Open main menu

UESPWiki β

Legends:The Betrayal

< Legends: Story / Return to Clockwork City
 
Confront the crazed apprentice
Episode: The Ruined City
Opponent Name: Mecinar
Lanes: Field/Shadow
Starting Health: 1
Special Conditions: Memory star (Win this turn.)
Story Characters: Sotha Sil, Mecinar
Previous Quest: Legends:Hall of Conveyance
Concurrent Quest: The Red Mountain
Unlocks Quest: The Inner Curiosity
Reward: Playsets of: Kagouti Fabricant, Abandoned Imperfect
   

Race Against Time: The BetrayalEdit

The Betrayal is a location available in Race Against Time. It is unlocked after you've beaten the Hall of Conveyance. After you survived the hordes of Dwemer constructs, you'll get into possession of the next memory star and replay Sotha Sil's confrontation with Mecinar after discovering the latter's experiments. Memory stars are puzzles that can only be completed by one specific order of actions in-game.

When you begin the battle, you'll be told that "Mecinar has confronted you in your workshop. Use the tools at hand to defeat him this turn."

Once you complete it for the first time, you'll receive a playsets of Kagouti Fabricant and Abandoned Imperfect, and will unlock The Inner Curiosity provided that The Red Mountain is complete as well.

DialogueEdit

Pre-match:
Sotha Sil: "There was always a 47% chance that Mecinar would seek my power. But he has done far worse."
Sotha Sil: "Today I found his... test subjects. Acolytes modified against their will, merged with beasts through steel and sorcery. Beautiful in their way. But abominable. There was only one thing to be done."
During the match:
Mecinar: "You would condemn me? Hypocrite! Fraud! This is what you strive for — The creation of the perfect life form!"
Sotha Sil: "You have misunderstood me, Mecinar
Post-match:
Sotha Sil: "I cast Mecinar out of the city. Now, I must rework the enchantments that seal the Chamber of Lorkhan — to ones that Mecinar could never break."
Laaneth: "There! I think I can see enough of the new enchantments in this memory to determine how to unravel them! Now we just need to find the chamber."

Game SettingsEdit

NormalEdit

Ai starts with 0 Runes.
Ai starts with 11 Max Magicka.
Player starts with 0 Runes.
Player starts with 11 Max Magicka.
Ai starts with a Awakened Imperfect in each lane.
Player starts with an Abandoned Imperfect on board.
Player starts with an Excavate, a Brilliant Experiment, a Stone Throw, a Steel Dagger in hand.
Player starts with a Gearwork Spider, a Dwarven Spider, a Blackreach Rebuilder in left lane.
Player starts with a Murkwater Guide in right lane.

MasterEdit

Ai starts with 0 Runes.
Ai starts with 14 Max Magicka.
Player starts with 0 Runes.
Player starts with 14 Max Magicka.
Ai starts with a Gearwork Spider, 3 Awakened Imperfect in left lane.
Player starts with a Gearwork Spider in left lane.
Player starts with a Gearwork Spider, 2 Close Call, a Sparking Spider, a Skooma Racketeer, a Greenheart Knight, a Mentor's Ring in hand.
Player starts with a Summerset Orrery, an Abandoned Imperfect on board.
Player starts with no cards in deck.


Provided Player DeckEdit

Decklist
Quantity   Name Type (Subtype)         Ability
1   Steel Dagger Item 1 1  Common +1/+0
3   Redoran Enforcer Creature (Dark Elf) 2 2 3 1  Common
1   Brilliant Experiment Action 3 3  Epic Draw a copy of a friendly creature.
1   Excavate Action 3 2  Rare Draw an item or support from your discard pile.
3   Ash Servant Creature (Ash Creature) 4 2 2 2  Rare Summon: Deal 2 damage to a creature.
3   Flame Atronach Creature (Daedra, Atronach) 4 5 3 2  Rare Breakthrough
3   Cliff Racer Creature (Reptile) 5 4 4 2  Rare Charge
3   Frost Atronach Creature (Daedra, Atronach) 5 5 5 2  Rare Guard


Opponent DecklistEdit

Both Normal and Master
Quantity   Name Type (Subtype)         Ability
3   Shalk Fabricant Creature (Fabricant) 3 2 4 1  Common Guard
Summon: If you have a   card in play, put a random action into your hand.
3   Ageless Automaton Creature (Dwemer) 4 2 5 2  Rare When Ageless Automaton attacks a Guard, it gains +3/+0 and Breakthrough this turn.
3   Kagouti Fabricant Creature (Fabricant) 4 3 3 1  Common Summon: If you have a   card in play, summon a Kagouti Fabricant in the other lane.
3   Abandoned Imperfect Support 5 2  Rare Ongoing
Treasure Hunt - Three   cards: Sacrifice Abandoned Imperfect to summon an 8/8 Awakened Imperfect with Breakthrough and Guard to the lane of your choice.
3   Stronghold Eradicator Creature (Dwemer) 5 6 6 3  Epic Summon: Give all enemy creatures in this lane Guard.


StrategyEdit

The following steps need to be completed in order to win the match in one turn.

NormalEdit

You start with 11 magicka and need to bring down the opponent's health from 4 to 0.

  1. Equip Steel Dagger onto any of your creatures in the left lane and attack Mecinar's Awakened Imperfect with it. This will put the Steel Dagger in your graveyard.
  2. Play Brilliant Experiment on a Dwarven Spider, and Excavate the Steel Dagger. These trigger your Awakened Imperfect's Treasure Hunt bonus; summon it to either lane.
  3. Equip your Awakened Imperfect with the excavated Steel Dagger, and destroy Mecinar's Awakened Imperfect in the right lane with Stone Throw.
  4. Kill Mecinar with the Murkwater Guide.

MasterEdit

You start with 14 magicka and need to bring down the opponent's health from 12 to 0.

  1. Attack Mecinar's Gearwork Spider with your Gearwork Spider.
  2. Summon Gearwork Spider to retrieve the other from your discard pile.
  3. Use both Close Call actions to unsummon your Gearwork Spiders.
  4. Activate Summerset Orrery to summon Awakened Imperfect.
  5. Summon Greenheart Knight.
  6. Summon Skooma Racketeer and give the Greenheart Knight the Lethal keyword.
  7. Summon both Gearwork Spiders.
  8. Equip Mentor's Ring on Greenheart Knight. This will give all creatures the Charge and Lethal keywords.
  9. Attack Mecinar's Awakened Imperfects with your Gearwork Spiders and Skooma Racketeer.
  10. Kill Mecinar with your Greenheart Knight and Awakened Imperfect.


Prev: Hall of Conveyance Up: Return to Clockwork City Next: The Inner Curiosity