. Maybe the old man was bluffing."
<Ember is suddenly wrapped in magical chains>
Ember: "Fish biscuits!"
Magister Irin: "I warned you, Ember!"
Ember: "This spell is specifically targeting me! I'll figure out a way down, you just focus on getting the book!"

You have the option of fighting the Hollow Sentinel or sneaking around, but once you find the The Mirrored Way Ember will free herself:

Ember: "That's it, you got it! Now let's get out of here before I set off something else!"

After exiting the arcane library:

Ember: "Magister Irin really didn't want me getting in there, huh? I have to admire the dedication."

Once upstairs, Ember can be spoken to:

"I didn't know the old man had it in him! He had something to target me specifically, what a sneaky old goat! Good thing I had you with me.
You managed to get the book, right? Let me see it."
Here, take it.
"Let me take a look. Mmm … mhmm. No, not that, that would be bad. What about this?
Oh! Here it is. It's amahan'ist'exis, not gahan'amexis'ist! Good thing I checked. See? That's personal growth right there."
What does that even mean?
"Two different arcane glyphs. They do entirely different things when written and pronounced aloud. The second one is what I need for my counterspell.
Now, all that's left is to get to the old ritual circle and cast this. I'll need your help again."
Ready when you are.

After agreeing to help again, you can continue talking to Ember to learn about the counterspell:

"The counterspell should set everything right in Tor Draioch. Things will be just as Magister Irin left them and I won't have to face his furrowed brow.
I'll need your help at the ritual site. Casting a spell this big is a two-person job."
Why can't you cast your counterspell here?
"The old ritual circle is a place of power and I'm going to need all the help I can get. I plan to draw on the magic there to help strengthen my counterspell. Magister Irin told me about it. This probably isn't how he wanted to implement the lesson."
If you are level 10 in the Mages Guild skill line: I'm a mage. Can I help with the counterspell part?What is the actual condition for this dialogue option appearing? Level 10 in Mages Guild skill-line is unconfirmed
"I wish you could, but since this is my spell, I think it's safer if I'm the only one who messes with it. But I appreciate the thought.
Believe me, I'm still going to need your help when we get to the ritual site. No idle hands for you!"
Do you think that Windsorrow spirit is actually here?
"Maybe? Old tales and myths always start from some truth, at some point in time. The motes around here seem to be affected by more than my spell, is all I'm saying.
I always expect the worst. I find it helpful."
So what do you think we might find at the ritual site?
"If luck is with us, maybe just some irritated wildlife we can deal with as we've done before. Or some of the bolder motes.
But if there is some truth to the ancient tales, then maybe we find some sort of really cranky wind spirit."

As you leave the tower:

Ember: "The ritual circle is just up the hill. I'll meet you there."

Meet Ember at the site:

Ember: "I'm here! First, we need to set the ritual flames. There's three around the site."

Climb the stairs to the site and light the flames:

Ember: "Light the three ritual flames here. I'll get the ones on the altar!"
Ember: "Here we go!"

Once you light all the flames:

Ember: "Almost there."
Ember: "It's done, the spell is set! Follow me, we should be able to see it materialize!"

Follow Ember to the overlook and watch the fireworks:

Ember: "Any second now!"
<There is boom, a shower of fireworks and Ember jumps up and down.>
Ember: "It worked! We did it! Come on, let's get back to the tower."

Back at the tower, Magister Irin has returned and getting an earful from Huldressa:

Huldressa: "I refuse to work under these conditions! I was turned into a guar! A guar!"
Magister Irin: "Of course, Huldressa. I promise to address the situation."
Huldressa: "See that you do."
Ember: "Huldressa sold me out, didn't she?"
Magister Irin: "Let me speak to your associate first, Ember."

Speak to her before Irin:

"It's probably for the best that Magister Irin speaks with you first. We fixed everything, but I still have a feeling he's going to skin me alive.
I did learn a lot from this experience though. That's positive right? Put in a good word for me?"

After speaking to the magister:

Ember: "Hey, you, let's talk while Magister Irin collects his thoughts."

Speaking to her:

"I thought Magister Irin would be as mad as a wet Dragon. But he looks amused. It's probably because he's wanted to turn Huldressa into a guar at some point, he just won't admit it. And the fact that we fixed it all before he got here helped."
Do you think he will push you harder at your magic studies now?
"Well, I've been thinking. I'm grateful to Magister Irin, but sitting and reading about magic has little appeal to me. This whole thing just proved to me that I'm too restless here. I want to do magic, not just study it! Go on adventures! See things!"
Are you saying you want to leave Tor Draioch?
"I think it's time. I've been given good training here, but I still have a lot to learn.
For me, the best teachers are curiosity and experience. I learn best by doing, so I need to get out in the world and continue my training."
So what's next for Ember the Sorcerer?
"Ember the Sorcerer. Heh, I like the sound of that. But that can come later. First, take this. It's not much but you deserve it.
I think we made a good team today. If you ever need a sorcerer who has your back, let me know. We'd have some fun."

If you exit out of the conversation with her before turning in the quest, she will alternatively say:

"It's time for me to move on. I need to see the world and learn from it.
I suspect Magister Irin won't be surprised. And Huldressa will probably do a cartwheel out of sheer joy."
So what's next for Ember the Sorcerer? (Leads to quest completion dialogue)

Ember turns to her old tutor:

Ember: "Magister Irin, I'm grateful for your teachings. And your patience. But I think it's time for me to move on."
Magister Irin: "The world is an excellent teacher for one of your talents, Ember. Do write me occasionally."
Ember: "I should go pack my things. And say goodbye to Huldressa! Ha! Not a chance."

Cold TrailEdit

When you reach friendly rapport with Ember, she will have a request for you. Summon and talk to her to see what the situation is:

"So, I'm not good at this sort of thing, but there's something I want to talk to you about. Did I ever tell you I grew up in Skywatch? I was raised on the streets, but not alone. I had friends, Good ones.
And I want your help finding them."
You don't know where your friends are?
No. We were just a bunch of street kids, but we were close. We made do with what little we could scrounge up, carved out a good life for ourselves.
But one day, they just … vanished.
"
Just like that? and you don't know what happened?
I went out to find us a meal and when I got back, Jhaka, Silverslip, and Song were just gone. I've spent years trying to find any trace of them without any luck.
But I finally have a lead from a friend in Skywatch. I want you to come with me."
I'll go with you to Skywatch to check out that tip.

After you agree to help, you can ask Ember some more questions:

"The tip came from an old friend, Brisha. We'll find him near Skywatch. Big softie never left the place.
This is the first lead on my friends I've had in years. I'm afraid to get my hopes up. It's been so long. Is this really my chance to find them?"
Can you tell me more about your friends?
Like I said, there were four of us. We were all out on the streets for one reason or another. It's a tough life-most turn a blind eye to dirty, hungry looking street urchins, so we learned to look out for each other.
We were inseparable."
Tell me about Jhaka.
"Heh. Most people were scared of Jhaka. He's a Pahmar, so everyone wrote him off as a big, dumb brute. But I've never met a kinder soul. He was always so generous, even though he didn't have a coin to his name. He was … spiritual, too.
How so?
"Eh, I don't really know. I don't subscribe to that stuff personally and he never pushed it on any of us. He just meditated a lot and always had something wise to say. Never got angry either, unless someone messed with me, Silverslip or Song, that is."
Tell me about Silverslip.
"She's funny, that one. We called her Silverslip because she was always slipping in and out of the shadows'. Like a knife, that girl.
She never talked much about her past, but I don't think it was pleasant."
Why do you say that?
"Silverslip as all bared teeth and blood, even as a kid. Jhaka might have been the tallest, but Silverslip was definitely the muscle of our operation.
She could make a grown man piss himself in three words or less. Probably a survival tactic."
Tell me about Song.
Song was the best of us. She was quiet and kind-our moral compass. Balanced the rest of us, y'know? She never told us where she came from, but I think it had to be somewhere nice. She had manners and knew how to charm people. Useful, that.
You're saying you think she came from money?
"Something like that. She had nice clothes when we found her and just generally acted … different. But she never complained about sleeping on the streets or sharing a moldy heel of bread between four people. She just seemed happy to be with us."
Tell me more about what happened the day the others disappeared.
Well, I went out to find us a meal like usual. But when I got back to our base, they were gone. I sat around for a while like an idiot, figuring they were just off doing something.
Then, I noticed signs of a struggle in the dirt."
What do you think happened?
"No idea. Nothing good, I'll tell you that. I asked around for months, trying to find someone who saw anything, heard anything.
Whatever happened to them happened real quiet. Maybe because someone didn't want anyone finding out."
Have you been back to Skywatch since?
Every so often. If a caravan that hired me passed by, I'd sneak back in and talk to people. But I was always worried that someone might be looking for me. I had no idea who took the others, so my imagination ran a little wild. Mostly, I stayed away.

