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Gaulm
Location Ruins of Tuniria
Species Argonian Behemoth
Health 6,394,379 Difficulty ON-misc-Boss 3.png
Reaction Hostile
Drops
1x curated Solstice overland sets piece, Lead: Grummite Flesh Sole
Gaulm

Gaulm is a powerful Vahath Behemoth that can be found within the Ruins of Tuniria in Western Solstice.

Related QuestsEdit

Skills & AbilitiesEdit

As an boss rank creature, Gaulm is immune to crowd control.

Quick Strike
A basic melee attack dealing moderate-high physical damage.
Quick Shot
Gaulm rears on its backlegs and spits a projectile at you dealing high magic damage.
Mudslide
Gaulm picks up a rock and rolls it at you. Upon impact with a target it splits into two smaller rocks, each at a 45° angle from the original direction. All rocks deal high physical damage to targets in their wake.
Rolling Charge
A large red AOE ring will appear centered in the arena. Gaulm then rolls around quickly, following the set path. Targets hit in its wake are dealt high physical damage and staggered.
Heavy Attack
Gaulm canalizes a globule of water and throws it at multiple targets, dealing moderate-high magic damage and briefly snaring. This can be interrupted to stagger Gaulm.
Bog Blight's Burst
Gaulm punches the ground with its fist, which sends two shockwaves (one if only one player fights Gaulm) to the north and south side of the arena, which summons two Bog Blights, each slowly following a player and cannot be taunted. You can see the followed players by the red symbol above them. When getting close to the player, the Bog Blight bursts, dealing very high magic damage in a small area and launching blood projectiles to three other targets, dealing very high magic damage.
Charge
Gaulm charges forwards while being surrounded by electricity, dealing high shock damage and knocking back all targets in its wake. Blocking staggers instead
Tohthux Voriplasm Vomit
Gaulm pukes out four voriplasm areas in the arena. Walking on one grants "Voriplasmic Shield" which is a small damage shield but also inflicts two 10 seconds long Major Breach effects. After some time all the non walked-on areas become Voriplasms that fight for Gaulm.
Plague Ring
Gaulm raises its right hand which creates a ring around each player. After a small delay, all rings explode, dealing high disease damage, knocking off-balance all players hit and applying two 25 seconds long Major Breach effects.
Haj Mota Wall
At 55% Health, Gaulm pulls everyone to the center of the arena. Then two rows of Haj Mota emerge in the arena, one inner weak and one outer strong, forming two circles by linking themselves, akin to the Shades in Maebroogha the Void Lich's fight in Vateshran Hollows. They slowly walk to the center and killing a Haj Mota disables the two links on its sides. Touching a link deals massive magic damage, snares heavily and disables this link. This attack comes back but without the pull and only one strong row of Haj Motas that starts at the walls of the arena. The Haj Motas reaching the center of the arena disappear by burying. The Haj Motas cannot be taunted.
Lightning Strikes
At 55% Health, Gaulm summons a tempest in the arena which does two things. A large tornado is at the center of the arena and launches up any player that walks in it, and lightning strikes dealing moderate shock damage and snaring happen throughout the arena until Gaulm is defeated.
Summon Wamasu
At 40% Health, Gaulm summons a strong Wamasu.