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Legends:Swims-at-Night (quest)

< Legends: The Forgotten Hero
 
Battle a group of smugglers.
Act: 1
Opponent Name: Swims-at-Night
Opponent Class: AgilityEndurance Scout
Lanes: Field/Shadow
Starting Health: 30
Story Characters: Tyr, Swims-at-Night, Kellen
Previous Quest: Hopes Dashed
Next Quest: Broadsides
Reward: The Smuggler title
Black Marsh Smugglers deck
10 Gold
 
Swims-at-Night

Chapter 8: Swims-at-NightEdit

Swims-at-Night is the eighth chapter of Legends, and the last battle of Act 1. When pursuing Laaneth and her kidnappers, you and Tyr decide that you need a ship.

This is the first match where your opponent's deck is in a random order and can be much more unpredictable than previous matches. Swims-at-Night uses some creatures with a high magicka cost which can be hard to deal with while you have a small collection. As his deck has few prophecies, an aggro playstyle is recommended with the basic Band of Survivors deck.

During the fight with Swims-at-Night, Dominion Guards appear, resulting in the Argonian smuggler joining you as you've now found a common enemy.

DialogueEdit

Pre-Match

Kellen: "The cultists kidnapped the sorceress Laaneth, and had taken her north. They would use her to help them bring about a dread prophecy known as The Culling."
Tyr: "I don't like it any more than you do. But we need a ship to chase the cultists and we don't have any coin. Besides, this ship belongs to smugglers, and I have it on good authority that—"
Swims-at-Night: "Intruders!"
Tyr: "... That they're not here tonight."

During the Match

Tyr: "The poison on some of their blades looks deadly. Let's try to avoid them."

Post-match

Swims-at-Night: "Who sent you?! You don't look like --"
Dominion Guard: "Hey! What's going on up there?"
Swims-at-Night: "Dominion Guards!"
Kellen: "The Argonian and the hero realized they had a common enemy. The smuggler, who was called Swims-at-Night, agreed to sail north in search of the sorceress."

Swims-at-Night's DeckEdit

Swims-at-Night
Quantity   Name Type (Subtype)         Ability
2   Daedric Dagger Item 2 1  Common Lethal
+1/+1
2   Dune Rogue   Creature (Khajiit) 2 3 1 2  Rare Prophecy
3   Guild Recruit Creature (Argonian) 2 1 2 1  Common Lethal
2   Helstrom Footpad Creature (Argonian) 2 3 2 1  Common
3   Hist Speaker Creature (Argonian) 2 2 2 1  Common While Hist Speaker is in play, your max magicka is increased by 1.
3   Oldgate Warden Creature (Breton) 2 0 5 1  Common Guard, Regenerate
3   Stormhold Henchman Creature (Argonian) 2 2 2 1  Common +2/+2 while you have 7 or more max magicka.
2   Blacksap Protector   Creature (Wood Elf) 3 3 3 2  Rare Prophecy, Guard
1   Imperial Armor Item 3 1  Common +0/+6
2   Skooma Racketeer Creature (Khajiit) 3 2 2 2  Rare Summon: Give a creature Lethal.
2   Stalwart Ally Creature (Argonian) 3 3 3 1  Common Summon: +0/+2 and Guard if the top card of your deck is  .
1   Swift Strike Action 3 2  Rare Give a creature an extra attack this turn.
2   Thievery Action 3 1  Common Deal 3 damage to your opponent and gain 3 health.
3   Tree Minder Creature (Argonian) 3 1 1 1  Common Guard
Summon: Gain +1 max magicka.
2   An-Xileel Invader Creature (Argonian) 4 5 3 1  Common
2   Archein Guerrilla Creature (Argonian) 4 2 4 2  Rare Lethal
2   Northpoint Lieutenant Creature (Breton) 4 4 2 2  Rare
1   Preserver of the Root Creature (Argonian) 4 4 4 3  Epic +2/+2 and Guard while you have 7 or more max magicka.
2   Slaughterfish Creature (Fish) 4 1 1 2  Rare Slaughterfish gains +2/+0 at the start of your turn.
1   Territorial Viper Creature (Reptile) 4 1 1 2  Rare Charge, Lethal
1   Cliff Racer Creature (Reptile) 5 4 4 2  Rare Charge
1    Thorn Histmage Creature (Argonian) 5 2 4 3  Epic Guard
Summon: Gain +1 max magicka.
Gains +1/+0 when your max magicka increases.
1   Black Worm Necromancer Creature (Imperial) 6 4 4 2  Rare Summon: If you have more health than your opponent, summon a random creature from your discard pile.
1   Soulrest Marshal Creature (Argonian) 6 4 4 2  Rare Summon: If you have more health than your opponent, the next card you play this turn costs 6 less.
1   Wild Spriggan Creature (Spriggan) 6 3 4 3  Epic Summon: Summon a 2/3 Snow Fox.
2   Chaurus Reaper Creature (Chaurus) 7 5 4 1  Common Summon: Give all enemy creatures in this lane -1/-1.
2   Swamp Leviathan Creature (Reptile) 7 8 8 1  Common


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