When you talk to her in Skywatch, before reaching Brisha:

"Brisha should be around here somewhere. I'll let you know when I see him."

After reaching the destination in Skyreach:

Ember: "There, that's Brisha! You talk to him. I'm going to hang back and keep watch. I don't want anything surprising us."

If you talk to her before talking to Brisha:

Talk to Brisha for me, would you?
Being back here makes me uneasy. I feel like all my hair is standing up. I prefer to keep a lookout.
Do you trust Brisha?
I do. He's one of the good ones, always was. He never treated us like the strays we were—he had a smile and a fresh baked something to give us every morning.
He wouldn't contact me for a hunch. He's got something real, I know it.

After talking to Brisha, he and Ember will have a brief conversation:

Ember: "I'm grateful for any information about the fates of my friends, old man. You've been a great help."
Brisha: "Heh, you can show your appreciation by not calling me old man, little jekosiit."
Brisha: "If you find Jhaka, Silverslip or pretty little Song, you let this one know, yes? And be careful, Ember."
Ember: "I will, I promise. And then we'll be back to eat all your bread, just like the old days."

From Brisha you will have learned that he heard of a Pahmar Brawler in Sadrith Mora that matches Jhaka's description. Speak with Ember to see what she wants to do:

"I cannot picture sweet, gentle Jhaka in a fighting pit. In Sadrith Mora of all places! If he's truly a Telvanni slave, I will tear out every throat I find.
This is my fault. If only I'd been faster that day. Come on, let's get to the Gateway Inn.
You seem to have some … strong opinions about Sadrith Mora.
"Can you blame me? There's no reason besides tracking down Jhaka that I would willingly enter that land of hateful enslaving Dark Elves.
If I could, I'd send that meteor that floats in their sky into the Telvanni lands."
If it really is Jhaka, do you think the Telvanni are going to give us trouble if we try to free him?
"Ha! I'd like to see them try. I'll be on my best behavior because I want to find Jhaka, but if a Telvanni so much as touches me, I can't be held accountable for what I do.
A lightning bolt through the skull might do some of them good anyway."
You don't have a high opinion of Dark Elves, do you?
Not all of them. I just get mad thinking about the ones who kept Khajiit and Argonian slaves. I know not all Dark Elves are like that so I shouldn't be so distrustful … but the Telvanni definitely are. Arrogant bastards.
Can you keep your temper in check while we investigate?
"I'll behave, don't worry. Once we find Jhaka, I plan to get him out of there as quietly as possible. Preferably in a manner that doesn't involve me shoving a dagger between Telvanni ribs.
But that's really up to them, isn't it?"
Are you worried about Jhaka being in a fighting pit?
"Definitely. If it had been Silverslip, I would have felt sorry for her opponents. But Jhaka is too sweet for that kind of violence. He's strong, but he hates violence.
Still, back in the day, there was no one better to have in a tavern brawl.
Did you get into a lot of tavern brawls?
Heh, not really. But we would start them pretty frequently. Once everyone was in on the action, Silverslip and I used to make good coin picking pockets among the mayhem. Easy money, beyond the occasional bruise or lump from flying fists or dishes."

If your character is a Dark Elf, you will instead have the option of asking her:

Are you sure you're all right traveling with me? You clearly don't think highly of Dunmer.
"Look, it's possible for me to loathe the history of your people and their treatment of mine and still accept that not all Dark Elves are inherently evil. You've been good to me. I wouldn't be traveling with you if I thought you rotten on the inside."
But what if the Telvanni assume you are a slave, with me?
"I don't really give a daedrat's ass what the Telvanni think.
All I care about is figuring out if this Pahmar is really Jhaka and getting him out of there. Preferably in a manner that doesn't involve me shoving a dagger between Telvanni ribs."

If you talk to her again before venturing to the Sadrith Mora:

"We need to get to Gateway Inn and rescue Jhaka. If he really is a Telvanni slave, I intend to free him.
But let's be smart about it. I want to get him out of there as quickly and as painlessly as possible."

After reaching Gateway Inn in Sadrith Mora:

Ember: "Was it too much to hope that we'd find Jhaka outside sweeping or something? Come on, guess we have to go inside."

If you talk to her inside:

"Ugh, this place is awful. You can just smell the misery.
Come on, let's ask around about Jhaka. I don't want to spend any longer in here than we have to."

After you finish talking to Osithos Morelo:

Ember: "A bracelet? Really? Can't I just stab this guy in the ribs and get the information that way? No? Ugh, fine."

You can talk to her again:

"I heard, I heard. Typical Telvanni.
If we have to get him his damned bracelet, let's just do it fast. He said Varvisi Uleni sells outside Tel Naga, right? Let's go. I've got a plan brewing."

After reaching the outside of Tel Naga, will have an idea:

Ember: "Hold on, let's talk. I think I've got a plan."

Talk to Ember about her plan:

"That must be Varvisi there. A merchant like that always has their most valuable items on their person. No problem. I can rifle around in her pockets without her ever suspecting a thing.
But for that to work, I'm going to need your help."
What do you need me to do?
"You might not love this, but trust me, it'll be fun! I used to do this trick with Song and Silverslip whenever we needed some extra coin.
I'm going to turn you into a monkey. Then, you run up to Varvisi and distract her so I can pinch the bracelet."
You're going to what?
"Hilarious, right? You'll be just enough of a distraction. Just rifle though her stuff. All eyes will be on you and no one will notice me slipping a hand into her pocket. It's perfect!
But the spell won't last forever, so we have to do this quick!"
Alright, we can try it.

She will then transform you into a monkey. If you try and speak with her:

"Go on, just approach Varvisi. Be casual about it. It'll be over before you know it! Dance like a good little monkey and we'll have the bracelet in no time.
Oh, don't look at me like that. You'll love it."

You can then approach Varsivi Uleni and distract her, meanwhile Ember will then pickpocket her and run some distance away. Follow and then speak with Ember:

"Heh, you were a little too good at that. You make a pretty cute monkey, anyway.
I got the bracelet. It's just as ugly as I imagined. It'll be perfect for that overblown bastard's wife. Come on, let's get back to the inn and throw it in his face."
Are you all right?
"Ugh. That red-eyed piece of guar dung just made us do his bidding for no other reason than to make sure we know how superior the Telvanni are.
Turning you into a monkey was fun, but now all I can think about is wringing that bastard's neck."
Let's just get the information we need and get out of here.
"You're right. Thanks. I needed that.
I have to remember that we're here for Jhaka. I can suffer anything if it means finding him in the end. And I know someday, the debt that the Telvanni have incurred will come due. I hope I'm around to see it."

You can talk to her again before entering the Gateway Inn:

"Come on, let's go give Osithos his damned bracelet. Hopefully, he'll make good on his word at the very least and tell us where to find Jhaka."

When you hand over the bracelet to Osithos Morelo, he will explain that he sold Jhaka to bandits in Pulk. Speaking with Ember afterwards:

"Let's get to Pulk and find those bandits. If Jhaka's sick, that's the last place he should be. Plus, I need somewhere to direct this … energy. Clawing my way through a few mercenaries might help."

Once you reach Pulk, Ember will ask to talk:

Ember: "This is the place. Let's chat before we rush in."

Speaking with Ember:

"If Osithos was telling the truth and Jhaka is really sick, then we need to rescue him quick. I have no idea what a bunch of bandits would want with a sick Pahmar. I can't imagine they're nursing him back to health out of the goodness of their hearts."
How do you want to do this?
"As quickly and efficiently as possible. If Jhaka is in there, I don't want him suffering any longer than he has to. I've already made him suffer long enough. And if we get to knock some heads along the way, all the better.
Come on, let's get inside."
Let's go find Jhaka.

