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Legends:A Fractured Legion

< Legends: The Forgotten Hero
 
Face a group of Legion deserters.
Act: 2
Opponent Name: Imperial Deserters
Opponent Class: WillpowerEndurance Spellsword
Lanes: Field/Shadow
Starting Health: 30
Story Characters: Laaneth, Swims-at-Night, Tyr, Legate Cassia, Kellen, Nagh
Previous Quest: The Brawl
Next Quest: Ladies and Gentlemen!
Reward: Imperial Might deck
50 Gold
 
Imperial Deserters

Chapter 14: A Fractured LegionEdit

A Fractured Legion is the final battle in Act II. You, Laaneth, Tyr, and Swims-at-Night are looking for the Imperial Legion, but you only find deserters that are looking for a fight.

StrategyEdit

The Imperial Deserters are using a lot of small creatures to quickly flood the board and win through numbers. Good cards to counter the tokens include Skaven Pyromancer, Ice Storm, and other lane wide effects. After you manage to get board control, this match should be easy to finish.

DialogueEdit

Pre-match:

Laaneth: "If the locals weren't lying, the Legion should be nearby."
Swims-at-Night: "There they are!"
Tyr: "Hail! I am Tyr, knight brother of the Blades."
Swims-at-Night: "They don't look pleased to see us."

During the match:

Imperial Deserters: "We're not going back there. The Imperial Legion is doomed!"

After the match:

Imperial Deserters: "Oh no. Look — Legate Cassia's arrived! Run men!"
Legate Cassia: "Well, look who it is. Thanks for taking out those deserters for me, Tyr. Have you come to serve the Emperor once more?"
Tyr: "Cassia. We need to speak with him immediately."
Kellen: "The emperor was horrified to hear of Lord Naarifin's plan. But he knew an attack on the Imperial City was doomed to fail."
Kellen: "Somehow the Dominion could predict his forces' every move. The hero volunteered to infiltrate the city, and discover the source of this ability."
Nagh: "Was the city not guarded?"
Kellen: "Ah! Well, you see, Naarifin had recently reopened the Arena. The hero resolved to pose as a gladiator to gain entry. Once inside, Swims-at-Night would lead them to a secret passageway into the White-Gold Tower."

Imperial Deserters' DeckEdit

Deck List
Quantity   Name Type (Subtype)         Ability
1   Suppress Action 0 2  Rare Silence a creature.
3   Cheydinhal Sapper Creature (Imperial) 1 1 3 1  Common Drain
3   Rotting Draugr Creature (Skeleton) 1 1 1 1  Common
3   Scouting Patrol Action 1 1  Common Summon a 1/1 Imperial Grunt in each lane.
3   Apprentice's Potion Action 2 1  Common Gain 5 health.
2   Bruma Profiteer Creature (Imperial) 2 3 2 2  Rare When you summon another creature, you gain 1 health.
3   Fharun Defender   Creature (Orc) 2 1 4 1  Common Prophecy, Guard
2   Fifth Legion Trainer Creature (Imperial) 2 1 3 2  Rare When you summon another creature, give it +1/+0.
2   Imprison Action 2 2  Rare Shackle a creature. If you have four or more   creatures, destroy it instead.
1   Kvatch Soldier Creature (Imperial) 2 2 3 1  Common Guard
1   Skingrad Patroller Creature (Imperial) 2 3 2 1  Common
2   Barded Guar Creature (Reptile) 3 3 3 1  Common Summon: Give a creature Guard.
2   Bruma Armorer Creature (Imperial) 3 2 2 2  Rare When you summon another creature, give it +0/+2.
1   Imperial Legionnaire Creature (Imperial) 3 3 4 1  Common
1   Two-Moons Contemplation Support 3 2  Rare Ongoing
If your opponent doesn't damage you on their turn, sacrifice this and summon a Priest of the Moons in each lane.
1   Cursed Spectre   Creature (Spirit) 4 2 2 1  Common Prophecy
Summon: Silence another creature.
1    Edict of Azura Action 4 3  Epic Destroy an enemy creature or support.
2   Imperial Reinforcements Action 4 2  Rare Fill a lane with 1/1 Imperial Grunts.
2   Midnight Sweep   Action 4 2  Rare Prophecy
Summon a 2/2 Colovian Trooper with Guard in each lane.
2   War Cry Action 4 2  Rare Give friendly creatures in a lane +2/+0 this turn.
1   Disciple of Namira Creature (Imperial) 5 3 3 3  Epic At the end of each turn, draw a card for each friendly creature that died in Disciple of Namira's lane.
2   Imperial Siege Engine Creature (Imperial) 5 3 3 2  Rare Summon: +1/+1 for each other friendly creature.
1   Piercing Javelin   Action 5 1  Common Prophecy
Destroy a creature.
1   Watch Commander Creature (Imperial) 5 4 4 2  Rare Summon: Give all friendly Guards +1/+2.
1   Black Worm Necromancer Creature (Imperial) 6 4 4 2  Rare Summon: If you have more health than your opponent, summon a random creature from your discard pile.
1   Golden Saint Creature (Daedra) 6 4 4 2  Rare Guard
Summon: If you have more health than your opponent, summon a Golden Saint in the other lane.
1   Night Patrol Creature (Breton) 6 5 5 3  Epic Breakthrough
2   Legion Praefect Creature (Imperial) 7 4 4 1  Common Summon: Give other friendly creatures +1/+1.
1   Rising Legate Creature (Imperial) 7 5 5 4  Legendary Breakthrough
Summon: Summon a 1/1 Imperial Grunt.
1   Volkihar Lord Creature (Vampire) 9 7 7 4  Legendary Drain


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