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Quest Stages: written by Talyyn, checked by Kallykat |
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Help salvage Lord Bacaro's peace talks. |
Zone: | High Isle![]() |
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Quest Giver: | Lady Arabelle Davaux or Jakarn | ||
Location(s): | Steadfast Manor, Gonfalon Bay, Gonfalon Palace | ||
Reward: | Honor of the Steadfast Diplomat's Ansei Deck Fragment Very High Leveled Gold 1 Skill Point |
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XP Gain: | Very High ![]() Courtly Traveling Attire (Costume) Achievement: Peace In Our Time? |
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ID: | 6781 | ||
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Quick WalkthroughEdit
- Go to Steadfast Manor and report to with Lord Bacaro Volorus
- Head to Mandrake Manor in Gonfalon Bay and speak with Lady Arabelle Davaux
- Talk with the three Alliance Leaders around Gonfalon Bay
- Go to Gonfalon Palace and talk to Jakarn
- Speak to Lady Arabelle Davaux
Detailed WalkthroughEdit
Following the defeat of the Ascendant Magus and the disruption of the Ascendant Order’s plans at All Flags Islet, the political situation in the Systres Archipelago remains fragile. Despite the chaos, Lady Arabelle Davaux believes there is still an opportunity to achieve the peace she and Lord Bacaro have long worked toward. She sends you to meet with Lord Bacaro Volorus at Steadfast Manor to discuss what comes next.
At Steadfast Manor, Lord Bacaro is relieved that the immediate threat has been eliminated. He wishes to hold a public celebration of the heroes involved and use the event to reinvigorate the peace talks among the three alliances. He asks you to deliver this proposal to Lady Arabelle and help organize the festivities.
You return to Mandrake Manor in Gonfalon Bay and inform Lady Arabelle of Bacaro’s plan. She is pleased and agrees that such a gesture could renew goodwill among the alliance leaders. She requests your assistance in personally inviting each of the three dignitaries—Queen Ayrenn of the Aldmeri Dominion, High King Emeric of the Daggerfall Covenant, and Prince Irnskar of the Ebonheart Pact—to the celebration.
Queen Ayrenn can be found near the Gonfalon Docks. She expresses gratitude for the efforts to protect the region and accepts the invitation with diplomatic grace. Prince Irnskar, located near the city’s northern gardens, initially shows his usual skepticism but agrees to attend in recognition of your accomplishments. High King Emeric, in the western quarters of Gonfalon Bay, responds favorably and expresses cautious optimism about resuming negotiations.
With all three leaders committed to attending the event, you return to Gonfalon Palace. Just before entering, Jakarn stops you. He has a few final words, likely reflecting on the journey you’ve both taken and the changing tides in the archipelago. After this optional but meaningful exchange, you step inside the palace.
Inside, you find Lady Arabelle and the assembled dignitaries gathered in a stately hall. A celebratory atmosphere takes hold as the alliance leaders acknowledge the heroism that helped preserve stability in the Systres. The gathering serves as a symbolic step forward, laying the foundation for renewed diplomatic efforts.
The quest concludes on a hopeful note, marking the end of the High Isle Chapter’s main questline. Peace is not guaranteed, but for the first time in a long while, it feels within reach.
Additional side-quest NPCs with special voiced dialogue will be present at the final party in Gonfalon Palace, depending on whether their quests were completed at that point. Their dialogue forms an epilogue to those quests, and are different before and after speaking to Lady Arabelle (to complete the main quest). If Ember and/or Isobel were unlocked, they will be present only if neither was already summoned and active, i.e. there cannot be 2 of the same Companion in the same room.
NotesEdit
- If you finished the Galen storyline, Find Captain Zaji. He will call you over and give you the quest The Hidden Lord (Culmanation Quest)
Quest StagesEdit
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- Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.