You can continue the conversation:

"Keep your eyes and ears open. Remember, Jhaka's a Pahmar, so he's probably going to be hard to miss. Even still, let's stay vigilant. I'm not wasting this chance. I have waited too long to lose track of him now."
Are you all right?
"I'll be better once we find Jhaka. It's just … if I'd gotten back a little faster that day, maybe I could have stopped him and the others from being taken. He's suffered this whole time because I wasn't quick enough. Because I wasn't there."
None of this was your fault, Ember.
"Thanks for saying that. I don't know if I believe you, but it's nice to hear, anyway.
I'm not helping Jhaka, or any of them, by sitting here whining. It's just something that's been weighing on me, y'know? So thanks for listening. Let's go."
Then let's make it right by saving Jhaka now.
"You're right! I'm not doing him any favors by sitting here feeling sorry for myself. I may not have been able to help him then, but I'll be damned if I can't help him now.
Thanks for that. Honestly. Now come on, let's go."

You will find Jhaka imprisoned in a cage deep within Pulk:

Ember: "That's him, over there! he's still alive! Jhaka, we're here to help!"
Jhaka: "Is that Ember: The little shadow of Skywatch?"

Before unlocking the cage:

"Don't waste time talking to me! That's Jhaka! We need to get him out of that cage."

After unlocking the cage, Ember will want you to speak with Jhaka:

"Go ahead and talk to Jhaka while I try to heal him a bit. He's in rough shape."

After you talked to Jhaka:

"Fish biscuits! What kind of bastards would take someone so sick down into a place like this? I hate them!
Come on, we can talk more once we're out of here. We need to get this big boy some fresh air."

You can then escort Jhaka outside, during the journey you may hear Ember and Jhaka speak:

Jhaka: "This one can keep up, do not worry."
Ember: "Careful Jhaka. Take it slow."

After exiting, Ember will head over to Jhaka to begin healing him:

Ember: "Talk to Jhaka, would you? I want to heal him a bit."

If you talk to her again before talking to Jhaka:

"Keep Jhaka talking while I try to get him healed up a bit more.
He always hated being coddled. Distract him while I at least stop him from bleeding out."

Once you have spoken with Jhaka, you can talk to Ember to complete the quest:

"Thanks for talking with him. I didn't trust myself not to cry.
When I was small, hanging around Jhaka always made me feel safe. Even now that I'm grown, I have that same feeling. I can't beleive we found him … after all this time. Thank you."
Jhaka mentioned he might have a lead on the mercenaries that took the others.
"I heard! That's good. But for now, let's just enjoy this victory. I'd almost given up hope of finding my friends. Thanks to you, I have faith again. I couldn't have done this without you. Jhaka and I both owe you so much more, but here, take this."

After the quest is completed, you can listen to their conversation:

Jhaka: "Ember, you've grown so much. This one is so grateful to see how strong you've become."
Ember: "Oh, you big lug, I missed you. I swore I would find you no matter what it took, even if the two moons fell from the sky."
Jhaka: "Thank you, little sister. You have found me, so be at peace. Next, we will find Silverslip and Song."

Talking to her again before leaving:

"Poor Jhaka. I'm glad we got to him when we did, I don't think he would have lasted much longer. I can't imagine the amount of suffering he's been through.
Even still, he's determined to help us in the search for Song and Silverslip."

Cold Blood, Old PainEdit

When you built enough rapport with her, Ember will inform you that Jhaka found a lead to find her missing friends:

"You remember Jhaka, right? I got a letter from him. Messy, that thing. It's probably hard to hold a pen in those big mitts of his.
Anyway, apparently he's made good on his promise to research the mercenaries who grabbed him, Silverslip, and Song."
Does Jhaka have a new lead for tracking down Silverslip and Song?
"Possibly. He found someone who may recognize the badge on the mercenary armor that he remembers.
If he's right, that may lead us right to the bastards who took them. It was a long time ago, sure, but this is more information than I've ever had."
What can I do to help?
"Jhaka said we should wait until he knows something for sure, but I don't want to sit around.
Jhaka is in Marbruk, in Greenshade. I want to go there and talk to him. Maybe there's something we can do to expedite things. Come with me?"
I'll go to Marbruk with you to talk to Jhaka.

Once you accept to help her:

"Once we find Jhaka in Marbruk, I'm sure he'll have something for us to do. He told me to be patient but he knows me well enough to know that's like asking him to change his stripes.
I've been patient for a long time. I'm done with that."
How does Jhaka know how to track down mercenaries?
"He did small jobs for them sometimes, if the pay was all right and the work wasn't too unsavory. I think before we met up, he may have been with one group or another. Not much to his liking, I think. He never fit in with that type—too soft-hearted."
You don't know anything about his past before you met him? What about the other two?
"Look, people end up living on the streets for a lot of reasons. You don't pry. Sometimes you learn something in passing, but if the person has your back in tough spots, their past isn't that important.
Though, I wonder if that was wise."
What do you mean?
"I've always wondered…what if it was one of our pasts that caught up with us that day, and that's why my friends were taken? What if it was my past? I mean, it doesn't make any sense but in the absence of any other information, it kind of haunts me."
Remind me what we're doing.
"Sure—you're helping me track down my friends that I had growing up in Skywatch. They all disappeared one day and I had no idea what happened to them until you and I found Jhaka. But Silverslip and Song are still out there somewhere."
What did Jhaka tell us about the day he disappeared?
"He said that a mercenary group grabbed him and the others, and he remembered the symbol on their armor. That's how he tracked down our next lead. He also said something about remembering Silverslip acting strange, but wasn't sure why."

Once you're in Marbruk in Greenshade, you can further speak to her:

"I think I like Marbruk. Lots of Khajiit here, by the looks of it.
Come on, we need to find Jhaka. He's around here somewhere. Big guy like him won't be hard to spot."
Any idea where to look for Jhaka?
"We should probably check out the local Outlaws Refuge. He's probably laying low, just in case. People like me and Jhaka tend to feel safer in places like that."
What do you mean?
"I mean, I wouldn't exactly call us outlaws, but my friends and I were never fussy about how or where we got our food and coin. Outlaws Refuges tend to attract people with similar mindsets, is all."

You will find Jhaka in new clothes, meditating outside of the Outlaws Refuge entrance.

Ember: "There he is, the lazy lump."
Jhaka: "You are predictable, Ember. I knew you would not wait for me to write again."
Ember: "What can I say? I haven't changed a bit. Talk to our friend here about what you found out. I'm going to watch our backs."

Speaking to her before Jhaka:

"Jhaka looks much better, doesn't he? That's a relief. I knew the big boy would pull through.
Talk to him for me, would you? You know me and cities…I want to keep a lookout."

After speaking to Jhaka and before you set off to Betnikh:

Ember: "Are you safe here, in Marbruk, Jhaka? Do you have a place to stay?"
Jhaka: "You need not worry so much, little sister. You'll end up with even more white hair. Jhaka is fine."

Speaking to her:

"So, it's off to Betnikh, is it? I like the name of the place. Full of Orcs, isn't it?
Come on, let's go see if we can find Guruz and get him to tell us more about Kestrin's Blades. Hopefully, he can point us toward Song and Silverslip."

Once you're in Betnikh, you can speak to her:

"I'm not really familiar with Betnikh. But if there are Orcs around, I'm sure there's some kind of tavern around? Let's try there first and see if we can't find our mercenary friend."

Eventually you'll reach to the area where Guruz is hanging around. Speaking to Ember before Guruz:

"I would bet good coin that's our guy, Guruz. Mercenaries have a certain way of standing, even when they're older. You can tell from the way they hold themselves. Go on and speak to him. Ask him about Kestrin's Blades and if he knows about my friends."

After finding out Guruz is too drunk to question, Ember has a plan to get him to sober up:

Ember: "Psst, I've got an idea of how we can sober this guy up."

Listening to her plan:

"If we can sober up Guruz, he might be able to tell us where they took Silverslip and Song. But we're going to need a pretty powerful concoction.
There should be some sour algae near the shore. I can make a stew that'll singe his eyebrows off."
Sour algae?
"Magister Irin taught me this one, believe it or not. It's technically alchemy, but that's just another form of magic to me.
Sour algae smells and tastes terrible, but if you mix it right, it makes even the drunkest toffs clearheaded."
How much do we need?
"Two handfuls of the stuff should do it. We don't need much. Trust me, once you smell it, you'll understand why.
It'll be alongside the shore. Come on, let's go."

Speaking to her again before getting the Sour Algae:

"If we can get this guy to sober up, hopefully he'll be able to tell us more about Silverslip and Song. It's amazing Jhaka was able to track him down at all. We can't waste this chance.
Let's get that sour algae!"

After picking up all the Sour Algae needed:

Ember: "That should be enough."

