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Help Babette with a contract.
Episode: A Traitor in our Midst
Opponent Name: Suspicious Farmer
Opponent Class: StrengthEndurance Warrior
Lanes: Campfire/Shadow
Starting Health: 30
Special Conditions: Normal: The opponent starts with 2 Corpselight Farmers in play.
Master: The opponent starts with 4 Corpselight Farmers in play.
Campfire: When you summon a creature here, friendly creatures here gain its keywords.
Story Characters: Babette
Previous Quest: Episode 4 Intro
Next Quest: Abandoned Mine or Falkreath Jail
Unlocks Quest: If the other two are completed, Falkreath Sanctuary
Reward: 3x Little Girl
 
A farm in Falkreath

A Traitor in our Midst: Corpselight FarmEdit

Corpselight Farm is a location in Falkreath, and is one of the initially available locations in A Traitor in our Midst. Your opponent (a werewolf) begins with two (in normal mode) or four (in master mode) Corpselight Farmers in play.

Unlocking Falkreath Sanctuary requires completing all three of the initial locations in this episode.

DialogueEdit

Pre-match
Babette: "New blood eh? I'm Babette. Don't let my innocent face fool you; I'm the oldest member of the Brotherhood. I've got a contract on this farmer... but I think she might be more than she appears to be, too"
Game Hint
"Kill the farmers before they can change into werewolves."
After the Match
Babette: "You're looking for the traitor, aren't you? I saw someone acting suspicious the other day. They were wearing a hood."

Known Opponent CardsEdit

Normal
Quantity   Name Type (Subtype)         Ability
3   Protector of the Innocent   Creature (Nord) 2 3 2 1  Common Prophecy, Guard
3   Fearless Northlander Creature (Nord) 3 2 5 3  Epic Breakthrough
When Fearless Northlander takes damage, he gains +2/+0.
3   Archein Elite Creature (Argonian) 4 3 5 2  Rare Lethal
2   Cave Grahl Creature (Troll) 4 2 4 3  Epic Regenerate
3   Corpselight Farmer Creature (Nord) 4 1 1 1  Common At the start of your turn, if you have 7 or more max magicka, this Changes into a 5/5 Corpselight Beast.
3   Rampaging Minotaur Creature (Minotaur) 4 3 2 2  Rare Breakthrough, Charge
3   Fortress Watchman Creature (Orc) 5 5 4 1  Common Guard
3   Lurking Mummy   Creature (Mummy) 5 2 6 1  Common Prophecy, Guard
1   Child of Hircine Creature (Werewolf) 6 6 7 3  Epic Slay: May attack again this turn.
3   Mountain Tyrant Creature (Giant) 6 6 6 2  Rare Guard
3   Night Predator Creature (Werewolf) 6 5 6 3  Epic Breakthrough, Regenerate
Master
Quantity   Name Type (Subtype)         Ability
3   Nord Firebrand Creature (Nord) 0 1 1 1  Common Charge
3   Deathless Draugr Creature (Skeleton) 1 1 1 1  Common Last Gasp: Summon a 1/1 Skeleton.
3   Fharun Defender   Creature (Orc) 2 1 4 1  Common Prophecy, Guard
3   Protector of the Innocent   Creature (Nord) 2 3 2 1  Common Prophecy, Guard
3   Reachman Shaman Creature (Reachman) 2 2 2 1  Common At the start of your turn, give another random friendly creature +1/+1.
3   Crushing Blow Action 3 1  Common Deal 3 damage.
3   Angry Grahl Creature (Troll) 4 2 4 3  Epic Regenerate
Summon: +2/+2 if your opponent has more cards in hand.
3   Corpselight Farmer Creature (Nord) 4 1 1 1  Common At the start of your turn, if you have 7 or more max magicka, this Changes into a 5/5 Corpselight Beast.
3   Gloom Wraith Creature (Spirit) 4 3 3 2  Rare Breakthrough
Summon: +1/+1 for each other friendly   creature.
3   Lurking Mummy   Creature (Mummy) 5 2 6 1  Common Prophecy, Guard
3   Child of Hircine Creature (Werewolf) 6 6 7 3  Epic Slay: May attack again this turn.
3   Night Shadow Creature (Vampire) 6 6 5 3  Epic Breakthrough, Drain
2   Belligerent Giant Creature (Giant) 7 7 4 3  Epic Breakthrough
Summon: Unsummon a creature in this lane, or destroy an enemy support.
1   Vigilant Giant Creature (Giant) 8 8 8 4  Legendary Breakthrough, Guard
Summon: Draw a card.
1   Blood Magic Lord Creature (Vampire) 9 6 6 4  Legendary Summon and Slay: Put a Blood Magic Spell into your hand.


Prev: Episode 4 Intro Up: The Fall of the Dark Brotherhood Next: Falkreath Jail or Abandoned Mine or (if those are complete) Falkreath Sanctuary