This article is about The effect in combat. For Scribing script, see Shock Damage (script).
Shock Damage is a type of magical damage. It is mainly used by Sorcerers, but can be found in other ways. A few enemies, notably Storm Atronachs, use it. Can cause the Status Effect Concussed.
SourcesEdit
WeaponsEdit
- All Lightning Staves.
- All weapons enchanted with a Glyph of Shock (using a Meip runestone). Note that staves may be enchanted with a different elemental damage, so a single staff could do both Shock and another type of damage.
SkillsEdit
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
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Daedric Summoning | |||||||||
Summon Storm Atronach | 12 | Instant | Ground | 28 meters | 6 meters | 15 seconds | 200 Ultimate | ||
Cost: [275 / 250 / 225 / 200] Ultimate. Summon an immobile storm atronach at the target location. Its arrival deals 6149 Shock Damage and stuns enemies for 3 seconds. The atronach zaps the closest enemy, dealing 3074 Shock Damage every 1 second. An ally near the atronach can activate the Charged Lightning synergy, granting nearby allies Major Berserk for 10 seconds, increasing their damage done by 10%. |
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Greater Storm Atronach | Increases the health and damage of the atronach. Summon an immobile storm atronach at the target location. Its arrival deals 6149 Shock Damage and stuns enemies for 3 seconds. The atronach zaps the closest enemy, dealing [3996 / 4038 / 4082 / 4127] Shock Damage every 1 second. An ally near the atronach can activate the Charged Lightning synergy, granting nearby allies Major Berserk for 10 seconds, increasing their damage done by 10%. |
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Summon Charged Atronach | The atronach now uses a powerful area of effect attack, which always applies Concussion. Radius: 8 meters. Summon an immobile storm atronach at the target location. Its arrival deals [6149 / 6215 / 6283 / 6352] Shock Damage and stuns enemies for 3 seconds. The atronach calls upon a lightning storm every 2 seconds, dealing [6149 / 6215 / 6283 / 6352] Shock Damage to enemies around it. Enemies hit are afflicted with the Concussion status effect. An ally near the atronach can activate the Charged Lightning synergy, granting nearby allies Major Berserk for 10 seconds, increasing their damage done by 10%. |
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Summon Unstable Familiar | 1 | 1.5 seconds | Self | – | – | – | 3510 Magicka | ||
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal [923 / 932 / 942 / 952] Shock Damage. Once summoned, you can activate the familiar's special ability for 3510 Magicka, dealing [1118 / 1130 / 1143 / 1156] Shock Damage every 2 seconds for 20 seconds to enemies near them. The familiar remains until killed or unsummoned. | |||||||||
Summon Unstable Clannfear | Summons a clannfear instead of a familiar. Once summoned, you can activate the clannfear's special ability to heal you and the clannfear based on your Max Health. The clannfear's basic attacks deal Physical Damage. Command the powers of Oblivion to send a Daedric clannfear to fight at your side. The clannfear's headbutt deals [953 / 963 / 974 / 985] Physical Damage, while its tail spike hits nearby enemies for [953 / 963 / 974 / 985] Physical Damage after 1 second. Once summoned, you can activate the clannfear's special ability for 4320 Magicka, healing you for [4958 / 5012 / 5067 / 5121] and the clannfear for [2479 / 2506 / 2533 / 2560]. The clannfear remains until killed or unsummoned. |
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Summon Volatile Familiar | You summon a volatile familiar. Once summoned, you can activate the familiar's special ability to pulse area damage and stun enemies. Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal [953 / 963 / 974 / 985] Shock Damage. Once summoned, you can activate the familiar's special ability for 3510 Magicka, dealing [1154 / 1165 / 1178 / 1192] Shock Damage every 2 seconds for 20 seconds to enemies near them. The second hit stuns enemies hit for 3 seconds. The familiar remains until killed or unsummoned. |
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Summon Winged Twilight | 20 | 1.5 seconds | Area | – | 28 meters | – | 3510 Magicka | ||