Speaking to her again:

"Phew! That's strong. We're going to be stinking like this for a few days, I guarantee you. But that should be enough for what I need.
Guh, sometimes I really hate having a keen sense of smell."
Now what?
"Now I do a bit of this, a bit of that, and try not to gag while I work. Just give me a moment to whip up the tonic."

Ember will be making the Sour Algae Tonic while trying not to gag:

Ember: "I think I remember how to make this. Been a while."
Ember: "Oh, fish biscuits, the smell is going to make me throw up. Almost done."
Ember: "Here, maybe you can carry this. I hate the smell."

Before you pick up the tonic:

"All right, there. It's done.
Would you mind carrying it back to Guruz? I'm struggling not to hack up my last meal. It smells like…no, forget it. If I even say it out loud, I'll hurl. Let's just go."

After picking up the Sour Algae Tonic:

"Once Guruz is sober, we need to probe him for information about Silverslip and Song. He has to remember something! If he can point us in the right direction, we may have our next lead."

After you sobered up Guruz and before asking him questions:

"See if this guy can remember anything at all about his old mercenary group, and the job in Skywatch. He's our only hope of finding Silverslip and Song."

Once finding out what happened to Silverslip and Song, Ember urges you to hurry to rescue Silverslip in Shadowfen:

Ember: "They handed Silverslip over to vampires? Bastards! Come on, let's get to Shadowfen."

Speaking to her before you depart to rescue Silverslip:

"I can't believe those monsters handed Silverslip off to vampires. There are too many scenarios to count now…none of them good.
Let's go. I intend to scour every inch of the Shrine of the Black Maw if that's what it takes to find her."
What kind of scenarios are you picturing?
"That Silverslip is dead, or turned into a vampire, or ran away and ended up somewhere worse…I can't stop thinking about it. Seeing what Jhaka went through after the mercenaries picked him up was bad enough. Now this?
I feel like a failure."
Why do you say that?
"My life hasn't been rosy by any means, but at least I wasn't enslaved or taken captive by vampires! It hurts to know my friends suffered and I didn't do anything to stop it.
And I still don't even know why they were taken in the first place."
We'll figure it out, Ember.
"You know, when you say it like that, I really believe you. I feel like when I've got you on my side, all of this doesn't seem so impossible. We found Jhaka together, didn't we? We'll find the others too.
Now, enough mushy stuff. Let's get a move on."
It may not be as bad as you think.
"Damned fish biscuits…I hope you're right. I mean, knowing Silverslip, I wouldn't be surprised if she took on an entire vampire coven by herself and is now sitting at the Black Maw shrine like a queen.
We'll just have to pray that's the case."

Once you reach the entrance of Shrine of the Black Maw:

Ember: "Oh, I hate this. Got a bad feeling. Let's get inside."

Before you go inside:

"This place makes my fur stand on end.
Let's just look for any signs of Silverslip and then get out. I don't want to linger here."

Eventually you'll find Silverslip's journal:

Ember: "Wait, stop! I recognize this journal! It's Silverslip's, she always kept it on her. She's been here!"

Before you read the journal:

"There might be a clue in Silverslip's journal. Maybe she wrote about where she went last!
You flip through and read it. I'll keep an eye out and make sure no one comes and sinks their teeth into us."

After reading Silverslip's Journal, Silverslip will make a surprise appearance from a ledge and asked Ember to speak to her outside: <Silverslips makes an appearance with her vampiric aura>

Silverslip: "Ember? What are you doing here?"
Ember: "Silverslip! You, oh no, you—"
Silverslip: "Don't you dare pity me, Ember."
Silverslip: "Meet me outside. We can talk there."

<Silverslip disappears with her vampiric aura>

Ember: "She never could deal with kindness or pity at all."
Ember: "Silverslip is safe and well. But Silverslip is also a vampire. I'm really not sure how I'm supposed to feel right now."

Ember will be glad Silverslip is alive but is concerned that she's now a vampire:

"That's Silverslip for you. Quick and to the point.
I'm glad to see her alive. Er, sort of alive, that is. I knew this was a possibility but still…seeing her now and remembering that girl she was? It stings. Let's go meet her outside."

Once outside to meet up with Silverslip, Ember is hesitant to speak to her:

Ember: "Can you talk to Silverslip for me? I need a moment to brace myself."
Silverslip: "I'm still me, Ember. I'm not going to lose control. But fine, I'll speak with your friend. They already read about all my secrets already."

Before you speak to Silverslip, Ember is trying to regain her composure:

"It's not like I think Silverslip is going to kill us or anything, I'm just not…ready to talk to her. Not like this. I need to let everything sink in. She looks so different.
Please, talk to her. I'll get myself together in the meantime."

After hearing out Silverslip, you will have to speak to Ember:

Ember: "Let me talk to my friend first, Silverslip. Don't go anywhere."

Ember is not angry with Silverslip, but rather felt sorry for her:

"For years, I've carried the guilt of losing my friends. But hearing Silverslip's story helps a little. I think her burden of guilt is much heavier than mine. How can she bear it? My heart hurts for her.
Still, we found her. That's a victory."
Are you angry with Silverslip for what happened?
"Silverslip made a mistake when she was a kid. Who among us is immune from that? I'm not angry with her at all. I was a little…thrown by seeing her as a vampire, but ultimately I'm just happy she's here, and that we're reunited."
She might be able to help us find Song.
"True! It seems like seeing me is giving her the kick she needs. She's been feeling guilty for so long, but now she has a chance to make it up to herself.
And she even has a clue to lead us to Song! This worked out all around!"
What now?
"For now, I think we should just be proud of what we accomplished. You helped me find not one, but two of my friends—people I've been searching for, for years. And thanks to you, Silverslip and that strange glyph might lead us to Song. Thank you."

If you exit out of the conversation before turning in the quest, she will alternatively say:

"Vampire or not, we found Silverslip, that's what's most important. It's been so long since I've heard her voice. There was a time I thought I've never hear it again.
Now that I've had a moment to collect my thoughts…I'm really happy."
What now? (Leads to quest completion dialogue)

After the quest, Ember forgives Silverslip for the past and asked her to help find Song:

Silverslip: "I don't expect you to forgive me, Ember."
Ember: "I'm just glad you're alive, Silverslip. We already found Jhaka, too. He's in Marbruk."
Silverslip: "Really? You found him? Oh, Ember. I'm…I'm different now, but I can still help. Let me atone for all of this."
Ember: "You're the only one who saw that strange eye drawn in the letter. We need you, Silverslip. We'll find Song together."
Ember: "Let me send word to Jhaka before you find him in Marbruk. Just so he's prepared."
Silverslip: "Hah, probably a good idea. I'd hate to scare the stripes off him."

Speaking to Ember after quest:

"It's funny seeing Jhaka and Silverslip together again. We've all changed a lot, but some things are still the same.
I wonder where we would be if not for that awful day. Would I still be living in Skywatch, lifting wallets when I needed coin?"

Green with EnvyEdit

When you've developed an Allied relationship with Ember, she has more news about finding Song:

"I have news about my friends. Silverslip and Jhaka have been working to track down that strange eye symbol, remember?
I'm not exactly sure what they've been up to, but Silverslip got a threatening letter from a merchant in Bangkorai. I'm worried."
What was in the letter?
"It says that Jhaka and Silverslip are putting themselves in danger by looking for Song, and they need to be careful.
The wording is friendly enough, but in that way where you can be certain that the message behind it is not."
What do you want to do about it?
"The man who wrote the letter is named Izbadd. I say we pay him a visit and figure out what this is all about. I don't want to risk Jhaka or Silverslip getting hurt. We're better equipped to deal with any threats. Izbadd's in Bangkorai. Will you come?"
All right, let's go talk to Izbadd in Bangkorai.

Izbadd's Letter will be appear in your quest inventory. Speaking to Ember again:

"This letter says we'll find Izbadd near the Anchor's Point Inn in Evermore. I think he was expecting Jhaka and Silverslip to show up, so hopefully we won't scare him off.
If he knows something about Song, we have to talk to him. Let's go."

When you reach to front courtyard of the Anchor's Point Inn, Ember will notice Izbadd:

Ember: "The Redguard there must be our merchant, Izbadd. Merchant my scaly Argonian arse."

Speaking to her before Izbadd:

"That must be Izbadd. No way he's a merchant. Look at him, he's working way too hard to convince everyone he's doing nothing more than relaxing at a tavern.
I know his type. Be careful of that one."

