Face a group of Legion deserters.
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Chapter 14: A Fractured LegionEdit
A Fractured Legion is the final battle in Act II. You, Laaneth, Tyr, and Swims-at-Night are looking for the Imperial Legion, but you only find deserters that are looking for a fight.
StrategyEdit
The Imperial Deserters are using a lot of small creatures to quickly flood the board and win through numbers. Good cards to counter the tokens include Skaven Pyromancer, Ice Storm, and other lane wide effects. After you manage to get board control, this match should be easy to finish.
DialogueEdit
Pre-match:
- Laaneth: "If the locals weren't lying, the Legion should be nearby."
- Swims-at-Night: "There they are!"
- Tyr: "Hail! I am Tyr, knight brother of the Blades."
- Swims-at-Night: "They don't look pleased to see us."
During the match:
- Imperial Deserters: "We're not going back there. The Imperial Legion is doomed!"
After the match:
- Imperial Deserters: "Oh no. Look — Legate Cassia's arrived! Run men!"
- Legate Cassia: "Well, look who it is. Thanks for taking out those deserters for me, Tyr. Have you come to serve the Emperor once more?"
- Tyr: "Cassia. We need to speak with him immediately."
- Kellen: "The emperor was horrified to hear of Lord Naarifin's plan. But he knew an attack on the Imperial City was doomed to fail."
- Kellen: "Somehow the Dominion could predict his forces' every move. The hero volunteered to infiltrate the city, and discover the source of this ability."
- Nagh: "Was the city not guarded?"
- Kellen: "Ah! Well, you see, Naarifin had recently reopened the Arena. The hero resolved to pose as a gladiator to gain entry. Once inside, Swims-at-Night would lead them to a secret passageway into the White-Gold Tower."
Imperial Deserters' DeckEdit
Quantity | Name | Type (Subtype) | Ability | |||||
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1 | Suppress | Action | 0 | – | – | Rare | Silence a creature. | |
3 | Cheydinhal Sapper | Creature (Imperial) | 1 | 1 | 3 | Common | Drain | |
3 | Rotting Draugr | Creature (Skeleton) | 1 | 1 | 1 | Common | ||
3 | Scouting Patrol | Action | 1 | – | – | Common | Summon a 1/1 Imperial Grunt in each lane. | |
3 | Apprentice's Potion | Action | 2 | – | – | Common | Gain 5 health. | |
2 | Bruma Profiteer | Creature (Imperial) | 2 | 3 | 2 | Rare | When you summon another creature, you gain 1 health. | |
3 | Fharun Defender | Creature (Orc) | 2 | 1 | 4 | Common | Prophecy, Guard | |
2 | Fifth Legion Trainer | Creature (Imperial) | 2 | 1 | 3 | Rare | When you summon another creature, give it +1/+0. | |
2 | Imprison | Action | 2 | – | – | Rare | Shackle a creature. If you have four or more creatures, destroy it instead. | |
1 | Kvatch Soldier | Creature (Imperial) | 2 | 2 | 3 | Common | Guard | |
1 | Skingrad Patroller | Creature (Imperial) | 2 | 3 | 2 | Common | ||
2 | Barded Guar | Creature (Reptile) | 3 | 3 | 3 | Common | Summon: Give a creature Guard. | |
2 | Bruma Armorer | Creature (Imperial) | 3 | 2 | 2 | Rare | When you summon another creature, give it +0/+2. | |
1 | Imperial Legionnaire | Creature (Imperial) | 3 | 3 | 4 | Common | ||
1 | Two-Moons Contemplation | Support | 3 | – | – | Rare | Ongoing
If your opponent doesn't damage you on their turn, sacrifice this and summon a Priest of the Moons in each lane. |
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1 | Cursed Spectre | Creature (Spirit) | 4 | 2 | 2 | Common | Prophecy Summon: Silence another creature. |
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1 | Edict of Azura | Action | 4 | – | – | Epic | Destroy an enemy creature or support. | |
2 | Imperial Reinforcements | Action | 4 | – | – | Rare | Fill a lane with 1/1 Imperial Grunts. | |
2 | Midnight Sweep | Action | 4 | – | – | Rare | Prophecy Summon a 2/2 Colovian Trooper with Guard in each lane. |
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2 | War Cry | Action | 4 | – | – | Rare | Give friendly creatures in a lane +2/+0 this turn. | |
1 | Disciple of Namira | Creature (Imperial) | 5 | 3 | 3 | Epic | At the end of each turn, draw a card for each friendly creature that died in Disciple of Namira's lane. | |
2 | Imperial Siege Engine | Creature (Imperial) | 5 | 3 | 3 | Rare | Summon: +1/+1 for each other friendly creature. | |
1 | Piercing Javelin | Action | 5 | – | – | Common | Prophecy Destroy a creature. |
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1 | Watch Commander | Creature (Imperial) | 5 | 4 | 4 | Rare | Summon: Give all friendly Guards +1/+2. | |
1 | Black Worm Necromancer | Creature (Imperial) | 6 | 4 | 4 | Rare | Summon: If you have more health than your opponent, summon a random creature from your discard pile. | |
1 | Golden Saint | Creature (Daedra) | 6 | 4 | 4 | Rare | Guard Summon: If you have more health than your opponent, summon a Golden Saint in the other lane. |
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1 | Night Patrol | Creature (Breton) | 6 | 5 | 5 | Epic | Breakthrough | |
2 | Legion Praefect | Creature (Imperial) | 7 | 4 | 4 | Common | Summon: Give other friendly creatures +1/+1. | |
1 | Rising Legate | Creature (Imperial) | 7 | 5 | 5 | Legendary | Breakthrough Summon: Summon a 1/1 Imperial Grunt. |
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1 | Volkihar Lord | Creature (Vampire) | 9 | 7 | 7 | Legendary | Drain |
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