Call on Azura to send a winged twilight to fight at your side. The winged twilight's zap deals [923 / 932 / 943 / 952] Shock Damage and its kick deals [923 / 932 / 943 / 952] Shock Damage. Once summoned, you can activate the winged twilight's special ability for 4590 Magicka, causing it to heal a friendly target for [9224 / 9325 / 9427 / 9528] and itself for [4610 / 4660 / 4711 / 4761]. The winged twilight remains until killed or unsummoned. | |||||||||
Summon Twilight Tormentor | You summon a twilight tormentor, which deals higher damage. Once summoned, you can activate the twilight's special ability to grant it a damage bonus to high health enemies. Target: Self. Call on Azura to send a twilight tormentor to fight at your side. The twilight tormentor's zap deals [1268 / 1281 / 1296 / 1310] Shock Damage and its kick deals [1268 / 1281 / 1296 / 1310] Shock Damage. Once summoned, you can activate the twilight tormentor's special ability for 2700 Magicka, causing it to deal 60% more damage to enemies above 50% Health for 20 seconds. The twilight tormentor remains until killed or unsummoned. |
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Summon Twilight Matriarch | You summon a twilight matriarch. Once summoned, you can activate the twilight's special ability to heal the matriarch and up to 2 other friendly targets. Call on Azura to send a twilight matriarch to fight at your side. The twilight matriarch's zap deals 953 Shock Damage and its kick deals 953 Shock Damage. Once summoned, you can activate the twilight matriarch's special ability for 4590 Magicka, causing it to heal 2 friendly targets for [9529 / 9634 / 9739 / 9844] and itself for [4766 / 4818 / 4870 / 4923]. The twilight matriarch remains until killed or unsummoned. |
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Storm Calling | |||||||||
Overload | 12 | Instant | Self | – | – | – | 25 Ultimate | ||
Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Light Attacks become lightning bolts, dealing [6149 / 6215 / 6283 / 6352] Shock Damage to an enemy up to 28 meters away. Heavy Attacks blast enemies in a 4 x 6 area for [5533 / 5593 / 5654 / 5715] Shock Damage. Attacks deplete Ultimate until you run out, or the ability is toggled off. | |||||||||
Power Overload | Increase range of Light Attacks and radius of Heavy Attacks. Increases damage. Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Light Attacks become lightning bolts, dealing [6988 / 7065 / 7141 / 7218] Shock Damage to an enemy up to 32 meters away. Heavy Attacks blast enemies in a 6 x 8 area for [6289 / 6357 / 6426 / 6496] Shock Damage. Attacks deplete Ultimate until you run out, or the ability is toggled off. |
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Energy Overload | While active your Light and Heavy Attacks restore Magicka and Stamina. Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Light Attacks become lightning bolts, dealing [6352 / 6421 / 6491 / 6561] Shock Damage to an enemy up to 28 meters away. Heavy Attacks blast enemies in a 4 x 6 area for [5716 / 5779 / 5842 / 5904] Shock Damage. The attacks restore [1110 / 1140 / 1170 / 1200] Magicka and Stamina, and deplete Ultimate until you run out, or the ability is toggled off. |
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Mages' Fury | 1 | Instant | Enemy | 28 meters | 4 meters | – | 2430 Magicka | ||
Call down lightning to strike an enemy, dealing [2304 / 2328 / 2353 / 2378] Shock Damage. If the enemy falls to or below 20% Health within 4 seconds of being struck, an explosion deals an additional [8454 / 8547 / 8640 / 8733] Shock Damage to them and [1845 / 1865 / 1885 / 1905] Shock Damage to other enemies nearby. | |||||||||
Mages' Wrath | Significantly increases the damage dealt to other enemies nearby. Call down lightning to strike an enemy, dealing 2382 Shock Damage. If the enemy falls to or below 20% Health within 4 seconds of being struck, an explosion deals an additional 8735 Shock Damage to them and all nearby enemies. |
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Endless Fury | Reduces the cost and restores Magicka if the target dies after this ability dealt damage to them. Cost: 2160 Magicka. Call down lightning to strike an enemy, dealing 2382 Shock Damage. If the enemy falls to or below 20% Health within 4 seconds of being struck, an explosion deals an additional 8735 Shock Damage to them and 1906 Shock Damage to other enemies nearby. If any enemy is killed within 5 seconds of being hit with this ability, you restore [2430 / 3240 / 4050 / 4860] Magicka. |
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Lightning Form | 4 | Instant | Area | – | 5 meters | 20 seconds | 2700 Magicka | ||
Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing [1228 / 1241 / 1254 / 1268] Shock Damage every 2 seconds for 20 seconds. While in this form you also gain Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948. | |||||||||
Hurricane | Converts into a Stamina ability and deals Physical Damage. Increases in size and damage the longer it is active. Grants Minor Expedition while active, increasing your Movement Speed. Cost: 2295 Stamina. Manifest yourself as pure air, buffeting nearby enemies with wind dealing [1268 / 1281 / 1296 / 1310] Physical Damage every 2 seconds for 20 seconds. The winds grow in damage and size, increasing up to 120% more damage and up to 9 meters in size. While in this form you gain Major Resolve and Minor Expedition, increasing your Physical and Spell Resistance by 5948 and your Movement Speed by 15%. |
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Boundless Storm | Increases the duration, and you gain Major Expedition for brief period after activation, increasing your Movement Speed. Duration: [27 / 28 / 29 / 30] seconds. Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing 1268 Shock Damage every 2 seconds for [27 / 28 / 29 / 30] seconds. While in this form you also gain Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948. Activating this grants you Major Expedition, increasing your Movement Speed by 30% for 4 seconds. |
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Lightning Splash | 20 | Instant | Ground | 28 meters | 4 meters | 10 seconds | 2970 Magicka | ||
Create a nexus of storm energy at the target location, dealing [744 / 752 / 760 / 768] Shock Damage to enemies in the area every 1 second for 10 seconds. An ally standing within the nexus can activate the Conduit synergy, dealing 7379 Shock Damage to enemies around them. | |||||||||
Liquid Lightning | Increases the duration. Duration: [12 / 13 / 14 / 15] seconds. Create a nexus of storm energy at the target location, dealing 768 Shock Damage to enemies in the area every 1 second for [12 / 13 / 14 / 15] seconds. An ally standing within the nexus can activate the Conduit synergy, dealing 7379 Shock Damage to enemies around them. |
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Lightning Flood | Increases the radius and damage. Radius: 8 meters. Create a nexus of storm energy at the target location, dealing [999 / 1010 / 1021 / 1032] Shock Damage to enemies in the area every 1 second for 10 seconds. An ally standing within the nexus can activate the Conduit synergy, dealing 7379 Shock Damage to enemies around them. |
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Bolt Escape | 42 | Instant | Area | 15 meters | 6 meters | – | 3780 Magicka | ||
Transform yourself into pure energy and flash forward, stunning enemies near your final location for [1 / 1.7 / 2.3 / 3] seconds. This effect cannot be blocked. Casting again within 4 seconds costs 33% more Magicka. | |||||||||
Streak | Now deals damage and stuns enemies between your beginning and final location. Target: Self. Transform yourself into pure energy and flash forward, dealing [3811 / 3853 / 3896 / 3936] Shock Damage to enemies in your wake and stunning them for 3 seconds. This effect cannot be blocked. Casting again within 4 seconds costs 33% more Magicka. |
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Ball of Lightning | Summons a ball of lightning that protects you from projectiles, but no longer stuns enemies. Grants brief snare and immobilization immunity after casting. Transform yourself into pure energy and flash forward. After reaching your location, you become immune to snare and immobilize effects for 2 seconds. A ball of lightning is summoned at your end point, which intercepts up to 1 projectile attack made against you every 1 second for [2 / 2.3 / 2.7 / 3] seconds. Casting again within 4 seconds costs 33% more Magicka. |
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Grave Lord | |||||||||
Skeletal Mage | 30 | Instant | Self | – | – | 20 seconds | 2970 Magicka | ||
CRIMINAL ACT Unearth a skeletal mage from the dirt to fight by your side for 20 seconds, while granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. The mage attacks the closest enemy every 2 seconds, dealing [1228 / 1241 / 1254 / 1268] Shock Damage. Creates a corpse on death if you are in combat. | |||||||||