After learning about the Emerald Eye's intentions with Song and to meet with Song's estranged uncle, you speak to Ember:

"I thought I knew Song so well when we lived together in Skywatch. But I had no idea she was part of such a powerful family. I suspected she came from wealth, but she never even mentioned the Emerald Eye.
I guess we need to go talk to this uncle."
Any thoughts about the Emerald Eye?
"I'm not sure. They sound like bad news. And what sort of family kidnaps their own child? Song must have had a reason for running away from them.
But what if I'm wrong? What if she really is a willing participant and she's not the person I remember?"

Ember will be unsure about what to do next if Song is in league with the Emerald Eye:

If it turns out that way, will we tell King Fahara'jad?
"I…don't know. I need to think. None of this makes any sense to me. I just want to find her. I'll deal with everything else later.
Let's talk to Azamel in Sentinel and learn what we can."
Do you have doubts about finding Song?
"No, absolutely not. Whatever is going on with her and her family doesn't change my feelings. She was my friend. I care about her. I know Jhaka and Silverslip do too.
Besides, I'm still having a hard time believing Song could be dangerous."
Why is that?
"Song had a gentle soul. The rest of us knew how to survive better, but it made us hard. Tough.
Song was different. She wasn't weak by any means, but we all watched out for her. She was fiercely independent but didn't have that…darkness to her."

Speaking to her again before finding Azamel:

"Hopefully this Azamel will be willing to speak with us. Maybe you should do the talking when we find him? You're better at…people than I am. You might be able to appeal to his conscience.
If he has one, that is."

When you reach Sentinel:

Ember: "Estranged family member, cut out, probably embittered. I bet Izbadd was right and we'll find Azamel at the inn."

You will eventually see Azamel sitting on a bunch of steps being intoxicated:

Ember: "Over there, drunk looking toff. Bet that's our man."

Speaking to her before Azamel:

"Let's see what Azamel has to say. I'm not exactly optimistic about our chances of finding Song through this drunkard, but right now it's all we got.
I really hope this isn't a wild guar chase."

Ember will be confused by Azamel's instructions:

"Oh good, we have to follow a drunk man, do we? This is promising.
Azamel better know something about Song. I don't enjoy being led around by the tail."

Ember will be annoyed at the trailing of Azamel:

Ember: "Fish biscuits, this getting ridiculous."

Speaking to her before you go inside the Outlaws Refuge:

"Keep your guard up, I don't like this. Maybe it's just being in an enclosed space or following a random man we don't know, but this seems like a good time for a trap.
I also might be paranoid. Let's just talk to Azamel."

Once inside the refuge, he will reveal that he had to put on the act as it wasn't safe to discuss about Song with potential Emerald Eye operatives out in the open.

Azamel: "The Emerald Eye has many agents in Sentinel. But down here, we can speak freely."
Azamel: "I'll admit I wasn't entirely faking being a drunk but I know who you are, Ember."
Ember: "I've never seen you before in my life, wine-breath."

After finding out what the Emerald Eye will be using Song's lifeforce for their selfish purposes, Ember is adamant on stopping them:

"So, not only did Song's family kidnap her, but they did it so they could force her to commune with some creepy relic that makes them more powerful?
Those Emerald Eye bastards! We have to get her away from them."
The Emerald Eye might put up a fight.
"I hope they try. I couldn't save Jhaka from being forced to fight and I couldn't save Silverslip from being turned into a vampire…but I'll be damned if I don't save Song from her fate.
We need to get to that Emerald Eye camp. Now."
Let's go.

After speaking to her, Silverslip has been following you both to assist on rescuing Song:

Silverslip: "Hey! Over here!"
Ember: "Silverslip? Ha, I knew you'd follow us."

Speaking to her after Silverslip arrived:

"Not surprised Silverslip and Jhaka wouldn't be content to just sit around.
But that place Azamel marked on your map, it's not too far from here. Let's hurry. We're so close to finding Song, I can feel it! I don't want to waste any more time!"

You find the Emerald Eye encampment:

Ember: "This is it. Let's look around for a clue about Song."

Speaking to her during the clue search:

"We need to look around for any sign of Song. There has to be some kind of clue here that can point us in the right direction."

After reading the Emerald Eye Ice Mage's journal:

Ember: "What did you find?"

The Emerald Eye Mage's Journal will be temporarily added to your quest inventory. Speaking to Ember about the lead:

"You found something, what does it say? Is there anything in there about Song?"
They're keeping Song in some place called the Motalion Necropolis.
"Let me see. Oh good, there's a map.
Never heard of the place, but necropolis sounds bad. Looks like we need to spot a tomb door that's different from the others?"
What do you want to do, Ember?
"I say we go to the Motalion Necropolis, bust in there, make those Emerald Eye bastards wish they were dead, and rescue Song. That's my rough plan, anyway.
Sounds good? Good. Let's get to it."

Jhaka will appear after you find out that Song is being kept at Motalion Necropolis:

Jhaka: "Friends! Did you find anything?"
Ember: "Ah, I was wondering when we'd see you, big guy."

Speaking to her before Jhaka:

"We have to get to the Motalion Necropolis! If the Emerald Eye is holding Song there, then we can have a chance to rescue her! Come on, hurry!"

When you reach the entrance of Motalion Necropolis:

Ember: "Come on, we have to find a tomb that looks different from the rest."

Speaking to her there:

"The journal we found at the Emerald Eye's camp said the door to the Motalion Necropolis would be a tomb different from all the others, so keep an eye out.
It'd be helpful if it had a big green glowing eye on it, but I'm never that lucky."

As you're exploring through the necropolis:

Ember: "Mother of all fish biscuits, look at this place!"

You will find the The Tomb of the Emerald Eye:

Ember: "Look! That tomb! This has to be it!"

Once in the tomb, you will witness Song being forced to commune with the relic against her will:

Song: "Father, please don't do this!"
Lord Nabayir: "Do not resist, Mahtelah! You only make it worse!"
Ember: "Song!"
Song: "Ember? Help me!"
Song: "Ember, you have to destroy the wards! Please help me!"
Lord Nabayir: "You will commune with the relic!"
Ember: "I see three confinement wards, those must be the ones Song wants us to destroy!"

Speaking to Ember while destroying the wards:

"Song's in trouble! We have to destroy those containment wards before we get to her. Come on, hurry!"

Destroying the wards:

Ember: "You got it!"
Ember: "Perfect!"
Ember: "Good job, it's down!"

Finally destroying the last ward:

Ember: "That weird light dragged Song into that room! We have to save her! Through that door!"
Ember: "Hang on Song! We're coming!"

Once you go inside the room, Song is being continuously drained:

Song: "Tava, save me. It hurts. Please, it hurts."
Ember: "That must be the relic! It's hurting her, we need to destroy it!"

Speaking to her before trying to rescue Song:

"We need to save Song! Don't waste time talking to me!"

Once you destroy the Emerald Eye Relic, Song will be free. Ember will check up on her, but will soon be accompanied by the arrival of Jhaka and Silverslip:

Ember: "Song? Are you all right?"

<Jhaka will rush through the door>

Jhaka: "We heard fighting and could not help ourselves. Is everyone safe?"
Song: "Ember? Jhaka? You're alive? How are you here?"

<Silverslip makes her entrance with her vampiric powers>

Silverslip: "Don't forget about me, precious."

Speaking to Ember before Song:

"We did it! That was intense! I'm glad Jhaka and Silverslip held off, probably safer that way for everyone. Now…we just breathe.
Song looks exhausted, but I think she's all right. She's probably a bit overwhelmed right now. Could you talk to her?"

After checking up on Song, Ember wants to speak with you about how she feels that this is finally over:

"For the first time in years, I feel like I can take a breath. I don't really know what to do. There's so much I want to say to my friends, so much I want to tell them.
They've all been through so much, and so have I, I suppose. Hmm."
Is something wrong?
"No! I'm just…thinking. I have carried this guilt and fear for a long time. Finally putting it down feels strange. Good, but strange.
I think I needed to settle my past in order to move forward. I feel like a fog has been lifted."
Glad to hear it, Ember.
"I knew you were special when I met you at Tor Draioch, but I never could have guessed you'd be the one to help me stitch the pieces of my past back together.
You've reunited me with my friends and become someone I trust—no small thing. Thank you."
You're welcome.
"You helped save Song and restore my family. My heart's lighter than it's been in years. I don't want to get emotional but…you have no idea how grateful I am that you're in my life.
Adventuring alongside you is an honor. Please, take this."

If you exit out of the conversation with her before turning in the quest, she will alternatively say:

"I can't believe we saved Song and destroyed the Emerald Eye's creepy relic! I was worried there for a moment, but I should have known better. There's nothing you can't do.
Thank you, thank you, thank you! How many times am I allowed to say it?"
You're welcome. (Leads to quest completion dialogue)

After the end of the quest:

"I feel like a child again—looking for the next adventure, wondering what trouble I can get into, glad for my friends beside me to keep me strong.
Now that the mystery is solved, I feel ready to take on all of Tamriel! Nothing can stop me now!"

A Chance for PeaceEdit

If you completed Tower of Troubles prior and don't have Ember summoned, she will attend the ceremony at the Gonfalon Palace:

"There you are! Everyone's talking about how great you and Lady Arabelle are and all the great stuff you did! Everything you did at Tor Draioch must seem small in comparison.
I've been bragging about knowing you, I hope that's all right."
You've been bragging about knowing me?
"Of course! Some people seem skeptical that the same person who rescued the alliance leaders and killed the Ascendant Magus also chased down sheep magicked to look like people. But that's part of the fun!
Now go celebrate! You've earned it."

After the ceremony, Ember promises to be on her best behavior although she's still down to cause some mischief:

"What a party! Lots of fancy people here, I've got to be on my best behavior. I promise not to pick anyone's pocket or anything. This is your big day, I'm not going to get in the way of that.
Unless you want to see what's in Emeric's pockets."
You've been bragging about knowing me? (See the dialogue above.)

High Isle Main Quest CommentaryEdit

If you have Ember accompany you for the following quests, she may have comments during or after the completion of the quest:

Quest Ember's Commentary
Of Knights and Knaves "That Lady Arabelle, she's something else! I might have to start reading those Investigator Vale books."[verification needed — see talk page]
People of Import "I don't think I'm cut out for being around nobility. Being formal makes my ears itch."[verification needed — see talk page]
Deadly Investigations "I've heard some things about Amenos. None of them were good." [verification needed — see talk page]
Escape from Amenos "Whew! That was exciting, never thought I'd get to meet the Alliance leaders. Was I casual enough?" [verification needed — see talk page]
To Catch a Magus "I hate the Ascendant Order. I can't believe Count Damard was the Ascendant Magus the whole time! Ugh!"
The Ascendant Storm "The Ascendant Magus never stood a chance. People should learn to stop messing with you."[verification needed — see talk page]
A Chance for Peace "You made sure there's at least a chance for peace and saved the alliance leaders. You should be proud of that."[verification needed — see talk page]

Companion DialogueEdit

Much of Ember's companion dialogue with you will depend on your current Rapport with her. The following sections list her known dialogue:

GreetingsEdit

When you talk with her, you can do the following:

  • Access the Companion Menu and customize her abilities etc.
  • Ask how she feels about you.
  • Ask about her.
Greetings
Cordial-Friendly Companion-Allied Bad Rapport Probably Wary-Disdainful
"You want to talk about something?" "My favorite adventuring buddy! What's going on?" "Ugh, again? What now?"
"What's going on?" "I'm right here if you need anything." "You're just like Magister Irin, always wanting to stop and talk. Are you going to lecture me on the properties of magicka?"
"Need something?" "Need some magic done?" "You like to talk, don't you? I don't mind, I guess, but I'm not really one for deep, meaningful chats."
"Hey, you. Everything all right?" "Need me to do anything?" "What is it? Why are we wasting time talking, I want to go! I want to do something!"
"Am I in trouble? Sorry, I always just assume." "I'm always here to listen." "Do we have to stand around and talk? I joined up with you to go on adventures, not to chatter."

"Let's talk about our partnership."Edit

With this option, you can ask about her feelings towards you and about herself:

  • "All riiiiight, but can we do it fast?"
  • "Sure, I guess. Anything specific in mind?"
How do you feel about our friendship? (Cordial to Companion)
Cordial/Friendly Close Alliedgreen end of the bar Companiongreen end of the bar
"I'm learning a lot by being around you. I think Magister Irin would be proud." "I can count on one hand the amount of people I trust. You're one of them." "The two of us are good together. I think we've got a good thing going." "Not to be too sappy, but... I really care for you. I hope you know that."
"Traveling with you is a good time. Better than sitting around reading books." "You've got adventure in your blood, there's no one else I'd rather be around." "You've made my life way more exciting. I hope I can return the favor!" "You've changed my life for the better. I don't know how I can ever repay that."
"Things are good! You put up with me, which is more than I can say for most." "I like hanging around with you, you're always getting into trouble. It's the best!" "I can be a lot to handle, but you've always been patient with me. I appreciate that." "I used to not trust anyone. Safer that way. But you? You changed all that."
Let's talk about something else. (Returns to Greetings)
How do you feel about our relationship? (Wary to Disdainful)[verification needed — dialogue needs to be confirmed]
Wary Irritated DisdainfulRed end of the bar
"I like you well enough. I like you more when you're not wasting time talking about things that don't matter." "Ugh, stop talking about feelings and our relationship! Let's just get back to doing fun things!" "Being around you almost makes me want to take Magister Irin's advice and go get my training in a guild. Staring at books all day has to be better than staring at your ugly mug."
"We're fine. I don't really like getting into the sentimental stuff, so let's just leave it at that." "Do you even have to ask? What do you want me to do, spell it out with runes? I. Don't. Like. You." "Look, I'm only traveling with you because you go to interesting places. Doesn't mean I like being around you. Just be thankful I haven't turned you into anything while you're asleep."
Let's talk about something else. (Returns to Greetings)
Tell me something about yourself.
"Harvesting runestones soothes me in a strange way. Maybe it's the sound, or just all the potential ideas of stuff to make, I'm not sure!"
"Pickpocketing is somewhat of a passion of mine. It warms my heart to relieve oblivious people of their possessions."
"I don't do well with authority. I just don't respect people thinking a fancy symbol on their chest or a title makes them powerful."
"I hate standing around and twiddling my thumbs. Any activity that I could fall asleep during is usually one I won't enjoy."
"I'm not a member of the Thieves Guild, but love what they do. I think maybe someday, I'd like to join up, but for now I'm just content to admire from afar."
"I love playing Tales of Tribute. I'm not all that talented at it, so I don't win much, but the playing is fun anyway. I meet all sorts of people that way."
"I hate getting caught when I'm trying to be sneaky! It's so embarrassing. I pride myself on being able to slip in and out of somewhere quick without a trace."
"I grew up on the streets. To me, stealing, lying, sneaking about and violence are all necessary aspects of survival. It doesn't have to be a moral thing."
"I love any excuse to sneak around, so long as I never get caught. That just ruins the fun of it."
"I'm not a fan of dogs. They smell and drool too much. Werewolves are even worse because they're the same, only bigger and chattier."
Let's talk about something else. (Returns to Greetings)

ResponsesEdit

As a companion, Ember will remark on various situations during your travels.

When summoned:

  • "Magic cat, ready for business."
  • "Ember the Sorcerer, reporting for duty!"
  • "Oh good, I was so bored!"
  • "Look out, everyone! Tamriel's best duo is back!"
  • "Ha! I knew you missed me."
  • "Let's go do something exciting!"
  • "Did I miss anything good?"
  • "Hey, you."
  • "I'm here! Lucky you!"

When Ember levels up:

  • "I feel amazing! I've learned more with you than I ever learned with Magister Irin."
  • "This sorcerer is sorcering better than ever before! Sorcering, that's a word, right?"
  • "Do I look stronger to you? What about my smell? I feel like I smell stronger!"
  • "Every day I feel like I understand more about magic than I did before."