Skeletal Archer | Converts into a Stamina ability and deals Physical Damage. The archer deals more damage with each attack. Cost: 2525 Stamina. CRIMINAL ACT Unearth a skeletal archer from the dirt to fight by your side for 20 seconds, while granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. The archer attacks the closest enemy every 2 seconds, dealing 1268 Physical Damage. Each time the archer deals damage, it deals [12 / 13 / 14 / 15]% more damage than the previous attack. Creates a corpse on death if you are in combat. |
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Skeletal Arcanist | The mage deals damage to all enemies around the initial target. Area: 5 meters, Target: Area. CRIMINAL ACT Unearth a skeletal mage from the dirt to fight by your side for 20 seconds, while granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. The mage attacks the closest enemy every 2 seconds, dealing [1268 / 1281 / 1296 / 1310] Shock Damage to them and all other enemies nearby. Creates a corpse on death if you are in combat. |
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Shocking Siphon | 42 | Instant | {{{target}}} | 28 meters | 5 meters | 20 seconds | Free | ||
Violently drain the last spark of life from a corpse, dealing [16409 / 16599 / 16747 / 16941] Shock Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon Critical and Spell Critical rating by 2629. While slotted, your damage done is increased by 3%. | |||||||||
Detonating Siphon | Ability now deals Disease Damage. The corpse explodes at the end of the siphon, dealing additional damage. Violently drain the last spark of life from a corpse, dealing 16870 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon Critical and Spell Critical rating by 2629. When the siphon ends the corpse explodes, dealing an additional [4766 / 4818 / 4870 / 4923] Disease Damage to all enemies nearby. While slotted, your damage done is increased by 3%. |
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Mystic Siphon | Your Health, Magicka, and Stamina Recovery increases while siphoning the corpse. Violently drain the last spark of life from a corpse, dealing 16870 Shock Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon Critical and Spell Critical rating by 2629. While siphoning the corpse you gain [120 / 130 / 140 / 150] Health, Magicka, and Stamina Recovery. While slotted, your damage done is increased by 3%. |
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Destruction Staff | |||||||||
Elemental Storm | 50 | Instant | Ground | 28 meters | 8 meters | 7 seconds | 250 Ultimate | ||
Create a cataclysmic storm at the target location that builds for 2 seconds then lays waste to all enemies in the area, dealing [4610 / 4660 / 4711 / 4761] Magic Damage every 1 second for 7 seconds. | |||||||||
Elemental Rage | Increases the damage and gains a new effect depending on your staff type. Create a cataclysmic storm at the target location that builds for 2 seconds then lays waste to all enemies in the area, dealing [5954 / 6020 / 6085 / 6150] Magic Damage every 1 second for 7 seconds. Fiery Rage increases the damage by 15%. Icy Rage immobilizes enemies hit for 3 seconds. Thunderous Rage increases the duration by 2 seconds. |
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Eye of the Storm | The storm is cast above you instead, and follows you wherever you move. Target: Area. Create a cataclysmic storm above you that builds for 2 seconds then lays waste to all enemies nearby, dealing [4766 / 4818 / 4870 / 4922] Magic Damage every 1 second for 7 seconds. |
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Force Shock | 2 | Instant | Enemy | 28 meters | – | – | 2700 Magicka | ||
Focus all the elemental energies with your staff and blast an enemy for [1845 / 1865 / 1885 / 1905] Flame Damage, [1845 / 1865 / 1885 / 1905] Frost Damage, and [1845 / 1865 / 1885 / 1905] Shock Damage. | |||||||||
Crushing Shock | Interrupts spells, putting the caster Off Balance. Reduces cost as ability ranks up. Cost: [2700 / 2610 / 2520 / 2430] Magicka. Focus all the elemental energies with your staff and blast an enemy for 1906 Flame Damage, 1906 Frost Damage, and 1906 Shock Damage. Enemies hit while casting are interrupted, set Off Balance, and stunned for 3 seconds. |
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Force Pulse | Damages nearby enemies if they are under the effects of a status effect. Area: 8 meters. Focus all the elemental energies with your staff and blast an enemy for 1906 Flame Damage, 1906 Frost Damage, and 1906 Shock Damage. Up to 2 nearby enemies will take [6352 / 6421 / 6491 / 6561] Magic Damage if they were already afflicted with a status effect. |