When idling:

  • "I got my nickname because my eyes reminded people of the warm embers of a fire. I think fires are much prettier."
  • "I was thinking about trying out a new spell. I want to animate my hair and make it into a weapon. Sure, there are some risks associated. Like, what if my hair chokes me instead of my enemies? Actually, that's a fairly big risk. Maybe I'll hold off."
  • "Did I ever tell you about the time I accidentally filled Huldressa's room with snails? I don't remember what I was trying to do, but the end result was hilarious! Took her weeks to get the slime off the windows. Maybe she wasn't wrong about me."
  • "I catch myself wondering about your past a lot. What were you like as a kid, where you grew up, who your friends were. You'll have to tell me about it some day. I bet you've got good stories."
  • "Magister Irin gave me a few books to bring with me while adventuring. Said it would be good for me to continue at least some kind of study. I like sticking them in bookshelves wherever we go. Someone will read them, I'm sure."
  • "I wish I had the patience to write about my adventures. I have a lot of stories! But my hand cramps after the first few lines of writing and I usually get hungry or bored and abandon the project altogether."
  • "I get all my worst ideas when I'm standing around like this. My head just churns them out. See, like right now, I'm thinking about a fishing rod that boils the fish with magic, and stealing pants."
  • "Sometimes I try to picture who your Magister Irin was. Sage old lady? A guar from the swamps? Ooh, or maybe a mysterious masked stranger who you never knew the identity of!"
  • "Do you ever get scared? Actually, that's a dumb question, don't answer that. I just... you always seem so fearless, I've never met anyone like you. You know it's fine to be scared sometimes, right?"
  • "Sometimes I think about who I'd be if I didn't have magic. The answer is a thief, probably, but who knows? Maybe if I hadn't figured out a way to zap my enemies with lightning I'd have chosen a less risky profession. A baker, maybe?"

When getting on a mount:

  • "Yes! Are we going to race?"
  • "And up we go."
  • "Wahoo!"
  • "Let's go fast!"
  • "Oh good, I didn't want to walk."
  • "And we're off!"

When getting on a multi-rider mount:

  • "I'll try not to fall off!"
  • "You know how I get when it's too bumpy."
  • "Look at us. Off on an adventure!"

When starting combat:

  • "Don't underestimate us!"
  • "You want to die?"
  • "This is so much better than reading!"
  • <Excited laughter.>
  • "My magic will destroy you!"
  • "Time to bring the lightning!"
  • "I've been waiting to try this spell out!"
  • "This is gonna be fun!"
  • "I'm gonna show off a little!"
  • <Fierce yelling.>
  • "Watch me go!"
  • "Don't mess with a street kid!"
  • "Big mistake!"
  • "Let's go!"

When ending combat:

  • "We did it!"
  • "Oh yeah, that felt good."
  • "I hope I helped!"
  • "Yay, us!"
  • "Aw, I was just getting started!"
  • "Bet they weren't expecting that!"
  • "Anyone else?"
  • "We're dangerous, huh?"
  • "Is... Is it over?"
  • "We're the best!"
  • "You were amazing!"
  • "Nicely done."
  • "Feels good to get the blood pumping, right?"
  • "Whew! That was fun!"

When you're low on Magicka:

  • "Watch your magicka, that stuff's important!"

When you're low on Stamina:

  • "Don't slow down now!"
  • "Do something before you fall over!"
  • "You can do this! You need a second wind!"

When you are low on Health:

  • "Stay strong! I'm not losing you!"
  • "You don't look so good!"

When Ember is low on health:

  • "Fish biscuits! A little help here?"
  • "I'm not going to make it much longer!"
  • "Not sure if I can keep going!"
  • "Is it normal to lose this much blood?"
  • "Help? I don't feel so good."

When Ember is healed:

  • "I'm not bleeding so much anymore! Thanks!"
  • "Phew! Thanks for keeping me alive!"
  • "Thanks for the heal!"

When you are snared or immobilized:

  • "Break free!"
  • "You have to break away!"
  • "Try to keep moving!"

When you are stunned:

  • "Snap out of it! Come on!"
  • "They're messing with your head!"
  • "Shake it off, come on!"
  • "Don't give in!"

When you get knocked down or knocked back:

  • "Hey, stay with me!"
  • "Hey! I need you in this fight! Don't give up!" [verification needed — see talk page]

When seeing an ally die:

When you interrupt an enemy:

  • "Nice! You're too quick for them!"
  • "You stopped them! Nice!"

When you use an ultimate:

  • "I love it when you do that!"
  • "Ha! They're in for it now!"
  • "Ooh, now that's impressive!"
  • "Amazing! Look at you go!"

When Ember uses her ultimate:

When she casts an ability that lets you use a synergy: [verification needed — see talk page]

  • "Together!"
  • "Come on, let's do this together!"

When killing multiple enemies in quick succession:

  • "You're kind of terrifying, you know that?"

When starting a boss fight:

  • "We can take this one! No problem!"
  • "Careful, this one looks tough!"
  • "Ooh, a tough one!"
  • "Finally, a real challenge."

When ending a boss fight:

  • "I love watching the big tough ones fall."
  • "Aw, I was having fun with that one!"
  • "Phew! Glad we managed to beat that one!"
  • "Ha! That will teach you to mess with Ember the sorcerer!" [verification needed — Boss line or normal combat?]
  • "Nothing is too big or too bad for us to handle!"
  • "Not so big and bad now, are you?"
  • "I want more! Who else can we smack around!"
  • "This cat needs a nap after that!" [verification needed — Boss line or specific to dolmens?]
  • "Did we really just do that?" [verification needed — Boss line or specific to dolmens?]
  • "That was fun! Intense, but fun!" [verification needed — Boss line or specific to dolmens?]
  • "Ooh, that one was satisfying!" [verification needed — see talk page]

Starting a Dragon fight:

  • "Oh, yes! Come on, you big lizard!"
  • "It's huge! Let's take it down!"

Killing a Dragon:

  • "Take that, you overgrown lizard! We're Dragon slayers!"
  • "Is there anything you can't do? You just took down a Dragon! Be less amazing, would you?"
  • "We just beat a Dragon! A Dragon! When I asked for adventure, you really delivered, didn't you?"

Killing a wolf:

  • "Bullying dumb dogs feels good."
  • "Your big teeth don't scare me!"
  • "Try barking now!"
  • "Not so yappy now, huh?"
  • "Die, mongrel! Oh, that feels good."
  • "Ha! Stupid dog, that's what you get."
  • "Take that, dog!"

When near a delve:

  • "You always take me to such nice places."
  • "This place gives me the creeps."
  • "This place stinks."
  • "I don't even want to think about the kind of creepy-crawlies that are in here."
  • "Nothing good happens in here, I can tell."

When near a striking locale:

  • "I wish I could paint. This would make quite the picture."
  • "Are you seeing this? Incredible!"
  • "Places like this make me remember how small I am... y'know, in the grand scale of things."
  • "Amazing! I have to write Magister Irin about this one."
  • "I never knew Tamriel could look like this."
  • "I'm getting to see all sorts of places traveling with you!"

When entering a city or town:

  • "I love cities. They all have a kind of rhythm to them, and it's just a matter of learning the steps."
  • "What kind of trouble do you think we can get up to here?"
  • "Easy to get lost in a place like this. I think that's one of my favorite parts about cities."
  • "Lots of good opportunities for pickpocketing here. Just saying."
  • "Cities can be just as fickle as people, but just as beautiful too."

When you visit Skywatch:

  • "Skywatch hasn't changed much since I was a kid, but it seems so much smaller to me now."

When you visit Senchal:

  • "I don't remember much about my mother. I think if she was from anywhere in Elsweyr, it would be here. I just get a sense."
  • "It would have been exciting to grow up here. I wonder if I would have turned out to be a pirate."

When entering the Thieves Guild or an Outlaws Refuge:

  • "Can we stay here for a while? I love the atmosphere."
  • "Think someone will arm wrestle me in here?"
  • "Ah, these are my kind of people."
  • "These places always remind me of where I grew up. It's comforting. I feel more at home here than anywhere."
  • "Places like this make me feel safer than anywhere else, is that strange?"
  • "Smells like trouble in here. I love it."

When near a cooking fire:

  • "I love a good fire. Reminds me of being a kid. Being hungry wasn't so bad when you were warm."

When fishing:

  • "I know this is supposed to be relaxing, but I just want to dive in there and grab the fish with my hands! How do you stay so still?"
  • "Ugh, fish creep me out. Their weird little eyes and mouths... I hate looking at them."
  • "Look, I like adventuring with you, but I don't have the attention span for this. I was born without it."
  • "I love eating fish but catching them has always been way too much work for me."
  • "Maybe if fish didn't stink so bad, I'd find this more enjoyable."
  • "I like fish as much as the next person, but I've never had the patience for it. Boooooring."

After playing Tales of Tribute:

  • "Games like this bring people together. You can have nothing in common with someone and still have fun."
  • "Watching you play is better than actually playing myself. You've got interesting strategies."
  • "I lost a good deal of coin playing Tales of Tribute the other day, but I was having too much fun to care!"
  • "I used to play games like these all the time. It's a great way to pass time, and maybe make some coin."

When the player sells an Epic item:

  • "More coin in your pockets is always better than a fancy trinket."