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Wall of Elements | 4 | Instant | Area | – | 18 meters | 10 seconds | 2970 Magicka | |
Slam your staff down to create an elemental barrier in front of you, dealing [744 / 752 / 760 / 768] Magic Damage to enemies in the target area every 1 second. Wall of Fire deals additional damage to Burning enemies. Wall of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields. Wall of Storms sets Concussed enemies Off Balance. | |||||||||
Unstable Wall of Elements | The wall explodes when it expires, dealing additional damage. Create an unstable elemental barrier in front of you, dealing 768 Magic Damage to enemies in the target area every 1 second before exploding for an additional [3176 / 3212 / 3246 / 3281] Magic Damage. Unstable Wall of Fire deals additional damage to Burning enemies. Unstable Wall of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields. Unstable Wall of Storms sets Concussed enemies Off Balance. |
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Elemental Blockade | Increases the size and duration of the wall. Duration: [12 / 13 / 14 / 15] seconds. Slam your staff down to create an elemental barrier in front of you, dealing 768 Magic Damage to enemies in the target area every 1 second. Blockade of Fire deals additional damage to Burning enemies. Blockade of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields. Blockade of Storms sets Concussed enemies Off Balance. |
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Destructive Touch | 14 | Instant | Enemy | 15 meters | – | 20 seconds | 2970 Magicka | |
Devastate an enemy with an enhanced charge from your staff, dealing [3074 / 3106 / 3140 / 3174] Magic Damage and an additional [9232 / 9323 / 9432 / 9522] Magic Damage over 20 seconds. The initial hit always applies the element's status effect. | |||||||||
Destructive Clench | Converts the damage over time into a new effect based on your staff type. Devastate an enemy with an enhanced charge from your staff, dealing 3176 Magic Damage. The initial hit always applies the element's status effect. Flame Clench also knocks the enemy back. Frost Clench deals less damage, has increased range, applies Major Maim, immobilizes, and taunts the enemy. Shock Clench converts the attack into an area of effect explosion. |
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Destructive Reach | Increases the range. Reduces the cost as the ability ranks up. Cost: [2970 / 2880 / 2790 / 2700] Magicka, Range: 28 meters. Devastate an enemy with an enhanced charge from your staff, dealing 3176 Magic Damage and an additional 9533 Magic Damage over 20 seconds. The initial hit always applies the element's status effect. |
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Impulse | 38 | Instant | Area | – | 6 meters | – | 3780 Magicka | |
Release a surge of elemental energy, dealing [4610 / 4660 / 4711 / 4761] Magic Damage to nearby enemies. Fire Impulse hits Burning enemies with Impulse Afterburn, which deals more damage based on their missing Health. Frost Impulse also provides Minor Protection. Shock Impulse's damage increases based on the number of enemies hit. | |||||||||
Elemental Ring | Deals damage at a target location instead of around you. Range: 28 meters, Target: Ground. Release a surge of elemental energy, dealing [4766 / 4818 / 4870 / 4923] Magic Damage to enemies at the target location. Fire Ring hits Burning enemies with Ring Afterburn, which deals more damage based on their missing Health. Frost Ring also provides Minor Protection. Shock Ring's damage increases based on the number of enemies hit. |
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Pulsar | Applies Minor Mangle to non-boss enemies, reducing their Max Health. Triples the innate chance to apply the respective status effect. Release a surge of elemental energy, dealing 4766 Magic Damage to nearby enemies and afflicting them with Minor Mangle, reducing their Max Health by 10% for [7 / 8 / 9 / 10] seconds. Flame Pulsar hits Burning enemies with Pulsar Afterburn, which deals more damage based on their missing Health. Frost Pulsar also provides Minor Protection. Storm Pulsar's damage increases based on the number of enemies hit. |
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SetsEdit
The following sets either cause or synergize with Shock Damage:
Set | Weight | 5 piece bonus |
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Auroran's Thunder | Light Armor | Dealing direct damage with a single target attack summons a cone of lightning from your chest for 3 seconds, dealing 265 Shock Damage every 0.5 seconds to enemies in the cone. This effect can occur every 6 seconds and scales off the higher of your Weapon or Spell Damage. |
Caluurion's Legacy | Light Armor | When you deal direct Critical Damage with a single target attack, you launch a projectile at your target that deals 2674 Flame, 2674 Frost, 2674 Shock, or 2674 Disease damage and applies the respective status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage. |
Elemental Catalyst | Light Armor | Whenever you deal Flame, Shock, or Frost Damage, you apply a stack of Flame, Shock, or Frost Weakness to the enemy for 3 seconds. Each stack of an Elemental Weakness increases their Critical Damage taken by 5%. An enemy can only have one stack of each Elemental Weakness at a time. |
Elemental Succession | Light Armor | Whenever you deal Flame, Shock, or Frost Damage, you gain 11-492 Spell Damage for that element for 4 seconds. This effect can occur every 4 seconds per element. Each effect can occur every 4 seconds, and multiple effects can be active at once. |
Ilambris | Any | When you deal Flame or Shock Damage, you have a 33% chance to summon a meteor shower that deals 189 Flame damage and 189 Shock damage to all enemies within 4 meters every 1 second for 5 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. |
Mad Tinkerer | Light Armor | When you deal damage, you summon a Verminous Fabricant that charges the nearest enemy, dealing 1956 Shock Damage to all enemies in its path, knocking them into the air, and stunning them for 2 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. |
Netch's Touch | Light Armor | Adds 9-400 Spell Damage to your Shock Damage abilities. |
Overwhelming Surge | Light Armor | When you deal damage with a Class ability, you surround yourself with a torrent that deals 191 Shock Damage to enemies within 8 meters of you every 1 second for 6 seconds. 15% of the damage you deal this way is restored to you as Magicka. This effect can occur every 7 seconds and scales off the higher of your Weapon or Spell Damage. |
Storm Knight's Plate | Heavy Armor | When you take non-Physical Damage, you deal 464 Shock damage to all enemies within 5 meters of you every 2 seconds for 6 seconds. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage. |
Storm-Cursed's Revenge | Light Armor | When you deal Shock damage, you have a 15% chance to deal 536 Shock damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon and Spell Damage. |
Stormfist | Any | When you deal damage, you have a 10% chance to create a thunderfist to crush the enemy, dealing 360 Shock damage every 1 second for 3 seconds to all enemies within 4 meters and a final 1639-9913 Physical damage when the fist closes. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
The Shock Damage dealt from this set bypasses Spell Resistance. |
Syrabane's Grip | Light Armor | When you block a Flame, Frost, Shock, or Magic Damage ability, you restore 18-805 Magicka. This effect can occur once every 1 second. |
Thunderbug's Carapace | Heavy Armor | When you take Physical Damage, you deal 928 Shock Damage in a 5 meter radius around you. This effect can occur once every 3 seconds and scales off the higher of your Weapon or Spell Damage. |
Wild Impulse | Weapon | Reduce the cost of Impulse by 10%. Impulse places lingering elemental damage on your targets, dealing 787 Flame, 787 Shock, and 787 Frost Damage over 8 seconds. Each element ticks once over the duration. The damage scales off the higher of your Weapon or Spell Damage. |
Wrath of Elements | Weapon | Casting Weakness to Elements on a target within 15 meters of you causes a surge of elemental energy to tether between you for 10 seconds. While the tether persists, enemies touching the tether take 410 Flame Damage, 410 Shock Damage, or 410 Frost Damage every 1 second, which increases by 1% each time it deals damage, up to 20%. This effect can occur once every 10 seconds, and scales off the higher of your Weapon or Spell Damage. |
Champion PointsEdit
- War Mage in the Extended Might subconstellation of Warfare grants additional Shock Damage.
DefenseEdit
There are several ways of protecting yourself against Shock Damage.
- A Glyph of Shock Resist, created with a Meip Essence rune and a negative Potency rune, can be applied to jewelry.
- Any effect which increases your Spell Resistance will also reduce Shock Damage in addition to several other elemental types.
- Elemental Aegis in the Staving Death subconstellation of Warfare reduces Shock Damage taken.