When completing a High Isle daily quest:

  • "Sometimes, even small jobs can make a big impact. I'm glad we took the time."
  • "Glad we helped the locals out, things should be better for them now."
  • "You're welcome, High Isle!"
  • "High Isle should be a bit safer now."

When completing a Thieves Guild heist quest:

  • "I love the Thieves Guild! Can we do this more often?"
  • "That was exciting! Not how I would have done it, but I like their style!"
  • "I wonder if I'd cut it in the Thieves Guild. Something in the future, maybe."
  • "Thanks for bringing me along, I love seeing what the Thieves Guild is up to."

When the player loots an Epic item or better:

  • "Ooh, shiny."
  • "Keep that close to you. A pickpocket would make a killing off of something like that!"
  • "Well, look at you! Luck follows you, I swear."
  • "You don't find something like that every day."
  • "Nice find! I'm like a good luck charm, aren't I?"
  • "You're a pickpocketing artist!" [verification needed — had this appear when a superior item was pickpocketed]

When the player loots a chest:

  • "What did you find? Let me see!"
  • "Make sure there aren't any traps!"
  • "You've got a talent for finding those."
  • "Chests like that can be misleading. Either full of jewels or full of rotten fish."
  • "Treasure?"

When the player loots a safebox:

  • "I love when people think their stuff is safe... and you prove them wrong." [verification needed — Or stealing in general?]
  • "Not so safe anymore, is it?"

When spotting a heavy sack:

  • "Might be something good in there. Might be nothing. Never know unless you check."
  • "Street urchin golden rule: never pass up an unattended pack."
  • "Ooh! Got to be something good in there."
  • "That bag either has something valuable, something useless, or a body part inside it."

When you loot a heavy sack:

  • "Nice haul!"
  • "You're brave, reaching in there like that."
  • "What's inside? Come on, I'm so curious!"
  • "One time, I reached into a sack like that and found a bunch of live frogs. That was a strange day."
  • "Anything valuable in there?"

When you harvest a Runestone node:

  • "You going to enchant something with that? Can I watch?"
  • "Magister Irin never let me watch him do this, it's so interesting!"
  • "Good eye, I didn't even see that runestone at first."
  • "Doing something with magicky?"
  • "Watching you harvest is exciting, I can't wait to see what you're going to do with that!"
  • "I love harvesting runestones."

When the player steals an item:

  • "And no one's any the wiser!"
  • "What'd you pinch?"
  • "Steal anything good?"
  • "Nice!"
  • "Ha, someone's going to be missing that."
  • "Ooh, what'd you get, what'd you get?"
  • "What'd you get?"
  • "Look at you, being all devious and sticky fingered!"

When the player pickpockets successfully:

  • "What did you get?"
  • "Expertly done, they didn't suspect a thing!"
  • "Stinks to be them today."
  • "Another pocket picked!"

When the player pickpockets a Mage:

  • "Anything good? Mages always carry something shiny on them."
  • "Ha, probably too busy thinking about magicka to notice you."

When the player pickpockets a Guard:

  • "Not a very good guard, if you ask me."

When the player gets caught committing a crime:

  • "We need to be more careful when it comes to being naughty."
  • "Ugh, that was sloppy! We never should have been seen!"
  • "Oh, great. That's just embarrassing."
  • "You've got to be kidding. We're better than this!"
  • "Ugh, I hate getting caught!"

After selecting the Big-Eared Ginger Kitten pet:

  • "Awww, look at it! It's so sweet with it's [sic] big, stupid ears!"

After selecting the Mages Guild Sentry Cat pet:

  • "I don't trust that thing. I feel like it's judging me. Or it's about to get me in trouble for something."

After selecting the Witch's Infernal Familiar pet:

  • "It's wearing a little hat! That's adorable. Can I teach it a spell or two?"

After selecting the Werewolf Lord polymorph:

  • "You're doing this just to spite me, aren't you? Ugh. You stink."

After using the Witchmother's Whistle:

  • "Are we going to drink that weird stuff again? I'm so excited!"

After using Neramo's Lightning Stick:

  • "Ooh, pretty! I love lightning. It's so ... chaotic!"

When summoned for the first time after completion of Ember's Gang achievement:

  • "Here, take this. It's not much, but I wanted you to have something special. From me."

FurnishingEdit


Curled up in the corner, perfecting a new spell … just how much trouble could Ember get into? Why not find out? After adding Ember to your home, you can set her on a path, plus you and your visitors can speak with her.
 
Ember
Ember
Furnishing
Type Houseguest
Acquired From Complete Green with Envy

You will earn the ability to have her as a houseguest once you've completed Green with Envy.

Houseguest DialogueEdit

After completing the Green with Envy quest, you will receive Ember as a houseguest. When placed within your home, she will say one of the following lines when spoken with. They are a combination of lines heard from her environmental voice-overs and unique lines:

"I'm really thankful for my life. It wasn't always easy, but I've met a lot of good people and done a lot of interesting things. That's more than most can say."
"I didn't have a home growing up, but I think if I did, I'd want it to be something like this."
"I'm trying not to experiment too much with my spells here. It's a nice place, probably nicer if it's not infested with magicked toads. Though, that would be funny."
"Fish biscuits! I enchanted a spoon and now it's gone! I would say it didn't just get up and walk away but … it actually might have."
"I have a suspicion that my mother was from Elsweyr, but no real proof. I suppose I'll never know, but it's fun to imagine."
"I think I need to take it easy on experimenting with spells for a bit. I almost fried off my own tail last night. I'm not vain, but I'd rather keep my tail, I think."
"Lots of good food around these parts. I'm not all that picky, though. I'll eat anything, even off the street. What? It's still good!"
"I prefer to be optimistic about life. I mess up a lot, probably more than your average Khajiit, but at least I learn something every time. And I keep things exciting that way."
"Sometimes I try to picture myself sitting in a guild hall poring over a dusty old book. It makes all my hair stand on end. Pure torture."
"Some frown upon stealing but I've never thought there was any moral attachment to it. For a lot of people, it's necessary. And for others, it's just fun!"
"I spent so many years sleeping on the street with the stars as my ceiling... it feels strange to be all surrounded. Not bad, just new. I feel a little out of my element."
"I never had a place to call home as a kid. It's strange to me to have a bed of my own and a pillow to put my head on... but nice, too."
"When I lived with Magister Irin, he tried to lock me out of all the fun places in Tor Draioch's tower. I like that I have a bit more freedom here."
"People who are too careful with their magic are missing out on the fun! Part of the draw is the risk!"
"I've been working on a new spell to clean windows. I enchanted a broom and I'm calling it the Broom of Sparkle. Good, right?"
"People think it's strange that I don't talk like other Khajiit. I mean... I could try! This one, that one, you one, me one. How's that?"
"My name is a nickname, obviously. My friend Silverslip came up with it because of the color of my eyes, but her nickname is so much better!"
"As much as I hate sitting around doing nothing, sometimes it's kind of nice to slow down for a bit. I don't mind this place for that very reason."
"My friend Jhaka tried to teach me how to meditate the other day. I respect the big guy, but that stuff's just not for me. I can't sit still long enough! How does he do it?"

After Finishing the High Isle Storyline: [verification needed — do these lines play before finishing?]

"The Ascendant Order is a strange organization. It almost seems like they're being bad guys for the sake of it! I've got no respect for people like that."

CorrespondenceEdit

Once you reach maximum Rapport with Ember, she will soon send you a letter along with (?).


A Little Note From Me to You

Hey so ... you know I'm bad at this stuff. But just for you, I grabbed a quill and decided I'm writing down my feelings. Uhn, yuck.


Ever since that day in the tower, I've been watching you. Not in a creepy way, I swear! I've just been trying to understand. Why me?

I still haven't figured it out. Most people get sick of me by now. But you haven't. And you also happen to be one of just a clawful of people, ever, to keep things interesting. That's pretty amazing.

I tucked in a little gift. A joke, kinda. But when I saw it, It made my eyes go wide and my tail frizz up. And you do too. So. Here you go, or whatever.

- Ember PS: Yes, I stole it. No, that doesn't make it any less special.

NotesEdit

GalleryEdit

AchievementsEdit

There are four achievements associated with this companion:

Achievement Points Description
   Ember's Gang 15 Gain the favor of Ember.
   Ember's Companion 10 Complete the companion quests for Ember.
   Ember's Favor 10 Increase rapport with Ember by completing specific tasks at their side.
   Candies and Cutpurses 50 Gain favor with both Ember and Isobel Veloise.